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Counter target spell unless its controller pays (X), where X is its converted mana cost.
3 months ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
1 year ago
As far as counterspells, that's kind of up to you and how you wanna play this deck. If you're just trying to protect your stuff, then yeah there are too many.
If you wanna cut some, I'd remove Cancel, Rethink, and Unwind to start. There are always better options than Cancel (Disallow comes to mind), and Rethink and Unwind may not always work, and you want your counters to always work.
To replace stuff I'd try and get more advantage from your extra land dropping.
Retreat to Coralhelm will let you scry before you draw off Taty. Roil Elemental is just fun, and a little mean, but fun. Avenger of Zendikar would actually be decent with all your extra land drops. Rampaging Baloths is just great value. Ulvenwald Hydra is a card I underestimated when I first traded for it, but given that it gets you ANY land, and the reach, it's actually a decent card.
I mean, you're gonna have the extra mana, might as well cast some monsters!
2 years ago
There's quite a few cards in this deck, that aren't legal in modern: Glittering Lion, Soul Charmer, Hazy Homunculus, Ribbon Snake, Rethink, and Rhystic Circle. A few others I didn't bother checking (looks like they are recently printed in duel decks or something - they might be modern legal, or they might not).
And then... whuh... what are you going to do to win with this deck? Although a lot of the cards are good in a one or another imagined situation, the variance is so great, that you will almost never draw what you need, when you need it (mostly: the early game). To get your deck more consistent, reduce the number of 1-ofs a lot. You want to go white control? cool, that's a good plan. 4 Ghostly Prison, 4 Wrath of God/Day of Judgment, 4 Path to Exile, and some winconditions.
And just a couple of observations: Sage's Reverie would be a lot better in a deck with more auras. Here, it's unlikely that you will get to draw more than 1 card of it. And 1 Faith's Reward also seem a little mysterious... exactly why is there 1 in your mainboard? You could plan around it - fill in your deck with sac'ing effects and artifact ramp, and play like eggs. but otherwise, it's not a good card.
3 years ago
Cut Teysa, Envoy of Ghosts for Drogskol Reaver, he is more synergistic with Oloro.
Find a spot for Sun Titan
Ghostly Prison just got an reprint, you should get it while it's cheap. =)
Attrition is a weird include since your not running alot of token generators making it worst to sac actual creatures for it's effect.
Cut all the cards that mill your opponent for better cards too, since your not a mill focused deck unless u wanna be that is =\
3 years ago
Sweet deck, welcome to the Izzet League!
The Curse only affects one player, who will then try anything to get revenge on you. You are not really an aggro deck, so you will probably get the least use out of this card. You could instead add instant or sorceries that grant double strike like Temur Battle Rage, as those not just double the damage but also raise the power of your Nivix Cyclops in the process. The same goes for Skullcrack, it only affects one player and the damage is negledgible in commander. Rethink is just straight up worse than any other counterspell for three mana, as it is only conditional. It is below average as Cancel and Counterspell are the golden standart for counterspells.
If you really want to go for an aggressive red blue build I would remove a couple of the high drop creatures you run and replace them with more cheaply costed cantrips like Ponder and Serum Visions to get more triggers on your Nivix Cyclops-like creatures. If you want to go all in I would recommend Chandra's Spitfire and Kiln Fiend aswell as Young Pyromancer. You need to streamline your deck, lower your utility creature count and put in more cheap card draw and you have a sweet blue red tempo deck. If you want to extend on the combo side of the deck, feel free to read the primer on my Niv-Mizzet deck, which is a heavy combo build.
Have fun playing and updating the deck!
3 years ago
Other budget suggestions:
- Render Silent could replace Rethink - same total cost but there's no chance for your opponent to avoid it. Added fun: They're done casting for the turn.
- Rogue's Passage to help get Daxos' attacks through.
- I'd consider adding another mana rock or two, to speed things up. Mind Stone and Thought Vessel are both great.
- I find Armillary Sphere pretty slow. You could upgrade it into something that outright produces mana like Spectral Searchlight.
In the $3-4 range:
3 years ago
My dearest friends, I am no red player but your Shockingly poor card combo strings has brought about Increasing Confusion in this forum. Noticeably, some of you are quite Determined to make such combos, resulting in some form of Planar Chaos. I am here to bring some Illumination to this Havoc Festival, and hopefully turn it into a Mages' Contest. Ponder with me for a moment what a good string of combos looks like:
Shouting random cards with Ferocity makes you look no more intelligent than a Kird Ape. You don't want your comment going Horribly Awry just because you were too eager to Fling the first card you can think of into your comment. You're not Brion Stoutarm, kid.
Metaphors are your best friend. Check out my Directive: Dragonfire description to see a fun example of some of these in use!
Keep your Anger towards other commenters in check and restrain your Molten Influence from giving a Guttural Response to a good comment. Conversely, its fun to Outwit other commenters, but nobody likes a guy who Insists on getting the Last Word.
Waste Not all of your cool cards in your first sentence. The most Circular Logic you can make is to Burnout of cards by using all your fun combos in your first sentence, Counterbalance this by attempting to split your combos out a bit, Hesitation is a nice ally to have.
If you cant find a card for it, Exclude it. It's not worth making your Mind Burst looking for something that may not exist. Likewise, if there is a Split Decision remember to take your time. Comments like these are a Trial and Error Process.
HAVE FUN! Call that guy a Brushwagg! Wreak Havoc on a well thought out Stoic Rebuttal! Subdue the thread and remind them that they are in the Presence of the Master! Enter the Infinite! The Possibility Storm is endless, and the world is your Spellbook.
Hopefully, some of you will Rethink some of your previous comments, and make some Careful Consideration an some of your future posts. Alas, my Dying Wish of this post is to hope that each of you can show some Overwhelming Intellect when it comes to using magic cards in a sentence, as I would prefer not to Suffer the Past.
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