Chandra, Pyromaster

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Mythic Rare
Magic 2014 Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Chandra, Pyromaster

Planeswalker — Chandra

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

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Chandra, Pyromaster Discussion

KaraZorEl on Swiftspear Stampede

4 days ago

I'm not sure that I like Confidant in this build. With 18 lands, you're going to be losing a lot of life here. The best use of Confidant is to get extra lands. The probability leans towards you not having so many here. Additionally, without any mana dorks ie Wall of Roots? you're entirely dependent on what you get randomly. Land screw will destroy you here.

Fewer lands also means less chance of use Ooze's ability since you're looking for Prowess triggers. Sakura-Tribe Elder is neat, but you only have two of him.

I believe I would just get rid of Kalitas, Seal of Fire, and Lavamancer and just put in two lands instead. I would replace Vault Skirge with Abbot of Keral Keep.

Chandra, Pyromaster is really good for your theme as well.

Gidgetimer on Thing in the ice questions

1 week ago

Gonna have to be the second voice to say that it depends on the effect in question. Copying a spell doesn't count as casting, but some effects let you copy a card in another zone and then cast the copy. Chandra, Pyromaster's minus seven, Elite Arcanist, Isochron Scepter, or Cipher cards like Hands of Binding all would remove counters. A Storm card like Grapeshot removes one counter no matter how many times it is copied. The copy from using Pyromancer's Goggles to cast a red spell doesn't remove any counters. Casting Fork will remove a counter, but the copy of the spell being created on the stack will not.

TL:DR If the thing making the copy says that you "cast" the copies it will trigger on cast abilities. Otherwise it will not.

randomguyguy on GB Delirium [EMN]

1 week ago

Thanks for commenting!

I've run some solitaire games - this was once a Jund deck, since Collective Defiance and Chandra, Pyromaster turn on Delirium quickly, but the RR mana cost proved inconsistent, and the ETB untapped is important to the the deck. Mostly, the solitaire games gave me a sense of the reliability of Delirium triggers and it usually takes one of Lili, Flayer, Brutality plus a Mindwrack to turn on Delirium. Given how fast Standard is shaping up to be with the top decks being the hyperaggressive humans and its company hybrid, Bant company tempo, and tokens which requires early attackers to avoid the planeswalkers from being too scary, I found that getting in an early end of the curve was important. Most of all, though, I am trying to play a shell that allows me to board in 4 languish while keeping card advantage against Company, since I think that will be the deciding factor in a lot of Company matchups. The emphasis on graveyard recursion (Den protector, lili) seems natural given the amount of flexibility given those cards after your graveyard is stacked.

Decisions I'm currently thinking about:

Grafwidow is legendary, and solitaires have me wanting to cast more than 1. Perhaps cut 1 for Gitrog?

Sideboard: Permeating Mass or Gnarlwood Dryad? Are they better than playing the Seasons Past/Dark Petition combo for control matchups? Is Pick the Brain too slow to beat Company?

Is the manasource count right, or 1-2 too high? How much do I care about reliably triggering Nissa's flip effect? If the mana count is too high, should she be cut for Tireless Tracker, which deals with mana flood almost as well as The Gitrog Monster?

How important will Kalitas be as a method to disrupt the mirror match and GB company/Zulaport Cutthroat in the coming standard?

Should 1-of mainboard Seasons Past be 0-of, or 2-of? It provides incredible value, and is terribly slow. Also turns off delirium.

It seems to be being overlooked, but Nephalia Academy is an incredible sideboard card for any midrange deck, since games 2-3 when Bx control brings in their hand disruption as their only way to deal efficiently with a delirium-enabled Grafwidow, you can stop their plan from working well, wasting their mana and their sideboard slots.

Thoughts?

Barric on Sk(a)red

1 week ago

Also, I wouldn't run Boros Charm as you have too few creatures to protect with its indestructibility clause and this isn't a dedicated burn deck either. Stormbreath Dragon is actually decent (it screwed me yesterday) but if it's not working for you, Thundermaw Hellkite is another powerful dragon. Going with white/red is unorthodox but could work as long as you have decent fixing and stay away from Koth of the Hammer. Chandra, Pyromaster is a good replacement for him in the red planeswalker slot. Hope you get this together soon :)

EverythingIsK on Skred Control

1 week ago

From my experience with skred, you're only wanting at most 4 Blood Moon effects, as you would only need 1 for the whole game. I've even gone down to only 3 Moons on nearly all of my lists. And since you're also running Molten Rain, their land base is going to be very messed up.

Most skred lists want to run 2 Scrying Sheets because it's a source of card advantage, making it so you don't top deck lands.

Also for more card advantage, look into Chandra, Pyromaster for her yolo-draw, as well with her ping ability being relevant occasionally. You're generally not using her ult unless you know you can at least hit one Lightning Bolt.

A few creatures you can also look into running would include:- Pia and Kiran Nalaar- they pack so much value and reach.- Batterskull- technically not a creature, but still makes a token that it gives it's stats and abilities to for free. It sets a good clock and can be hard to deal with (although be careful with Kolaghan's Command)- Wurmcoil Engine- Standard creature you would want to ramp into (also wary of Kommand, but at least you get tokens from the deal)

Hope I helped, any more questions, just let me know. I have a folder on my profile full of skred lists if you would like some more reference.

imperium0214 on Kaervek, Merciless Master of the Rakdos

2 weeks ago

Wow that's a lot of planeswalkers. Do you get much use out of Chandra, the Firebrand ? Copying instants and sorcery is nice, but you run some of X cost ones. If you're trying to be aggressive, maybe Chandra, Pyromaster would do better.

If you want to punish people further with Kaervek, try Painful Quandary. I'd also drop Rakdos Ringleader since he's 6 mana for a 3/1 first strike. You seem to like going aggro here so maybe something cheap like Spike Jester (could also substitute for Shred-Freak)

I'd also drop Rakdos the Defiler since, while he is strong, you have few demos to feed him. Defiler of Souls or some other demon for a replacement?

This deck looks, aggro but I'm getting a bit of disarray at the overall strategy. Graveyard shenanigans? Punch them in the face? Mana Ramp? Ultimately, you just need to fine tune your overall strategy and find cards that fit it and yourself. That's what EDH is about :)

If you want to see my B/R deck it's here: The Slaughter Begins

Pheardemons on Frost Burn Is The Worst Burn (Skred Control)

3 weeks ago

Nice deck man. Good to see another Skred player out there. How has this deck playtested for you? Have you had any problems getting mana for your big win conditions (Wurmcoil Engine, Stormbreath Dragon, Thundermaw Hellkite) when you don't play any ramp (aside from Simian Spirit Guide)? How has Batterskull played for you? I thought this was an interesting idea being that you already play Wurmcoil Engine for the lifelink. Lastly, has 23 lands played well for you? I'm down to 21 lands and consistently get flooded because I don't have a way of thinning the deck.

Also I consistently went hellbent, which is great if I have a dominating board, but if I didn't it became a game loss. My Skred deck has 3 Chandra, Pyromasters to make sure I can filter consistently, and I play Desperate Ritual to consistently get Blood Moon or Magus of the Moon on turn 2 as much as possible (as I've figured out turn 3 Blood Moon is susceptible to counters, or my opponent has already fetched for basics in those turns). I would greatly appreciate any suggestions or feedback on my version since we seem to have two different playstyles for a similar deck. Go Skred it on the Mountains

philktoken8998 on philktoken8998

1 month ago

Hey ducttapedeckbox I don't think I have a Chandra, Pyromaster anymore actually, and my Ratchet Bombs are M13. I do have about 4 Draconic Roar though. Most interested in the Arlinn Kord  Flip though. Is that card still available?

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