Protective Bubble

Protective Bubble

Enchantment — Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

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Set Rarity
Lorwyn (LRW) Common

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Protective Bubble Discussion

tamurai on Dust in the wind.

2 months ago

If you're trying to cut cards from the maybeboard, I'd say cut Identity Thief Voidstone Gargoyle Aether Tunnel Aqueous Form and Protective Bubble. The idea with this deck seems like it should be to swarm with tokens. So, you shouldn't need any individual protections or buffs for your creatures.

carpecanum on Monsters of the Depths

2 months ago

One of the best blue ramp cards is Thada Adel, Acquisitor. I have no idea how many games I have ended up with every Sol Ring in the game.

Cards similar to what you already have listed that I really like are Protective Bubble, Alexi's Cloak, Neurok Stealthsuit for Shroud. Vedalken Plotter to open up islandwalk (since it isn't an enchantment the effect is harder to remove).

battlesong72 on YIDRIS

7 months ago

Protective Bubble: Just another form of Whispersilk. Yidris likes being protected Traveler's Cloak helps him land as well

Jaecen on Animar, Sec

1 year ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

Osbert on First Draft Bruna aura

1 year ago

Re looking at this deck it seems really sweet. I feel like haste is really important for Bruna because getting the first swing in to protect her with shroud/hexproof or reanimation is really important. Lightning greaves does this the best with a 0 mana equip cost and Bruna's effect gets around shroud. (so cards like Diplomatic Immunity, Greater Auramancy (a other huge hit to the wallet...), and Protective Bubble have good value)

I'd warrant running tutors just to find lightning greaves so it is a consistant game plan. Steelshaper's Gift, Open the Armory, and Relic Seeker are good budget options and Enlightened Tutor and Stoneforge Mystic the non budget.

carpecanum on

1 year ago

Brass Squire, Octopus Umbra, Protective Bubble and i’d Look at some amazingly mana expensive enchantments. They tend to be $cheap and casting them for free would be hilarious.

MRDOOM3 on

2 years ago

You're probably gonna need like 35-40 lands in an EDH deck anyway, so there's that.

Gifts Ungiven, unfortunately, is not EDH legal (full banlist here: https://mtg.gamepedia.com/Commander_(format)). Maybe you can consider Intuition as a substitute?

You also can only have duplicates of basic lands, so you're gonna have to cut out a Lightning Greaves and a Diabolic Tutor.

Strategy-wise, maybe you can consider things that make Mirko Vosk unblockable such as Aqueous Form, Thassa, God of the Sea, Whispersilk Cloak, and Protective Bubble so that he hits his intended target more often for more mill.

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