Slaughter Games

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Slaughter Games

Sorcery

Slaughter Games can't be countered by spells or abilities.

Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Price & Acquistion Set Price Alerts

RTR

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Slaughter Games Discussion

FSims81 on Unmoored Ego

1 month ago

Boza Glimpse the Unthinkable mills plenty of cards for a cheaper price yes, but they are sitting in the graveyard only and there are plenty of potential ways to bring those cards back or play them from the yard. Ego at the very least exiles its targets. Memoricide or Slaughter Games both cost more and both have restrictions on what you can target so both would be weaker cards to me than Ego. We don't have to agree on the card's effectiveness. I just think it might have a little more use than people are expecting.

APPLE01DOJ I can't think of a single scenario where Surgical Extraction would be a T1 play, but I am open to explanation on how that would work

Boza on Unmoored Ego

1 month ago

FSims81, so spending a card and 3 mana to not impact the board and remove cards from a deck is a good thing? Glimpse the Unthinkable gives you 2.5 times more cards removed from a deck, for just 2 mana. Mill decks care about the quantity of cards removed, not the quality.

That much is true about Extraction, but how about Memoricide or Slaughter Games, which cost 1 more than Ego, but exile with no downside or even with upside.

Unmoored Ego is the same as Lost Legacy, except you can name lands and artifacts. How impactful was LL in modern in the year since it existed? Ego will have the exact same impact - there are few if any decks that rely on specific artifacts or lands (Tron, KCI and that is it).

APPLE01DOJ on Unmoored Ego

1 month ago

I personally like Slaughter Games better.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Quick update with some evolution of the deck, even though I need to update my decklist. I went to a LGS that I had never been to today. Was in a 4 player pod and over two games I faced Sidisi BUG Dredge Zombies, Food Chain Prossh, the same Jhoira Paradox Storm, the same Kambal Combo Control, and a janky Azusa Lanndfall deck. I had made a few changes before going, knowing that I would face storm combo and likely other combo in a competitive environment. I won both games I played. It took some serious threat assessment, some serious surgical excision of specific threats, and some changes in my deck list to log both wins.

Highlights of Game 1 were:

  • Exiling Aetherflux Reservoir on turn two from Jhoira's deck with Hide // Seek because Jhoira already had Paradox Engine in hand. She subsequently cast it as soon as possible on turn 3 to avoid my other ways to dismantle her deck. She would have stormed off the next turn, but I Anguished Unmaking'd it. Jhoira was hamstrung for the moment.
  • I beat Sidisi shortly after this with a Merit Lage token created with a Vesuva. Bring the Aggro when you can.
  • Kambal was taken down when I Backlash'd his 68/68 Serra Avatar. Turn their strengths against them.

Highlights of Game 2 were:

  • I dropped a Rule of Law that basically killed the game plan of both Prossh and Jhoira, delaying the game as I assembled an unbreakable fortress.
  • Prossh's face when I Burning Wish'd for Slaughter Games and exiled the Food Chain from his hand before he could assemble a winning combo.
  • Prossh's comment about my deck playing so many silver bullets against their decks.
  • Riding an unblockable Master of Cruelties to beatdowns of both Prossh and Jhoira, despite both going off and going through most of their decks before they fizzled without finding an answer.
  • Both Prossh's and Jhoira's faces when I offered to draw with the super janky Azusa deck who had played about 30 lands and not much else that game. Azusa took the draw, leaving both the combo players feeling totally ripped off. Golden.

I will update the decklist with some changes, but suffice it to say that I swung slightly stax against combo. Seemed to work pretty well.

Tyrant-Thanatos on Let's Discuss: Shards, Wedges, and ...

4 months ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

4 months ago

SynergyBuild

First off thanks for the upvote!!!!!! I was actually having this conversation with a friend at a pptq the other day and both of us kind of came to the conclusion that you only want conflagrate if you are scared of things like Slaughter Games or Meddling Mage and even then it's not a huge issue if you play it right.

The big drawback to Conflagrate is that it removes our ability to go off at instant speed being a sorcery, the result with Conflagrate is often the same as lightning storm (though I would argue that it is much much worse against control) but that removed flexibility and the fact it can be hated out by graveyard hate unlike lightning storm makes it the worse option bar very specific circumstances.

Hope that clears it up when I get around to making a primer I plan on going through all the different options for wincons and their pros and drawbacks.

GeneralGre on Rakdos destruct

6 months ago

More ideas! Rakdos Charm Works well against affinity and other go wide strategies, and is graveyard hate when needed. Not quite as good as Kolaghan's Command but still very versatile and much cheaper. Another auto include would be Surgical Extraction if you have the money, but in Rakdos you also have access to Slaughter Games as a more budget option.

Unlife on Huzzah!

8 months ago

Misdirection, Glyph Keeper, 2 Slaughter Games and Gurmag Angler come to 4.13. The 3 masque brainstorms come to 4.02 of that works

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