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[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
: Exile the top card of your library. You may play it this turn.
[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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|Want (19)||thelittleone , Draygo , Ganjalf , XxCataclysmiCxX , Halfness , bradyofportdetroit , MindAblaze! , leonardocrater , EmpyreGaming , Remyth , jecder , SuperAshura , miracleHat , Alliii1022 , Lollyp0p , Tyqar , mydium , PrecintSix6Six , soulwarden11|
CrovaxTheCursed since you seem to be on the same wavelength as me for this deck, do you think this deck could do with 1 or 2 Chandra, Pyromaster or no? I am stuck on this one, because on the one hand, it could help, on the other, it could be a waste. What's your 2 cents? And anyone else who views this, what do you think?
Alright. Thanks, my next question would be, can you choose to cast those copies or any number of them? And can the opposing player counter one or more of the copies made from Chandra, Pyromaster .
If you use Chandra, Pyromaster 's -7 ability, could you choose Shrapnel Blast to copy 3 times and NOT pay the additional cost of sacrificing an artifact, or are you required to sacrifice 3 artifacts to cast the 3 copies?
Chandra, Pyromaster . Yeah, putting her in makes this look more and more like a PW deck, but she's good card advantage, esp. when hiding behind a wall of mana punks and Xenagos satyrs. Assuming any of them are untapped when you pass turn.
I don't find this card to be that relevant in this matchup. Chained to the Rocks is rather not sided in for mirror, and having the 3 mana spell just for the sake for hurting a bit in a matchup that still is a coin toss, is waste of slots. Nyx-Fleece Ram is more than enough to side in (together with Chandra, Pyromaster ) and I'm considering adding 1 more sheep into side, because of increasing popularity of rabble red in my local meta.
I would rather have it reserved for more useful cards that help us in other matchups - mainly U/Wx control which is the hardest right now I believe.
If you would like to compare or gather some ideas, I have my own version of the deck as well, feel free to take a look please: Han Ensoulo.
I really like your planeswalker's here, just not too sure how I personally feel about Jace, the Living Guildpact . I have always thought Chandra, Pyromaster would be a good fit for even my deck, just not too sure though yet. I like it though.
As far as Chief Engineer goes...I think you may have too many in here, you only need it for really 4 artifact spells to get their worth out of it, you could probably cut them down to even 2, and then up Generator Servant up to 4, because the servant you can use for anything.
I would say I love Stoke the Flames , but only in a deck where it can be utilized to max potential. You don't have very many creatures in the deck to really get the full benefit out of this card. In my opinion, you'd be safe to run either Lightning Strike , Magma Jet , or Searing Blood in its place for faster removal, and lower your cmc.
+1 for the deck though, love the input of the planeswalkers.
Love Vamps! Some suggestions, sir:
Vampires are played much like a tempo deck, or cruel control. Being that Vamps are a bit mana intensive to get out, but potent, you'll want a lot of removal, resource denial, and disruption. An effective list would play much akin to a G/B/x list, StoneBlade in Legacy, or even Delver. You'll only really only want a few potent threats and protect them or remove opposition in order to win the battle of attrition. That being said, I'll start with the mana base and move on to creatures, spells, and sideboard.
Being a tribal deck, Cavern of Souls and Mutavault could be excellent additions as 1-2 of each. Fetch lands ala Arid Mesa , Verdant Catacombs , and Marsh Flats , would be great if you can afford them. Akoum Refuge is a bit slow as it ETB tapped. You could take those out to make room. A Ghost Quarter or Tectonic Edge as a 1-2 of mainboard would be cool. Urborg, Tomb of Yawgmoth turns your fetches and colorless lands into black sources, as black can be greedy and mana intensive.
Bloodghast is a beast, especially with fetch lands. Falkenrath Aristocrat is also awesome, especially with yon Ghast. Gatekeeper of Malakir provides awesome utility. Blood Artist is another option, but should be built around IMO. I would cut Rakish Heir and Captivating Vampire, as they're a bit slow. You may want around 16-20 creatures that are potent and offer utility, as to allow plenty of room for resource denial, disruption, removal, etc. Olivia should be kept, for sure!
Onto your spells and such. Pending your budget, Liliana of the Veil is fantastic. Chandra, Pyromaster is a good singleton. Lightning Bolt is a definite 4x of. Excellent removal and can win games. Less mana intensive removal like Doom Blade , Go for the Throat , and Hero's Downfall (alright, mana intensive but it can nix a Walker like Karn!) should be considered. I do like Dismember, but perhaps as a 1-2 of and 1-2 in the side.
Discard ala Thoughtseize should definitely be mainboarded. A 3-3 split between Seize and Inquisition of Kozilek is good, or even Duress , as it can hit a lot of stuff. Rakdos Charm should be sideboarded, as it can often be a dead card on many matchups. Great against Twin and Tokens, though.
You may want to consider a wipe like Pyroclasm , as Aggro like RDW, Affinity, Tokens, etc can deal tons of damage quickly with tiny critters. Now onto your sideboard.
Our meta is pretty diverse. It consists of G/R and U Tron, American Control, Blue Moon, Bogles/Hexproof, Splinter Twin, Melira Pod, Affinity, Jund, 8-Rack, Living End, Red Deck Wins, U/W Control, B/W Tokens, some wonky home brew combo decks, and various home brew ramp and Aggro decks. That being said, Blood Moon is great against G/R Tron and other greedy mana bases. Land destruction is also imperative. Combust could work decently against Control and Twin. You'll def want some artifact hate like Smash to Smithereens and/or Shatterstorm . Graveyard hate like Rakdos Charm is good too. Plus charm has other uses. Unmake is a bit mana intensive, but it exiles a Wurmcoil Engine . I'd take a look at other sideboard options for our meta as well. You may find better options.
I hope this helps!!!
|Avg. draft pick||1.56|
|Avg. cube pick||1.35|
|Commander / EDH||Legal|
|Magic 2015||Mythic Rare|
|Magic 2014||Mythic Rare|