Chandra, Pyromaster


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Mythic Rare
Magic 2014 Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Chandra, Pyromaster

Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.81 TIX $15.62 Foil


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Chandra, Pyromaster Discussion

MagicalHacker on Boros Forever!

2 days ago


So the deck looks pretty good! I can see a good theme of aggressive creature that also do other stuff, like anthem all your creatures, so it looks like this can beat down pretty hard pretty quickly.

You mentioned that you find yourself in topdeck mode pretty often, and I can see why. I usually aim for 10-14 cards that draw more cards, and I only see 2 here (Staff of Nin and Reforge the Soul.) A lot of people will say that Boros just can't draw spells, but those people are wrong. Now, Boros isn't the most efficient at drawing cards, but it's not out of their reach. Get ready for a wall of text, because here are all your options:

Pursuit of Knowledge, Sorcerer's Strongbox, Slate of Ancestry, Dreamstone Hedron, Magus of the Wheel, Knollspine Dragon, Commune with Lava, Wheel of Fortune, Wheel of Fate, Mentor of the Meek, Bygone Bishop, Stromkirk Occultist, Sin Prodder, Prophetic Flamespeaker, Outpost Siege, Chandra, Pyromaster, Chandra, Flamecaller, Well of Discovery, Urza's Blueprints, Tower of Fortunes, Thran Tome, Tamiyo's Journal, Sword of Fire and Ice, Skullclamp, Rogue's Gloves, Moonring Mirror, Mind's Eye, Mask of Memory, Loreseeker's Stone, Infiltration Lens, Illuminated Folio, Farsight Mask, Endbringer, Bottled Cloister, Bargaining Table, Book of Rass, and Angelheart Vial.

Of these, I'm going to suggest the following eight to bring your number up to ten (obviously Mind's Eye, Sword of Fire and Ice, Chandra, Flamecaller, and Wheel of Fortune are the absolute best, but they are all above $5, unlike the following cards):

  1. Skullclamp
  2. Mentor of the Meek
  3. Outpost Siege
  4. Chandra, Pyromaster
  5. Knollspine Dragon
  6. Magus of the Wheel
  7. Slate of Ancestry
  8. Mask of Memory

So what 8 cards to take out? Let's find out which are the least impact, and let's start from the highest cmc, because getting a lower curve is never bad.

  • Captain of the Watch: This card is great in a soldier tribal, but too low impact in this deck, I think. With only 10 cards that get the boost from her, on average, it will only interact with 1-2 cards at a time.
  • Lightmine Field: I can understand wanting some pillow fort, but there are plenty of options that don't affect your creatures too, and you are going wide, so this card hoses you pretty bad.
  • Ajani Vengeant: His plus is very situational, and even though the other abilities are pretty good, him sometimes not doing anything until then is kind of a waste of a card here.
  • Sword of Vengeance: I like having a lot of abilities to get the boost from cards like Concerted Effort, but I think this card is just too expensive for too little. None of the abilities are necessities in the deck to be on one creature.
  • Skyknight Legionnaire: French vanillas are sometimes cool, but this one here is not worth 3 mana. There are better hasty creatures and better fliers for 3 mana, so I don't think its necessary to have them both on one creature since they don't really combo in any way.
  • Lightning Talons: This pretty much has the flaws of both above cards, plus the fact that it's an aura means that it opens yourself to a 2-for-1.
  • Godsend: This isn't really an equipment-themed deck, and there are better equipment for a deck going wide, like Sword of the Paruns. Overall, it's not a horrible card, but paying six mana to give a creature +3/+3 and exiling "deathtouch" doesn't seem that worth it here.
  • Asha's Favor: Again with the keywords, and the auras, and the three mana!

So those are the 8 cards I would take out for the drawing cards.

If you are interested, here are some cards I think would definitely make this deck more resilient!

First, a deck with lots of creatures is going to be weak to board wipes, so here are some cards that will protect you from those: Selfless Spirit, Avacyn, Angel of Hope, and Eldrazi Monument.

Secondly, there are a couple of super aggro cards for edh that I think you could take advantage of, although be wary because these can make you an early target if played too soon: Luminarch Ascension, Serra Ascendant, and Hero of Bladehold.

Lastly, every deck needs a couple of easy ways to pick off nasty creatures, so I would recommend using Swords to Plowshares, Path to Exile, and Darksteel Mutation (which turns off commanders!) as some pretty good spot removal cards.

Thanks, and good luck!

The_Ninjurai on Budget mono red burn (Under $15)

2 days ago

What is the Reverberate for in this deck?

Burst Lightning over Shock since it can potentially deal more than shock. Flame Javelin is a 4 damage to anything instant and Rekindled Flame is a 4 damage anywhere sorcery that can come back. Chandra's Phoenix, Guttersnipe, and Cinder Pyromancer seem like they'd be good here since they can recur or deal additional damage. Searing Spear is another Lightning Strike. Finally, Chandra, the Firebrand might be better than Chandra, Pyromaster since it can double a spell over, but 'drawing' a spell is good too.

sylvannos on Followup: What are the most ...

1 week ago

Chandra, Flamecaller has been such a beast in the sideboard of my R/x/x control and midrange decks I've found myself putting her mainboard. She's really hard to deal with and functions in Jund like Elspeth, Sun's Champion does for Abzan. She feels really underplayed, but that could be due to how fast the format has gotten.

Sorin, Grim Nemesis is another powerhouse. I'm on the fence over whether or not to play him or Elspeth, Sun's Champion in Abzan midrange. He has a +1 that draws cards on top of being a fat body.

I've noticed that WotC has really increased the power of 6-mana planeswalkers the last couple of sets. If the format were slower (i.e. less Dredge, Zooicide, Burn, and Infect), they'd show up more frequently.

Overall, I'd have to agree with most of the other posters and the general consensus of this thread. I'd personally rank them:

  1. Liliana of the Veil
  2. Nahiri, the Harbinger
  3. Karn Liberated
  4. Jace, Telepath Unbound  Flip
  5. Ugin, the Spirit Dragon
  6. Elspeth, Sun's Champion
  7. Garruk Wildspeaker
  8. Gideon Jura
  9. Chandra, Flamecaller
  10. Koth of the Hammer
  11. Ashiok, Nightmare Weaver
  12. Ajani Vengeant
  13. Jace, Architect of Thought
  14. Sorin, Solemn Visitor
  15. Sorin, Grim Nemesis
  16. Liliana, the Last Hope
  17. Garruk Relentless  Flip
  18. Nissa, Worldwaker
  19. Domri Rade
  20. Jace Beleren
  21. Gideon, Ally of Zendikar
  22. Elspeth, Knight-Errant
  23. Chandra, Pyromaster
  24. Chandra, Torch of Defiance
  25. Dovin Baan
  26. Ral Zarek
  27. Tezzeret the Seeker
  28. Tezzeret, Agent of Bolas
  29. Ajani, Caller of the Pride
  30. Kiora, Master of the Depths
  31. Nissa, Voice of Zendikar
  32. Narset Transcendent
  33. Jace, Memory Adept
  34. Saheeli Rai
  35. Sarkhan, the Dragonspeaker

I think my top 3 aren't really up for much debate as to their order. 4 through 9 are the cream of the crop, but not as format-defining as the top 3. Everything between 10 and 21 is probably on equal power level in terms of the format. 22 on down are kind of "ho-hum." They are planeswalkers I'd consider Modern playable, but haven't been used as frequently or found a home yet. Good arguments could be made some of them should be higher, lower, or replaced by other planeswalkers.

Lastly, Nicol Bolas, Planeswalker is absolutely hilarious with Oath of Nissa, Utopia Sprawl, and Arbor Elf.

Infinimage007 on "budget" jund- no goyf or confidant

2 weeks ago

I'd recommend these as replacements to the staples of Jund.

I would also cut a copy of Maelstrom Pulse, or move it to the SB. I'd also recommend cutting the titans in favor of upping the copies of Kalitas, Traitor of Ghet to two. He's just so powerful. In this deck, if you want to keep a titan, keep Grave Titan. He synergizes with Liliana, the Last Hope and Kalitas, Traitor of Ghet.

Hope this helped!

Neotrup on Play/Cast?

3 weeks ago

For slight distinctions on play vs cast:

Chandra, Pyromaster's 0 ability lets you play the exiled card, so you can cast it if it's a spell or play it if it's a land. From the Gather page:

7/18/2014: If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you havent played a land yet that turn.

Chandra, Torch of Defiance's first +1 ability lets you cast the exiled card, so you cannot choose to play it if it's a land. From the Gather page:

9/20/2016: An effect that instructs you to cast a card doesn't allow you to play lands. If the card exiled with Chandras first ability is a land card, you cant play it and Chandra deals 2 damage to each opponent.

GearNoir on Play/Cast?

3 weeks ago

Chandra, Pyromaster

If it is a land, you play it, provided you haven't yet played a land during the turn. If it is any other card, you have the option to play it by casting it at the appropriate time, once it's costs are paid.


  • The card exiled by the second ability is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if its a creature card, you can cast it only during your main phase while the stack is empty.
  • If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you havent played a land yet that turn.

ComeHonorChest on Aggro Humans

1 month ago

Squirrelbacon What do you think about the main board with Chandra, Pyromaster?

ComeHonorChest on Aggro Humans

1 month ago

Squirrelbacon I decided to take out Nahiri, the Harbinger and go with 2 more Chandra, Pyromaster because I like the +1 for getting through bigger creatures since they can't block. I also took out Howl of the Horde and Harness the Storm because I felt that they weren't needed. I added Dragon's Claw to the sideboard and added in 2 Path to Exile to the main board. I struggle against mono red devotion mostly because of Fanatic of Mogis and Demigod of Revenge. But I played against devotion with my Selesnya Aggro deck which you can find at the bottom, but the two decks are similar in that the both have fairly low cost creatures, both use white and both have pump up spells.

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