Strategic Planning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Commander 2013 (C13) Uncommon
Masters Edition III (ME3) Common
Portal Three Kingdoms (PTK) Uncommon

Combos Browse all

Related Questions

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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HOU

C13

PTK

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Strategic Planning Discussion

stensiagamekeeper on Vampire Controlled Burn?!? - ULTRA BUDGET

1 month ago

I have some bad news. I ran some numbers and it's around 20% that you'll have all three pieces by turn 4, 25% chance you'll have them by turn 6 and 33% you'll have them by turn 8. This assumes no mulligans, card draw or filtering however there isn't much of the latter in the deck anyway. There are two ways to fix this:

1.Run Strategic Plannings or Opts (or Anticipates when the next core set is legal) over some of the protection spells. Casting an Anticipate for example lets you see three more cards than you would if you where just relying on your draw steps and really raises the chances of your deck actually doing something. Then you could side out the combo plan for approach and more interaction game two when your opponent brings in removal hehe. As you've said yourself Board the Weatherlight isn't ideal but fortunately there are better options.

or 2. Run Deadeye Quartermaster and Prepare to have up to half a dozen of each piece.

Lost_0ne on U/R Competitive Controlled Burn

1 month ago

Strategic Planning for one seems really good once baral is in it to keep cards drawing

multimedia on abzan lands (dominaria)

1 month ago

Hey, great thoughts. Your Sultai Lands deck link doesn't work.

Yea, Sultai lets you play Muldrotha, the Gravetide as another source of playing a land each turn as well as other permanents. It alone could be a reason to go Sultai instead of Abzan. World Shaper seems like a good card with a Gravetide strategy and lands because it's graveyard fuel and a way to bring all lands back into play if it dies which is nuts with Tatyova. Champion of Wits is graveyard fuel and draw excellent creature to play from the graveyard with Gravetide.

Gift of Paradise is another kind of permanent, an enchantment that can help to ramp into Gravetide or be cast from the graveyard when Gravetide is in play or be a source of repeatable life gain. Walking Ballista can count as an artifact or creature with Gravetide, playing a land and then Ballista turn after turn is pretty busted. Phyrexian Scriptures has potential with Gravetide because Sagas sac themselves after the third chapter. Replaying Scriptures from the graveyard with Gravetide seem good especially if you can use the first chapter ability on Gravetide making it an artifact. Killing your own creatures with Scriptures is less painful because of Gravetide. Paradise can be a source of ramp that doesn't die to Scriptures.

Rather than Adventurous Impulse which puts the two cards you don't choose back into the library not the graveyard consider Strategic Planning?


Rzepkanut on Muldrotha Zombristocrats Brew

2 months ago

Lot of cards out there that fill the yard and give you a card to accelerate your plans like Mulch, Vessel of Nascency, Grisly Salvage, Satyr Wayfinder, Scout the Borders, Gather the Pack, Tracker's Instincts, Benefaction of Rhonas, Jarad's Orders, Mental Note, Thought Scour, Strategic Planning, Champion of Wits -also a zombie, dredge cards are especially good for accelerating this strategy.

TheNocholas on Surrak is my deck

2 months ago

I find cards like Strategic Planning, Flash of Insight, Preordain, Ponder, Brainstorm, Impulse help to get the final piece.

Those should help speed your game. Other than that, you might want to have a few chump blockers especially in the two, three and four slots. Your utility creature jack up your mana curve slowing you in the long run.

skoobysnackz on One Maralen, One Orb, and none shall play.

2 months ago

I absolutely love maralen lock strategies, got my own EDH version here Taigam and Maralen's Sinister Song. I think the best way to abuse the lock is, as you said, finding ways to draw cards without using the word "draw", and using planeswalkers or token generators. Anticipate, Telling Time, Sleight of Hand, Strategic Planning, Supreme Will are all good options. I somewhat agree with your assessment of bob here, but maybe Duskmantle Seer could work since it makes both players lose life. It's certainly harder to cast, but with the lock in place, that shouldn't matter too much.

Mice_Overseer on Enigmas of Shadowy Vistas

2 months ago

Looks pretty fun, I might try this while waiting for Dominaria to come out! Did you give any thought to Cryptic Serpent? It can potentially come out as early as turn 3, if you cycle turn one and then hit a perfect Strategic Planning or Winds of Rebuke, which is reasonably likely in this deck.

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