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+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
|Have (20)||Zuckfat , Comicalflop , CrimsonKing , Khanye , fluffybunnypants , almerican , Lollyp0p , TheMadMinstrel , Elmo2210 , clockworkcactus , MagicMike69 , MaliciousMac , JdogCT , bookDevourer , kingofcramers , MythicLegend , deanislig , BroncosFan18 , Represser , Dridane|
|Want (11)||smackder , Spinalripper , Draygo , MindAblaze! , Remyth , bradyofportdetroit , XxCataclysmiCxX , TheDevicer , DrLitebur , Halfness , EnragedAtlas|
Well looking at your deck, think the direction you are favoring is more of a creature oriented route combined with Gorgon's Head so I would figure if you are having fun with that to try and work in that direction. This probably means ditching burn as a primary strat and more to be utilized in a supporting role.
This means Chandra's Phoenix no longer have a role since their strength comes from burning the player with instants or sorceries but if you were to take it in a more creature oriented direction, Phoenix loses a lot of strength and you can replace him with something better for your theme. Chandra, Pyromaster also loses a lot of luster because her ultimate needs instants and sorceries and you are running light, but she still can be used to get through the deck, its up to you, personally I would remove her. This gives you 5 open slots, I would at least add a 4th Izzet Staticaster and 4th Ash Zealot to run with the Gorgon's Head theme a bit more. With the other 3 open slots, its up to you, you can add more burn or more creatures (3x Brimaz, King of Oreskos ?) I think it can do fine in either direction, creature if you prefer more options for Gorgon's Head.
In regards to the rest of your deck, you should replace Temple of Malice with more useable lands. I would consider just replacing them with 3 Mountains and this will give you a total of 14 Mountains to be able to utilize Chained to the Rocks . I would replace Turn / Burn with Chained because its much more efficient removal and save it for any creatures that might give your deck issues. The advantage you do lose however, is Instant speed of Turn, some things to consider.
Another consideration is replacing all your Lightning Strike with Magma Jet . This spell will give your deck more functionality overall because of the Scry 2 and it is just as capable of removing most turn 2 creatures. I can't really think of too many creatures that are sitting on 3 toughness that require removal, most end up being 1 or 2 toughness in the early game. The Scry 2 though brings a lot more value to your deck than the extra damage on Lightning Strike.
In regards to your sideboard, I would start with hosing down top tier meta decks and running 3 colors (and already having Fiendslayer Paladin mainboarded) shouldn't give you too much issues. A rough start would be 2x Gainsay , 3x Skullcrack , 2x Glare of Heresy , 2x Revoke Existence , 2x Assemble the Legion (4 other slots to toy with). Your deck is Elspeth friendly so that's another possible sideboard against midrange decks etc.
This is what I would suggest overall.
Pyromancer's Gauntlet . I really tried to make this card work. If only it cost 3 mana instead of 5, and maybe didn't affect damage caused by Planeswalkers. Than it would be pretty awesome in burn decks.
I wouldn't run a full playset of Rakdos's Return Personally I would stay at 2 and maybe have an extra in the side against slow control/midrange decks.
I don't agree with konawolv completely though. I would change the Seraph of the Sword for something else - could be either Boros Reckoner or Desecration Demon I would personally pick the demon. - But I would keep the Chandra, Pyromaster I have played with her, both in Chavest and in Grixis decks and the card advantage she provides is just massive. She is very strong in my opinion.
And the land count I agree on. THere should probably be 24 lands in the deck. Shocks preferred, but they are expensive, so normal basics should do just fine. It's not that the deck is budget, but getting 8 shocks, 4 Reckoners and some Stormbreath Dragon is just massively expensive. :P
Also, if you can find a single Whip of Erebos then I think the deck would be even more mean. Reanimating a Desecration Demon or Archangel of Thune for a single swing, can prove very critical + it gives you some needed lifegain.
A friend runs a similar deck, with these changes, though no garruk to very good success. I like the garruk too much though.
you still have the ramp and chump defenders and devotion for nykthos and be able to power out garruk turn 4 or earier, turn 2 a domri or xenagos and get your beaters in early as turn 3. By turn 5-6 you should be winning.
I would -2 Elixir of Immortality and +2 lands. Then -2 Silence for +2 Blind Obedience . Then I would -2 Chandra, Pyromaster and +2 Thoughtseize . Also maybe -2 Duress for +2 Rakdos Keyrune to help you mana ramp into bigger things faster and to have a non creature threat early on. Also look into adding more Hero's Downfall its the best spot removal in the game. Also, I would recommend Boros Reckoner over Seraph of the Sword because a) it costs 1 less mana to cast b) does the same thing you want seraph to do which is be a good blocker and c) its better at that role because people are more afraid to attack into a reckoner because the reckoner has 2 for 1 written all over him (seraph is just simply a body that doesn't die in combat), not to mention he combos well with Anger of the Gods .
1) A burn deck should be low cost and efficient, meaning a highest cost of about 4. That being said, Mizzium Mortars overload is really expensive. Consider Electrickery for aggro decks, since right now Anger of the Gods will be detrimental. 2) If you're looking to play standard, Firewing Phoenix is not standard. Try adding more spells in its place.3) Try running more burn spells than creatures, and less burn spells that require X, such as Volcanic Geyser . Lightning Strike and Bolt of Keranos would be okay.4) As a burn deck, you run out of fuel fast. Chandra, Pyromaster can help you play that top card, but you want to be able to fuel into late game if something happens and you don't kill them quick. Magma Jet may help with its scry.5) Lifegain is your enemy. 3 life might not seem like a lot, but thats an entire spell wasted on your end if they get it. Lifelink is even worse, because you will have to waste a spell to kill the creature, otherwise they will slowly out last your onslaught. Try considering Skullcrack .
Thanks a lot TheBestPony, your suggestions really helped. Not sure if i want to splash white (though i might in the future), and i might put Chandra, Pyromaster in later, but for the moment I'll keep her on the maybe-board.
@martela789: thanks for the +1! I'm not 100% sure why you posted your gameday deck other than for feedback, or just to share because we have somewhat similar decks.
For what it's worth, I think your deck is headed in a good direction but your only win condition seems to be Stormbreath Dragon , unless you count saccing lands to hasted Hammer tokens or Mogis as wincons. Mogis, God of Slaughter is actually a fairly poor wincon for this deck - I know because I've tried him and he just sat in my hand whenever I drew him, as I always wanted to be casting something else or leaving mana open for removal. Disciple of Phenax is potentially a good control cards with the proper devotion, but you don't have the black permanents in your deck to make it worthwhile, and he's a weak creature by himself.
You're missing any form of draw control and I don't feel that there is ever a reason to have 4x Slaughter Games in any deck, much less mainboarded. It's just too expensive to play when you need the deck space for removal, and the mana to cast it. I mainboard 1 because it's nice to get a crack at your opponent's hand and library game 1 even if your chosen card is wrong, so that you know whether you even need them game 2/3.
I would suggest:
-4x Disciple of Phenax , -2x Mogis, God of Slaughter . Fill these slots with other wincons, such as Master of Cruelties , Desecration Demon , Pack Rat or some other fatty/evil bastard that isn't a dead-draw late game that you happen to like. Underworld Cerberus is another option, but as a recent opponent of mine can attest to when I played my Gruul Monsters deck against him, he can also lose you the game.
-3x Duress Mainboard, +3x in the SB. Thoughtseize is strictly better for game 1 and Duress can be brought in afterwards if relevant. Fill these 3 slots with more removal such as Lightning Strike , Magma Jet for draw control (especially with your current lack of draw) or Doom Blade . I personally find that Anger of the Gods wrecks face and wins games, so I would strongly urge you to fit in at least 2 copies mainboard - wiping out green ramp after an Elvish Mystic and/or a Sylvan Caryatid have been dropped is backbreaking for RG monsters. It also would've blown away that Selesnya deck that gave you trouble.
Sideboard Hammer of Purphoros for control matchups. Not enough creatures to mainboard.
I hope that this was helpful!
|Avg. draft pick||1.56|
|Avg. cube pick||1.35|
|Commander / EDH||Legal|
|Magic 2014||Mythic Rare|