Stolen Goods

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Stolen Goods

Sorcery

Target opponent exiles cards from his or her library until he or she exiles a nonland card. Until end of turn, you may cast that spell without paying its mana cost.

Price & Acquistion Set Price Alerts

C15

AVR

Ebay

Stolen Goods Discussion

Pieguy396 on Is Ral, Izzet Viceroy good ...

3 weeks ago

I tend to agree. With 3 (or more) opponents, Planeswalkers rarely stay on the battlefield for a turn cycle unless you're playing a dedicated Planeswalker deck. While there are definitely times they can win games, without White's board wipes, I don't think it's a good idea. Feel free to test it though; Ral is a powerful planeswalker and I could definitely be wrong.

Also, I really like AEtherspouts in decks like these; I'd probably cut Mox Amber or Stolen Goods for it.

Pieguy396 on Should I run sensei's divining ...

1 month ago

Yes. Always yes. Top is a very powerful card. Earthquake, Gitaxian Probe, Stolen Goods, and Mox Amber are all cards I'd consider cutting.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

3 months ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

Dumgoldfish124 on Piracy

5 months ago

Here are some flavourful card ideas:

Piracy

Coastal Piracy

Piracy Charm

Gild

Shipbreaker Kraken

Scourge of Fleets

Pirate Ship

Ramirez DePietro

Larceny

War Tax

War Cadence

Mass Mutiny

Treasure Trove

Greed

Gamble

Expedition Map

Bribery

Capsize

Acquire

Desertion

Drowned

Stolen Goods

Booby Trap

Walk the Plank

Dreadship Reef

If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.

WalkingIllusion on TAH DAH! It's gone!

9 months ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

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