Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Printings View all
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Common|
Combos Browse all
|Commander / EDH||Legal|
Lat-Nam's Legacy Discussion
1 month ago
I really like your list. The low 2 drop slot is hard. I feel like you're already playing the good ones. I would maybe recommend considering: Condescend ? Maybe even: Into the Roil or Blink of an Eye . I feel like once certain threats are in play your deck doesn't have a lot of answers to them and late game bouncing a mid-range threat and drawing a card is super relevant. An argument could also be made for Censor and Lat-Nam's Legacy ? Eh?
For your threats, I really like Brineborn Cutthroat . I'm also a fan of looter Jace Jace, Vryn's Prodigy Flip. I personally would maybe play them over the goblins. They come in a turn sooner and I feel like they're both viable threats even if they don't start producing tokens. Not to make your list literally the list by WindyDelcarlo, but I'm also a big fan of Dack Fayden and Saheeli, Sublime Artificer .Taking a tinker'd out target or Crucible of Worlds with Dack Fayden feels reeaaallly good. I could see the goblins you have maybe being a bigger threat than Saheeli, because you don't always have a relevant threat to make a copy of. I'm also a sucker for Baral, Chief of Compliance .
Two cards that I think could be better slots are: Dive Down and Ionize . I think I would value things like: Disallow , or Supreme Will . I also like Divert better than Dive Down . It's more versatile and will probably save your creatures from the same spells as well as win you a counter war.
3 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
8 months ago
- -1 The Scarab God / +1 God-Eternal Bontu
- -1 Lat-Nam's Legacy / +1 Intuition
- -1 Soul Diviner / +1 Echo of Eons
I found the Scarab God to be too slow and clunky. I rarely wanted to activate his ability when he hit the board. Bontu is an actual zombie, adds some card draw, punch, and recurs. I also, begrudgingly, removed Lat-Nam's Legacy (a pet card of mine) for Intuition. Intuition is just better and serves as a tutor of sorts instead of random draw. The Soul Diviner was just a dead card too often to be useful. I needed more card draw. Echo of Eons is beautiful.
11 months ago
NotASunBro I see you have made some changes. Looks good. I would make one change though. Personally I would run Lat-Nam's Legacy over Counsel of the Soratami . It's an instant, costs one generic mana less, nets you a shuffle, pitches a card you don't need and draws you two cards at your upkeep. I actually run it quite a bit as a draw spell. So good for a common draw spell.
1 year ago
Looks like fun, cheers!
1 year ago
Creature - Beast
Whenever Machedo Hulk would put into the graveyard from anywhere, instead shuffle it into your library.
2 years ago
Chickens_are_awesome we have some: Brainstorm, Lat-Nam's Legacy, See Beyond, Temporal Cascade, Scroll Rack, Jace, the Mind Sculptor. The issue with Winds of Change is that we're very likely to just draw one of the epics again once we shuffle our hand away.
2 years ago
This decks manabase makes green mana, but it isnt playing green cards. Would recommend Become Immense and Berserk at least. Other cards Im supprised arent here include Delver of Secrets Flip, Mutagenic Growth, Apostle's Blessing, and Temur Battle Rage