Creature — Dinosaur
Carnage Tyrant can't be countered.
|Have (2)||metalmagic , Ravilan|
|Want (3)||BasedNorseman , spencesteck , rassar|
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Carnage Tyrant occurrence in decks from the last year
All decks: 0.43%
All decks: 0.02%
Commander / EDH:
All decks: 0.01%
Carnage Tyrant Discussion
5 days ago
Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.
Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!
As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.
I hope this helps, welcome back to the crazy world of modern!
1 week ago
Xica Thanks for the advise, that was really helpful!
I was already thinking about getting rid of Corpsejack Menace, since it is far to slow to actually have an impact. Winding Constrictor takes advantage of Explore when it really matters, since t4 and beyond the +1/+1 part of explore seems to fall behind.
You are very right, I should not rely on Explore entirely but use it as quasi-ramp plus quasi-scry (which is a cool concept imo).
I'm gonna add Deadeye Tracker and remove the Elves. I thought of mana sinks in form of big creatures (Kalonian Hydra as it synergizes with counters or Carnage Tyrant, since it seems pretty resilient in my experience).
Not sure about the hydra though, it synergizes but that's it. I don't know if I just would be better of with a couple Goyfs or something similar, despite all synergy...
Do you have any advise on that?
1 week ago
That makes a lot of sense, your reading recommendation. I'll do that with all my decks (except the EDH ones) from now on. As for the deck suggestions, thank you so much for your advice! I probably won't mess with Carnage Tyrant, simply because I really want to keep with the theme of death by land (Nissa) or fate (Klothys). That's also why I'm reluctant to remove a Nissa. But I'll play around with the other suggestions and see how I feel. Thanks again for taking the time and give me advice!
2 weeks ago
A personal preference for the sake of reading, I would recommend not listing every version of a card your running and just do the x copies of card. I think it is harder to get a good understanding of a deck when constantly trying to remember how many of a card there are.
With that being said however, I am curious if you have trouble getting the 2nd red mana you need to cast a lot of your land destruction spells. I think 20 lands might be to low and would try to find room for 2 to 3 more.
Here's the changes that I think could help the most.
-2 Bloodmoon Multiples offer no benefits.
-4 Oath of Nissa you really dont have enough planeswalkers to make use of its mana fixing and just grabbing a creature seems kinda meh imo. Granted, a Bloodbraid Elf is kinda like a 2 card gain with the cascade.
-1 Nissa, Worldwaker 5 mana seems like a lot on a lower land count.
+2 Mwonvuli Acid-Moss you could potentially pull this off turn 2 for a big tempo swing.
Since this frees up sb space for you, you could put the cut nissa in the sb and something like 2 Carnage Tyrant as well.
Just my 2 cents anyhow.
3 weeks ago
So I run a similar deck; Boar and Jackal it has a few differences, one of which is redundancy. My deck runs Champion of Rhonas as backup Ilharg, Vessel of Volatility as backup Generator Servant and Rhythm of the Wild as a backup haste granter/control hoser. You are all in on Ilharg and Generator, which is fine, but the Generator is really fragile.
1 month ago
Out of curiosity, why not make this a Pioneer deck? Every card you're running is pioneer legal, and you'd get to play with not-quite-as-powerful opponents to greatly increase your chances of winning.
As for actual suggestions - I'd pick a direction you want to go in and stick with it. Do you want to slam the big legendary elder dinos? Cool, increase your ramp and cost reducers, and cut the self-damage dealers. Do you want to do all kinds of Enrage craziness? Cool, cut some of the big splashy legendary dinos and increase your self-damage stuff. They feel like two distinct strategies and you're trying to do both here, which is just going to make the whole deck weaker. Forerunner of the Empire and Marauding Raptor are really good options if you want to go the Enrage route, whereas Carnage Tyrant is a really good option if you want to go the big stompy route.
Whatever you decide to do, good luck and have fun!
1 month ago
So I've been working on getting the promo pack stuff in, they are using their own code. You can use either code PromoPack or PP to tag them. Note that not all of them are in yet, so far only XLN, RIX, DOM, M19, M20 and ELD ones are in. Which is about half of them.
[[Carnage Tyrant (XLN:PP)]] [[Tempest Djinn (DOM:PromoPack)]]
2 months ago
As an unabashed Niv-Mizzet, Parun fanboy, I can tell you that the times I was able to have Niv out, and then combo a shitload of damage off my opponent trying to remove him were great. However, way more often than not, I would cast Niv and he would see immediate removal with me tapped out so i was drawing a card and pinging one damage before death. Honestly, Niv is not the problem card that Carnage Tyrant was. Every deck required playing Detection Tower just for the inevitability you were seeing that stupid dinosaur.