Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Dragon's Maze Rare

Combos Browse all


Creature — Shapeshifter

U: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

U: AEtherling is unblockable this turn.

1: AEtherling gets +1/-1 until end of turn.

1: AEtherling gets -1/+1 until end of turn.

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0.02 TIX $0.32 Foil


AEtherling Discussion

SlimJim83 on [Budget] UW-control

1 week ago

I leaned a couple lessons from my foray into UW control. First, as nice as Dissolve looks, it's a sideboard at best. You would be better if replacing it with Spell Snare, which hits almost everything good in Modern. Second, get some copies of Path to Exile on top of the Condemns. You can usually only surprise them once with Condemn, after that they get really cagey. Path didn't depend the situation and can get rid of static effects long before you can play Detention Sphere. Third, get Supreme Verdict. A lot of decks in Modern are midrange and sweepers generally make you tap out, so they just Mana Leak you if you try to Wrath and you're facing a really bad board state and down a card to boot. Verdict is much better because it can't be countered.

Speaking of finishers, AEtherling is crazy. He's the best budget bomb in any blue based control deck. Great choice. I usually sideboard one and mainboard the other. Look at Elspeth, Knight-Errant, Gideon Jura, and Gideon, Ally of Zendikar. I recommend them over your current planeswalker because they come down much earlier. Jace is money, though. Keep him.

Manlands like Mutavault, Blinkmoth Nexus, or Faerie Conclave are great alternate win cons. They shorten games where AEtherling is on the bottom of the deck. The Conclave also taps for .

Here are some more good cards to play in this shell. Logic Knot, a delver tax Counterspell, Ojutai's Command, the best budget modal spell in the game (gets you back a Wall, too), and Blessed Alliance, another really great modal spell.

Lastly, the one thing that will kick this deck into overdrive is a set of fetch lands. It filters your lands out and thus improving your chances of hitting answers rather than lands. I keep getting land flooded when I play mine and these will definitely fix that. Speaking of filtering, Serum Visions is awesome.

I know I've said a lot and it seems like I'm coming down hard. I'm sorry is that's the impression, I love this deck. UW Control is exciting. It's the first deck I ever played so it had a special place in my heart. This archetype is really in a great spot right now. I think it can do well at a budget level. You have a lot of the right pieces so upgrading shouldn't be a problem. The mix seems right, too. Love the deck, may you always topdeck what you need.

idiotbane on UW COntrol AKH

1 week ago

I actually love 59 control spells and lands with 1 Pearl Lake Ancient or AEtherling. The sort of deck that Ivan Floch played back in the day is what inspired me to play Control in the first place. However, after playing control consistently since Kaladesh and off-and-on since Khans of Tarkir, I can safely say that in the last few years, Control decks have needed to change a great degree in terms of win-conditions. It isn't good enough to just lock your opponent out of the game and putz around until you've got an exhaustively overwhelming position from which to win, literally no matter what your opponent does. With Embalm, Scrapheap Scrounger, the different burn options (particularly Unlicensed Disintegration which chews up Torrential Gearhulk while pushing your life total toward annihilation), and Planeswalkers running rampant, it is reaching impossible win the game in the old fashioned method. There are simply too many ways for aggro and midrange decks to get value and reach out of a prolonged game. Thus, Control in the modern era is much more about establishing a threat in the late game and riding it to victory in a relatively quick fashion. This can be neigh on impossible if you only have a playset of win-conditions.

For example, my Esper Control Deck ( has a minimum of win-conditions, with 4x Torrential Gearhulk and 2x Noxious Gearhulk, but makes up for that with the 4x Shambling Vent. For this deck, I would use 2-3x Gideon, Ally of Zendikar or Gideon of the Trials as a floor for your win-conditions. The latter has proven excellent against both Mardu Vehicles and the RG Gods decks. If you're on a budget, try out Jace, Unraveler of Secrets or Dovin Baan. Stay away from Kefnet the Mindful though as this in the Mainboard is a huge risk that cannot be overstated. She just doesn't impact the board upon coming down in any way.

The key is to use win-conditions that control your opponent while also putting them on a clock. Torrential Gearhulk recasts a removal or counterspell, slowing your opponent. Noxious Gearhulk murders a creature and gives your life total some breathing room. Gideon of the Trials locks down one permanent you can't seem to remove at the moment and, when this job is done, smacks in for four each turn.

TrueTribal on Baral - You Will Comply

1 week ago

I do not have my own Baral list, but I have played other blue control decks. I love AEtherling as a finisher, because it is virtually impossible to get rid of as long as you have one mana. The flicker ability protects it, and the Unblockable let's you pump it to 8/1 then attack. Other than that, Pearl Lake Ancient is good with lots of instants and sorceries. I might consider Deep-Sea Kraken as well, because it can come down really fast in multiplayer.

JararoNatsu on Wouldn't it be a shame if you couldn't do anything

4 weeks ago

Edit: This post was made while also being aware that this deck was made from what you had on-hand, just to clarify.

AEtherling is a great example of a creature that's incredibly difficult to get rid of. Spells that would be fun to use in this deck would include Silence, Kami of False Hope, and Oblivion Ring.

One major issue I see with this deck is that it has no consistency. You have 1-ofs and 2-ofs and no means of pulling them out of the deck to use them. Consider changing to 3-ofs and 4-ofs so you can have a better chance of pulling the cards you want, and include card draw in its various forms (Remand is a wonderful troll that would work well in this deck).

Furthermore, you have a wide variety of things going on here, from hexproof to indestructible to tapping creatures to pacifying creatures to tokens, etc. etc.. You would want to tone down to maybe one or two of these, maybe three if you can pull it off, for further consistency. Since I noticed that you have a lot of Spirits, who are quite good with Hexproof (Drogskol Captain helps with this tremendously) and tapping creatures (Dungeon Geists and Nebelgast Herald, for example). You could take that route, or you can take one of several. W/B has a lot of viable options for you to explore.

More than anything, I would suggest that you take the time to figure out exactly what you want this deck to do, and then go from there. Right now the inconsistency of this deck, while it may be fun to play around with, will become an issue once you're not pulling what you want and not doing the things that you want it to do.

Memphismaymagic5 on Mono blue badass

1 month ago

If you are willing to spend some money: Snapcaster Mage, Vendilion Clique and Torrential Gearhulk are great options. You could try Delver of Secrets  Flip or AEtherling if you want to keep it more budget

GabeCubed on Control this! (Super Budget)

4 weeks ago

Just so you know, Counterspell is not legal in Modern.

As for the deck, I suggest adding more efficient spells. Mana Leak is one of the better counters in Modern, and could be better than more conditional ones. Rune Snag is also decent, if you want it. Dissolve is an upgrade from Cancel.

I think both Guile and AEtherling are good fits for finishers.

Vapor Snag and Fog Bank can provide good protection from things that get through.

Cantrips are very useful, and something you'll need. Serum Visions, Anticipate and Divination can all do work.

Hope that helps!

Edit: Augur of Bolas is pretty good replacement for Sea Gate Oracle.

poorpinkus on Infinite Combos in EDH - Experiment Kraj Budget

1 month ago

beninator I really like that card, although if I am at the point where pinging a bunch of times could kill I can probably also just win by swinging (this obviously can't happen a lot of the time but I don't really know what I would remove to make space), also sorry for such a late reply, I kind of forgot about the comments section until just recently. Thanks for the input!

Boaner Mist Dragon is an interesting idea, I like the free flying, I'm thinking to give kraj cheaper evasion I might use AEtherling instead, and while I like Fatestitcher I think I ended up just removing Tidewater Minion because of the CMC; Usually getting one or two extra tap/untaps is good in early game for extra mana/card advantage but later on in the game when infinite combos are possible it isn't as helpful, so I am trying to keep them to a low CMC now. Also, similar to beninator, sorry for such a late reply (over a year lol) but I sort of forgot about the comments section of this deck for a while. Thanks for the advice though!

Shifty_Character the Mind Over Matter/Arcanis the Omnipotent combo is great, but Mind Over Matter is just too out-of budget for me. I can handle Arcanis since it's only slightly out of the total budget. Also, while Mind over Matter does combo well with Arcanis, it surprisingly doesn't combo well with a lot of my other stuff. Also, if I am at the point where I can get Arcanis to work, I only usually need to use him once or twice before I get a game-breaking synergy. My other problem is that since most of my mana dorks generate green mana it can be difficult to get the UUUU to play the card. That's a good suggestion though, and I like the deck! The only reason why I have so many points about that card is because I've been very heavily considering it and trying to think of whether or not it would fit

henriquepulz on

1 month ago

Wow! The AEtherling is a nice card, i didnt know it (and i will definitely add it)! I'm already start to make some changes, including the Invisible Stalker and adding some other creatures more stronger for the late game. I think it is a little better now, what do you think? Thanks a lot for yout help, Firebones675.

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