Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
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Perilous Voyage Discussion
6 days ago
So the deck wasn't as good as I thought it was but the reasons why were pretty easy to see. 1: Temur Energy and Ramunap Red were EVERYWHERE, at least 75% of people who weren't locals had some form of energy deck. 2: I lacked in card draw A LOT, i was complaining to myself about not putting in Glimmer of Genius all day. 3: I think I had the correct cards, just not in the correct boards. 4: Finally, I was severely lacking in removal. I had Perilous Voyage and River's Rebuke to bounce things away but in the end I either never drew into them, or the opponent rebuilt almost immediately next turn. I went 0-5 but I did learn some valuable lessons, and I almost took a round against a 4 color energy deck.
1 week ago
Whats the point of splashing green by the way? You have a protection spell and a removal spell in green, but couldnt you just go full blue and use a few more Perilous Voyage/Echoing Truth for removal and Dive Down for protection? The latter even fits the theme.
Then you are suddenly mono blue.
1 week ago
You dont have any cards to trigger the ability of Herald of Secret Streams as it requires +1/+1 counters, and your creatures just straight up adds a static effect to the board.
Also, do you need the scrying from Perilous Voyage? If not then Echoing Truth is more effective as removal, especially against token decks. Repeal or Cyclonic Rift are similar as well, but i remember them as a bit more costly.
2 weeks ago
Sorry for the late reply! Didn't see the comment, evidently.
Let's start off with your Merfolk!
1.) I would remove Jungle Delver. It's just not good enough in my opinion to main deck. I see your strategy is about going wide and that's good because that's the only way Merfolk can win in this Standard. I would recommend changing it with Chart A Course in all honesty to get you some extra card draw, which your deck is lacking aside from the Branchwalkers.
2.) See what you can do about adding more hexproof stuff. Dive Down and Blossoming Defense are good, Spell Pierce and Negate are good out of the sideboard. You need to able to protect your creatures as they are vital to you, especially River Sneak as that baby gets pretty big when you have Deeproot Waters out. Protect your fish!
Otherwise, it looks great! You could branch your sideboard out a bit more too, adding things like Appetite for the Unnatural, Dissenter's Deliverance, Crook of Condemnation, Perilous Voyage, River's Rebuke, Spell Pierce, Negate, and Heroic Intervention. I usually put most of my protection in the sideboard in case I run against a control deck.
3 weeks ago
I really like it! Only thing I would suggest it to take out the Panharmonicon all together (Abrade is real popular :() and add removal/tempo like Unsummon/Perilous Voyage or Lightning Strike/Abrade...or I think Glimmer of Genius could even work really well for you. +1 from me and good luck!
3 weeks ago
Hey there, I really like the deck and may bring it into gameday! The thing I find strange is the fact that you use 23 lands when your CMC is extremely low. I think lowering the lands to 18 and putting in another Favorable Winds, Siren Stormtamer, Storm Fleet Aerialist , Skyship Plunderer or Nimble Obstructionist , may help a lot more. Also, since the majority of the creatures you have in this deck are pirates, maybe Lookout's Dispersal would help a small bit. Not only this, I can also see you're running on a fairly tight budget, Kefnet the Mindful is quite cheap right now at $2, you could pick up one or two copies of those. As for sideboard cards, I think that a few Negate's and Dispel's may do the trick along with Spell Pierce, Chart a Course , Dreamcaller Siren, dive down and Perilous Voyage .
4 weeks ago
ninexpad Ramunap Red is an annoying matchup, however with the amount of early game removal/counters (Fatal Push, Censor, Perilous Voyage) I'm able to usually disable the majority of the creatures that come after me. If they go wide with Bomat Courier, Soul-Scar Mage ect, then cast Bontu's Last Reckoning to clear the board, while also keeping up mana to counter a potential Hazoret the Fervent or similar.
If Contraband Kingpin and Essence Extraction haven't been working for u, then I'm guessing lifegain type stuff hasn't been working for you. The best I can think of other than those is Harsh Scrutiny and Essence Scatter to mainly remove Hazoret the Fervent, and Gifted Aetherborn to block and remove other creatures while gaining life, although it does die to Lightning Strike.
Hope I could help mate, good luck against em
4 weeks ago
So I've played a few games of this and the lower mana hasn't been an issue yet because the
covers me. Also considering that I only have 4 cards that are 4+ drops, I really only need 3 mana to get the ball rolling.
Kumena's Speaker Does seem to be the better of the two for turn 1/2 purposes, though the pump ability on Jungle Delver can get outta hand really quickly if I run out of cards in hand but have plenty of mana. So any opinions on when is the optimal play there would be greatly appreciated. I have the same issue deciding between Deeproot Warrior and Shaper Apprentice because possible 3/3 for 2 is awesome, but the flying helps get the damage down range.
River's Rebuke Was a wild card in my initial assessment, its nice when I actually get it and need it, but the 1/60 of it and its high cost makes it sort of meh I agree. I was thinking of removing it, Growing Rites of Itlimoc , and Search for azcanta to make room for 2 or 3 Kopala, Warden of Waves and then taking out the Perilous Voyage s and grabbing some Unsummons (even though i do like the early scry, I can see what you mean by keeping the tempo up)