Terra Stomper

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Zendikar (ZEN) Rare

Combos Browse all

Terra Stomper

Creature — Beast

Terra Stomper can't be countered.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Price & Acquistion Set Price Alerts

ORI

M15

ZEN

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Terra Stomper Discussion

solarbeam on Growing Strong

2 weeks ago

If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme

-4 Druid of the Cowl

-2 Thornweald Archer

-1 Karametra's Acolyte

-1 Heroes' Bane

+4 Elvish Mystic

+4 Llanowar ElvesIf you go red, replace one of those 2 groups with 4 Burning-Tree Emissary Black, 4 Elves of Deep Shadow

Waker of the Wilds looks fun as heck.

Genesis Hydra, Mistcutter Hydra, terastadon, Verdant Force, Void Winnower, and Terra Stomper are all pretty good budget big mana pay-offs.

I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.

Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless  Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.

One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.

Some fun spells to consider are Verdant Confluence, Primal Command, and Helix Pinnacle.

I'm not really a green player, but I hope this was a little helpful

BeachLA on Green big beasts (budget)

1 month ago

Needs more cheap mana acceleration i think, if you can afford Utopia Sprawl that is a great one. Flying or artifact defense ain't hard to get in green. Nature's Claim is one very efficient answer for those artifacts and Plummet and Clip Wings for those fliers. Also i wonder why is that Eidolon of Blossoms in the deck, you should really consider swapping it for something else like for example Terra Stomper or Thragtusk if your trying to play this deck any competitively.. You should look to put some graveyard hate to the sideboard too, probably in the form of Ravenous Trap or Relic of Progenitus.

Hope you had any help from this :)

colton815 on U/G Midrange

1 month ago

ZendikariWol is wrong when he says planeswalker decks are "really bad". they can be competitive even in modern, but not for under $50. i'm surprised you guys would even use that as a houserule, considering the fact that a full playset of almost any good dual land would already put you over that limit. you also have a fair bit of cards in the deck that are not frontier legal.

i would cut the Terra Stomper for Carnage Tyrant. its a bit smaller, but hexproof more than makes up for it.

xyr0s on Selesnya deck (first deck)

2 months ago

Spelling the link to your deck right, would probably lead to more comments, awesome or otherwise in nature. Making it a real link, even more so.

Played much edh, have you? so many 1-ofs...

If you want to play aggressively, you have to reduce the amount of 4, 5, and 6-cost creatures, and add more 1 and 2 cmc creatures instead. Buff up the best cards you have for the first 3 turns to a full set. Consistency is the keyword for this: Having 4 enchantments and 1 Ajani's Chosen is the opposite. It is unlikely that in any game you'll get to play an enchantment while you have ajanis chosen on the table. Grazing Gladehart is also a mistake in an aggressive deck - 3 mana for a 2/2, and then you have to wait for a land in order to gain life (which is a very non-aggressive thing to do). Actually: forget about lifegain, unless you use it for something (soul sisters is an example of a deck, that uses lifegain for something (other than just having a lot of life). In many games, you'd rather have cards that attack or disrupt your opponent, rather than give you a bit of life. Aggressive creatures for a selesnia deck, could instead be something like Strangleroot Geist or Dryad Militant. Qasali Pridemage is also a solid creature in selesnya decks, and Voice of Resurgence too, if you don't mind spending a bit on your deck.

Terra Stomper, Arctic Nishoba, Felidar Sovereign, and Jedit Ojanen of Efrava could be removed, to make room for 4 Wilt-Leaf Liege. Probably you can point to games that these 4, big beefy creatures have won for you, or could have won "if only...", but reality is that modern games are over long before you get to play them (including games vs UW cotrol, although they might spend 15 turns actually killing you). You could let go of all 4 enchantments, to make room for 4 Path to Exile - this might look like a boring exchange, that makes your deck predictable. And it is. But it is also the best removal you have in selesnya, at the best cost.

You have a pile of things with landfall. And that is fine. But... landfall isn't really a good mechanic in modern (with a few exceptions, like Steppe Lynx), and it is certainly not good without fetchlands (I know... stupidly expensive pieces of cardboard). Fetchlands also enable revolt, for something like Narnam Renegade and Renegade Rallier.

Lands: You need lands that give both colors of mana, and which enters the battlefield untapped. Brushland, Razorverge Thicket, Sunpetal Grove, Temple Garden, and probably more, have the possibility of coming into play untapped, and definitely improves your deck. Stirring Wildwood is useful in another way, same as Gavony Township.

You have to make a decision with your deck: aggressive, lifegain, or landfall. but currently it loses to lack of focus. I'd say go with GW aggro - it's a good deck for starters, have some good options for sideboard, and you can upgrade from budget cards to more expensive cards as you go along.

Kjartan on Selesnya Deck (First Deck)

2 months ago

Long ass advice incoming:

[ [ island ] ]

(If you remove the spaces inbetween the brackets) > Island

1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands

Just a hint if you come looking for help in the future :)


The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)


Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.

Ajani's Mantra and Staff of the Wild Magus fit's your strat reasonably well, but are both really bad overall cards, and they don't help you close out games.

Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.

Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.

You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.


Thirdly if you want to play a slower deck, you have to be able to interact.

If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.


Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)

Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.

More Ajani's Pridemate - It's a great finisher, if you have some lifegain.

Nyx-Fleece Ram, not the best card in the world, but a good replacement for Ajani's Mantra.

Condemn - Cheap creature removal.

Lone Rider  Flip - Only play this if you really into life gain.

Soul's Attendant / Soul Warden are wuite good with tokens, and Ajani's Pridemate

More Blossoming Sands, fixing mana gaining life.

Blessed Alliance - Everthing goo in this world.

Eidolon of Rhetoric - put this in your sideboard, you wont regret it.


You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.

hecklefeckle on Free Cards? Sure!

2 months ago

Oh, where's your Unexpected Results? It's my favourite card, gotta suggest it. :)

I also think some beefy beatsticks would be helpful. I'm talking Terra Stomper, Stormtide Leviathan, Simic Sky Swallower, Kederekt Leviathan.

Talrand, Sky Summoner seems good here. I'd put three more lands in as well, and more ramp; you can't always cheat your big stuff in. Urban Evolution, Cultivate, Kodama's Reach, Commander's Sphere

Some more good removal: Imprisoned in the Moon, Song of the Dryads, Cyclonic Rift. Gotta have cyc rift.

slayingmatt1234 on Knight Elves

2 months ago

Hey man, I don't know your meta (I assume its casual) but let me give some general cheap goodstuff cards that might help your deck and some general advice.

The biggest problems I see with your deck is that 1. It has very few low drops, 2. it has few removal spells, and 3. You need a more solid finisher (I'll explain what I mean). Fortunately Selesnya has plenty of cheap ways to fix all of those problems.

For low drops, Avacyn's Pilgrim is a great ramp card to get your 3 and 4 drops out early, and Qasali Pridemage while not a knight is a great, inexpensive support card for any selesnya deck. If you want specifically knights, then Knotvine Paladin and Student of Warfare are good too. You just want some early board against an aggro deck with haste creatures and stuff.

For removal, on top of Dromoka's Command, which is a great card, you can also put in both Banishing Light and Selesnya Charm as cheap removal spells. Selesnya Charm even doubles as a combat trick, so you can easily replace Seeds of Strength with it.

Now for the finisher, usually in Selesnya the best finishers you can get are either creatures that are big, hard to remove, and have evasion, or creatures that can go wide with token generation. The best example of the first is Sigarda, Host of Herons, who is obviously expensive but worth every penny even if you only want one copy of her (not to mention she's also the badass savior of Innistrad, flavor win!), and of the second, which does fit in your knight theme, is Hero of Bladehold, but who is also more pricy. Currently your finishers here seem to be Collective Blessing and Shield of the Oversoul which are not bad cards but can seriously fall flat if you are playing against say a control deck that counters and removes all your creatures. I guess there is also some Glittering Wish shenanigans but I don't think you need that card, and its 5$ a copy which seems not worth it for what you get. Some budget cards I can suggest off the top of my head that can help you are Terra Stomper or Drogskol Cavalry. You don't even need too many copies of them in your deck as long as you can close out the game consistently. I'd still leave in 2-3 Shield of the Oversoul for its great value.

Some other miscellaneous good stuff suggestions I can make here are Tireless Tracker, Abzan Beastmaster, and Unflinching Courage. Tracker and beastmaster because they can give you natural card draw in selesnya while getting big and courage as an alternate to Shield of the Oversoul that can target mono-colored creatures. In fact you could replace them if you want.

Now for potential cuts, on top of the cards I already mentioned, I think that your weakest cards are Knight of New Alara and Citadel Castellan, because their stats are just plain weak for their cost and only usable if buffed. If you replaced all 8 of those with the lower curved creatures I mentioned earlier, I'm sure that will do wonders for your deck. You still have a strong knight theme while greatly improving your early game. The other card I'm gonna mention is Glittering Wish, which seems well, I don't want to say cheesy, but really out of place. I'd put anything, maybe some more removal in those spots. If your deck feels not consistent, I'd save the money of buying random multicolored cards and just get a few Tireless Trackers or Abzan Beastmasters that draw cards for you.

Well that ended up longer than I thought, hope this helps! Ask me anything if you want more help.

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