Chandra, Pyromaster

Chandra, Pyromaster

Planeswalker — Chandra

[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

[0]: Exile the top card of your library. You may play it this turn.

[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

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Chandra, Pyromaster Discussion

Oshi_with_an_O on Standard Red Aggro ORI 1.1

3 hours ago

Cool deck, regarding your description you said you would bring in Satyr Firedancer versus abzan, while that card is good against other green decks, it isn't very good versus abzan. Looking at your sideboard I would instead bring in the Chandra, Pyromaster and Outpost Siege. Your sideboard versus hangerback abzan is spot on though.

ReverendMak on Standard Red Aggro ORI 1.1

1 day ago

I wanted to run Avaricious Dragon. But it didn't survive my testing.

In the current deck, both Chandra, Pyromaster and Outpost Siege are better for getting late-game card advantage, especially since they are much harder to remove than a creature. The fact that it attacks in the air is good on paper, but what I've found is that it usually gets killed off within a turn of being played. And that's when you cast it as the last card in your hand; it's of course much worse when you have it stuck in your hand with other cards you want to hold on to.

the_physicist on Modern Jund please help

2 days ago

Tasigur, the Golden Fang doesn't really belong in a deck running 4 confidants, as pulling him will likely lose you a game. And I agree with morilious, the Chandra, Pyromaster and 3rd Scavenging Ooze seem like odd mainboard choices over Huntmaster of the Fells  Flip, who stabilizes your life, and gives a hell of a board presence.

Ihazadeck on The Walking Red

2 days ago

i have the Eidolon of the Great Revel i took him out for firedancer and it has worked in my favor. I try and try to make eidolon work for me and i doesnt. i even took it out of the maindeck of my modern list and i replaced it with young pyro. Magmatic Insight to me was one of the best additions i have made to the deck. i just took out Outpost Siege cause for it has performed as good as Chandra, Pyromaster has in the past so i wanted to give her a try again. I have the cards, i am just not a fan of standard anymore, i noticed i am someone who just likes playing pet cards. i am still on the ropes about Goblin Heelcutter and i am still willing to make Eidolon of the Great Revel work for me but i too many bad beats stories with it.

Stunlock on red deck

3 days ago

Burn decks want to win on or before turn 4. A lot of the spells in this deck are just too slow to make that happen. Chandra, Fire of Kaladesh  Flip does no damage until at least turn 4. Chandra, Pyromaster is the same. Any game that you have to rely on Embermaw Hellion is not one that red decks are likely to win very often.

Most red decks curve out around 3.

vishnarg on Chandra Nalaar seems awesome. Nobody ...

1 week ago

In comparison to Chandra, Pyromaster, she sucks. In comparison to Chandra Ablaze, Chandra, Fire of Kaladesh  Flip and Chandra, the Firebrand, she's decent. In reality, Chandra, Pyromaster is the only Chandra that was ever anywhere near competitive in Standard or Modern, and I expect it to stay that way for a while. Chandra, Pyromaster has always been impressively powerful to me in many formats, while most other Chandra's have fallen well short of expectations and constructed play (including you, Fire of Kaladesh).

thegigibeast on Chandra Nalaar seems awesome. Nobody ...

1 week ago

I will talk for point 2, commander.

Usually, commander is a multiplayer format, and a common pod size is 4 players. Don't forget that we all start at 40 life, so her +1 is useless, because it can only deal damage to players, and only one player at the time. 1 life is not important in EDH, so for this format her first ability is really bad.

Her -X is the only thing that I could see being viable in commander. It could act as red removal to get rid of some utility creatures (Prophet of Kruphix) and company. Again, there are really better ways to do it, like Aftershock (I think there is another one but I can't remember the name...) that can get rid of any creature. Or even Blasphemous Act.

Finally, do not count on ultimates in EDH. If players are a little bit smart, they will never let you activate them. Even this Chandra Nalaar wouldn't survive two turns against a player like me who considers every planeswalker as a threath (even you, poor Tibalt, the Fiend-Blooded). And her ultimate is not even powerful in commander, because again, it targets only one player!!! If it was hitting each opponent, it would be ok, but... And 10 damage is not even a lot for an investment of 5 mana and at least 2 turns (Heartless Hidetsugu is way better for quick damage IMO), and 10 damage is not even a lot in commander.

Even if you were talking about 1vs1 commander, she is not really good. I would rather look at Chandra Ablaze that can help you refill your hand fast and cast loads of spells you just wheeled or Chandra, Pyromaster that can basically draw you a card with her 0. I don't think that the cost vs. loyalty counter ratio makes her more playeable/good in EDH.

As a resume, I don't like her and would never play her in EDH.

CurdBrosBrewingCo on Jeskai Prowess Unblockable

1 week ago

Here are my estimates of the matchups from my testing. Obviously these can all change as deck construction and lists evolve/change-

Affinity- 60% favorable.

-We have a ton of early answers and large amount of sideboard help. 60% might be conservative because we are favored, but affinity does have some unbeatable draws for any deck.

Grixis Control- 50% draw

-I have had success against this deck locally and in testing but I don't think we are as heavy of a favorite as my results have shown. Remand work very well on their delve creatures and we can attack through them or simply path them. They also hate a resolved Geist of Saint Traft. However, if the game goes long they can just out value us. They often take damage from their mana base and we can finish them off. Our sideboard gives us Celestial Purge, Dispel, Negate, Chandra, Pyromaster, and Spellskite.

Tron- 40% unfavored, post board much better.

-Tron is a toughy. Deflecting Palm is a house against them and so is Boros Charm. The advent of Ugin, the Spirit Dragon made our matchup much worse because Boros Charm does not save us from the spirit dragon. I basically hope that we can slow them down with Damping Matrix and counter magic long enough to race them out.

Jund- 55% favored

This is the biggest difference between the prowess unblockable build and prior builds of delver decks. We have a much better matchup against the Tarmogoyf decks. This is still a very tough matchup, but we I still think we are favored to win. The plan is basically start off with a threat, use removal/disruption to keep protect our threat and slow then down, then finish them off with reach.

Burn- 45% unfavored

We take some early damage from our mana so they can burn us out pretty easily in game one. We also don't have any life gain outside of two Lightning Helix. Post board we are much better with Deflecting Palm, Celestial Purge, Dispel, Negate, Spellskite, etc, but it can still be tough to beat them. I have tinkered with Kor Firewalker and Soulfire Grand Master in the sideboard in the past. If burn is a large portion of your meata you probably want to have an additional sideboard option for life gain.

Twin- 55% favored.

This one is really build dependent. We are exactly what they don't want to see in game one if they don't have a turn four kill in hand. We are a nightmare for them, but they can combo off on us because we are lighter on permission than most blue decks. Once you have a good feel on how to play against a twin deck it should be a favorable matchup for us. Post sideboard we are much more favored with Spellskite, Wear, Rending Volley, Damping Matrix, etc.

As you can see we don't have a ton of GREAT matchups, but we also don't have a bunch of TERRIBLE matchups. That is one think I love about this deck. Our sideboard offers great options against a lot of the tier 1 decks, but also gives us cards like Deflecting Palm, Celestial Purge, Damping Matrix, Engineered Explosives to help with some of the more tier 2 decks like Ad Nauseum, Boggles, Amulet Bloom, Grizhoalbrand, BW Tokens, etc.

Our worst matchups are probably Soul Sisters, Boggles, Tron, and to a lesser extent merfolk depending on the build.

Our best matchups are probably - Affinity, Infect, Zoo, Jund, Coco Abzan (depending on build)

Let me know what you have found to be good and bad matchups in your area and let me know where we differ. Thanks for reading.

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