Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Pieces of the Puzzle occurrence in decks from the last year
All decks: 0.01%
Pieces of the Puzzle Discussion
4 months ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
8 months ago
Also trying to build a Bruna deck. Some cards that I'm going to be testing that are good to chuck into your graveyard along with your auras: Chemister's Insight , Deep Analysis and Glory . I think you should find room for Frantic Search as well as its card draw as well as a way to get auras into the yard. An aura that I'm hoping will really pull its weight is Curious Obsession .
10 months ago
Finally, since you're playing Cole, I would suggest considering Scribe of the Mindful instead of Archaeomancer. In my estimation it's a turn quicker. If you draw it early game, you can put it out a turn sooner as a chump. PLUS, neither creature will typically get you a recurred card until T4 anyway, and with the Scribe, you will have more mana left over to actually cast the card you recur. If you were playing Jim or Anthony, I would say don't bother, but Cole, man, fuck... you need every advantage you can get.
10 months ago
Additionally, Ancestral Vision and the others like it can be cast using it!
10 months ago
Skaab Ruinator , Visions of Beyond , Deranged Assistant , Psychic Spiral , Tome Scour , Curse of the Bloody Tome , Fraying Sanity , Traumatize , Manic Scribe , Jace's Archivist , Windfall , Extremely Slow Zombie , Chill of Foreboding , Chronic Flooding , Dreamborn Muse , Pieces of the Puzzle , Vision Charm
10 months ago
Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.
Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.
Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.
Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.
Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.
1 year ago
Blue has similar effect, sadly the best ones are spell focused, i mean cards like Pieces of the Puzzle .
Hence i would recommend trying to build a RBx deck if you want to stick with the "delve" theme.
If you want to play esper i would look around esper draw go control, esper gifts, and the midrange-y esper obzedat/goryo's vengeance lists. Oh and Myth Realized decks are also in color. (There is also ad nauseam, but i doubt that is what you are looking for)
1 year ago
Anybody think this is worthy of a singleton slot in U/W Control?
Here's my current list. U/W Control 2018 (End of Year Version)