|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Magic 2015 (M15)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Chandra
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra, Pyromaster Discussion
1 day ago
I'd agree that you want to add redundancy to your game plan, as Lagotripha said Living Lore is a good option to do this, you could also consider Chandra, Pyromaster, though getting to the ultimate is a challenge. You might want to consider evasive spells like Distortion Strike or Slip Through Space...
I've seen a deck similar to this before Wildfire Exploits(U/R Control With a Twist) might give you some ideas...
2 weeks ago
How competitive are you trying to be? Would you prefer to play with what you like, or are you trying to work up to playing in competitive tournaments? Here's a list to take a look into for Skred dragons that won an open:
A couple points I want to say is that I disagree with what people are saying about Blood Moon. It is an amazing card that can completely hose some decks. It can seem like a wasted card sometimes (mono-colored decks, they fetch their basics before it's played, ect). However, look at the list I sent you and let me know just how competitive you want to be. I may have better suggestions after that.
Being that your playing big dragons, you will probably need to go to 23 or 24 lands. One of the biggest problems you will have is keeping a hand. Dragons' weakness is that you will most likely only be playing one a turn, and you have no early game presence. One of the ways around that is to play early game removal in the form of Lightning Bolt, Skred (if you play Snow-Covered Mountain), Draconic Roar and Anger of the Gods or any variants of those (Sweltering Suns, Kozilek's Return, ect).
Another problem you have is if you hand becomes empty, you start top-decking. Red is not known for drawing well. Some of the ways around this are Relic of Progenitus, Mind Stone, Chandra, Torch of Defiance, Chandra, Pyromaster and of course the best thing for dragons Sarkhan, Fireblood.
Dragon Tempest is a spicy include. I'm not sure how I feel about it, but I like the thought of it. I think it would be interesting to playtest. One of the reasons that makes it obsolete is that the most playable dragons already have haste.
As far as dragons go, the ones I think that are the most competitive for modern are Stormbreath Dragon, Thunderbreak Regent, Thundermaw Hellkite, and potentially Glorybringer. I know that some people are saying that Glorybringer is too slow, and the exert is something that isn't worthwhile in modern. I disagree. The 4 damage has become much more relevant with the newer decks. Granted, I wouldn't play 4, but one or two may be viable. Also, I believe Stormbreath Dragon is superior to Thundermaw Hellkite. I play my own version of Skred red, and I cannot think of any situation where the 1 damage was more relevant than the pro-white. I have won A LOT of games because my opponent's Path to Exile was as dead card because of Stormbreath Dragon.
I think you should take into account all the suggestions thus far and remake your deck, proxy (or buy) and playtest. Go to your LGS on whatever day they play modern and start trying your deck. That will show you what works and what doesn't. If you have any questions just ask. Here's my Skred deck that I've been playing for over 6 years now. This list isn't the same list I started (I've gone through many transformations), but it is a decent competitive mono-red list. I'm not dragon specific though.
Sorry if this was too long. Just laying my initial thoughts.
3 weeks ago
1 month ago
Some of my choices maybe are better in my meta or in Zirilan of the Claw.
Clarifying some of my suggestions:
Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.
Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.
Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.
Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.
Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.
Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.
Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!
4 months ago
Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.
Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.
I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.
Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.
I hope this helps, have fun brewing your deck.
5 months ago
I almost forgot Ral Zarek.
More include: Indomitable Creativity, Clout of the Dominus, Mindwrack Liege, Steam Vents, Desolate Lighthouse, Epic Experiment, Chandra, Pyromaster (this one was my first planeswalker ever opened), Temple of Epiphany, Stitch in Time, and Mizzium Mortar.
(Note It wasnt letting me suggest these cards, because of, ... is not legal in unknown.
5 months ago
I'm not exactly sure how this works. Chandra, Torch of Defiance allows you to exile the top card of your library and play that card this turn. What I'm wondering is whether you'd be casting that spell at a time you could cast a sorcery. The +1 happens on your turn, during a main phase, so that's not a problem, but I don't know whether the stack is empty. Does Chandra's +1 ability finish resolving before the spell is cast, or are you technically casting the spell with the +1 still on the stack?
Second question: Is the interaction different with Chandra, Pyromaster, since her 0 ability doesn't have to check whether you cast the spell or not.
6 months ago
I have a few card suggestions, first a zombie Anathemancer, this card helps you deal damage and punishes the greedy mana base of modern. Second a zombie support card Graf Harvest, a Wildfire Eternal with menace is a tricky proposition or alternatively Glaring Spotlight, I prefer either of these to Key to the City. Lastly is an alternative way to cast Army of the Damned and that is Chandra, Pyromaster, your deck needs a little extra redundancy for the combo.