|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|2012 Core Set (M12)||Common|
|Ninth Edition (9ED)||Common|
|Seventh Edition (7ED)||Common|
Combos Browse all
Put target card from your graveyard on top of your library.
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|Have (8)||ironax , MythicWinter111 , Yawkcorb , eleventhend , rockleemyhero , richardmv , frederiklw , bakeraj4|
1 week ago
Cool deck - my son ran a similar lands list.
Knight of the Reliquary seems like a missing creature, and maybe a named Eldrazi or two since you have so much land?
2 weeks ago
1 month ago
My son is working on a lands list. I love Maze's End builds.
Have you tested with Crop Rotation?
You can also set something up with The Gitrog Monster or another sac outlet for your lands (or just be prepared for an Armageddon by looping Splendid Reclamation with Creeping Renaissance and recursion like Eternal Witness, Noxious Revival, Reclaim, and/or Regrowth.
For example, you could tap out, sac your lands, bring them back, repeat another time or two, and then cast a brutal Torment of Hailfire or anything for X, really.
Expedition Map might be a helpful land tutor here.
Glacial Chasm might buy you time to set up.
1 month ago
Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.
Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill
Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).
Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.
Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection
Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.
Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.
Voyage's End- Instant speed bounce with scry. Similar options discussed later.
Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough
Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.
Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard
Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.
Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.
Repulse-Bounce with draw. I think this is the best rate for this effect.
Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice
Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.
Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus
Baral's Expertise- Big bounce spell, will trigger Jori. But costs .
Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.
Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting
Strategic Planning- sorcery speed impulse, but fills your yard.
Void Snare- 1 mana bounce
2 months ago
ok, first of all, you have way too many cards in deck, trim that down to 60 if you want consistency.
also, you should have at least 20 lands.
3 months ago
3 months ago
Here are some cards that also might be good in the deck. The hexproof especially because if you invest so much to make that one dude so big and then they remove it, that would really stink so I would include it.I would also include Reclaim if it still somehow gets taken out you can Reclaim it. XD Commune with Nature is a draw but better!
3 months ago
foxinsox, I was actually intentionally overlooking Staff of Domination as your alt win con because it is literally a minimum of a 6 card combo win condition for you. While I recognize that this is not impossible, it is very unlikely to catch your opponent off guard if he knows you run Staff of Dom in your deck. Most decks run some form of control, whether it be counterspells, creature control, board wipes, etc. An alt win con that requires as many pieces as this just doesn't seem reliable enough to me.
And while I did miss that you ran Eternal Witness in your sb, one of the reasons I suggested Reclaim is for its instant speed. For this specific deck, I would think instant speed would just add that much more of an advantage to your deck. Especially since the Witness literally doesn't seem to be advantageous enough (building into your theme), and even costs a bit more mana.
Just some food for thought.