|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|2012 Core Set (M12)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Seventh Edition (7ED)||Common|
Combos Browse all
Put target card from your graveyard on top of your library.
1 month ago
I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.
Here are some suggestions that I've found useful:
- Forge of Heroes
- New Horizons
- Primeval Bounty
- Blessings of Nature
- Hunger of the Howlpack
- Immaculate Magistrate
- Emblazoned Golem
In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.
I might recommend cutting out some of the more expensive cards, like:
Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:
2 months ago
I like the look of this deck, I took a more combo-orientated approach to my Muldrotha deck, Finalized Muldrotha, but yours is definitely better on a budget. Something I'd recommend is adding Satyr Wayfinder , it's a great two in one ramp / mill card.
Pull from the Deep isn't necessarily a great card, but it can be useful if you mill an instant or sorcery you wanted to keep.
Freed from the Real can go infinite with your Kiora's Follower and a bounce land, though many other untappers can do the same thing, ex Voyaging Satyr . With infinite I'm sure you can find a way to win.
2 months ago
Darrinmtg Check the budget section of the primer. Do the best you can for a BUG manabase splashing W (pains, battlebond lands, more shocks, Urborg). Another piece of recursion should replace Will; Treasured Find and Reclaim come to mind but you might be able to do better. I'd consider Will a high priority upgrade at this point. Seal can be replaced with the next best tutor for Food Chain (maybe Sterling Grove ). Instead of Timetwister I'd play a 29th land, as the manabase is fairly greedy (and you're using suboptimal lands).
3 months ago
Hi ThePainMTG, on your sideboard; Leyline of Sanctity / Leyline of the Void are great answers for certain decks, but for them to be effective you need 3x of each, otherwise you will end up in the multiple mulligan territory. You do not want to cast those cards for 4 mana, that is too slow for what you are trying to answer.
Your deck is based on Fist of Suns, with Thran Temporal Gateway and Through the Breach as your primary backup plans. This looks all well and good, except if your opponent targets your mana base heavily, this could be in the form of Field of Ruin , Ghost Quarter or Blood Moon , though Assassin's Trophy and Stone Rain could also appear. Assuming you dodge land destruction you also need to worry about extraction effects like Surgical Extraction .
Despite those limitations, which I'll admit, amount to dies to removal this looks like a fun deck, perhaps in need of a few more basic land or some fetch lands. It also needs something like Reclaim , Eternal Witness or Noxious Revival to pull useful cards back from your graveyard. Hope this is of help, good luck with your brew.
3 months ago
As I said earlier Creeping is a bad card... Reclaim, Nature's Spiral, Hag Hedge-Mage Reviving Melody and most famous of all Eternal Witness or Noxious Revival. It's pricey but Greater Auramancy grants Shroud, this is like Hexproof except you also cant target the enchantments. Open the Vaults puts any returned cards directly into play, you don't need to recast them, it too is actually better than Creeping, even if it costs 1 mana more. That would include something ridiculous like Platinum Emperion for example, a lot of decks use the graveyard as a resource.
3 months ago
hi! i saw an old video of songs of the damn deck with Reclaim, the player haven't able to cast it but the tech seems good, it can become an extra copy of songs / consume spirit / rats, what do you think about it?
3 months ago
Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.
a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.
you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta
and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks
why are you running:
Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.
Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something
Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.
Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something
Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander
4 months ago
Hey man! I love the deck and just recently made my own based heavily on yours, so thanks for that!
I ended up slotting in a Patron of the Orochi since I had it lying around and wanted to see how silly it was with Seedborn Muse. It's a bit redundant, but helps with recovery when Yisan gets hated on. I added Yeva, Nature's Herald, still trying to determine if she's needed or not. Did you ever playtest with her?
Again, awesome deck.
Reclaim occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%