Chandra, Pyromaster


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) None
Magic 2015 (M15) Mythic Rare
Magic 2014 (M14) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Chandra, Pyromaster

Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

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Chandra, Pyromaster Discussion

Darth_Savage on Torment of Affliction

2 months ago

Hi Herald_of_Eldrazi,

Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.

Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.

I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.

Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.

I hope this helps, have fun brewing your deck.

Delta-117 on The Izzet Guild

3 months ago

I almost forgot Ral Zarek.

More include: Indomitable Creativity, Clout of the Dominus, Mindwrack Liege, Steam Vents, Desolate Lighthouse, Epic Experiment, Chandra, Pyromaster (this one was my first planeswalker ever opened), Temple of Epiphany, Stitch in Time, and Mizzium Mortar.

(Note It wasnt letting me suggest these cards, because of, ... is not legal in unknown.

SmugLookingBarrel on Can you cast a spell ...

3 months ago

I'm not exactly sure how this works. Chandra, Torch of Defiance allows you to exile the top card of your library and play that card this turn. What I'm wondering is whether you'd be casting that spell at a time you could cast a sorcery. The +1 happens on your turn, during a main phase, so that's not a problem, but I don't know whether the stack is empty. Does Chandra's +1 ability finish resolving before the spell is cast, or are you technically casting the spell with the +1 still on the stack?

Second question: Is the interaction different with Chandra, Pyromaster, since her 0 ability doesn't have to check whether you cast the spell or not.

Darth_Savage on RB Instant cast Zombies (WIP)

4 months ago

I have a few card suggestions, first a zombie Anathemancer, this card helps you deal damage and punishes the greedy mana base of modern. Second a zombie support card Graf Harvest, a Wildfire Eternal with menace is a tricky proposition or alternatively Glaring Spotlight, I prefer either of these to Key to the City. Lastly is an alternative way to cast Army of the Damned and that is Chandra, Pyromaster, your deck needs a little extra redundancy for the combo.

lilgiantrobot on Grenzo's Weenie

4 months ago

With as ridiculously low as your average cmc is, you could probably always find value from Outpost Siege, Vance's Blasting Cannons  Flip, or the 0 on Chandra, Pyromaster.

EventuallyClassy on Riot Games(Rakdos Edh)

4 months ago

I like your build. Have you given any thought to replacing Chandra, Pyromaster with Chandra, Torch of Defiance? She can almost combine the first 2 effects of Pyromaster, in 1.

And, if you squeeze in a Wheel of Fortune, or a Magus of the Wheel, or both, its always powerful. Make your opponents dump the hand theyve been holding, while your reloading another Riot, very worth it.

Viva la Rakdos!

Ballzanya on

4 months ago

The other Angrath, Angrath, the Flame-Chained is much better. I wouldn't play the other one or the card that tutors for him. (Angrath's Fury). If you're looking to just sleeve this deck up and play with friends casually those cards are fine, but if you want to go to your local game store and play at FNM level, there are a few changes I'd suggest.

1.) Play as few "enters the battlefield tapped" lands as possible. The fewer you have the faster your deck is going to be. If a land has to enter the battlefield tapped, it is pretty much unplayable in modern unless it has an ability that is worth it, like the manlands for example. (Celestial Colonnade, Shambling Vent, etc.) So, this means I would cut the Mortuary Mire and the Bojuka Bogs.I would add at least one more Ghost Quarter as opposing manlands are dealt with quite nicely by it, and Tron is a thing you need to be prepared for as you will soon discover if you play modern enough.

2.) Pay attention to your mana curve and make the deck as fast and efficient as possible given the deck's strategy/goal you want to acheive with it. Modern is a fast format and certain decks like Burn, Affinity, Zoo, or Death's Shadow will just kill you before you can go anything meaningful if you have too many cards with cmc (converted mana cost) 4 or higher. You want most of your cards to have an average cmc of 3. This means of course, mostly one and two cmc instants, sorceries (and creatures in decks that are more creature heavy and win by attacking) a good handful of 3 cmc cards and maybe a handful of 4 cmc cards with maybe one or two that cost 5 mana at the most. Decks typically run 21-24 lands depending on the archetype, with some exceptions actually having as few lands as 18. Your deck however seems like it needs at least 22. I personally would put 23 in it if I were building it/playing it competitively.

3.) Have a cohesive strategy in mind when building a deck. Ask yourself, "Do all the cards work well together in the deck? Are there powerful synergies to take advantage of?", "Do all the parts feel like they belong together as cogs in one big machine?"

4.) You need to have a good sideboard and not simply relegate it as 15 card slots that need to be filled with random filler. Your deck should be thought of as 75 cards not 60 with 15 cards thrown into a sideboard. Cards in the sideboard should not dillute or have negative synergies with cards in your maindeck/get in the way with your deck's strategy. (an example of that would be having Snapcaster Mage in your deck but having a couple Grafdigger's Cage in your sideboard.)

5.) Lastly, modern has a huge cardpool to choose from. Making a deck unguided can be a daunting task, especially if you don't know a particular card is outclassed by another card you could be playing that has the same exact cmc. This means you need to find the best options for the available removal, creatures, planeswalkers etc. in the color(s) you've chosen to play. Budget can be a concern and can be a limiting factor here, but in a fast, competitive format like modern there are certain concessions you simply have to make. For example, while Despise, or Coercion are modern legal, they are almost never played because of cards like Thoughtseize, Inquisition of Kozilek and Collective Brutality. Lightning Strike while modern legal, cannot compete with Lightning Bolt. Doom Blade isn't as good as Go for the Throat since the latter kills everything that doom blade does and then some.

Now taking another look at your deck I'd advise you take out all copies of the following cards: Angrath's Fury, Shunt, Reverberate, Never//Return, Vraska's Scorn, Angrath-Minotaur Pirate, Vraska-Scheming Gorgon, crook of condemnation and the lands already mentioned. If your budget is a concern you can leave the Languish but if not, I'd take them all out and add two Damnation instead, as well as a couple Anger of the Gods. I would cut down to two Vraska's Contempt and put them in the sideboard, not the main. I would cut down to one or two Bontu's Last Reckoning in the sideboard. Given the other sweepers that should go or already are in the main, you don't need so many of them. In fact, I would cut everything in your sideboard with the exception of one or two of the bontu's reckoning and Collective Brutality. (which you should have one more of by the way, as the card is great, especially in the burn matchups)

I'd recommend you play 3-4 Inquisition of Kozilek, 1-2 Kalitas, Traitor of Ghet, 1-2 Olivia Voldaren, at least 1 Chandra, Pyromaster (great for killing lingering souls tokens and using the -7 to copy a lighting bolt or collective brutality three times)

Kolaghan's Command is expensive as is Thoughtseize but i'd play at least two of each of those. I'd run one copy of Goblin Dark-Dwellers, maybe 1-2 Gurmag Angler. At least 1 Grim Lavamancer either in the main or the side. A card that doesn't see too much modern play, but one that I happen to like is Blightning, so i'd try out 2 of those. I'd add one more Chandra, Torch of Defiance and 1 Liliana, the Last Hope.

Those are my suggestions/recommendations, I can't make you change your deck, but hopefully you'll consider them.

BullettTime on Neheb Didn't Start the Fire

5 months ago

Ohhhh Blasphemous Act is super spicy with Repercussion on the board and can be an instant win. Casting it to clear the board before playing Neheb is always a possibility too. In my playgroup there are usually enough creatures on the board that it never costs more than a couple mana.

Chandra, Pyromaster has been in the deck since day 1! She's great, but usually just acts as another copy of Outpost Siege. I run the Chris Rahn art to match Neheb!

Wildfire Eternal was in the first version of the deck but came out. The deck was more budget back then and ran Wheel of Fate. Now the deck rarely attacks unless a sword is involved so you never really get the payoff on this one. Bedlam Reveler isn't in for other reasons. This deck wants to combo out sometime around turns 5 to 7 and if I ever have 6 instant or sorcery cards in my graveyard I want to have won at that point!

Thanks for checking the deck out! Neheb is a ton of fun.

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