Pyxis of Pandemonium

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Pyxis of Pandemonium

Artifact

T: Each player exiles the top card of his or her library face down.

7, T, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

Pyxis of Pandemonium Discussion

Funkydiscogod on Eldrazi ingest and process

1 month ago

Ingest has a lot of problems, but I had a pretty good idea how you could use the Process mechanic: Oracle of Dust + Uba Mask makes a pretty hard lock.

Also, processors can process out opponents' cards exiled by a Pyxis of Pandemonium , so when you finally crack it for its big ability, only your cards will be exiled.

dingusdingo on Topdecking in Izzet

2 months ago

Bloodwater Entity is extremely useful here. Its on legs so you can flicker it or copy it. Other topdeck manipulation creatures Omenspeaker Sage Owl Spire Owl Sage of Epityr Augury Owl

Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy

Cards that let you see topdeck Lantern of Insight Goblin Spy Future Sight Magus of the Future

Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder

If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight

If you're looking for combo potential, Memory Lapse is pretty filthy with putting your spell from hand to top of library, and it raises your storm QUITE A BIT. Hinder can do similar tricks.

Ninokun on Believe in the Blade

3 months ago

It would be a great hit to fill the battlefield with lots of exiled samurai, but it is a huge leap of faith to get there with only one copy of Pyxis of Pandemonium , don't you think? Maybe you could add extra copies and include Fabricate .

Ravenrose on Greece has Risen

3 months ago

Yes finally! Another person who has built Progenitus for a Greek Mythology theme! You're missing Underworld Cerberus , though. Fist of Suns is also decent in this deck. Perhaps you should also add Pyxis of Pandemonium for Pandora's pythos and either Triad of Fates or Sen Triplets to represent the Moirai. Plus Curse of the Swine needs to be in here - as representation of Circe turning Odysseus' men into swine.

If you want to check out mine, Greek Mythology.

naturesnake420 on Circu Lantern Control

8 months ago

Dope deck! Check out my Circu deck, Circu Soleil! I'm trying to build/optimize right now.

How good is Ashiok, Nightmare Weaver ? Also have you found the traditional lantern pieces like Ghoulcaller's Bell and Pyxis of Pandemonium playable? I had to cut them.

hkhssweiss on Circu Soleil

8 months ago

For Lantern Control Circu, you would need tutors to grab your Lantern. Not to mention you are a bit light on the control aspect of it as well. I would consider adding in these cards to step up the game plan:

Alternative wincon can also involve adding in more mana rocks to go Isochron Scepter / Dramatic Reversal for Circu exile win. If you have the budget as well I would recommend grabbing Field of Dreams and Transmute Artifact as well.

Ravenrose on Fate Macabre

8 months ago

I really like this deck a lot! You might want to consider running Athreos, God of Passage and if you have the funds for it, run Vedalken Orrery . Otherworldly Journey fits your theme, as does Pyxis of Pandemonium . To fit a fate theme, run Fatespinner , Fated Return , Fated Infatuation and Fated Retribution . If you like, have a look at my Moirai deck.

I hope these suggestions have been of use to you!

Raven Rose

Heretical_Tarp on Dark Purple

9 months ago

It's great that you've identified a core plan to victory for this deck - attacking with an unblocked Master of Cruelties. That's not a very good plan for the Modern format, but it's your plan here so we're sticking with it.

Uh, by the way... is this supposed to be a Standard deck from RTR/THS standard? I was halfway through this comment and I realized it's all cards from that time. If so, most of these comments should still be valid. All of these are just my opinions and I can't account for your meta or what you find fun.

I advise you to identify which cards are contributing to that game plan, and which are not - then you can cut the cards that aren't. Every card in your deck should be winning you the game. I don't know what your budgets are like, so I'm just going to recommend whatever comes to mind. The fact that you're playing Lightning Strike over Lightning Bolt suggests you're on a budget.

For example, some cards which don't help you:

  • Pyxis of Pandemonium: This doesn't do anything. It literally does not affect any zones you care about. You aren't going to get to 7 mana, and if you were, you'd have better things to do, like Cyclonic Rift.

  • Sire Of Insanity: This card has power, but it doesn't contribute to your plan. The plan is "land a hit with Master of Cruelties", not "punch face with fat beaters". You don't need a 6-mana attacker that doesn't help Master land a hit.

  • Vortex Elemental: If you want a blocker, you can do better than this. Also, why do you want blockers? Play, like, another draw spell here, or Chromatic Lantern - anything which helps you Master sooner.

Also, there are cards which are just too situational or too weak:

  • Slaughter Games - This doesn't contribute to your game plan, it obstructs the opponent's. But you can get much better disruption than this. You want a Thoughtseize here instead. It's cheaper, and it'll hit more often.

  • Voyage's End - I get what you're going for here; bouncing a blocker will let you get in, or keep you alive if you're under pressure. But this just doesn't do enough - most creatures your opponents play will be cheaper than Master, so you're unlikely to be attacking into a single blocker with the opponent having no removal. Think about how specific the situation for this to win you the game is! You can do better with this slot. Also, you already have 4 of this effect in Cyclonic Rift, which is alright because it can win you the game from much further behind.

  • Spark Jolt - Again, I get it - it lets you find Master, or finish the opponent off after you have. But it doesn't do enough, and you already have plenty of burn. Most of the time this card is dead, so you can do better.

  • Aqueous Form: Ah, now we're talking. A card that guarantees your Master gets in! Except, it doesn't stop removal, and the scrying doesn't help you find a Master - what else are you gonna put this on, an Omenspeaker? Too situational in my opinion. Thassa, God of the Sea is your best unblockable source.

So, what cards do you want instead? Well, more powerful ones. I'll contrain myself to RTR/M14/THS Standard

  • Chandra, Pyromaster - This card removes blockers, finishes opponents after a Master hit, and digs for Master. No card can win you the game from any position, but this is powerful and versatile enough to justify playing.
  • Far / Away - My replacement for Voyage's End, this clears double the blockers and can actually get rid of things permanently.

  • Hero's Downfall or Dreadbore - I'd upgrade Doom Blade to one of these. Your deck isn't exactly beating with a ton of creatures, so being able to remove planeswalkers will be important.

  • Thoughtseize = Slam dunk include. For one mana, counter a removal spell, remove a blocker, or stop an attacker... sort of. Beats Slaughter Games by a large margin, since you don't have any other ways to look at your opponent's hand.

Anyway, there's not too much you can do with this basic plan and this card pool - even allowing all of Modern, you'll only get so far - but I hope this helps you focus on cards which often advance your plan, rather than cards which maybe help sometimes but usually do nothing.

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Pyxis of Pandemonium occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%