|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Creature — Dinosaur
Carnage Tyrant can't be countered.
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Carnage Tyrant Discussion
3 hours ago
I like the idea of stompy creatures, but I think you need to narrow it down a bit. Use a playset of Druid of the Anima and something like Elvish Mystic to help with the ramp, and pick like five big creatures to really focus on. Maybe like 2 max of each then use something like Eladamri's Call or Fierce Empath to tutor the one you need. Some big boys that always stomp are Terra Stomper, Carnage Tyrant, really any of the elder dinosaurs from RIX and a personal fave is Siege Behemoth as he essentially gives unblockable to everyone. Have fun!
1 day ago
I would say it's not exactly red ramp they are pushing but Gruul ramp. Since green has several good X payoff cards right now like Kamahl's Druidic Vow and Uncage the Menagerie and can ramp early with llanowar elves and various 2 drop ramps so red's high cost rampers can hit the battlefield early as well. Then overwhelm the opponent with green's naturally big cost cards like Carnage Tyrant, Verdant Force, and Thorn Elemental.
Also gruul ramp has lots of kicker effects and access to more ramp in Grand Warlord Radha
And then we also have red's lategame cards as well.
So idk but I like ramp and I think i'm going to make a fun Gruul ramp deck soon when dominaria comes out.
2 days ago
The style of your deck appears to be very aggressive. All the cards listed above arent aggressive or gaining enough tempo in my opinion. Mirage Mirror is too mana intensive and there are times when its best target is a 1/1 Rigging Runner. It cant close games as against control because it wont have targets, and is too slow against Aggro. There are scenarios where its great but it has a very low floor.
Captivating Crew is sub par for similar reasons.
Protean Raider is not good until after the opponent has good creatures and you wont win the long game in many cases.
Two cards you already have but should have more copies areWarkite Marauder and Fanatical Firebrand because they work super well together managing to take out any creature for good except Carnage Tyrant. The Scarab God is very prominent in standard right now but the combo even takes that out since it makes the god lose the ability to return to the hand. Therefore I think Warkite Marauder and Fanatical Firebrand should be 4 ofs.
The other card I think you should consider adding is Siren Stormtamer. You have two high risk high reward cards-Curious Obsession and Buccaneer's Bravado. They are high risk because if you play it on a creature and it gets killed in response then u get 2 for 1d. Stormtamer saves you from blow outs. I would add 3.
Good luck at FNM!
3 days ago
3 days ago
If Carnage Tyrant is the only card holding it back, just play a bigger threath to block and kill it. For , Slinn Voda, the Rising Deep can do that. For on less mana, at , Accomplished Automaton can be a 6/8, just enough to kill Carnage Tyrant while surviving the fight!
5 days ago
6 days ago
1 week ago
Man it's been over a year since I've looked at this deck. Brings back some good memories of shadows standard. Really been wanting to play this deck ever since the rotation but there is one thing stopping me. The big green dino called Carnage Tyrant absolutely destroys this deck. It can't be countered or bounced and it's also big enough stat-wise to kill your gearhulks and trade with Nezuhal. I just can't imagine playing a deck that loses to my opponent because they played one of the most popular green cards in standard.