Slaughter Games

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Slaughter Games

Sorcery

Slaughter Games can't be countered by spells or abilities.

Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Slaughter Games Discussion

garruk3 on Oh Rats!

2 days ago

Slaughter Games , although not very widely used, could also cause some problems in this deck. I don't know if you are making this deck on a budget, but there seems to be a lack of removal in this deck (like Dismember , for example). If you want to go a more tribal route then maybe Coat of Arms could work, as well as Cavern of Souls , even though COS is pretty costly. If you want to, you could also throw Thrumming Stone in there for Rat Colony . Relentless Rats is also another card like Rat Colony , for even more rat fun. Swarm of Rats also exists for a beefy rat creature. There are a bunch more cards I could name off, but you could probably find what you need on the wizards of the coast card finder.

Beginner-Budget-Builder on Budget Anti-Blue

3 days ago

Thanks M_Malcom! I am going to change this up a ton, as I find running Gruul is good at keeping your opponent out of interacting with you. Now that I look at it, Slaughter Games is not worth running black for. I'll switch it to something that I would like to play and makes sense. I totally forgot Rancor ! I'll slip in some Vexing Shusher s as they are not as expensive as they seem.

PlatinumOne on Rakdos - Are there really ...

4 days ago

for cmc 3 or less, the only thing i could find was Bitter Ordeal . other than that, you just have to sideboard discard spells like Thoughtseize and Inquisition of Kozilek . theres also Slaughter Games if you know which enchantment to name, but turn 4 might be too late.

M_Malcom on Budget Anti-Blue

4 days ago

Terra Stomper is one of my favorite/cheapest/hardest to remove beaters. Slaughter Games just isn’t worth running black for. In it's place I’d put a 4 of Rancor I’d put in Game Trail over highland. I’d add 3 forests and a mountain in place of barrons.

KeelHaul10 on The Final Act

1 month ago

hkhssweiss

My playgroup has a shift towards combo decks, so with Pithing Needle and Slaughter Games , not only are they thematic, but they shut down annoying crap like Isochron Scepter and Dramatic Reversal

plus Havoc Festival really speeds up those grindy games. I want to play more Magic, not have a counterspell pissing match

Heretical_Tarp on Dark Purple

1 month ago

It's great that you've identified a core plan to victory for this deck - attacking with an unblocked Master of Cruelties. That's not a very good plan for the Modern format, but it's your plan here so we're sticking with it.

Uh, by the way... is this supposed to be a Standard deck from RTR/THS standard? I was halfway through this comment and I realized it's all cards from that time. If so, most of these comments should still be valid. All of these are just my opinions and I can't account for your meta or what you find fun.

I advise you to identify which cards are contributing to that game plan, and which are not - then you can cut the cards that aren't. Every card in your deck should be winning you the game. I don't know what your budgets are like, so I'm just going to recommend whatever comes to mind. The fact that you're playing Lightning Strike over Lightning Bolt suggests you're on a budget.

For example, some cards which don't help you:

  • Pyxis of Pandemonium: This doesn't do anything. It literally does not affect any zones you care about. You aren't going to get to 7 mana, and if you were, you'd have better things to do, like Cyclonic Rift.

  • Sire Of Insanity: This card has power, but it doesn't contribute to your plan. The plan is "land a hit with Master of Cruelties", not "punch face with fat beaters". You don't need a 6-mana attacker that doesn't help Master land a hit.

  • Vortex Elemental: If you want a blocker, you can do better than this. Also, why do you want blockers? Play, like, another draw spell here, or Chromatic Lantern - anything which helps you Master sooner.

Also, there are cards which are just too situational or too weak:

  • Slaughter Games - This doesn't contribute to your game plan, it obstructs the opponent's. But you can get much better disruption than this. You want a Thoughtseize here instead. It's cheaper, and it'll hit more often.

  • Voyage's End - I get what you're going for here; bouncing a blocker will let you get in, or keep you alive if you're under pressure. But this just doesn't do enough - most creatures your opponents play will be cheaper than Master, so you're unlikely to be attacking into a single blocker with the opponent having no removal. Think about how specific the situation for this to win you the game is! You can do better with this slot. Also, you already have 4 of this effect in Cyclonic Rift, which is alright because it can win you the game from much further behind.

  • Spark Jolt - Again, I get it - it lets you find Master, or finish the opponent off after you have. But it doesn't do enough, and you already have plenty of burn. Most of the time this card is dead, so you can do better.

  • Aqueous Form: Ah, now we're talking. A card that guarantees your Master gets in! Except, it doesn't stop removal, and the scrying doesn't help you find a Master - what else are you gonna put this on, an Omenspeaker? Too situational in my opinion. Thassa, God of the Sea is your best unblockable source.

So, what cards do you want instead? Well, more powerful ones. I'll contrain myself to RTR/M14/THS Standard

  • Chandra, Pyromaster - This card removes blockers, finishes opponents after a Master hit, and digs for Master. No card can win you the game from any position, but this is powerful and versatile enough to justify playing.
  • Far / Away - My replacement for Voyage's End, this clears double the blockers and can actually get rid of things permanently.

  • Hero's Downfall or Dreadbore - I'd upgrade Doom Blade to one of these. Your deck isn't exactly beating with a ton of creatures, so being able to remove planeswalkers will be important.

  • Thoughtseize = Slam dunk include. For one mana, counter a removal spell, remove a blocker, or stop an attacker... sort of. Beats Slaughter Games by a large margin, since you don't have any other ways to look at your opponent's hand.

Anyway, there's not too much you can do with this basic plan and this card pool - even allowing all of Modern, you'll only get so far - but I hope this helps you focus on cards which often advance your plan, rather than cards which maybe help sometimes but usually do nothing.

Icbrgr on RAKDOS Anti-Arclight Phoenix PRISON! -NEW- GRN

1 month ago

wouldnt somthing silly like Necrogen Mists and Ensnaring Bridge just prevent there creatures from attacking? ... perhaps Surgical Extraction/Extirpate to just cut them or even Slaughter Games?

FSims81 on Unmoored Ego

4 months ago

Boza Glimpse the Unthinkable mills plenty of cards for a cheaper price yes, but they are sitting in the graveyard only and there are plenty of potential ways to bring those cards back or play them from the yard. Ego at the very least exiles its targets. Memoricide or Slaughter Games both cost more and both have restrictions on what you can target so both would be weaker cards to me than Ego. We don't have to agree on the card's effectiveness. I just think it might have a little more use than people are expecting.

APPLE01DOJ I can't think of a single scenario where Surgical Extraction would be a T1 play, but I am open to explanation on how that would work

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Slaughter Games occurrence in decks from the last year

Modern:

All decks: 0.0%

Rakdos: 0.02%

Commander / EDH:

All decks: 0.0%