|Commander / EDH||Legal|
Printings View all
|Magic 2015||Mythic Rare|
|Magic 2014||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Planeswalker — Chandra
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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|Have (14)||davidmassee , aeonstoremyliver , casey , MoJoMiXuP , deatn1342 , RubyStrings , Ragnarorc , NoisyPotato , awalloftext , JoshebBasshebeth , , gildan_bladeborn , 2gherkins , AlertKnave8075|
|Want (3)||rockleemyhero , Kravian , BloodyMango|
Chandra, Pyromaster Discussion
10 hours ago
Since this deck seems to be instant-heavy, here are some instant-matters cards to consider: Chandra, Pyromaster, Disciple of the Ring, Epic Experiment, Metallurgic Summonings, Arcane Melee, Bedlam Reveler, Bosium Strip, Brain in a Jar, Chandra's Phoenix, Dual Casting, Dynavolt Tower, Echo Mage, Exquisite Firecraft, Gideon's Phalanx, Goblin Dark-Dwellers, Increasing Vengeance, ...
2 weeks ago
Outpost Siege and Abbot of Keral Keep have a similar problem to Chandra, Pyromaster, in which it can exile emrakul, and pretty much all it can do for this deck is card adavantage, so I'd rather have chandra over it, even if she is more vulnerable. Bedlam Reveler seems really interesting, but I don't often run out of cards in my hand, so I don't know how particularly well it would work out. Card quality is generally more important in my deck than card advantage. Magmatic Insight only helps out in situations when I am flooding out, and can become just a dead card in my hand, I've thought about effects like Tormenting Voice and Faithless Looting, but I am really not a fan of the one-off affects provided by red.
Ajani Vengeant is neat, and could be a very big help, my problem with him is how long he takes to reach his ultimate, which effectively removes it as an ability in this game. The question for me, on this card, is if his first two abilities make him worth including. There is potential for his inclusion, since his +1 can help abuse mana screwed opponents, and lock down targets that his -2 can't kill.
3 weeks ago
Full list of Skype suggestions:
3 weeks ago
How do you think she compares to Chandra, Pyromaster in Skred, Chief?
Pyromaster's +1 is invaluable in some matchups, but pretty meh in others. In matches where you want the CA, new Chandra is probably better, but I'm not sure if or how that could get worked in.
3 weeks ago
pumpkinwavy - Chandra, Pyromaster is played in modern because her +1 single handedly beats decks like infect or affinity. This chandra can only remove stuff every 4 turns or so. They're not comparable. And again, Liliana can remove stuff every 3 turns and doesnt care about toughness, Chandra removes stuff every 4 and it has to be toughness 4 or less. Big difference in formats like modern. She's really, really not THAT good. She wouldn't go in my top 10 walkers list at all. Well, maybe at 10. But behind things like Elspeth, Sun's Champion and Koth of the Hammer.
I feel like people are missing context here and just looking at the abilities instead of where they're useful.
Jace, the Mind Sculptor was powerful because his -1 to bounce creatures could be used 3 turns in a row and his 0 dug 3 cards deep in a standard format dominated by combo decks.
Liliana of the Veil is so good because her +1 locks opponents out of the game when you have Dark Confidant down and because she costs 3 mana. She can remove creatures every 3 turns or so which makes accruing value from her relatively easy and she doesnt care if creatures have indestructible or 8 toughness because its a sacrifice effect. But she's certainly most loved though due to the Liliana lockdown whereby Dark Confidant + Liliana of the Veil means you generate cards whilst denying any to the opponent.
This new chandra offers very good card advantage and is probably what we'll remember her for but she doesn't have the ability to repeatedly ping like pyromaster does and her removal ability is very slow. In many ways she's very dependent on your existing boardstate and cards in hand. If you can support her well then I'm sure she'll gain lots of value, but for 4 mana that's a risky proposition compared to cards like Gideon, Ally of Zendikar that you can throw out on turn 4 when you have no cards in hand and generate a ton of tokens to both protect him and be aggressive. If you try throwing her out on T4 with not support you might get one turn out of her if you -3 but that's it. 4 mana walkers that can't protect themselves on a regular or semi-regular basis if you have a poor hand or board state are inherently risky.
3 weeks ago
Guys, she's not as good as JTMS but she's pretty damn close. What made JTMS so good is not the strength of each individual ability (well, maybe the Brainstorm ability, but the fact that there are 4 useful abilities is what breaks the card.
None of new chandra's abilities are super crazy, but generally previous chandras have a similar, marginally better ability + 2 trash abilities.
Let's go through each one.
+1 Exile the top card of your library, you may cast it,if you don't, opponent takes 2.
An improved version of Chandra, Pyromaster's best ability. The fact that this is a +1 instead of a 0 is fantastic. Probably the most often used ability.
+1 Add to your mana pool.
Likely the weakest of the abilities, this one is still great and makes this chandra very versatile. Letting you play a 'walker and deploy a Thermo-Alchemist onto an empty board turn 4 is straight up crazy, never mind ramping later in the game.
-3 Deal 4 damage to a creature
This ability is not that great, but super super important for this card. If immediately ticking up to 5 loyalty is not enough protection, use this to take care of business.
-7 get a an emblem with "whenever you cast a spell, deal 5 damage to a thing"
Oh, the ultimate. Pretty much game over, unless you have like no cards in hand. While not super insane, the thing is how quickly chandra ticks up to 7.
This card is crazy busted. The power level of the abilities is there, and the versatility pushes it over the top. Chandra, Pyromaster was already a fringe-modern card, this is leaps and bounds better.
3 weeks ago
I'll be testing her in Modern Skred in place of Chandra, Pyromaster. Pyromaster's ability to plus to ping will probably be missed, so we'll see if new Chandra's plus for card advantage can make up for it.
3 weeks ago
Craziness aside the new Chandra would seem to at least find a good home in Skred. Chandra, Pyromaster and Outpost Siege already see play. Between Koth of the Hammer and the new Chandra getting Ugins and Wurmcoils out is going to be really consistent.