Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Browse Alters

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Hour of Devastation (HOU) Common
Commander 2013 (C13) Uncommon
Masters Edition III (ME3) Common
Portal Three Kingdoms (PTK) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Strategic Planning Discussion

Azeworai on Atemsis, Gochta!

1 month ago

Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.

So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?

Forbidden Alchemy, Chart a Course, Strategic Planning, and Frantic Search are of note.

Baral, Chief of Compliance could be absolutely lovely: For one person, at least.

Spellseeker has never disappointed me. She finds Cyclonic Rift, Preordain, Counterspell, and Finale of Revelation, for ones in the decklist.

Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.

Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.

Anent what I would cut:

Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.

This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.

Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.

One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)

I suppose that's all from me. May fortune be with you!

RisingFeniX on Rising Phoenix

2 months ago

thinkoriginal, first of all, thank you a lot for sharing your thoughts on the list!

I see your point on Finale of Promise , but I'm still assessing if it's clunky enough to cut it. I think that with the right timing it's okay and it is easy for the deck to fill the graveyard so for the moment I won't invest on another Brazen Borrower .

Apart from that, I'm also keen on Fiery Temper , and I don't understand why the trend lately is to cut it, as you said, it's Chart a Course and Lightning Axe 's best friend (but at the same time I find it hard to make room for it in the list :s ). The spell I'm the less convinced of is Strategic Planning although it gets you a card, it can toss Phoenixes to the graveyard, and fuels delve... so I'm definitely trying that 3-1 split you commented.

Finally, when it comes to the sb I have to admit that it's been a mess, since every list I've seen so far has been different from the others. So what I'd like to know are the proportions of the different answers that I should carry (this many counters, this much removal...), and then I'll chose the options with which I feel the most confident... I hope i'm explaining myself.

Hahaha yeah I know Anger of the Gods is bonkers... the question here is: is it better than Sweltering Suns ? 'cause they do basically the same except that this one is more flexible and it plays better with Arclight Phoenix ... unless exiling opponent's creatures is worth the nombo.

Spoothy on UR Drakes

2 months ago

Couple of things can make this deck a really efficient killer really fast. First is I would replace Cathartic Reunion with Izzet Charm just for the additional flexibility and slightly better discard ability. The second would be to cut out the Enigma Drake s and just run the Spellheart Chimera and Crackling Drake because they’re the better beater drakes. The other thing is that while Strategic Planning is just crazy strong in Izzet Phoenix, in builds like this it’s not as good because we don’t get to use the resources we discard apart from as 1-2 extra attack on drakes usually and sometimes we have to pitch a Drake which makes this deck super duper sad. Looks like it would be super cool though, Godspeed Captain!

thinkoriginal on Rising Phoenix

3 months ago

This list looks really good. I've been running something very similar, with the only difference being that I cut Finale of Promise for a third Brazen Borrower , as Finale was good when I wasn't casting Treasure Cruise , and pretty rough when I was. I also cut one Strategic Planning for a Fiery Temper . This is a personal call, but in conjunction with Lightning Axe / Chart a Course , it is very powerful.

As for the sideboard, I really like having both Chandras, as they are very good against UW Control. I'd cut the Scions (they seem better with a list that runs Bonecrusher Giant and Thing in the Ice  Flip, both which have performed only adequately) and either a Magma Spray or an Aether Gust , depending on how often you see things like Gruul or Mono-Black Aggro, Hardened Scales, etc.

Snivy__ on Mono-Blue Phoenix

3 months ago

This deck is usually powered by a turn 2 Drowned Secrets , as it as a reliable way to self mill a lot of cards. I'd cut the Strategic Planning s for them and trade out 1 Maximize Altitude for the fourth Treasure Cruise . The deck is a lot of fun to play! Good luck with it!

trorax on Pioneer U/R Phoenix

4 months ago

Courtney43 The point is to always put the two into the graveyard to fuel the strongest card in the deck, Treasure Cruise which is why this build and most builds of Phoenix have moved to 2-3 copies of Strategic Planning over Thrill of Possibility . As to Mission Briefing , it is an overall weak card that isn't as strong as Finale of Promise and finale has proven to not be good enough as long as Treasure Cruise is legal.

Courtney43 on Pioneer U/R Phoenix

4 months ago

What about using the "Discovery" half of Discovery / Dispersal instead of Strategic Planning ? It can potentially dig as deep if there's garbage on top, but wouldn't force you to discard 2 cards if there's not.

Also a couple copies of Mission Briefing could allow for easier casting of 3 spells in a turn.

multimedia on What card should I use?

4 months ago

Gifts because it's instant, a tutor for four different cards, graveyard interaction and gives you actual card advantage (two cards into your hand). Plan is card disadvantage and if you don't like the top five cards you see then you're binning them all or hurting your turns draw for the next few turns. I wouldn't play Plan because it doesn't draw.

Strategic Planning , a similar card, is a better option than Plan. Looks at two less cards and you can't arrange the top cards of your library, but you get a card into your hand and bin the rest which can by itself setup reanimation.

Other options are Frantic Search or Careful Study . The advantage of these is drawing and getting to discard cards from your hand such as a big creature you want to reanimate or Rites to flashback. Currently in your deck if you draw a big creature it's stuck in your hand because you don't have an easy way to get it into your graveyard unless you discard it due to hand size.

Windfall is also very powerful, but can be risky when playing Exhume .

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