AEtherling

AEtherling

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

Browse Alters View at Gatherer

Trade

Have (1) IcyLightning
Want (1) dregara

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

AEtherling occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

AEtherling Discussion

DrukenReaps on Should I Pretend This Or That?

3 weeks ago

foxboy93 so many words! lol, kidding. When I first made the deck it was very artifact focused but over time I've lost a lot of that. Argent Sphinx sadly became very difficult to activate... Sanctum of Eternity actually is a decent inclusion since it is just a utility land. I still have a decent amount of room for those. Retrofitter is something I've wanted to include more of. That is abilities that make tokens. Given that Mairsil locks up most of my creatures Oona has been very helpful even when I'm not winning off of her. Prognostic Sphinx is interesting... I'll think on that one. Planar Bridge came out not too long ago. Very silly when I get a lot or even infinite mana going on but otherwise just really hard to make useful. I forget what replaced it.

I've also very much enjoyed doing things on everyone's turn. Haste has been such a great effect to have to help enable that. Anger and until recently Fervor were key pieces of my deck alongside AEtherling and other blink effects. I haven't gotten to test the change but I replaced Fervor with Purphoros, Bronze-Blooded. I'm really interested in seeing if I can take much advantage of his activated ability but he is really just here as an indestructible source of haste.

seshiro_of_the_orochi on This deck should never work

1 month ago

This deck's plan is so convoluted...I love it. Heads up to this hilarious idea. I read you're looking for a wincon. I do have two ideas for this: First is AEtherling. It's close to a suspend plan though, and it doesn't fit flavourwise, so that might not be your taste. Another card you might like is Approach of the Second Sun. It's a great wincon for slow decks, and it supports the deck's Groundhog Day feeling: The game will reset time after time and your opponent will see their fate approaching after you've cast it the first time. What do you think?

Lemky24 on Bant Flicker/Blink

2 months ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

DrukenReaps on Commanders that create an interesting ...

2 months ago

Hmmmm I think the ones I play that change how the game works the most are Mairsil, the Pretender and Queen Marchesa .

Mairsil uses the exile zone in a way very little else does and makes life really hard for my opponents. They want to remove my AEtherling and my Staff of Domination and this and that. But the only thing they can actually get at is Mairsil which is tricky because of things like Aetherling. I play with some newer players who really struggled to understand how he works. I did my best to explain it over and over. It got frustrating for me and them at times but I think it caused them to become better magic players quicker. I have left a few of the strongest things out of the deck. Laboratory Maniac just doesn't belong at my table for now.

I know Marchesa is a rather well known commander but she adds the Monarch to the game. At this point no other commander does that. The Monarch of course can go from being under my control to someone else's to yet another persons, etc etc. It can create an environment where people attack with creatures when they might not otherwise. People take bigger risks for a little bit of draw. It caused me to build a rather well made pillow fort deck. But to also know when to leave the door open to small attacks to enable other synergies.

ChrisHansonBiomancin on

3 months ago

I like the control direction this is heading in, but I think you're a bit overloaded with counterspells while missing a couple key control elements.

One strength of playing control is that your opponent's removal spells become dead cards, but that means that your win condition needs to be resistant to removal since your opponent will likely be loaded with removal by the time you play it. AEtherling is practically untouchable once it resolves with a few mana up, and can quickly finish an opponent with its various abilities. Shimmer Dragon is another interesting idea if you went harder into an artifact strategy.

You'll probably want a little more board interaction as well to catch things that get by your counterspells, and ideally have something that can act as a board wipe. Perilous Vault is slow but reliable, and AEtherspouts is probably better than bounce-to-hand effects since your opponent will have to sacrifice their draws if they decide to put the creatures on top, giving you some card advantage. Void Snare might be better than Unsummon despite being a sorcery, as it can hit noncreatures as well.

Lastly, you might want a big, top-of-curve draw spell to give you a little more than just Witching Well for card advantage. Dig Through Time is probably the ideal option, but for a budget choice you could look at Precognitive Perception or Finale of Revelation . Also consider adding in 4x Radiant Fountain to your land base to get a little life gain in there (hard to find in Blue) - it would combo nicely with Disappearing Act.

capriom85 on Pioneer Approach

3 months ago

I would play this deck as a U/W control build. Dig Through Time , Sphinx's Revelation , and Treasure Cruise (I actually prefer Dragonlord's Prerogative ) will dig more than enough to find your Approach of the Second Sun to get going.

You have more than an adequate pool of counters to choose from, and I would say a chuck of about 10 cards can be devoted to this slot (base the choices on your local meta). Throw in some Supreme Verdict for good measure, in case anything actually sticks.

Finally, I would round the deck out with a few alternate win-cons. My choices here would be Dragonlord Ojutai , AEtherling , and Elspeth, Sun's Champion . I have also had some pretty great luck using Pearl Lake Ancient in the past.

DragonSliver09 on Jeskai in Pioneer

5 months ago

i'd go a control route with Ionize and Absorb . good finishers could include Dragonlord Ojutai , Torrential Gearhulk , or AEtherling

Mike94 on Controlling a New Pioneer

5 months ago

Considered AEtherling ?? This card was the top-dog during Ravnica-Theros block in every control deck.

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