Perilous Voyage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Perilous Voyage

Instant

Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

Perilous Voyage Discussion

stensiagamekeeper on Izzet Allowed?

5 months ago

The mill from Thought Scour doesn't enable anything atm so Peek could be a decent replacement. You probably aren't going to overload Cyclonic Rift so Echoing Truth , Blink of an Eye , Perilous Voyage etc could be good here. Some amount of Ionize and Spell Pierce could be useful and Shivan Reef and Wandering Fumarole are probably the cheapest dual lands you could play.

blzd4dyz on Azorious Flying Tempo

6 months ago

Love it! I have a similar deck, Flyin' High, which uses all Bird creatures and Radiant Destiny for more pump.

I really like your addition of Perilous Voyage , especially now with Amass as a popular mechanic. Zombie token removal and Scry 2 for 2 mana is great.

Thanks for sharing your deck!

rdean14 on Unblockable Abuse

11 months ago

Virulent Swipe is not exactly on theme, as it would shift the deck into aggro, but it would fit well.

More on theme: Vapor Snag/Unsummon would be excellent early plays, as the deck doesn't handle aggro well. Fatal Push would be better than Hero's Downfall, for the mainboard. If you prefer more options/are running into a plethora of planeswalkers, then Boomerang (more for Tron lands), Consign / Oblivion, Disperse, or Perilous Voyage. Thoughtseize, Inquisition of Kozilek, and Unmoored Ego are good control sideboard options.

I like this, but, as it isn't that quick, it could use more control to combat aggro/burn strategies.

ZendikariWol on Ral, Niv-Mizzet

11 months ago

I hate to be this guy and I promise I have an actual comment but let's get this out of the way... In your description, you list Instants and Sorceries as Instant's and Sorcery's. This implies one of two things; that Instant's and Sorcery's is either being used as a contraction or a possessive. If it were a contraction, then Instant's would be short for "Instant is". If it were a possessive, then Sorcery's would describe something belonging to a sorcery. If you're using the words as plurals, it becomes Instants and Sorceries. I'm so sorry. Time for my actual comment.

This deck needs more consistency. The only cards you have four of are lands, and that's a bad sign. I would recommend the following changes.

Replace Perilous Voyage with Unexplained Disappearance. Surveil is better than scry. It can get instants and sorceries with jump-start into your graveyard. Not only that, but it surveils no matter the target.

Replace Wizard's Lightning with Lightning Strike (or Lava Coil, depending on what you usually hit) or get more wizards. Right now you have seven wizards in the deck, and three of them are Goblin Electromancer, which makes the price the same anyway. So you have 5 cards in your deck that would make Wizard's Lightning better than a plain ol' Lightning Strike.

I would recommend switching your Crackling Drakes out for two more Wee Dragonauts.

Fight with Fire is usually going to be either a worse Banefire or a worse Lava Coil. If you get to nine mana, it's better than Banefire, but until you get there, it's a worse Lava Coil. Since a little over a third of your deck is lands, you'd have to draw approximately 22.5 cards to get to nine, unless luck is on your side. So unless you draw maybe 23 cards, and discard 0 lands to jump-start costs, Fight with Fire is worse than either Lava Coil or Banefire.

Ral, Izzet Viceroy's + is bad. His - is only okay. Why are you running him? If it's for the ult, then stop because planeswalkers never get to ult until you've already basically won the game.

FrozenHotSauce on Midrange Izzet

1 year ago

Was also going to suggest Blink of an Eye but Perilous Voyage could also be a slight upgrade. River's Rebuke for late game as well. Perhaps a Dream Eater or Guardians of Koilos If you need more creatures.

Zygomatic on CounterMill

1 year ago

I feel that Perilous Voyage isnt acomplishing too much. The loss of CA so early in the game hurts way too much... I don't see any need for Patient Rebuilding. I already have a lot of card draw/cantrip effects and full tapping on turn 5 is really uneffective against aggro, so maybe against midrange decks. I also feels that when i have 5 unused mana, the game is either already win/already lost.

Tempest Djinn sounds good but im worried about lava coil, that makes him useless against red aggro which is the hardest machup anyway.

COUGARMEAT on CounterMill

1 year ago

Tempest Djinn can curb aggro and be an alt win condition.

Perilous Voyage can slow aggro down and help dig for mill pieces. Can consider it to be copies 5-8 of Blink of an Eye.

Why no Patient Rebuilding?

GentlemanInBlack on Wiz-zet Warriors!

1 year ago

masterk2, the Perilous Voyage also removes Ixalan's Binding and other annoying control enchantments. It's great when they use it on Adeliz, then you Voyage the card, play two more instants/sorceries, and swing in unchecked on turn 4. As far as the Maximize Velocity, I am inclined to agree with you, though more than half the creatures don't have haste. I'll playtest a few games with it swapped in for cantrips, perhaps even Opt, but I'd prefer something in red like Warlord's Fury, what do you think? That would help keep the deck at a perfect 50/50 mix of colors, something I really like to do.

Part of the reason for this deck build is that it is very scientifically broken down, just like a true "recipe" should be. 50/50 red/blue, 1/3 each lands, creatures, and instants/sorceries. I think it offers over all consistency, while also making for some fun potential high-blast scenarios.

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