|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Avacyn Restored (AVR)||Rare|
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Target opponent exiles cards from his or her library until he or she exiles a nonland card. Until end of turn, you may cast that spell without paying its mana cost.
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|Have (25)||NobleSlay3r , Fairseas , Epidilius , LegendDeer , mziter501 , Cazaz0816 , bakeraj4 , , Mortiferus_Rosa , Kleptozaniac , VGJustice , accioali , ironax , gildan_bladeborn , , jstn.mrrtt , marcus638 , Fineontheoutside , Bad_Dog , Kimimaro , Antiat , frederiklw , thetechzombie , LTmiller , silvereh|
|Want (2)||MementoMuffin , foxboy93|
Stolen Goods Discussion
3 weeks ago
1 month ago
Here are some flavourful card ideas:
If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.
3 months ago
5 months ago
Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.
Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.
I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.
7 months ago
10 months ago
All of the following suggestions are purely pirate-themed, not actual usefulness.
Gamble Favorite pastime I hear
Reassembling Skeleton Pirates always have a few skeletons around
Expedition Map need to know where we're going
Jar of Eyeballs in case we lose one
10 months ago
Thank you for your suggestions. I wanted this deck to be a mix of the clone/steal flavor theme, as well as some decent chance of winning. As such, I had to take out a lot of cards I wanted to put in, in order to make the deck run more smoothly.
Talent of the Telepath - Very cool card I've always wanted to run but I only have 10 instants/sorcerries so spell mastery would rarely apply. Moreover, I am trying to make the deck creature based (helps Equilibrium A LOT).
Diluvian Primordial was in the initial iteration of the deck. I LOVE HIM. Such a great underrated card. I will probably add him back as I playtest the deck more.
Spelljack is a fun card, but I have to hold 6 mana open, he would be better in my talrand deck.
Jace's Mindseeker is a worse Diluvian Primordial because I'd rather pay 1 more, know I'm getting good spells, and more of them.
Spelltwine is really fun and I need to add that to the maybeboard for testing. I'm trying to keep this mostly creature based, but it seems like a very fun card.
Stolen Goods was in the initial iteration of the deck as well. It's kind of a fun random card I might want to work it's way back in as well.
Arcane Lighthouse was overlooked, I must get one and add it in. Thank you!
Strip Mine is a MUST ADD for that reason which I am aware of, but I'm trying to keep this deck "budget", which is anything under $500. I will add it in once I get money. I just bought a bunch of reserved list cards for my mono black EDH deck The Descent Into Darkness. As such, I will get it once funds are available.
My draw is based on Bident of Thassa and Coastal Piracy, basically combat damage. Moreover, my commander's scry ability helps me "thin my deck" so to speak so I can get lands when I need them and nonland cards when I don't. Arcanis the Omnipotent also helps, especially with Minamo, School at Water's Edge
Lastly regarding counters, I have a mono blue control deck called Tisk Tisk Talrand in which I oppress the hell out of someone. I made this deck to have little or no counters, despite it being blue's strongpoint because people COMPLAIN SO MUCH in my meta for one counter spell. Sad, but true.
I appreciate all of your suggestions. Once I get the money and playtest some of the cards you mentioned, I will be sure to put them in.
10 months ago
You have a big emphasis on stealing/cloning opponents' creatures but what about their spells? Talent of the Telepath, Diluvian Primordial, Spelljack, Jace's Mindseeker, Spelltwine, Stolen Goods, and Knowledge Exploitation (perfect w Thada!) do just that.
While counters can be seen as "un-fun," in blue you gotta run a few. I like the ones that counter and replace themselves, plus they hopefully mitigate someone getting too salty. Arcane Denial, Dream Fracture, and Interdict (can delay a combo for a turn to let politics do its work).
An interesting and fun take on clone aggro, +1!