Chandra, Pyromaster

Chandra, Pyromaster

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Planeswalker — Chandra

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Chandra, Pyromaster Discussion

Maltron on Mardu

12 hours ago

Twanicus, PirateToast, I spent a lot of time away from this deck, but in coming back I've tested a number of cards, namely Young Pyromancer and Seeker of the Way in place of Tidehollow Sculler, and currently Pack Rat.

Young Pyromancer can singlehandedly win games and I am fond of builds that pair him with Butcher of the Horde.

Seeker of the Way was decent, and I really like the idea of him with Elspeth, Knight-Errant but aside from the Burn match up, I preferred the value from YP.

Tidehollow Sculler has always been a favorite of mine, and can really swing tempo in your favor.

However, all of the these cards are pretty bad late game top decks. Pack Rat is a must answer now threat that will smother games.

I think about pushing this deck to a more aggresive creature-centric build, like Mardu Butcher, or pushing more into red with cards like Chandra, Pyromaster or Outpost Siege and Thundermaw Hellkite.

The biggest issue I've had for this deck is the lack of access to Abrupt Decay, there are some strategies that BGx brushes off that Mardu will struggle with, and I think making it a bit faster and less attrition focused might be the right direction for this list.

gumbogogo on Mono Red Mill

12 hours ago

Yeah they're pretty similar, huh? I've thought of using Commune with Lava as well, but I don't think I can use all of my mana for the turn on something like that. I haven't been able to go to an FNM for a while so I haven't gotten to try Outpost Siege yet. I guess it really depends on how much value I can get out of Chandra, Pyromaster's +1 ability. I'll throw it up on the maybeboard since it's certainly worth trying out!

gumbogogo on Mono Red Mill

12 hours ago

Yeah they're pretty similar, huh? I've thought of using Commune with Lava instead, but I feel like I'd need to add in Nykthos, Shrine to Nyx to get the most out of that. I haven't been able to go to an FNM for a while so I haven't gotten to try Outpost Siege yet. I guess it really depends on how much value I can get out of Chandra, Pyromaster's +1 ability. I'll throw it up on the maybeboard since it's certainly worth trying out!

Nefferean on Bl(izzet)krieg Bop

22 hours ago

@Walrusyn- So I'm getting ready to buy the final pieces to this deck. Chandra, Pyromaster is fun but is it worth it when I max exile a counter spell? I'm wondering if keranos would be a better addition. I am also wondering if I should get thenBatterskull any suggestions?

jordanfitz on r/g atarka deck

23 hours ago

Here is the list i would run

4 Sylvan Caryatid- fixing and ramp

4 Elvish Mystic- ramp

4 Courser of Kruphix- card advantage, lifegain

4 Lightning Strike- removal smash face

3 Frontier Siege - mana ramp into ugins and hornet queens and dragons

3 Magma Jet- removal, smash face, draw setup

3 Thunderbreak Regent

4 Stormbreath Dragon - forgot this guy earlier but a hasty evasive protecting creature is badass

1-2 Sarkhan, the Dragonspeaker

1 Ugin, the Spirit Dragon- badass wincon

3 Hornet Queen- hard to win around win con

2 Dragonlord Atarka- kills opposing hornet queens

2 Atarka's Command

4 Wooded Foothills4 Temple of Abandon1 Crucible of the Spirit Dragon7 Forest 6 Mountain

other cards you could find room for are

Outpost Siege- closest thing red has to draw power

Chandra, Pyromaster- see frontier siege

Atarka, World Render- its good, but hornet queen just seems better

kengiczar on Mardu Walkers/Control

2 days ago

On Utter End - I don't play much control in standard but I imagine there have been games where Chandra, Pyromaster is sitting on the field safe behind Hordeling Outburst tokens and another one is in your hand. At that point it's much safer to have Utter End in hand, especially against Perilous Vault. In addition Chandra isn't so hot against a matchup. Consider having Chandra Pyromaster + Utter End + Outpost Siege main over 3x Chandra Pyromancer.

On Radiant Purge - After mulling it over and getting feedback from players at my local shop I think that Valorous Stance is better since it kills more "threats" and out of the ones I listed the first time only fails to kill Mantis Rider.

Something you should consider with your deck is what I refer to as "Target Neutralization".

Consider the following kill suites in terms of Target Neutralization:

Lightning Strike - Kills anything missed by Valorous Stance & Drown in Sorrow.
Drown in Sorrow - Regularly gets a 2 for 1 advantage for you and allows Scry.
Valorous Stance - Kills anything Lightning Strike and Drown in Sorrow missed.
Utter End - Kills anything the previous spells missed + non creature permanents.
End Hostilities / Crux of Fate - This list allows for either option.
Hero's Downfall - Like Utter End it can creatures and walkers but for 1 less. Key card.

This first list kills everything with the most ease.

List 2:

Magma Jet - Kills creatures toughness 2 or less, Scrys.
Drown in Sorrow - Kills multiple creatures toughness 2 or less. Scrys.
Valorous Stance - Kills creatures toughness >= 4. Cheap. Protects Butcher of the Horde.
Utter End - Exiles anything you missed.
End Hostilities / Crux of Fate - This list allows for either option.
Hero's Downfall - Like Utter End it can hit creatures and walkers but for 1 less. Key card.

This list leaves a hole for toughness 3 creatures such as a Warden of the First Tree, Mantis Rider, Fleecemane Lion. You "will" have to deal with these creatures at some point.

List 3:

Magma Jet - Kills creatures toughness 2 or less, Scrys.
Anger of the Gods - Kills multiple creatures toughness 3 or less and exiles.
Valorous Stance - Kills creatures toughness >= 4. Cheap. Protects Butcher of the Horde.
Utter End - Exiles anything you missed.
Crux of Fate - This list allows doesn't support End Hostilities very well.
Hero's Downfall - Like Utter End it can hit creatures and walkers but for 1 less. Key card.

This last list is the best at "Target Neutralization" if you want to run Magma Jet yet conversely is the worst at what I refer to as "Mana Acceptance", that is the ability for any given hand to work with the lands you have on field.

iLikeDirt on A Demonic Dinner Party

5 days ago

I've thought about Grimgrin, Corpse-Born, he would be interesting so I think thats going on my maybeboard for now. Exava, Rakdos Blood Witch feels lack-luster without other unleash dudes, none of whom really add anything that I feel like messing with my deck list extensively to make her fit make it really worth the trouble.

Archfiend has actually been huge for me, it keeps everyone from being able to one shot me and no one ever wants to smack me unless they can smack me off the table entirely because 99.99% of the time it takes me off the throne and then I get to crash for a TON on the crash back and just kill 1-2 people. I agree on Turn//Burn, I've had it here because I need a way to deal with Academy Rectors in my meta but I think I should just make it a Reality Shift since it deals with the immediate threat there for 3 less investment. I've actually enjoyed DTT, I think the only draw I would want to replace it with would be Time Spiral if I can find one. The Chandra, Pyromaster is still in testing, but I think you'll probably wind up being right.

As for hastey stuff, I think I'm going to pull Hammer of Purphoros for an Unspeakable Symbol when I get one and just ignore stuff that grants haste. Symbol just does way more, and relies far less on me being off the throne.

sonnet666 on A Demonic Dinner Party

5 days ago

You know what actually has a ton of potential here? Exava, Rakdos Blood Witch

My friend uses unleash creatures in his Marchesa deck because they can always have a +1/+1 counter on them, and he can sac them for value during every players turn. They become annoyingly difficult to remove.

The other unleash creatures are just vanilla beaters, but granting haste is extremely relevant in commander.

My friend also uses Grimgrin, Corpse-Born to great effect, as he's a sac engine, removal machine, and +1/+1 counter beater all rolled into one.

I'd suggest cutting Archfiend of Depravity (I thought he looked great too, but it turns out that two creatures is usually more than enough for everyone to kill you with), Turn / Burn (two damage is worthless, this is usually going to be an overpriced Turn to Frog, run Polymorphist's Jest or Sudden Spoiling instead), Dig Through Time (there are better draw spells that you don't need to exile your graveyard for), Chandra, Pyromaster (planeswalkers are usually bad in commander, she's terrible), and Hammer of Purphoros (get a haste granter that actually does something useful, Urabrask the Hidden might be good so long as you can get counters on him.)

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