Chandra, Pyromaster

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) None
Magic 2015 (M15) Mythic Rare
Magic 2014 (M14) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Chandra, Pyromaster

Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Browse Alters

Chandra, Pyromaster Discussion

K1ngMars on Is Steel Heavier Than Feathers?

1 day ago

Now the deck is really complete! Keep up the good work Arkheid!

What about some tutors for Sunforger ? I think this would really go a long way into improving the reliability of your wincons. Enlightened Tutor can both grab Sunforger and Smothering Tithe !

I'd also suggest to add some of the available Wheel effects for compensating lack of draw spells in Boros. These also synergize perfectly with Smothering Tithe , allowing for explosive turns. These cards are:

On the other hand Khorvath's Fury , Collective Defiance , Chandra Ablaze and Chandra, Flamecaller don't let you always draw 7 cards, but can be useful in letting you dump bad hands.

A question. Why do you have Twinflame ? It doesn't seem to be a good card in this deck, as copying your commander, albeit rebuying you the spell, is then shut down by the Legend Rule, thus having you sacrifice one of the two between original or copy of Feather as a state-base action.

I would kindly advise Hall of the Bandit Lord , as it allows for very good plays you otherwise would miss: its only problem is that it can work only if you are casting for the second time or more your commander and use its mana for commander tax. On the other hand, I would also suggest Lightning Greaves , as you could cast all your instants on the commander and at last equip the Greaves: it can be more of a nonbo than anything else, as it also cuts off combat tricks you could cast and is not removable from the commander unless you control another creature. You have a low creature count, so IDK, maybe not worth including.

I would swap out Bandage , Niveous Wisps and Guided Strike for Panic , Invigorated Rampage and Adamant Will .

At last, one kindof good card for ramp in not green: Explorer's Scope .

Icbrgr on Advertise your deck!

2 months ago

Just a fun Grixis deck that im open for suggestions to. I prefer card suggestions be things that have been printed prior to M15 but after 9th edition at some point. I wanna avoid white boarders Urza's Tower /postmodern frames Chandra, Pyromaster .


Grixis Midrange: Silent Creeper

Modern Icbrgr

SCORE: 2 | 379 VIEWS | IN 1 FOLDER


Heretical_Tarp on Dark Purple

3 months ago

It's great that you've identified a core plan to victory for this deck - attacking with an unblocked Master of Cruelties. That's not a very good plan for the Modern format, but it's your plan here so we're sticking with it.

Uh, by the way... is this supposed to be a Standard deck from RTR/THS standard? I was halfway through this comment and I realized it's all cards from that time. If so, most of these comments should still be valid. All of these are just my opinions and I can't account for your meta or what you find fun.

I advise you to identify which cards are contributing to that game plan, and which are not - then you can cut the cards that aren't. Every card in your deck should be winning you the game. I don't know what your budgets are like, so I'm just going to recommend whatever comes to mind. The fact that you're playing Lightning Strike over Lightning Bolt suggests you're on a budget.

For example, some cards which don't help you:

  • Pyxis of Pandemonium: This doesn't do anything. It literally does not affect any zones you care about. You aren't going to get to 7 mana, and if you were, you'd have better things to do, like Cyclonic Rift.

  • Sire Of Insanity: This card has power, but it doesn't contribute to your plan. The plan is "land a hit with Master of Cruelties", not "punch face with fat beaters". You don't need a 6-mana attacker that doesn't help Master land a hit.

  • Vortex Elemental: If you want a blocker, you can do better than this. Also, why do you want blockers? Play, like, another draw spell here, or Chromatic Lantern - anything which helps you Master sooner.

Also, there are cards which are just too situational or too weak:

  • Slaughter Games - This doesn't contribute to your game plan, it obstructs the opponent's. But you can get much better disruption than this. You want a Thoughtseize here instead. It's cheaper, and it'll hit more often.

  • Voyage's End - I get what you're going for here; bouncing a blocker will let you get in, or keep you alive if you're under pressure. But this just doesn't do enough - most creatures your opponents play will be cheaper than Master, so you're unlikely to be attacking into a single blocker with the opponent having no removal. Think about how specific the situation for this to win you the game is! You can do better with this slot. Also, you already have 4 of this effect in Cyclonic Rift, which is alright because it can win you the game from much further behind.

  • Spark Jolt - Again, I get it - it lets you find Master, or finish the opponent off after you have. But it doesn't do enough, and you already have plenty of burn. Most of the time this card is dead, so you can do better.

  • Aqueous Form: Ah, now we're talking. A card that guarantees your Master gets in! Except, it doesn't stop removal, and the scrying doesn't help you find a Master - what else are you gonna put this on, an Omenspeaker? Too situational in my opinion. Thassa, God of the Sea is your best unblockable source.

So, what cards do you want instead? Well, more powerful ones. I'll contrain myself to RTR/M14/THS Standard

  • Chandra, Pyromaster - This card removes blockers, finishes opponents after a Master hit, and digs for Master. No card can win you the game from any position, but this is powerful and versatile enough to justify playing.
  • Far / Away - My replacement for Voyage's End, this clears double the blockers and can actually get rid of things permanently.

  • Hero's Downfall or Dreadbore - I'd upgrade Doom Blade to one of these. Your deck isn't exactly beating with a ton of creatures, so being able to remove planeswalkers will be important.

  • Thoughtseize = Slam dunk include. For one mana, counter a removal spell, remove a blocker, or stop an attacker... sort of. Beats Slaughter Games by a large margin, since you don't have any other ways to look at your opponent's hand.

Anyway, there's not too much you can do with this basic plan and this card pool - even allowing all of Modern, you'll only get so far - but I hope this helps you focus on cards which often advance your plan, rather than cards which maybe help sometimes but usually do nothing.

Darth_Savage on 4 color control

4 months ago

Well for a deck based on Cruel Ultimatum, I'd suggest a discard theme. Use cards like Megrim or Waste Not to punish discard, along with cards like Gnat Miser and Barbed Shocker as well as _Windfall _ to maximise it. Lastly, because ultimatum isn't a cheap spell maybe Wildfire Eternal or Chandra, Pyromaster to help cheat it out. Note though that the deck should probably have 4x of the cards mentioned, budget alloying...

For Villainous Wealth I'd go for mana acceleration and mill. Green is great at mana acceleration and blue and black do a good job of milling. Use cards like Fertile Ground and Arbor Elf or Voyaging Satyr to give you extra mana along with Breaking / Entering, Tome Scour and Manic Scribe to keep eating away at your opponents deck...

I hope this helps and gives you some ideas.

Kogarashi on Chandra, Pyromaster's ultimate interpretation

5 months ago

No, you can't.

Normally you can't cast spells during the resolution of a spell or ability. The exception is when you're casting that spell because of that spell or ability, like with Chandra, Pyromaster, and in that case, you must use the alternative casting cost in question.

Read it more like, "You may cast that copy (but must use this alternative cost)."

raphael75 on Chandra, Pyromaster's ultimate interpretation

5 months ago

The wording on Chandra, Pyromaster's ultimate states:

 −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Since it says "you may cast the copies without paying their mana costs", does that mean you can choose to pay their mana costs if, for example, it has {x} in the mana cost?

WizardOfTheNorthernCoast on Help me get to 100 ...

5 months ago

BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :

Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.

Chandra's Phoenix : out. I like the card but cuts need to be made.

Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.

Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.

Molten Primordial : out. CMC too high for an unreliable ETB trigger.

Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.

Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)

Chain Lightning : out.

Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)

Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.

BS-T on Help me get to 100 ...

5 months ago

This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:

Capricious Efreet

Chandra's Phoenix

Flametongue Kavu

Goblin Chainwhirler

Molten Primordial

Zealous Conscripts - without Kiki?

Chandra, Pyromaster

Chain Lightning

Seething Song

Crystal Ball

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Chandra, Pyromaster occurrence in decks from the last year

Commander / EDH:

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