Destroy target creature. Create two colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
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Contract Killing Discussion
12 hours ago
6 days ago
dzapf2008 You can not use Unclaimed Territory to produce green mana for a planeswalker. creatures only. i only plan on using a treasure token to get the green mana and up to this point it has not been a problem because when i get that card i have plenty of treasure. I replaced Walk the Plank with Contract Killing. I was skeptical at first due to the cost, but if i need to i will use a treasure token to play it because it creates two treasure tokens by itself so i get some back. I have only played my deck a few times and not against a merfolk deck yet. i have always gotten at least one Unclaimed Territory and it helps my deck to play the creatures, especially Wily Goblin that takes two mountains to play. sometimes I only have one mountain.
Here is the deck I run. I might change some things up, but I will play with it more before I do so.http://tappedout.net/mtg-decks/09-10-17-pirates-of-ixalan/
1 week ago
Ok after play testing a bit I have to admit Contract Killing kinda sucks . Im finding it pretty hard to make This deck work smoothly and consistently
1 week ago
1 week ago
I think you need some sweepers here to keep the aggro decks in check. The low curve Ramunap Red style decks will run through you and it's possible the pirates, vampires or dinos come in with solid curve-out style. I would recommend Bontu's Last Reckoning since you have so much Treasure as a resource anyway. Efficient kill spells like Fatal Push seem super good here. Depths of Desire is basically better than Time Walk for you in this build. I would up the Spell Swindle and Tezzeret the Schemer. Heck, I'm going to build something similar since I too am in love with this idea.I managed to draft Revel in Riches, Spell Swindle and Ruthless Knave last week with 2 each Deadeye Plunderers, Depths of Desire and Sailor of Means. I also had Contract Killing, which I totally understand not making it from limited to Standard, but you're going to need more removal than what I see here. I DO love it though.
Torrential Gearhulk makes sense, but of course that Budget...
1 week ago
Hey thanks for the link. I think Contract Killing is better than it initially looks, with a revel in riches on the board it kills a creature and gives back 3 treasure. I haven't had chance to play test my deck yet as I'm waiting on some of the cards in the post. I'd definitely keep Deadeye Plunderers in, simply because of the size of some of the Dinos that you'll come across.
2 weeks ago
I like the idea. Marionette Master is super spicy, as is Herald of Anguish in the sideboard to rip midrange to shreds. Reverse Engineer might be a good idea in the same way. So is Metallic Rebuke - it's sort of like another Siren's Ruse for you. Especially since you are playing with Ruse, Siren Stormtamer and Kitesail Freebooter are among the best pirates you can play, especially freebooter for disruption and a great early blocker. I think having early creatures will be critical to not getting run over by aggro. Also, Deadeye Tracker could be good even from the sideboard as a graveyard hoser who is still a pirate AND gets you card advantage and can last later on in the game. Nothing to not like.
While Spell Swindle is on theme and could maybe pull a surprise win when you have a treasure-based win condition already on board, a 5 mana counterspell is still pretty terrible. I could see it as a sideboard card against midrange or control to counter their top end when they tap out then win on your upkeep, but it really doesn't fit in the maindeck. It is way too slow and if you ever draw it against aggro or even early against midrange then you are probably just dead because of it. I highly recommend taking it out or at least playing it in the sideboard. Better counterspell options are Censor and Disallow (since you are already playing Supreme Will). Even though it is on theme, it is just too unplayable and you really don't need it anyways I think. You aren't playing Contract Killing, so why are you playing Spell Swindle? ESPECIALLY at 21 land... that's my next (and final) big critique. You are a control deck with an alternate win condition, and your curve is pretty high. You NEED 24 land or this deck won't function. You are clearly looking to value out your opponent over the long haul and so you need to hit your land drop every turn from turns 1-6. 21 land won't get you there.
The sideboard looks good but obviously is incomplete. I like what you have, and I'd probably add to it 2 more Duress to fill out the playset against control or combo decks, Sentinel Totem for God-Pharaoh's Gift decks, 2-4 Trespasser's Curse as one of my favorite tools against aggro, or alternatively (or in conjunction I suppose) Gifted Aetherborn, though it is more strenuous on your mana base, and then either Sword-Point Diplomacy to get a great card or life advantage against midrange or even control, or just overload on threats with The Scarab God or something. Lots of options but it just needs finishing.
Overall super sweet deck. Again I LOVE the marionette master, super spicy.