AEtherling

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

AEtherling

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

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AEtherling Discussion

FlammendesSchwert on Legacy D&T

1 week ago

the picture of Brightling is very nice, but the abilities are not so good. At first glance I was happy to see a white AEtherling .. but it's not quite as good as him.

Boza suggest a lot of black cards like Mirran Crusader, Sanctum Prelate, Recruiter of the Guard, Containment Priest. I'm not a friend of them because of obvious reasons.

Containment Priest I only play as masterpiece from amonkhet invocations, because her ugly face is hinden. though Swords to Plowshares is very good. you could play Eldrazi Displacer as I do. he works great with hidden face Containment Priest.

If you like playtesting: Flammendes Schwert 6

FlammendesSchwert on Legacy D&T

1 week ago

the picture of Brightling is very nice, but the abilities are not so good. At first glance I was happy to see a white AEtherling.. but it's not quite as good as him.

Boza suggest a lot of black cards like Mirran Crusader, Sanctum Prelate, Recruiter of the Guard, Containment Priest. I'm not a friend of them because of obvious reasons.

Containment Priest I only play as masterpiece from amonkhet invocations, because her ugly face is hinden. though Swords to Plowshares is very good. you could play Eldrazi Displacer as I do. he works great with hidden face Containment Priest.

If you like playtesting: Flammendes Schwert 6

LumpyMilk on In response... - Budget ($16) Mono-Blue Control

1 week ago

stetsonfirebrand - If Lightning Bolt isn't common in your meta, then that'll make Scatter to the Winds a lot better then, because your lands will be safe, and if they really want to destroy it, they'll probably waste better removal like Path to Exile or some other hard removal. Of course if they do this, they just wasted the card, but you'd be totally fine with that. As long as there's no creatures that will also be problematic for it, then the 3/3 will be a lot more powerful, and it will be a genuine threat as their health slowly ticks away, and it could be enough to bait out some hard removal so you can play your Frost Titan next turn in peace. That or at least lower their life a bit for a faster AEtherling kill.

Also, Disallow is 100% better than both of them, so if you have the money, use that instead :P The best feeling is countering a planeswalker ultimate... God I love that card... Stifle's big brother.

JoeNathan37 on Too Many +1/+1s

2 weeks ago

I was about to comment that you look short on lands then I realized you’re actually just short on cards in general. In case you’re new to Commander/EDH (if that’s the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.

Quick disclaimer: I haven’t ever played with an Experiment Kraj deck so I’m not likely to be super helpful but I’ll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.

Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.

Morphling and AEtherling could also be amazing, as they both could get Kraj some protection once he gets their abilities and they have a wide range of other abilities which could prove useful.

Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.

Oran-Rief, the Vastwood is another way you could get counters on things.

Hadana's Climb  Flip is yet another way you can spread counters around, and while it’s flip side may not always be super useful here its front side definitely would be.

Pretty much all green decks in EDH should have Cultivate and Kodama's Reach, as well as Rampant Growth or whatever other ramp spell tickles your fancy.

You may want Commander's Sphere as a replacement for Simic Cluestone (or you could just put it in too if you want) since it is effectively a direct upgrade.

A land all non-mono color EDH decks should have is Command Tower. It’s an always untapped dual land that doesn’t cost thousands of dollars and should be in pretty much all decks that have more than one color.

Murkfiend Liege (and Seedborn Muse if you’re willing to spend a little more, although it’s definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone else’s turn could be devastating.

I hope some of these ideas helped you. Even if they didn’t I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!

cdkime on A Beginner Take On Control

3 weeks ago

I have a couple comments with regards to Rusty_Shackleford's post.

First, by 4-7 win conditions, this means 4-7 total cards that provide your win condition. You should not have 4-7 different win conditions in your deck, as then you'll end up being too unfocused. I'd focus on 2-3 different plans and make sure your cards generally have synergy with the overall deck plan (Elspeth, Sun's Champion and Jace, Architect of Thought providing defence); or are strong enough to win the game on their own (AEtherling). Do not add more than two copies from the second category--they'll be dead draws in the early game.

I disagree Sun Titan is fine--Sun Titan requires you to (a) have a lot of permanents that it can hit, (b) that said permanents are likely to go to your graveyard, and (c) that those permanents will help you win the long game. You don't really quite get there with the permanents you have.

I agree on the Wraths. You probably don't need more than 3, particularly if you have other methods of defence (Wall of Omens, Gideons that force opponents to attack the planeswalker, etc.).

cdkime on A Beginner Take On Control

3 weeks ago

I would cut your Jace. The problem with it is its +2 ability is inherently awful--granting your opponents card draw is pretty damning, as it only increases their odds of finding cards to foil your plans.

Right now, Sun Titan does nothing for your deck, other than provide a 6/6 with Vigilance. The only cards it can return are your Jace, Wall of Omens, and Oblivion Ring--none of which are particularly great targets for recursion.

Elspeth, Sun's Champion is strong, as she provides you a mini-army of blockers that eventually become larger and evasive. Many of the Gideon planeswalker cards can be used, as they become indestructible beaters (and you can play a card like Supreme Verdict safely, without worrying about your planeswalker being destroyed. Jace, Architect of Thought provides you some defence with his +1 ability, and allows you to take your opponent's win condition with his ultimate.

Since you're running control, you probably do not need more creature-based finishers than AEtherling - you can merely stall until you draw one of the copies you have (I'd probably run 2). There are some other options, but most are not as good or as budget-friendly as Aetherling.

My personal favourite win condition in U/W control is Azor's Elocutors, but it's by no means a good card and requires you to really design the deck around it. The Johnny in me merely has a soft spot for alternate win conditions.

cdkime on A Beginner Take On Control

3 weeks ago

Your deck is currently missing a fairly important piece--a win condition. It is not enough just to control the course of the game--you need a way to close out the game and secure victory. Currently, your only win conditions are Jace Beleren's ultimate (not a great win condition--you have to wait 4 turns before you can use it, and, even then, it might not be sufficient to mill your opponent) or beating down your opponent with Sun Titan (great card--you don't have anything to take advantage of it).

Some options include Approach of the Second Sun, Jace, the Mind Sculptor (whose ultimate does effectively end the game, and whose other abilities are all extremely powerful), AEtherling or some larger, more game-ending creatures (ideally with flying/other evasion skills/other protection from removal).

Another option is have an infinite combo in your deck--you can stall the game while you assemble your combo pieces to win the game.

I would also recommend cutting Crystal Ball - it's a pretty bad card, providing too little for too much investment. Instead consider Wall of Omens - a solid 2-drop that replaces itself (draws a card) and provides a decent sized blocker.

BrandonJamesCAC on Tetsuko of the Hidden Leaf

1 month ago

Hey what's up

I actually like your primer build better than this one.

AEtherling and Morphling

Really bulk the deck.

That Collosus trick seems cute but not too likely.

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