Krosan Restorer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Common

Combos Browse all

Krosan Restorer

Creature — Human Druid

Tap: Untap target land.

Threshold - Tap: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.

Krosan Restorer Discussion

Dawson_Von_Darkcastle on Arixmethes, Slumbering Storm

6 days ago

I'm currently making an Arixmethes, Slumbering Isle deck myself and i'm running a lot of untap cards ( Argothian Elder , Krosan Restorer , Pemmin's Aura , Freed from the Real and Counter removal cards ( Power Conduit , Clockspinning , and Chisei, Heart of Oceans .

My suggestions would be Shimmering Wings and Llanowar Scout / Sakura-Tribe Scout

Shimmering Wings can be cast as many times as you have 2 blue mana and has the added benefit of giving your creature flying.

Llanowar Scout / Sakura-Tribe Scout combos nicely with Retreat to Coralhelm .

Ocelot44 on Nikya Goodstuff

1 week ago

Magus of the Vineyard and other untappers like Krosan Restorer , Voyaging Satyr , Argothian Elder , etc all get double the value in Nikya decks, so I highly recommend them

Instead of Naturalize, you might want to run Acidic Slime or Caustic Caterpillar because they can get around Nikya's first ability

Speaking of her first ability, you may want some sacrifice outlets in order to get rid of Nikya once you draw a win condition like Primal Surge or Tooth and Nail. Bloodshot Cyclops is one hilarious way to do it, and there's also good old High Market

You really aren't running that many centaurs or druids, so losing tempo by having Path of Ancestry come in tapped isn't that worth it. A good replacement might be Ancient Ziggurat because you don't care about noncreature spells that much

multimedia on Tatyova's Bountiful Paradise

3 weeks ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


Demarge on Tasigur Lands Matter Sultai

1 month ago

Commanders by Power Level [EDH Tier List] argues different though tasigur really needs some form of infinite mana combo to really outshine, Training Grounds and the upcoming training grounds on a stick also help greatly. Krosan Restorer with threshold and a maze out can also be a combo in the combat step.

You may like to run more opponent interaction to really push tasigur's strength over muldrotha, Beast Within and Reality Shift are both really strong since they can be used together with tasigur and a mana combo to win the game.

DeanoM50810 on Tasigur Graveyard ETB Good Stuff

2 months ago

Your curve seems very high; how does this deck perform in the early-mid game? I run a Sidisi deck that's somewhat similar to yours (I focus more on token duplication and slight Zombie tribal instead of ETB's specifically though) and I think the deck might perform much better if you add more removal, self-mill, draw and ramp in the 2-3 slot and cut down on your bombs. That way you'll be able to ensure that the board state doesn't spiral out of control before you can land stuff like Hornet Queen or one of your combos. Here's my list for context. Sort it by CMC and you'll see what I mean.

In terms of specific card recommendations, Hermit Druid is pretty ridiculous in 3 colour decks, especially since you're only running 9 basics; it'll most likely throw a bunch of cards in your graveyard early-game while helping you stabilize your land drops. Pongify and Rapid Hybridization are fantastic removal at any point in the game while being more "fun" than typical removal (I don't run them in Sidisi because 3/3's can block and kill her; instead I run Reality Shift and also Beast Within solely due to how versatile it is).

I'd swap cards like Regal Behemoth and Zendikar Resurgent for more early-game ramp like Wood Elves, Sakura-Tribe Elder, Krosan Restorer and Farseek. Victimize is premium recursion, especially since a lot of your creatures are disposable due to having ETB's.

Other than that, you might see some specific cards in my list that you like the look of. I try to restrict myself by not running any tutors or infinites and I find that no two games with the deck are ever the same, which I really enjoy. Hope that helps.

semsandberg on I heard you like zombies

3 months ago

Hey Kaiza,

I really like Sidisi and the way you use her as a Zombiedeck. But how are your experiences about your manabase. I would recommend to add some kind of ramp or basically fixing. Sidisi give the opportunity of using your graveyard, with Crucible of Worlds, Splendid Reclamation, Krosan Restorer or World Shaper On the other hand you can take use of classic ramp with green like Explosive Vegetation, Farseek or Chromatic Lantern. And I really can recommend Mesmeric Orb, in my opinion the strongest card for Sidisi.

But in general I like the zombie theme a lot!

Feyamius on Golgari Gravedigger

3 months ago

I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).

With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?

If you really like Treshold, Krosan Restorer and Toxic Stench would have been my first two picks. Cut those that just grow in power/toughness for them.

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Krosan Restorer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.04%

BUG (Sultai): 0.06%