|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|2012 Core Set (M12)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Seventh Edition (7ED)||Common|
Combos Browse all
Put target card from your graveyard on top of your library.
1 week ago
Due to Paradox Engine banning I will be substituting Ranger-Captain of Eos will try to determine if this deck will still function with a direct swap of P. Engine for the tutor/protection. However my 1 mana Reclaim effects and/or Sensei's Divining Top that combo'd with the Engine and Selvala to Pseudo mill everyone has been lost.
That said I may have a few more slots to replace after some testing. The ranger can tutor the Wirewood Symbiote for combo so a plus, also the Sacrifice effect is definitely not terrible.
1 month ago
tallman4444 Nah, Shredder actually has been a reasonably useful card IMO. Stopping Vampiric Tutor , Imperial Seal , Worldly Tutor , Mystical Tutor , Sylvan Tutor , etc. as well as shutting down Doomsday combos, some recursive loops with Noxious Revival or Reclaim , as well as hurting Sensei's Divining Top s from opponents or milling dead cards you see on top of your own deck with Top or Future Sight , such as by milling a land that would otherwise stop you from comboing off on a turn. Milling yourself with a Dig Through Time is useful, and occasionally can find other niche uses. I have rarely not found some use for it, even if it is just milling what someone Brainstorm ed to top in response to a Thoughtseize style effect ;)
2 months ago
Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.
4 months ago
I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.
Here are some suggestions that I've found useful:
- Forge of Heroes
- New Horizons
- Primeval Bounty
- Blessings of Nature
- Hunger of the Howlpack
- Immaculate Magistrate
- Emblazoned Golem
In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.
I might recommend cutting out some of the more expensive cards, like:
Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:
5 months ago
I like the look of this deck, I took a more combo-orientated approach to my Muldrotha deck, Finalized Muldrotha, but yours is definitely better on a budget. Something I'd recommend is adding Satyr Wayfinder , it's a great two in one ramp / mill card.
Pull from the Deep isn't necessarily a great card, but it can be useful if you mill an instant or sorcery you wanted to keep.
Freed from the Real can go infinite with your Kiora's Follower and a bounce land, though many other untappers can do the same thing, ex Voyaging Satyr . With infinite I'm sure you can find a way to win.
5 months ago
Darrinmtg Check the budget section of the primer. Do the best you can for a BUG manabase splashing W (pains, battlebond lands, more shocks, Urborg). Another piece of recursion should replace Will; Treasured Find and Reclaim come to mind but you might be able to do better. I'd consider Will a high priority upgrade at this point. Seal can be replaced with the next best tutor for Food Chain (maybe Sterling Grove ). Instead of Timetwister I'd play a 29th land, as the manabase is fairly greedy (and you're using suboptimal lands).
5 months ago
Hi ThePainMTG, on your sideboard; Leyline of Sanctity / Leyline of the Void are great answers for certain decks, but for them to be effective you need 3x of each, otherwise you will end up in the multiple mulligan territory. You do not want to cast those cards for 4 mana, that is too slow for what you are trying to answer.
Your deck is based on Fist of Suns, with Thran Temporal Gateway and Through the Breach as your primary backup plans. This looks all well and good, except if your opponent targets your mana base heavily, this could be in the form of Field of Ruin , Ghost Quarter or Blood Moon , though Assassin's Trophy and Stone Rain could also appear. Assuming you dodge land destruction you also need to worry about extraction effects like Surgical Extraction .
Despite those limitations, which I'll admit, amount to dies to removal this looks like a fun deck, perhaps in need of a few more basic land or some fetch lands. It also needs something like Reclaim , Eternal Witness or Noxious Revival to pull useful cards back from your graveyard. Hope this is of help, good luck with your brew.
6 months ago
As I said earlier Creeping is a bad card... Reclaim, Nature's Spiral, Hag Hedge-Mage Reviving Melody and most famous of all Eternal Witness or Noxious Revival. It's pricey but Greater Auramancy grants Shroud, this is like Hexproof except you also cant target the enchantments. Open the Vaults puts any returned cards directly into play, you don't need to recast them, it too is actually better than Creeping, even if it costs 1 mana more. That would include something ridiculous like Platinum Emperion for example, a lot of decks use the graveyard as a resource.
Reclaim occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%