AEtherling

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

AEtherling

Creature — Shapeshifter

U: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

U: AEtherling is unblockable this turn.

1: AEtherling gets +1/-1 until end of turn.

1: AEtherling gets -1/+1 until end of turn.

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AEtherling Discussion

He_Who_Hungers on Mairsil, Make-Believe Champion

1 day ago

Yes, I think you are confusing things. Disallow cannot be cast to counter only part of the ability (such as the returning part of AEtherling or Conjurer's Closet). I have already pointed out my reasons for not including the Closet (mostly because it is a dead draw if you already have a way to blink Mairsil), but as far as the Aetherling goes: both the exile and the return are part of the ability's effect. If the ability is countered, Mairsil will not be exiled in the first place, and therefor also not be stuck in a 'permanent' exile. For Tatsumasa, the Dragon's Fang, this is different, since it specifically states that it will only return if the token is put into a graveyard. So any exile or effect which prevents it from hitting the 'yard will keep Mairsil exile, since its return condition can no longer be fulfilled. Aetherling or Closet do not have a condition: If Mairsil is exiled by it, it will also be returned.

You are correct as far as the restrictions on Quicksilver Elemental's abilities go, in that copying Mairsil's abilities will not instantly provide a way to go infinite. However, there are still ways in which things like infinite mana are possible. There is a different rule that states that any restriction on the activation of an ability which has been acquired from a different object applies only to that specific ability as acquired from that specific object, and does not affect different, otherwise completely identical, abilities. What this means is that every ability acquired from Mairsil by Quicksilver Elemental will have its own independent 1 per turn clause.

What this allows you to do is, for example, if you have Gilded Lotus and Morphling exiled with Mairsil, and have Quicksilver elemental in play (without summoning sickness), to tap Mairsil for 3 blue mana with the Lotus' ability, use one blue mana to copy all of his abilities onto the Quicksilver elemental. Next you can use another blue mana to untap the Elemental through Morphling's ability, then tap it again with the Lotus' ability for a total of 4 blue mana floating. At this moment you'll have used both abilities the Quicksilver Elemental copied from Mairsil, so you cannot use either of them again. What you can do, however, is activate Quicksilver's own activated ability again on Mairsil, and copy all of his activated abilities (again). At this point your Elemental has each ability of the Morphling and the Gilded Lotus twice, and you can use each of them once each turn. This allows you to tap it for 3 colored mana an additional time, untap it for one blue mana, then copy Mairsil's ability's again for a total of 5 blue mana. Rinse and repeat and you will leave you with infinite mana, and your Quicksilver Elemental with a shitload of activated abilities, which it can effectively use as often as needed, by copying them again.

Thanks for your suggestions! I see where you are going with them, but as I mentioned in my description, I'm really not looking for instant win combo's. That's not the way I like to play. Infinite mana I will allow, as long as it does not project an instant win condition.

Sakana on Oh, you want to play Magic? That's cute

1 week ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.

Sorceries:

ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths

Enchantments:

Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.

DON'T SPEND $70 ON A CELESTIAL COLONNADE.

Neth on Mairsil, Make-Believe Champion

1 week ago

in my experience AEtherling and Cavern Harpy is enough. One of those are first target for a cage counter. Cards like entomb and buried alive are very handy. You dont want to overload your deck with the same effects. Mairsil mostly needs one of them

He_Who_Hungers on Mairsil, Make-Believe Champion

1 week ago

I really wouldn't say I have very few. AEtherling, Arcanis the Omnipotent, Ovinomancer, Sakashima the Impostor and Illusionist's Stratagem all serve that purpose, to name just a few. In addition, I have a lot of defensive tools which don't remove Mairsil from play, which is what why want in case I have a Grimoire of the Dead on him for example (because I'd lose the counters). I feel like it's easy to overload on effects like those because it would also drain your hand quite significantly. Another thing that worries me is that cards like the Closet and Navigator can't be exiled by Mairsil (or at least have abilities copied), which means they'd just be dead cards after they have been removed.

As I said to Neth, I'll have to give this list a few runs before I decide where it needs work. At that point I might return to some of your suggestions.

APPLE01DOJ on Budget Modern Deck

1 week ago

Mono Blue Control can be a total budget build. Throw a bunch of counters and some cheap draw and deck manipulation spells in a deck with a couple effective wincons like AEtherling and you're good to go.

chadsansing on I would like to see you try...

4 weeks ago

In budget order...

ArchonBlue on Blue/white control

1 month ago

Day of Judgment should be Wrath of God or Settle the Wreckage. You also need to either run 4 Celestial Colonnade or if that is outside of your budget more planeswalkers or creatures because right now you don't have enough win conditions. Outside of Colonnade, you can run 1-2 more Dragonlord Ojutai with 1-2 copies of Minamo, School at Water's Edge. You can also run more Gideon Jura and Elspeth, Sun's Champion. AEtherling can be a pretty good budget wincon too.

ArchonBlue on Abusive Azor Law

1 month ago

Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.

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