Perilous Voyage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Perilous Voyage


Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

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Recent Decks

Perilous Voyage Discussion

w33m4n on Brad's Blue Artifacts

4 weeks ago

So for a control base I would say your format is lots of control type spells with a few hard hitting but cheap bodies up top. Right now mono blue is ehh to build, blue white can be vicious right now.

In mono blue Blink of an Eye Expel from Orazca, Perilous Voyage , Admiral's Order, Essence Scatter, Unwind, Negate and Spell Pierce are solid options as well as some of the Sagas from dominaria. Top end I'd stack traxos zahid and tempest. Most of the bottom end creatures won't be needed that's where you should be controlling the game till the beatsticks come out.

Dragonman39 on Blinking Dragons

1 month ago

Since you're dipping into all 5 colors, I would suggest that you add 4 Unclaimed Territory since you're all dragons! I also think that you should replace some of the basics in , , & (your 3 main colors) with some helpful duals like Glacial Fortress, Sulfur Falls, Clifftop Retreat. That will help balance your play a bit. Sarkhan, Fireblood might also be a bit of help to you as well! If you are looking to survive longer to get things going, I would suggest some early game removal. Possibly Seal Away or Perilous Voyage, maybe even some Lightning Strike? Anyway, I like the idea! Have fun playing it! +1! If you're feeling generous, have a look at my deck and +1 as well:

Goreclaw's Unsealing

Standard Dragonman39



Loizo on

2 months ago

His, this deck looks really good but some choices are not optimal I think. For exemple Unwind, Perilous Voyage , The Immortal Sun, Profane Procession could be, as you said Cast Out, Take Vengeance, Admiral's Order, Noxious Gearhulk, Cataclysmic Gearhulk

kjofficemagic on Storm

2 months ago

Since you already have Spirebluff and vents. I recommend getting 4x Shivan Reefs and go with the fetchless build instead.
Also the balanced number of bears is 4x Baral, Chief of Compliance and 2x Goblin Electromancer. However, this is for the fetchless build. You might also want to go for Opt instead of the scroll. and the Peer through depths replaced with 1x Unsubstantiate and 1x Repeal or any bounce cad you prefer. Personally I like a mix of Repeal and Perilous Voyage in the mainbaord.

Sideboard is sort of meta based. Although I would like to suggest the addition of 2x Pyromancer Ascension. Possibly removing thing and dispel, swan song is most effective in dealing with your negates, specially you would probably be using it to counter something that's targeting past in flames against a control match up. If ever you can fit in 1 more Echoing Truth in the side that would be neat as well. Or if you prefer Wipe Away to deal with Relic of Progenitus before it gets sacrificed.

spiderbutt on Card creation challenge

3 months ago

Oath of Kaz

Legendary Enchantment

When Oath of Kaz enters the battlefield, you may put a +1/+1 on a creature you control or a loyalty counter on a planeswalker you control.
If a planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
If a planeswalker you control would cause a player to gain life, that player gains that much life plus 1 instead.

"Fine, I'll keep watch. Someone's gotta keep you lot in line, right?"

yeah pump isn't really red's thing i know, but i feel it keeps the "tactician" theme set by the pw itself
do emblems from planeswalkers count as planeswalker sources...?

anyway, create a card in the vein of a story spotlight card (e.g. Perilous Voyage or Ixalan's Binding) that depicts an interaction between the Gatewatch and the NewWatch

avsimone on

3 months ago

Hey MTGplayer00, thanks for the advice! Honestly, I hadn't really thought about Unwind seriously, especially since I haven't tested with this deck yet, but I want to get out to a standard showdown this week and try it. My only worry is that I have to hold up three mana for it, and it can't counter creature spells, unlike Wizard's Retort. I feel like where Unwind would really work is in a deck that has lands that produce more than one mana. Then it's not only free, but it could ramp and really set your opponent behind!

As for Unsummon vs Blink of an Eye, I'm honestly so torn between the two, which is why I included the two in the side board. What I like about Unsummon is that it's only one mana, and it makes it easier to cast on turn 3 when I also need to hold up a counter spell or flash out a Merfolk Trickster. I think that when Amonkhet rotates, I will have no choice but to take it out and put the blinks in the main board, but then I may even side board some Perilous Voyages

But thanks so much for the suggestions! I am going to head to my lgs on Tuesday and try out some of your suggestions, and I'll let you know how it goes.

Plahbie on Lazer Zap - Turn 4 Win

4 months ago

@alberson I understand what you mean when you say that this deck is weak to removal. I'm considering trying out Dive Down in place of Perilous Voyage (in the sideboard) in order to stop strategies like this, but I'm not sure if I should.

Snivy__ on Lazer Zap - Turn 4 Win

4 months ago

I honestly don't think Baral, Chief of Compliance is necessary in this deck. The only cards that he reduces are your Lightning Strikes and your couple copies of Perilous Voyage. As for his second ability, your only counterspell is Wizard's Retort, which means that Baral should be replaced with a better, faster Wizard to help you get your fast clock going. And that wizard is Merfolk Trickster.

Merfolk Trickster is a card that requires a real MTG Mind to play. You can either play him offensively or on defense depending on your opponents board state compared with your own. I have a UR Wizards build similar to this and the Trickster is an all-star. I can play him to tap a creature to let my prowess creatures through, or even trade with The Scarab God after using a Wizard's Lightning or Lightning Strike on the god.

I hope you have some success with this deck and please take my suggestion into consideration!

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