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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Train of Thought
Sorcery
Replicate (When you play this spell, copy it for each time you paid its replicate cost.)
Draw a card.
king-saproling on You're a wizard harry!
3 years ago
You might like these: Train of Thought , Mirrorwing Dragon , Shipwreck Dowser , Archaeomancer , Quasiduplicate , Cackling Counterpart , Rite of Replication , Spark Double , Sigil Tracer , Firebrand Archer , Storm-Kiln Artist , Clone Legion , Double Vision , Charmbreaker Devils
Degaine on Pauper Electromancer V2
3 years ago
If you play this goblin then maybe you want some Train of Thought , but you need to change manabase in this case (I would cut ash barrens and maybe add dual lands oradd at least terramotphic expanse). Tragic Lesson is another option if you want to play foil, but well...Chris is a bad card without gush, so normal counterspell, or even dispel could be better. On the other hand.
DuTogira on Pili pala needs help xD
4 years ago
I’d recommend replacing Perplex with Drift of Phantasms . I know it doesn’t look as fun, but Perplex really really blows as anything but a tutor. It won’t stop game winning threats from resolving, but it costs a whole 3 mana. Drift of Phantasms on the other hand is an absolute wall against many aggro decks, and since it has flying it blocks the spectrum.
I’d also try to fit some removal in here. Something like Fatal Push or Path to Exile as a 4 of goes a long way. I know they’re a bit pricier, but they’re worth it if you don’t want to drop big bucks on Ensnaring Bridge .
I might also try to make your wincons into one-of’s that can be tutored by cards like Tribute Mage and Drift of Phantasms . This frees up a lot more board space, especially considering that most of the payloads are really bad without infinite mana.
For wincons, maybe replace Train of Thought and Pyromatics with Whispers of the Muse and replace Profane Command + the auriok salvagers package with a single Welder Automaton (that way it can be fetched by Tribute Mage which can be fetched by Drift of Phantasms ). Also now that Tribute Mage exists (it didn’t when I was brewing), try a Lightning Greaves or two.
multimedia on
4 years ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Hijack
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Mutiny
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Rethink
- Rewind
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Divest
- Duress
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Mortivore
- Kiku, Night's Flower
- Body Double
- Clone
- Buccaneer's Bravado
- Blinding Flare
- Bladebrand
- Cancel
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Unearth
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Opt
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
naturesnake420 on Circu's Apathetic Sadism (Combo)
5 years ago
Another question, sorry if im spamming this page, but have you considered Train of Thought or Tainted Pact to go along with Uba Mask ? A Chains of Mephistopheles Would make this pretty powerful I think.
Mr_toppat on Debtor and Lumia(<15$)
5 years ago
Another category of card that leaps to mind is cards with replicate, sure Shattering Spree is out of the question but how about Train of Thought or Pyromatics or the big kahuna Djinn Illuminatus making for that sweet sweet value with all those pings, then there is Embermaw Hellion which i know doesnt have flying so it's subject to the twins but turns all those pings into shocks, for straight boardwiping value. and to top it all off there is always damage doublers that can be used as either finishers or improv board wipes such as Insult // Injury or, sigh, Angrath's Marauders
Entomo on
6 years ago
Alright heres my first draft at brewing with axebane. I'm going with a green - blue shell, no red at all, with Viridian Longbow and Brush with Death. No Train of Thought and 4x Commune with the Gods.
2 Trinket Mages to tutor the bow or Springleaf Drum which i realized can play the role of Orochi Leafcaller if you want to combo off with Overgrown Battlement instead (you just need to have 3 defenders instead of 2). Which is why I brought in a full 4 set of Khalni Garden, maybe the card was changed because it really feels like that token should have defender (even though I have won attacking with them before).
Super Ax Slut aka "Hatchet Wound"
Standard*
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