Creature — Human Druid
Tap: Untap target land.
Threshold - Tap: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.
|Want (2)||Stargaizer , mufasamike|
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|Commander / EDH||Legal|
Krosan Restorer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Krosan Restorer Discussion
2 weeks ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
3 months ago
Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.
You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast
4 months ago
austintayshus lol thanks. I was thinking that the mana fixing would be used for cards like Nightveil Specter that require the possibilty of mana other than sultai colors, but looking back, the majority of my theft cards require no mana or are able to be used with any mana. I like those suggestions, def putting in the Krosan Restorer
4 months ago
Nice deck name haha.
I think you can definitely cut Manalith . Burgeoning is also cut-able because I don't think you have enough card draw to really support it. Chromatic Lantern can probably also go, the fixing is best used in 4-5 color decks.
6 months ago
Bojuka Bog could be useful if your meta has a lot some graveyard recursion.
Vinelasher Kudzu could be fun?
Ground Assault could be good spot removal for the deck?
Hope this helps!
6 months ago
On the infinite mana angle, I would take the land rout too - Wild Growth , Vernal Bloom and other similar effects + Krosan Restorer type untaps + any of your untap effects = an infinite loop. Has the benefit of just being mana ramp on its own.
8 months ago
would work fine if you have lands that generate more than 1 mana. That wasn’t included in the initial question so I didn’t address it. And I was incorrect about
Selvala, Heart of the Wilds
being usable since Lili can only get non-legendary creatures.
A Crypt of Agadeem would work nicely in the event you wanted to get this combo going, assuming you have enough creatures in your graveyard.
And if we’re saying Gaea's Cradle is an affordable option, then a much easier infinite combo for Muldrotha would be to use Lion's Eye Diamond , Animate Dead / Necromancy , and Phantasmal Image .
A budget combo could be Palinchron + Phantasmal Image + Animate Dead + Dance of the Dead + a sac outlet
8 months ago
Let's see if I've got your initial plan right.
Assuming Thousand-Year Elixir is on the battlefield, allowing you to activate creature abilities the turn they ETB.
Activate Selvala, Heart of the Wilds for some number of mana equal to the greatest power you have on the board (if with Muldrotha, that'd be 6). Or use Krosan Restorer to untap 1 or 3 lands (depending on if you have threshold), where at least one of those lands taps for more than 1 mana.
Activate Liliana, Defiant Necromancer 's -X ability, targeting your newly-dead mana creature. Here's the first hangup. The -X ability says "nonlegendary creature card," and Selvala is legendary, so she can't work in this interaction. So it has to be Restorer. This activation puts Liliana in the graveyard due to lack of loyalty.
Cast Animate Dead or Necromancy on a clone creature and have it copy Muldrotha, the Gravetide , forcing you to sacrifice one due to the legend rule. You keep the clone and send the original Muldrotha to the graveyard.
Using Muldrotha, the Gravetide 's ability, you cast Liliana, Heretical Healer Flip from the graveyard. Then you cast a second Animate Dead or Necromancy (because the first is still enchanting your Muldrotha clone), getting the original Muldrotha back from the graveyard, triggering the legend rule again, which flips Liliana again. You keep the original Muldrotha to "reset" the "one permanent of each type" restriction.
You -X Liliana to get Restorer back, putting Liliana back in the graveyard. Go to step 4, alternating Muldrotha and clone as necessary.
Am I reading this right?
In order for this to work, you can't use Selvala, Heart of the Wilds because it's legendary and Liliana, Defiant Necromancer specifically targets nonlegendary creature cards. For Krosan Restorer to be a good fit, you'll probably want to be at threshold (to hit three lands instead of one), and you'll want those lands to produce lots of mana, like the Gaea's Cradle and Itlimoc, Cradle of the Sun you mentioned later, with enough creatures to make it functional.
With so many moving parts, it runs the risk of being extremely easy to disrupt if your opponents have answers, but as far as I can see it functions aside from Selvala being a bad fit, assuming your lands are producing enough mana (and it should be mentioned that the aforementioned choice lands only produce green mana; you're going to need lots of black as well because Liliana and Animate/Necromancy is going to be alone, with a fourth if you have to cast both enchantments before you can get mana on the loop again.