Stealth Mission

Stealth Mission


Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

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Set Rarity
War of the Spark (WAR) Common

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Format Legality
Highlander Legal
2019-10-04 Legal
Duel Commander Legal
Block Constructed Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
1v1 Commander Legal
Limited Legal
Arena Legal
Leviathan Legal
Unformat Legal
Vintage Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Historic Legal

Latest Decks as Commander

Stealth Mission Discussion

jakeelephant006 on its too late they are already under your bed

3 months ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

DolanDark on Budget U/R Prowess

6 months ago

Thanks for the suggestion Epicurus. Bloodwater Entityseems pretty powerful, but you're right about my curve being throw off kilter. Also, Stealth Mission would be cool, if cards like Abrupt Decay, Fatal Push, Path to Exile and Assassin's Trophy weren't so prevalent in the format. Electrolyze snuck in as the only 3-drop mostly because it was quintessential against decks that went wide and it also helped with gaining card advantage. Many Prowess builds run Serum Visions but I honestly I didn't wanna be overloaded with card draw and no limited action.

As for your suggestion on Smash to Smithereens I'll most likely be keeping it as 2x copies in the sideboard. I build based on the modern meta, so I can't main-board artifact hate. I'm guessing your local metal runs a lot of artifact builds?

Epicurus on Budget U/R Prowess

6 months ago

Thanks, I've been trying to figure out how to balance a prowess deck, and this is good inspiration.

Personally, I'm a big fan of Bloodwater Entity, and use it in a handful of decks not specifically prowess related. And I have also thought that Stealth Mission would be a good thing to have. I don't know if the slightly higher CMC would throw your curve too much, though.

As for your sideboard, it looks legit to me. Frankly, I would run Smash to Smithereens main board, but then I generally don't even use a sideboard, and I don't know your meta.

That's all I got. I keep thinking of suggestions that aren't Modern legal, lol.


herrickk on Amass

8 months ago

Epicurus thanks for the suggestions. Definitely might add Massacre Girl and Stealth Mission.

Not sure Bloodwater Entity would be good as you said with all the creatures.

Are there any creatures you would add more off or take out? Any other Instant/sorceries?

I worry about it being to creature heavy, I just put in anything I had to get it started. Basically tried to Amass the F*ck out of it.

Epicurus on Amass

8 months ago

Consider adding Stealth Mission. If your army is tall enough, it can win you the game.

Also, a creature I found incredibly useful in my own amass deck is Bloodwater Entity. I'm running a lot more noncreature spells, though, so I don't if that will help you the way it helps me.

Massacre Girl is also better than she gets credit for. She is insanely good against token decks, and at the very least keeps players from going wide fast, whereas an amass deck should be trying to go tall.

xaarvaxus on 3 Headed Niv-Mizzet

8 months ago

You have Thought Reflection listed twice. Good spot to fit in another counter, say Disallow.

Some cards that have particularly good interaction with Niv:

Curiosity for additional card draw using his ping ability against players.

Basilisk Collar and/or Gorgon Flail deathtouch makes his ping lethal while gaining you a little life. I'd swap out Spinehorn Minotaur for Trinket Mage to fetch the Collar.

Riptide Laboratory to reuse some of those supporting wizards.

You could also use some more general removal spells:

Chaos Warp, Vandalblast, By Force, Curse of the Swine which is good because it exiles, Pongify [you don't care about the token], Blasphemous Act

Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang

I have a deck using this same commander if you want more ideas.

mikeybones29 on Amass Fires

9 months ago

SirupyTuna I appreciate the suggestion with Fling . I had used it in the origional build, but "as an additional cost" made it so the creature is dead if the spell gets countered. So I took your idea and decided to add Stealth Mission instead, as it won't sac the creature. I know Fling has more damage potential, but a lot can go wrong. Let me know if you try it!

Jasoa on Massive Amassing

9 months ago

That’s a solid switch. I’d sideboard it, but I think I’d rather take something else out. Making the zombie army unblockable with Stealth Mission for a turn can be brutal. Especially late-game

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