Carnage Tyrant

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Not legal in any format

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Set Rarity
Ixalan (XLN) Mythic Rare

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Carnage Tyrant

Creature — Dinosaur

Carnage Tyrant can't be countered.

Trample, hexproof

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Carnage Tyrant Discussion

Banisher666 on No Creatures?! I'll Just Use Yours!

4 hours ago

A really interesting deck. I like the idea! But what happens when you're playing against a Carnage Tyrant? You have no way of dealing with it and an opponent can just hold off playing any creatures until he gets it....

Suns_Champion on Prerelease! How did you do?

10 hours ago

I went 4-0(8-1) for the first time!!!

I ran B/W vampires+pirates.

Turn 1 Duress is killer. Call to the Feast and Rallying Roar won me 4 games.

Removal package was insane: Walk the Plank, Vanquish the Weak, and 2x Contract Killing, along with the Duresses and more discard than you can shake a stick at!

All in all a powerful combo of life gain, discard, removal, and tokens!

Also pulled 2 Carnage Tyrants. Good weekend.

Leon9358 on Prerelease! How did you do?

11 hours ago

I went 3/0/1 and got 6 packs with a B/U pirate deck. My friend pulled a hutali, Carnage Tyrant, and a Foil growing rites of ilmoc. I'm jealous of him.

Suns_Champion on H: Ixalan goodies! W: Commander ...

13 hours ago

Hello all! Have some Ixalan stuff that'd I'd love to trade or sell.

Sorcerous Spyglass

Carnage Tyrant

Emperor's Vanguard

Bloodcrazed Paladin

Sanguine Sacrament

Old-Growth Dryads

Repeating Barrage

priest of the waking sun

Revel in Riches

Regisaur Alpha

Shaper's Sanctuary

Ashes of the Abhorrent

Promo Bishop of Rebirth

Pre-Release Fathom Fleet Captain

Also a ton of uncommons and commons. Ask.

Anyway looking for EDH staples, mostly red. See my binder for my want list and other cards I have.

Thanks!

xoorath on UW Flyers (Ixalan Standard)

21 hours ago

Hey, sweet deck. I gave it a test run against my deck: Huatli: The only dino gyno I know....

If you're interested, here's how it went:

I roll 6, you roll 20. You'll be on the play.

Your hand: 3x Island, Unsummon, Siren Stormtamer, Storm Fleet Aerialist, Duskborne Skymarcher. Hm, that's a lot of blue sources. But if we think of this as a mull to 6 excluding an island, I'd probably take this over another random 6 cards. We'll keep.

My hand: 2x Forest, Sunpetal Grove, 1x Rootbound Crag, Aether Hub, Charging Monstrosaur. Nope, mull to 6.

My hand: Aether Hub, Attune with Aether, Commune with Dinosaurs, Kinjalli's Sunwing, Carnage Tyrant, Samut, the Tested. I can find lands, and have early and late action. I'll keep.

My scry: Otepec Huntmaster stays on top.

T0, you: play Island, and Siren Stormtamer

T0 me: I draw Otepec Huntmaster. Play Aether Hub and Attune with Aether, search for Forest.

T1, you: draw Island. uh oh. Play Island, swing for 1. Play Storm Fleet Aerialist with a +1/+1 counter.

T1, me: I draw Kinjalli's Sunwing. Play Forest, and Otepec Huntmaster (note, 1 energy left).

Me: 19, you: 20

T2, you: draw Unsummon. Play Island, swing with the team.

T2, me: draw Charging Monstrosaur. I cast Commune with Dinosaurs. I see Sunpetal Grove, Regisaur Alpha, Kinjalli's Caller, Rootbound Crag, Inspiring Vantage. I take Inspiring Vantage and play it. I cast Kinjalli's Sunwing for 2, and attack with Otepec Huntmaster for 1. EOT you unsummon Kinjalli's Sunwing.

Me: 16, you: 19

T2, you: draw Chart A Course (sweet!). You swing with the team for 3. Post-combat you cast Chart A Course drawing Island and Skyship Plunderer. You play an Island and Skyship Plunderer.

T2, me: draw Forest and play it. My options are to invest in Samut, the Tested with Charging Monstrosaur next turn (in either order), or produce blockers this turn. I think I want the blockers. I cast 2x Kinjalli's Sunwing using my last energy. Otepec Huntmaster would probably go unblocked... but I'd rather not risk loosing a cost reducer with just 4 lands in play. I pass the turn.

Me: 13, you: 19

T3, you: draw Glacial Fortress. shoot. We can't really attack from this position, Unsummon would only get one blocker... You play Glacial Fortress and Duskborne Skymarcher tapped.

T3, me: draw Commune with Dinosaurs, that's good. We can get another land and save ourselves from dying by Otepec Huntmaster being removed. I guess we play that, try and get samut down and how we don't fail to find a land. We find 4 lands and a Carnage Tyrant. Nice. We take Sunpetal Grove and play it. We cast Samut, the Tested and tick her up to no effect. Pass the turn.

Me: 13, you: 19

T4, you: draw Skywhaler's Shot, play Island. The blocks would be unprofitable for you, and you can't kill samut... hm.... pass the turn.

T4, me: draw Ripjaw Raptor. Cast Carnage Tyrant. In response, you unsummon Otepec Huntmaster (to prevent the tyrant getting haste, buying you a turn). I tick up Samut, the Tested giving a Kinjalli's Sunwing double strike, and pass the turn. I really don't want to lose samut, so I keep the sunwing as a blocker.

Me: 13, you: 19

T5, you: draw Favorable Winds, play it. Assuming the blocks, there's no line where we can kill samut from here, and we have one more turn before she can ult... You pass.

T5, me: I draw Carnage Tyrant. I tick up samut, giving carnage tyrant double strike, I swing with carnage tyrant. It has trample anyways... you take 14. Post-combat, I play Otepec Huntmaster and Ripjaw Raptor

Me: 13, you: 5

T6, you: draw Aethersphere Harvester. The lifelink wont happen if it dies during first strike damage... scoop.

That was getting pretty close, the Kinjalli's Sunwing really helped. Unsummon was sweet, but wish we had an Essence Scatter in the sideboard to replace it with.

I only have time for one game currently, but I'll come back and test the post-board matchup later. If you have some suggestions on what you would SB (or even want to tweak your SB), feel free. If you don't care about my fake solitaire games, that's totally cool too - haha.

Sweet deck! I actually think you have the edge here, my Kinjalli's Sunwing's were pretty lucky to gum up the board. I only run 3 MB, so I doubt game 1 matches would go this way very often between our decks.

xoorath on Huatli: The only dino gyno I know...

21 hours ago

Matchup against Ixalan budget aggro. Turn 4-5 win.

You roll 5, I roll 16. I'll be on the play.

My opening hand: 2x Forest, Attune with Aether, Inspiring Vantage, Charging Monstrosaur, Commune with Dinosaurs, Carnage Tyrant. Pretty slow, but there's action. I'll keep.

Your opening hand: Swamp, Mountain, Cartouche of Zeal, 2x Vicious Conquistador, Wily Goblin, Sword-Point Diplomacy. Keep.

T0, me: Play Forest, Attune with Aether for a Mountain.

T0 you: Draw Swamp, play it, cast Vicious Conquistador.

T1, me: Draw Savage Stomp. Play Inspiring Vantage, cast Commune with Dinosaurs. Finding 2x Aether Hub, Kinjalli's Sunwing, Commune with Dinosaurs, Ripjaw Raptor. I take Kinjalli's Sunwing.

T1, you: Draw Shock. Play Mountain, Vicious Conquistador, Cartouche of Zeal. Attack with both for 3, and an additional 2.

You: 20, Me: 15

T2, me: draw Forest, play Forest, cast Kinjalli's Sunwing.

T2, you: draw Dragonskull Summit, play it. Swing with both Vicious Conquistador. I block the one without the cartouche. You cast Shock, making it a trade. I take 2 and an additional 2.

You: 20, Me: 11

T3, me: draw Huatli, Warrior Poet. Might be good later if I survive. Play Mountain, pass.

T3, you: draw Mountain, play it. Cast Sword-Point Diplomacy, revealing 2x Dragonskull Summit, Cartouche of Zeal. I let you take all 3, they're not really a problem. You hold onto the cartouche incase you need to remove a blocker with it. You swing for 2 and an additional 1.

You: 20, Me: 8

T4, me: draw Forest, play it. Cast Charging Monstrosaur. No attacks, hoping you use the cartouche in hand to prevent blocks letting Savage Stomp 3 for 1 you.

T4, you: draw Unclaimed Territory. Play Dragonskull Summit. Cast Wily Goblin, getting a treasure. Cast Cartouche of Zeal on the goblin, making it so Charging Monstrosaur can't block. You swing with both for 4 and an additional 1.

You: 20, Me: 3

T5, me: draw Savage Stomp. Play Forest, cast Savage Stomp targeting Charging Monstrosaur and Vicious Conquistador; putting a +1/+1 counter on Charging Monstrosaur and killing Vicious Conquistador. I cast Huatli, Warrior Poet. I tick her up to gain 6.

T5, you: draw Wily Goblin. Play Dragonskull Summit, cast Wily Goblin.

You: 20, Me: 9

T6, me: Draw Drover of the Mighty. Swing with Charging Monstrosaur, you declare no blocks and take 5. Post-combat I play Carnage Tyrant, and tick up huatli to gain 7.

T6, you: Draw Lightning Strike. that's a little too late.... play Swamp, pass.

You: 20, Me: 16

T7, me: draw Attune with Aether. I cast Savage Stomp targeting Carnage Tyrant, and the Wily Goblin with a Cartouche of Zeal. I think about using huatli to shoot down the blocker, but forcing through one more damage to me seems less important than healing out of range for you to ever stabalize. I swing with the team. You take the damage and wait to see if I heal, if I do that you will scoop. Post-combat I tick up huatli to gain 8 life, you scoop.

Your opening hand seemed pretty strong, and you got super close (down to 3!); that Lightning Strike was just a bit late... The Wily Goblin's really didn't help though, a 1/1 without haste just wasn't worth it for the 1 gold you get. Vicious Conquistador was super good, basically a 2 power creature for 1 (not quite, but acted that way here). As expected, punisher cards like Sword-Point Diplomacy are very high variance. From my side of the table it looks like I just played a card that says "pay 0, tap 3 of your opponents lands, look at the top 3 cards of your opponents library. You can pay 3 life to get rid of any ones you care about". That to me is a pretty decent card, and it's taking up a slot in your deck instead of mine. Of course, once in a blue moon it will be nuts. Especially if your opponent is new and doesn't view their life total as a resource.

On my side of the table, of course Huatli, Warrior Poet was the MVP. Savage Stomp is also very strong, buffing my guys. Healing for 5, 6 or 7 a turn was outstanding against aggro. I also got the option of having a super high loalty planeswalker at that point who just shoot down threats or remove blockers with -X, or make dino's for 0. Every option on her helps me stabalize, which is exactly what my deck wants to do - get an unbeatable boardstate.

You'll be on the play.

Since you don't have a sideboard yet, I wont sideboard. But I would have brought in 1x Kinjalli's Sunwing, and 1x Settle the Wreckage and go down 1x Carnage Tyrant and 1x Charging Monstrosaur. I want your guys tapped as they come in, and be able to trade your guys for lands since you probably don't need a bunch of mana.

Your hand: Swamp, Cartouche of Zeal, Vicious Conquistador, Wanted Scoundrels, Wily Goblin, Shock, Captain Lannery Storm. One lander that doesn't put a creature out on turn 1? Mull to 6.

Your hand: Swamp, Mountain, Wily Goblin, Invigorated Rampage, Lightning Strike, Captain Lannery Storm. Not ideal, since you can only really cast Lightning Strike, but another mountain or dragonskull summit can bring all your cards online. At least you can remove a mana dork while you wait for that. Keep.

My hand: Forest, 3x Sunpetal Grove, Attune with Aether, Savage Stomp, Aether Hub. Nope. Mull to 6.

My hand: Aether Hub, Commune with Dinosaurs, Kinjalli's Sunwing, Samut, the Tested, Ripjaw Raptor. I can aether hub and commune for a land, then the hand is great. But if I fail to find a land then I'm stuck with one colorless mana. Let's see: 54 cards in library, 21 of which are lands. I'm on the draw so I get the top 6 cards and a scry to find a land? That's a %35-40ish chance any individual card will be a land? That feels good enouh, I'll try it and either regret it later or feel like a statistician god despite me being really bad at this.

You scry: Vicious Conquistador to the top.

I scry: Otepec Huntmaster to the bottom.

T0, you play Mountain.

T0, me: draw Attune with Aether. That will do. I play Aether Hub , cast Attune with Aether for Forest.

T1, you draw: Vicious Conquistador. Play mountain, play Vicious Conquistador.

T1, me: draw Forest, play it. I cast Commune with Dinosaurs, revealing 2x Aether Hub, Rootbound Crag, Commune with Dinosaurs, Forest. I take Rootbound Crag.

T2, you: draw Dragonskull Summit. Play it, cast Captain Lannery Storm. Swing for 3 and an additional 1. Make a treasure.

T2, me: draw Ripjaw Raptor. Play Rootbound Crag, cast Kinjalli's Sunwing.

You: 20, Me: 16

T3, you: draw Invigorated Rampage. You pay 2 for Wily Goblin, coming in tapped making a treasure. You swing with the team, making a treasure. You sacrifice two treasures for red, casting Lightning Strike on the Kinjalli's Sunwing before blocks. sacrifice another treasure for red, tapping the swamp to cast Invigorated Rampage pumping your team by 2 each. You hit for 7 and an additional 1.

T3, me: draw Rootbound Crag, play it. Cast Ripjaw Raptor.

You: 20, Me: 8

T4, you: draw Unclaimed Territory. Play it naming pirate. You want that ripjaw gone. Luckily having gold isn't so important with 4 mana out, so it's safe to swing with the team and pump whoever you have to. You swing with the team. I block Captain Lannery Storm. You cast Invigorated Rampage on her trading with the raptor, and trampling for 1. I draw Mountain on the enrage trigger. You hit me (including trample) for 3 and an additional 1.

T4, me: draw Carnage Tyrant. Play Forest. I get to pick between Kinjalli's Sunwing and Ripjaw Raptor for blocks. ripjaw can block more trample if you top deck another rampage type card, and Kinjalli's Sunwing can stop either current threat and haste. So I would die to Glorybringer if I play Ripjaw Raptor (for example), and die to another Invigorated Rampage if I play Kinjalli's Sunwing... hm. Well I haven't seen a glorybringer, and you've already played out two Invigorated Rampage. Seems more valid to be scared of Glorybringer or something else hasty. I cast Kinjalli's Sunwing.

You: 20, Me: 4

T5, you: draw Wanted Scoundrels, play it tapped. You don't want to lose a creature, but attacking now means Shock and Lightning Strike are both lethal top decks. You swing with the team, I block Vicious Conquistador. You hit me for 1 and an additional 1, Vicious Conquistador dies.

T5, me: draw Regisaur Alpha, sweet. I play Mountain and Regisaur Alpha making a 3/3 dino token.

You: 20, Me: 2

T6, you: draw Cartouche of Zeal. Hm, well haste doesn't matter so long as Kinjalli's Sunwing lives. But you can force bad blocks by pumping Wanted Scoundrels and making it so Regisaur Alpha can't block. You get to force me to decide if I want to lose my token, or double block and lose the sunwing. If I double block, it does get me treasure though, not sure if you care now that I have 6 lands out. If you swing with both, double blocking would put me at 1 which makes vicious conquistador another lethal top deck. I think that's the plan now, make every top-deck lethal. You cast Cartouche of Zeal on Wanted Scoundrels making it so Regisaur Alpha can't block. I double block the scoundrel's dropping to 1. Kinjalli's Sunwing and Wanted Scoundrels both die.

T6, me: draw Kinjalli's Caller, not a bad "free" blocker. I cast Kinjalli's Caller, Ripjaw Raptor, and sacrifice two gold and cast Samut, the Tested. I tick her up and give Regisaur Alpha double strike, swinging for 8.

You: 12, me: 1

T7, you: draw Wanted Scoundrels, play it.

T7, me: draw Regisaur Alpha. Cast Carnage Tyrant, Tick up Samut, the Tested and give Carnage Tyrant double strike. I attack with Regisaur Alpha, 3/3 dino token with trample, Ripjaw Raptor, and Carnage Tyrant with double strike. There's 25 damage if unblocked, you're at 12. Blocking the tramplers would only bring damage down to 21, so we have to block more profitably than that... Easiest is to block regisaur with wily - and then scoundrels blocks ripjaw... That prevents the most damage and is 17 damage unblocked. Yup, that's game. GG.

For reference your next draws were: Vicious Conquistador, Captain Lannery Storm, and Wily Goblin. Would have had to survive a whole extra turn for Vicious Conquistador to win after summoning sickness - but a few turns earlier could have made a big impact.

That game was even closer than the last. This time I was on the draw, didn't have lifegain, and still stabilized. I'm wondering if Bomat Courier could replace Wily Goblin (also reduces the need for double red), but it might not fit in your sweet budget list. Other than that, maybe you're just over-loaded on creature pump cards that require a creature in play to matter? I actually do like Sword-Point Diplomacy in your deck, even though I don't think it's a good card. I think in a budget list like this going high variance fun and conditionally powerful cards is the way to go. Things like the old Vexing Devil and Browbeat make for fun high flavor games even if they aren't good cards 70% of the time.

I was surprised to see you consistently remove Kinjalli's Sunwing, but it makes sense. It's so good against aggro, but it is a bit fragile. Might consider Authority of the Consuls in the sideboard instead of an extra sunwing, as it's a bit better against aggro and is harder to remove (especially because Duress and Kitesail Freebooter are so weak against dinos, they might be sided out / not come in.). Unsurprisingly Regisaur Alpha is super sweet. Getting two blockers when I need it and making my attackers have haste is crazy. It very well might have been the key to winning last game, as I wouldn't have been able to beef up my tyrant and win the turn I played him, and I would have played defensively if I hadn't first calculated lethal with you having no cards in hand.

Cool deck, going to upvote. Looking forward to see what you do in the sideboard. All I would change is getting rid of Wily Goblin, it's not very fun or powerful once resolved - so I don't think it fits in a budget list.

xoorath on Ixalan budget aggro. Turn 4-5 win.

22 hours ago

"Let's see you try."

Don't mind if I do! Here's a game against my dino deck Huatli: The only dino gyno I know...

You roll 5, I roll 16. I'll be on the play.

My opening hand: 2x Forest, Attune with Aether, Inspiring Vantage, Charging Monstrosaur, Commune with Dinosaurs, Carnage Tyrant. Pretty slow, but there's action. I'll keep.

Your opening hand: Swamp, Mountain, Cartouche of Zeal, 2x Vicious Conquistador, Wily Goblin, Sword-Point Diplomacy. Keep.

T0, me: Play Forest, Attune with Aether for a Mountain.

T0 you: Draw Swamp, play it, cast Vicious Conquistador.

T1, me: Draw Savage Stomp. Play Inspiring Vantage, cast Commune with Dinosaurs. Finding 2x Aether Hub, Kinjalli's Sunwing, Commune with Dinosaurs, Ripjaw Raptor. I take Kinjalli's Sunwing.

T1, you: Draw Shock. Play Mountain, Vicious Conquistador, Cartouche of Zeal. Attack with both for 3, and an additional 2.

You: 20, Me: 15

T2, me: draw Forest, play Forest, cast Kinjalli's Sunwing.

T2, you: draw Dragonskull Summit, play it. Swing with both Vicious Conquistador. I block the one without the cartouche. You cast Shock, making it a trade. I take 2 and an additional 2.

You: 20, Me: 11

T3, me: draw Huatli, Warrior Poet. Might be good later if I survive. Play Mountain, pass.

T3, you: draw Mountain, play it. Cast Sword-Point Diplomacy, revealing 2x Dragonskull Summit, Cartouche of Zeal. I let you take all 3, they're not really a problem. You hold onto the cartouche incase you need to remove a blocker with it. You swing for 2 and an additional 1.

You: 20, Me: 8

T4, me: draw Forest, play it. Cast Charging Monstrosaur. No attacks, hoping you use the cartouche in hand to prevent blocks letting Savage Stomp 3 for 1 you.

T4, you: draw Unclaimed Territory. Play Dragonskull Summit. Cast Wily Goblin, getting a treasure. Cast Cartouche of Zeal on the goblin, making it so Charging Monstrosaur can't block. You swing with both for 4 and an additional 1.

You: 20, Me: 3

T5, me: draw Savage Stomp. Play Forest, cast Savage Stomp targeting Charging Monstrosaur and Vicious Conquistador; putting a +1/+1 counter on Charging Monstrosaur and killing Vicious Conquistador. I cast Huatli, Warrior Poet. I tick her up to gain 6.

T5, you: draw Wily Goblin. Play Dragonskull Summit, cast Wily Goblin.

You: 20, Me: 9

T6, me: Draw Drover of the Mighty. Swing with Charging Monstrosaur, you declare no blocks and take 5. Post-combat I play Carnage Tyrant, and tick up huatli to gain 7.

T6, you: Draw Lightning Strike. that's a little too late.... play Swamp, pass.

You: 20, Me: 16

T7, me: draw Attune with Aether. I cast Savage Stomp targeting Carnage Tyrant, and the Wily Goblin with a Cartouche of Zeal. I think about using huatli to shoot down the blocker, but forcing through one more damage to me seems less important than healing out of range for you to ever stabalize. I swing with the team. You take the damage and wait to see if I heal, if I do that you will scoop. Post-combat I tick up huatli to gain 8 life, you scoop.

Your opening hand seemed pretty strong, and you got super close (down to 3!); that Lightning Strike was just a bit late... The Wily Goblin's really didn't help though, a 1/1 without haste just wasn't worth it for the 1 gold you get. Vicious Conquistador was super good, basically a 2 power creature for 1 (not quite, but acted that way here). As expected, punisher cards like Sword-Point Diplomacy are very high variance. From my side of the table it looks like I just played a card that says "pay 0, tap 3 of your opponents lands, look at the top 3 cards of your opponents library. You can pay 3 life to get rid of any ones you care about". That to me is a pretty decent card, and it's taking up a slot in your deck instead of mine. Of course, once in a blue moon it will be nuts. Especially if your opponent is new and doesn't view their life total as a resource.

On my side of the table, of course Huatli, Warrior Poet was the MVP. Savage Stomp is also very strong, buffing my guys. Healing for 5, 6 or 7 a turn was outstanding against aggro. I also got the option of having a super high loalty planeswalker at that point who just shoot down threats or remove blockers with -X, or make dino's for 0. Every option on her helps me stabalize, which is exactly what my deck wants to do - get an unbeatable boardstate.

You'll be on the play.

Since you don't have a sideboard yet, I wont sideboard. But I would have brought in 1x Kinjalli's Sunwing, and 1x Settle the Wreckage and go down 1x Carnage Tyrant and 1x Charging Monstrosaur. I want your guys tapped as they come in, and be able to trade your guys for lands since you probably don't need a bunch of mana.

Your hand: Swamp, Cartouche of Zeal, Vicious Conquistador, Wanted Scoundrels, Wily Goblin, Shock, Captain Lannery Storm. One lander that doesn't put a creature out on turn 1? Mull to 6.

Your hand: Swamp, Mountain, Wily Goblin, Invigorated Rampage, Lightning Strike, Captain Lannery Storm. Not ideal, since you can only really cast Lightning Strike, but another mountain or dragonskull summit can bring all your cards online. At least you can remove a mana dork while you wait for that. Keep.

My hand: Forest, 3x Sunpetal Grove, Attune with Aether, Savage Stomp, Aether Hub. Nope. Mull to 6.

My hand: Aether Hub, Commune with Dinosaurs, Kinjalli's Sunwing, Samut, the Tested, Ripjaw Raptor. I can aether hub and commune for a land, then the hand is great. But if I fail to find a land then I'm stuck with one colorless mana. Let's see: 54 cards in library, 21 of which are lands. I'm on the draw so I get the top 6 cards and a scry to find a land? That's a %35-40ish chance any individual card will be a land? That feels good enouh, I'll try it and either regret it later or feel like a statistician god despite me being really bad at this.

You scry: Vicious Conquistador to the top.

I scry: Otepec Huntmaster to the bottom.

T0, you play Mountain.

T0, me: draw Attune with Aether. That will do. I play Aether Hub , cast Attune with Aether for Forest.

T1, you draw: Vicious Conquistador. Play mountain, play Vicious Conquistador.

T1, me: draw Forest, play it. I cast Commune with Dinosaurs, revealing 2x Aether Hub, Rootbound Crag, Commune with Dinosaurs, Forest. I take Rootbound Crag.

T2, you: draw Dragonskull Summit. Play it, cast Captain Lannery Storm. Swing for 3 and an additional 1. Make a treasure.

T2, me: draw Ripjaw Raptor. Play Rootbound Crag, cast Kinjalli's Sunwing.

You: 20, Me: 16

T3, you: draw Invigorated Rampage. You pay 2 for Wily Goblin, coming in tapped making a treasure. You swing with the team, making a treasure. You sacrifice two treasures for red, casting Lightning Strike on the Kinjalli's Sunwing before blocks. sacrifice another treasure for red, tapping the swamp to cast Invigorated Rampage pumping your team by 2 each. You hit for 7 and an additional 1.

T3, me: draw Rootbound Crag, play it. Cast Ripjaw Raptor.

You: 20, Me: 8

T4, you: draw Unclaimed Territory. Play it naming pirate. You want that ripjaw gone. Luckily having gold isn't so important with 4 mana out, so it's safe to swing with the team and pump whoever you have to. You swing with the team. I block Captain Lannery Storm. You cast Invigorated Rampage on her trading with the raptor, and trampling for 1. I draw Mountain on the enrage trigger. You hit me (including trample) for 3 and an additional 1.

T4, me: draw Carnage Tyrant. Play Forest. I get to pick between Kinjalli's Sunwing and Ripjaw Raptor for blocks. ripjaw can block more trample if you top deck another rampage type card, and Kinjalli's Sunwing can stop either current threat and haste. So I would die to Glorybringer if I play Ripjaw Raptor (for example), and die to another Invigorated Rampage if I play Kinjalli's Sunwing... hm. Well I haven't seen a glorybringer, and you've already played out two Invigorated Rampage. Seems more valid to be scared of Glorybringer or something else hasty. I cast Kinjalli's Sunwing.

You: 20, Me: 4

T5, you: draw Wanted Scoundrels, play it tapped. You don't want to lose a creature, but attacking now means Shock and Lightning Strike are both lethal top decks. You swing with the team, I block Vicious Conquistador. You hit me for 1 and an additional 1, Vicious Conquistador dies.

T5, me: draw Regisaur Alpha, sweet. I play Mountain and Regisaur Alpha making a 3/3 dino token.

You: 20, Me: 2

T6, you: draw Cartouche of Zeal. Hm, well haste doesn't matter so long as Kinjalli's Sunwing lives. But you can force bad blocks by pumping Wanted Scoundrels and making it so Regisaur Alpha can't block. You get to force me to decide if I want to lose my token, or double block and lose the sunwing. If I double block, it does get me treasure though, not sure if you care now that I have 6 lands out. If you swing with both, double blocking would put me at 1 which makes vicious conquistador another lethal top deck. I think that's the plan now, make every top-deck lethal. You cast Cartouche of Zeal on Wanted Scoundrels making it so Regisaur Alpha can't block. I double block the scoundrel's dropping to 1. Kinjalli's Sunwing and Wanted Scoundrels both die. I get

T6, me: draw Kinjalli's Caller, not a bad "free" blocker. I cast Kinjalli's Caller, Ripjaw Raptor, and sacrifice two gold and cast Samut, the Tested. I tick her up and give Regisaur Alpha double strike, swinging for 8.

You: 12, me: 1

T7, you: draw Wanted Scoundrels, play it.

T7, me: draw Regisaur Alpha. Cast Carnage Tyrant, Tick up Samut, the Tested and give Carnage Tyrant double strike. I attack with Regisaur Alpha, 3/3 dino token with trample, Ripjaw Raptor, and Carnage Tyrant with double strike. There's 25 damage if unblocked, you're at 12. Blocking the tramplers would only bring damage down to 21, so we have to block more profitably than that... Easiest is to block regisaur with wily - and then scoundrels blocks ripjaw... That prevents the most damage and is 17 damage unblocked. Yup, that's game. GG.

For reference your next draws were: Vicious Conquistador, Captain Lannery Storm, and Wily Goblin. Would have had to survive a whole extra turn for Vicious Conquistador to win after summoning sickness - but a few turns earlier could have made a big impact.

That game was even closer to the last. This time I was on the draw, didn't have lifegain, and still stabilized. I'm wondering if Bomat Courier could replace Wily Goblin (also reduces the need for double red), but it might not fit in your sweet budget list. Other than that, maybe you're just over-loaded on creature pump cards that require a creature in play to matter? I actually do like Sword-Point Diplomacy in your deck, even though I don't think it's a good card. I think in a budget list like this going high variance fun and conditionally powerful cards is the way to go. Things like the old Vexing Devil and Browbeat make for fun high flavor games even if they aren't good cards 70% of the time.

I was surprised to see you consistently remove Kinjalli's Sunwing, but it makes sense. It's so good against aggro, but it is a bit fragile. Might consider Authority of the Consuls in the sideboard instead of an extra sunwing, as it's a bit better against aggro and is harder to remove (especially because Duress and Kitesail Freebooter are so weak against dinos, they might be sided out / not come in.). Unsurprisingly Regisaur Alpha is super sweet. Getting two blockers when I need it and making my attackers have haste is crazy. It very well might have been the key to winning last game, as I wouldn't have been able to beef up my tyrant and win the turn I played him, and I would have played defensively if I hadn't first calculated lethal with you having no cards in hand.

Cool deck, going to upvote. Looking forward to see what you do in the sideboard. All I would change is getting rid of Wily Goblin, it's not very fun or powerful once resolved - so I don't think it fits in a budget list.

darklinglion398 on Pre release gold!

23 hours ago

Carnage Tyrant is a beast! It will probably see play, at least side board, for as long as its in standard. I got super lucky and pulled a Vraska, Relic Seeker as my stamped promo!

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