Stealth Mission

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Stealth Mission

Sorcery

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

Browse Alters

Stealth Mission Discussion

multimedia on Davy Jones Pt.2

2 months ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

Fritzn on Joven's Tools and unlockable creatures

2 months ago

If a creature is unblockable coming at me, either naturally or with Stealth Mission could I use Joven's Tools to overwrite that and block with a wall? Or would both statuses exist on the creature and it's still unblockable?

hydrothermia on Pinball Wizards

2 months ago

Wardino, I believe I had both Ghitu Lavarunner and Stealth Mission as preliminary card when I started building it. With the Lavarunner I kept running into the issue of losing the haste and +1/+0 bonus if I didn't have Adeliz out to compensate for it. Otherwise it have worked fine.

I have done a little bit of testing on Arena with the additions of Wee Dragonauts and Stealth Mission and so far it looks like it maybe the way to go to help with its inconsistency.

Wardino on Pinball Wizards

2 months ago

I think Wee Dragonauts was made for this kind of deck. Perhaps Ghitu Lavarunner and Rile could help, and Stealth Mission could be entertaining as it could boost Dreadhorde Arcanist among other things, which could bring Stealth Mission back and such. Overall, This deck looks pretty fun, good picks!!

wozislightning on Proliferate

3 months ago

Assuming this is a budget-y deck, I do have a couple suggestions that may help. I think Biogenic Upgrade , Gird for Battle , and Stealth Mission aren't the best ways for getting counters on things, as your opponents will often kill your creatures in response or before you get any value out of them. I would suggest Pollenbright Druid , Roalesk, Apex Hybrid , and Grateful Apparition out of the sideboard instead. If you wanted to pick one to leave in out of the bunch, I would go with Gird for Battle , as it is the most efficient in terms of mana and you are likely to cast it along side other spells the same turn.

The rest of your creature base looks solid. The only thing I would recommend here is maybe adding the fourth Evolution Sage . Reason being is that I would also suggest running 4x Evolving Wilds to give you two lands for one, providing fixing and doubling your Proliferate triggers.

Best of luck and happy brewing!

hemddernacht on Ishai and Bruse Control

3 months ago

I played Mystic Remora in all my blue decks, but my meta is very creature heavy and it rarely performed well, so depending on your meta, you could switch that out for Impulse or Stealth Mission

oshus96 on Ishai and Bruse Control

3 months ago

hemddernacht Thanks for the suggestions! Search for Azcanta  Flip seems sweet but I think I'm gonna wait for rotation, for the price to go down. Stealth Mission reminded me of Temur Battle Rage which I regret taking out in the first place and is now back in. I like Impulse but I'm not sure what to take out for it.

hemddernacht on Ishai and Bruse Control

3 months ago

I always love seeing the partner commanders, since i play them too, but a bit more aggressive ;)


Jeskai EDH v2

Commander / EDH hemddernacht

50 VIEWS | IN 1 FOLDER



for your deck, maybe Search for Azcanta  Flip if it fits your budget and Stealth Mission could be an extra finisher. ;)
Impulse would fit too.
take my +1

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