Lat-Nam's Legacy


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
Masters Edition II (ME2) Common
Alliances (ALL) Common

Combos Browse all

Lat-Nam's Legacy


Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Browse Alters

Lat-Nam's Legacy Discussion

WagiDreams on

4 months ago

I found the Scarab God to be too slow and clunky. I rarely wanted to activate his ability when he hit the board. Bontu is an actual zombie, adds some card draw, punch, and recurs. I also, begrudgingly, removed Lat-Nam's Legacy (a pet card of mine) for Intuition. Intuition is just better and serves as a tutor of sorts instead of random draw. The Soul Diviner was just a dead card too often to be useful. I needed more card draw. Echo of Eons is beautiful.

BOXES_O_MOXES on Persistence is Key | Pauper EDH

7 months ago

NotASunBro I see you have made some changes. Looks good. I would make one change though. Personally I would run Lat-Nam's Legacy over Counsel of the Soratami . It's an instant, costs one generic mana less, nets you a shuffle, pitches a card you don't need and draws you two cards at your upkeep. I actually run it quite a bit as a draw spell. So good for a common draw spell.

Grubbernaut on Momentary Lapse of Reason

1 year ago

I'm probably missing an interaction, but when is Lat-Nam's Legacy better than See Beyond?

Looks like fun, cheers!

zephramtripp on Card creation challenge

1 year ago

Machedo Hulk

Creature - Beast

Whenever Machedo Hulk would put into the graveyard from anywhere, instead shuffle it into your library.


Make a combo Lat-Nam's Legacy + Coiling Oracle.

toothlessthedragon on This deck plays all the EPIC spells.

1 year ago

Chickens_are_awesome we have some: Brainstorm, Lat-Nam's Legacy, See Beyond, Temporal Cascade, Scroll Rack, Jace, the Mind Sculptor. The issue with Winds of Change is that we're very likely to just draw one of the epics again once we shuffle our hand away.

themistocles333 on Highlander 4 Colour Spells

1 year ago

This decks manabase makes green mana, but it isnt playing green cards. Would recommend Become Immense and Berserk at least. Other cards Im supprised arent here include Delver of Secrets  Flip, Mutagenic Growth, Apostle's Blessing, and Temur Battle Rage

Cuts I would suggest include Lat-Nam's Legacy, Abeyance and Docent of Perfection  Flip

Ashmed on See That 1/1? That's Actually Blightsteel Colossus

1 year ago

I would potentially chuck in Lat-Nam's Legacy just in case you draw one of your creatures.

supersalamandar on SuperBait181 V2

1 year ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

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