Slaughter Games


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Slaughter Games


Slaughter Games can't be countered by spells or abilities.

Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

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Slaughter Games Discussion

Tyrant-Thanatos on Let's Discuss: Shards, Wedges, and ...

3 days ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

3 weeks ago


First off thanks for the upvote!!!!!! I was actually having this conversation with a friend at a pptq the other day and both of us kind of came to the conclusion that you only want conflagrate if you are scared of things like Slaughter Games or Meddling Mage and even then it's not a huge issue if you play it right.

The big drawback to Conflagrate is that it removes our ability to go off at instant speed being a sorcery, the result with Conflagrate is often the same as lightning storm (though I would argue that it is much much worse against control) but that removed flexibility and the fact it can be hated out by graveyard hate unlike lightning storm makes it the worse option bar very specific circumstances.

Hope that clears it up when I get around to making a primer I plan on going through all the different options for wincons and their pros and drawbacks.

GeneralGre on Rakdos destruct

2 months ago

More ideas! Rakdos Charm Works well against affinity and other go wide strategies, and is graveyard hate when needed. Not quite as good as Kolaghan's Command but still very versatile and much cheaper. Another auto include would be Surgical Extraction if you have the money, but in Rakdos you also have access to Slaughter Games as a more budget option.

Unlife on Huzzah!

4 months ago

Misdirection, Glyph Keeper, 2 Slaughter Games and Gurmag Angler come to 4.13. The 3 masque brainstorms come to 4.02 of that works

APPLE01DOJ on Mardu Primer?

4 months ago

After looking at the deck you need to do a lot to make it competitive.

The biggest change you could do is drop all of the tapped lands. 12 tapped lands is too many and too slow.

The next change I would advise is running some actual viable cards. So for instance if you play black, play its strengths: Fatal Push, Dark Confidant, Thoughtseize, Inquisition of Kozilek, Liliana of the Veil and Terminate. I can see some synergy in your deck but you really need cards that offer value by themselves. Top decking a Tainted Strike or Rouse the Mob will be useless in a lot of situations.

White offers Lingering Souls and Path to Exile but it really shines on the SB. Rest in Peace, Stony Silence, Ghostly Prison and stuff like that.

Red is going to be Lightning Bolt, Young Pyromancer and some strong SB cards like Slaughter Games, Crumble to Dust, Shatterstorm and Anger of the Gods.

Ballzanya on

5 months ago

Needs one more Chandra, Torch of Defiance and i'd also replace the four Lightning Strike with the four Fatal Push from your sideboard. Add one more Collective Brutality and a couple Nihil Spellbomb to the sideboard, as well as two Anger of the Gods. the mainboard could use a Damnation. I'd add one Liliana, the Last Hope to the main and get rid of the Vraska and Angrath. (The five mana Angrath, Angrath, the Flame-Chained is better and worth trying, as I'm doing in my black/red modern deck.) Lightning Javelin is not a good card for modern. I'd take those out. Take out the Never//Return and replace them with either Hero's Downfall or Dreadbore. The Surgical Extraction should be in the sideboard. I know it's not cheap, but you should work on getting another one so you have two of that in your sideboard. Combined with a couple Nihil Spellbomb, and maybe one Slaughter Games, you'd have some hate against graveyard shennanigans.

Hexekk on Queen Marchesa: Politics, Aikido, and Control

5 months ago

i looked at a the white and black leylines and had originally thought about dropping Ophiomancer for it and now that you bring it up i feel that would work very well in my meta. and Slaughter Games is an amazing card i do agree.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

5 months ago

I ran Mind Twist in the Wishboard for a while for that reason. I actually changed to targeted combo hate in the form of Slaughter Games because I can ensure that I get the combo no matter where it is. It is also budget and can't be countered.

Do you run Leyline of the Void?

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