Krosan Restorer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Common

Combos Browse all

Krosan Restorer

Creature — Human Druid

Tap: Untap target land.

Threshold - Tap: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.

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Krosan Restorer Discussion

DeanoM50810 on Tasigur Graveyard ETB Good Stuff

1 week ago

Your curve seems very high; how does this deck perform in the early-mid game? I run a Sidisi deck that's somewhat similar to yours (I focus more on token duplication and slight Zombie tribal instead of ETB's specifically though) and I think the deck might perform much better if you add more removal, self-mill, draw and ramp in the 2-3 slot and cut down on your bombs. That way you'll be able to ensure that the board state doesn't spiral out of control before you can land stuff like Hornet Queen or one of your combos. Here's my list for context. Sort it by CMC and you'll see what I mean.

In terms of specific card recommendations, Hermit Druid is pretty ridiculous in 3 colour decks, especially since you're only running 9 basics; it'll most likely throw a bunch of cards in your graveyard early-game while helping you stabilize your land drops. Pongify and Rapid Hybridization are fantastic removal at any point in the game while being more "fun" than typical removal (I don't run them in Sidisi because 3/3's can block and kill her; instead I run Reality Shift and also Beast Within solely due to how versatile it is).

I'd swap cards like Regal Behemoth and Zendikar Resurgent for more early-game ramp like Wood Elves, Sakura-Tribe Elder, Krosan Restorer and Farseek. Victimize is premium recursion, especially since a lot of your creatures are disposable due to having ETB's.

Other than that, you might see some specific cards in my list that you like the look of. I try to restrict myself by not running any tutors or infinites and I find that no two games with the deck are ever the same, which I really enjoy. Hope that helps.

semsandberg on I heard you like zombies

1 month ago

Hey Kaiza,

I really like Sidisi and the way you use her as a Zombiedeck. But how are your experiences about your manabase. I would recommend to add some kind of ramp or basically fixing. Sidisi give the opportunity of using your graveyard, with Crucible of Worlds, Splendid Reclamation, Krosan Restorer or World Shaper On the other hand you can take use of classic ramp with green like Explosive Vegetation, Farseek or Chromatic Lantern. And I really can recommend Mesmeric Orb, in my opinion the strongest card for Sidisi.

But in general I like the zombie theme a lot!

Feyamius on Golgari Gravedigger

1 month ago

I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).

With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?

If you really like Treshold, Krosan Restorer and Toxic Stench would have been my first two picks. Cut those that just grow in power/toughness for them.

ZendikariWol on Estrid Aim's High

2 months ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

Pieguy396 on Ezuri Elf Tribal

2 months ago

Hi! Looks like a good start to me! Here are some suggestions:

Additions:

Cuts:

Hope this helps! Feel free to message me any time!

Madscajar on Sidisi, Zombi Grill

4 months ago

Elode, oliveoilonyaasscureshemorrhoid thanks for the suggestions!

You would need a haste enabler for the Krosan Restorer combo to work right?

oliveoilonyaasscureshemorrhoid on Sidisi, Zombi Grill

4 months ago

My biggest recommendation would be Phenax, God of Deception. It is a god in sidisi decks. It is especially good with Lightning Greaves and sidisi, it can become near infinite zombies right before your end step. Another great card is Krosan Restorer, it's great alone but also can create infinite mana with Havengul Lich and Ashnod's Altar.

I also wanted to mention Mirror-Mad Phantasm, Mindshrieker, Life from the Loam, Skullwinder, Archfiend of Depravity, Kessig Cagebreakers, Necromancy/Beacon of Unrest, and Clever Impersonator/Phyrexian Metamorph

BaconatorN on All Nightmare Long (SBT Primer)

5 months ago

I run a similar build to this but opted out of the Food Chain strat. A card that has worked wonders for me in instances where combo pieces are still left in my hand after druid has gone off is Sadistic Hypnotist allowing me to pitch them, off Ooze. This functions the same as Phantasmagorian but gives you the additional utility of discarding your opponent's hand in the long game against decks like Blood Pod.

Another Card I have in testing is Krosan Restorer. Her ability, while powerful, might seem too slow in the majority of games but her use comes primarily off Ooze in instances where the additional 1-2 mana might be necessary.

Just wanted to know your thoughts on these additions/changes to the deck?

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