Terra Stomper

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare
Magic 2015 Rare
Zendikar Rare

Combos Browse all

Terra Stomper

Creature — Beast

Terra Stomper can't be countered.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.09 Foil

Ebay

Recent Decks

Load more

Terra Stomper Discussion

TuesdayTastic on Super Smash & Burn

6 days ago

Ok, Round 2.

So you want to build a classic Timmy deck and ramp up to big creatures, and kill with big creatures. Seems like a solid strategy. Here are my suggestions.

First, go all in on land ramp or creature ramp.

With land ramp, cards such as Explosive Vegetation, Explore, and Cultivate are your best friends. If you are doing this you'll need to run a land count that is roughly around 25-28 lands, in order to facilitate you pulling them all out of your deck. You will then want up to 1/6th of your deck to be payoff cards. (Based off of a quick look at a typical tron deck). Creatures such as Rubblehulk and Zendikar Incarnate get tons of value off of the higher land count. Ground Assault can be a powerful removal spell provided you have enough lands. Savage Twister can also be used as a boardwipe, that you can control the strength of. Rampaging Baloths is also a card that can seal the game for you. And one swing off of Baloth Woodcrasher after an explosive vegetation can mean lethal.

Creature ramp on the other hand is a little different. You can play less lands, up to 22-24, as long as you are playing enough 1 mana dorks. An interesting thing to note about 1 mana dorks is how they speed up your gameplan. If you play a dork on turn 1, then on turn 2 you will have 3 mana, essentially gaining a turn over your opponent. If you play a dork again, on turn 3 you should have 5 mana. (Assuming you are hitting your land drops). In this case cards such as Explosive Vegetation aren't as good, because you won't be able to play in on turn 2, and on turn 3 casting it will leave you with one unused mana. So you want to build the curve of your deck so that it takes advantage of this by having a turn 1 dork such as Llanowar Elves, a turn 2 dork that costs 3 such as Greenweaver Druid, and on turn 3 play a six drop such as Terra Stomper or Soul of the Harvest. (By the way, this same principle applies to the land deck because Cultivate will get you to 5 mana on turn 4, and Explosive Vegetation will get you to 6.) I would also recommend making this deck mono colored, and use your removal in cards such as Prey Upon.

The third option is to go full on Tron. The urza cycle of Tron lands can get you to 6 mana on turn 3 with just the lands. It is all colorless mana however. Tron is a very powerful deck arcehtype, and is even Pauper legal. Here's a pauper list that might give you ideas on how you could do something similar if you decided to go down that route. https://www.mtggoldfish.com/archetype/pauper-temur-tron-22406#online

There are a lot of different ways to take this deck, but the important part is deciding on where you are going to take it and sticking with it. You can have mana dorks in your lands list but it might not run as well, and vice versa for anything else. You have to choose what you want and work to narrow it down into something that is cohesive. Good luck with your deck, and let me know which route you take! I might end up making the other list haha!

Remember, you can always order your list online. Most of the cards in this strategy should be fairly cheap, and shouldn't break the budget.

DarkLaw on DarkLaw

2 weeks ago

Alright. I appreciate that you took the initiative to take this off the forums. (Points numbered more clearly.)

1) I automatically thought that you were at least fairly competitive because of your earlier analysis on cards like Wasitora (which isn't actually a bad card, especially in dragon builds- edict effects are surprisingly useful) where you say "This is not a good card, I cannot suggest playing it." You also mentioned Kaalia and Stasis (even if you did generalise, Stasis comes to mind immediately, and stuff like Winter Orb and the like later). There's also the idea of duel and 3-player commander, which would stereotypically perhaps be more competitive with fewer numbers of players than the 'usual' 4 in commander, but that might become more so on the high end too (8-player). Of course, I could be wrong (apologies for the confusion if I am), but there's some quote about following the letter of the law that basically says "don't do it, kids". It's difficult to make any progress in a conversation without at least some assumptions.

2) Well, as I was saying about the different numbers of players- 4 players is seen to be the 'norm'. This point actually links in with a lot of the first, I won't repeat it. I can't of course, offer 100% accurate definitions, but indicative features as best I know them.

cEDH: Often includes expensive staples (Timetwister, Mana Crypt, fetches & ABUR duals), but this line is indistinct on MTGO. The decks are obviously competitive in terms of card inclusions and archetypes (Doomsday, storm, stax, etc.).

Casual: Vague and hard to draw the line, but people throwing together stuff like Shivan Dragon and Terra Stomper into Ib Halfheart or Keysa or something. Intend to play fair very often.

The norm: people look up neat synergies, cool combos they want to show off (often impractical), people make substitutes for expensive cards, people play interactive (or weak to interaction) decks.

I'm afraid that's all I have time for now, I'll address the rest a little later on.

Trveheimer on Surrak Aggro

3 weeks ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

Snivy__ on Eve of the Elvish Summoners

2 months ago

Why not just go like 1000x Mox Emerald and like 500x Terra Stomper? This is casual, you can do anything.

icehippo on Budget Mono Green Aggro

2 months ago

I second Terra Stomper such a great card for its mana cost.

Also Leatherback Baloth is an efficient beater for any mono green aggro deck

vibrabones on Budget Mono Green Aggro

2 months ago

Hydra Broodmaster is always funny at the end of the game when you have a bunch of mana, and Managorger Hydra is a major annoyance in casual games because he punishes your opponent for doing anything. I also agree with the point about mana ramp: Llanowar Elves, Elvish Mystic, and Rampant Growth are all super cheap cards that can help you get out your big creatures faster. (Speaking of big creatures, Terra Stomper is a very solid big green monster :D)

littlestavie on Investigate

2 months ago

I don't know what budget you are looking at but Harmonize or Carven Caryatid might be better than Citanul Woodreaders. It might also be good look into Gaea's Revenge instead of Terra Stomper it has positives and negative but it cant get him by paths and stuff so i prefer it.

Load more