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Slaughter Games can't be countered by spells or abilities.
Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
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Slaughter Games Discussion
1 month ago
1 month ago
After looking at the deck you need to do a lot to make it competitive.
The biggest change you could do is drop all of the tapped lands. 12 tapped lands is too many and too slow.
The next change I would advise is running some actual viable cards. So for instance if you play black, play its strengths: Fatal Push, Dark Confidant, Thoughtseize, Inquisition of Kozilek, Liliana of the Veil and Terminate. I can see some synergy in your deck but you really need cards that offer value by themselves. Top decking a Tainted Strike or Rouse the Mob will be useless in a lot of situations.
2 months ago
Needs one more Chandra, Torch of Defiance and i'd also replace the four Lightning Strike with the four Fatal Push from your sideboard. Add one more Collective Brutality and a couple Nihil Spellbomb to the sideboard, as well as two Anger of the Gods. the mainboard could use a Damnation. I'd add one Liliana, the Last Hope to the main and get rid of the Vraska and Angrath. (The five mana Angrath, Angrath, the Flame-Chained is better and worth trying, as I'm doing in my black/red modern deck.) Lightning Javelin is not a good card for modern. I'd take those out. Take out the Never//Return and replace them with either Hero's Downfall or Dreadbore. The Surgical Extraction should be in the sideboard. I know it's not cheap, but you should work on getting another one so you have two of that in your sideboard. Combined with a couple Nihil Spellbomb, and maybe one Slaughter Games, you'd have some hate against graveyard shennanigans.
2 months ago
i looked at a the white and black leylines and had originally thought about dropping Ophiomancer for it and now that you bring it up i feel that would work very well in my meta. and Slaughter Games is an amazing card i do agree.
2 months ago
I ran Mind Twist in the Wishboard for a while for that reason. I actually changed to targeted combo hate in the form of Slaughter Games because I can ensure that I get the combo no matter where it is. It is also budget and can't be countered.
Do you run Leyline of the Void?
3 months ago
5 months ago
It's not that I don't get you on being innovative. But there's just no denying that staple cards have that status for a reason (most of them, at least). So as far as I can tell, what you have here is a bad jund shell, with a surprisingly good combo finisher (Generator Servant into Master of Cruelties). But you still need to do all the grindy things a regular jund deck does - that is: win a bunch of 1-for-1 trades, and somehow come out a little bit on top. Lightning Bolt is "played by everyone", because it provides to things - best mana-to-damage ratio at instant speed, and an efficient way of trading 1 for 1. Slaughter Games is a really bad card, because you can't even trust it to trade for anything on your opponents hand - you just name a card, and hope you hit... and it costs 4 mana (compare to Thoughtseize with its 1 mana for trading for the best card in your opponents hand). So, it's not using other cards than the usual staples, I find doubtful, it's using new cards that do that do the same things as more commonly played cards, but are less effective.
If you change a deck fundamentally, you should go out of your way to get something out of it. In jund, you could for example play cards with delirium. Traverse the Ulvenwald would be really sweet in this deck, since you have a finishing combo with 2 creatures, and could use traverse to find the combo pieces. There's a pile of cheap enchanments that can be sac'ed, and that would help on delirium... Grave Peril looks promising, but so does Vessel of Nascency. There's also a couple of spellbombs that aren't too silly, and could put an artifact in GY. And then you could then play Grim Flayer and Whispers of Emrakul... discard 2 at random... that's just nasty. Speaking of discard, Blightning hasn't seen much play lately (since Kolaghan's Command covers the same functions and then some more too) - but it's still a good card, and you could easily get a lot of advantage out of it.
While it's not really card draw, Abbot of Keral Keep comes close enough. It's better when the average cost is a bit lower than what you have here (which is another argument for 1 cmc spells).
Also: Adding in 3 Thragtusks doesn't really reduce casting cost in this deck.
5 months ago
Ok... erhm... stating the obvious: If you need to fill your graveyard for fast delve creatures, you should play fetchlands. You should probably also play Thoughtseize or Inquisition of Kozilek over Faithless Looting. Most jund decks care a lot about card-advantage, and Faithless Looting is -1 card on turn 1. Besides that, there are rather few plays as strong in modern, as picking through your opponents hand on turn 1 and removing the best card they have. It's a lot better than trying to do it in turn 4.