Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pieces of the Puzzle Discussion
1 week ago
ej133 Thanks for your input, I appreciate you taking the time to make suggestions.
I will try to justify the reasoning behind my choices.
Pieces of the Puzzle, in most cases gives me 3 Thing in the Ice Flip and/or Docent of Perfection Flip triggers on the turn in which it is cast. It also gives me specific selection, as I run a lot of removal. I had both Think Twice and Thought Scour in early iterations of this build, but they both just didn't provide enough utility for what I'm trying to accomplish here.
I like Telling Time, and I might play test a little bit with it. Vapor Snag is just so versatile, as it allows me to bounce and recycle my Snapcaster Mage, save my own win cons, or bounce and counter my opponent's.
Path to Exile is obviously a premier piece of removal, but sometimes I don't want to give my opponent that mana advantage. The Paths are in here specifically as a Meta call for things like Eldrazi, etc.
Once again, I really appreciate the input. Thanks for the insight. I will definitely give Telling Time a shot!
1 week ago
I'm an Esper player too and I really like what you're doing here, but we have to agree that Pieces of the Puzzle sucks.
My suggestions would be:
- Thought Scour. Mills 2 cards and gets you a draw in a instant speed. Couldn't get better.
- Think Twice. I run 4 of in my Esper. and I have to say, this card is bonkers. I mean, Esper is mostly a draw-go deck, and sometimes your opponents don't play anything worth countering and/or spending a removal on, so you can use this turn to draw a card at the end step. It's so much value. This card has an extremely overlooked potential. Same goes for Telling Time.
- I don't really think you need so many Vapor Snags, but I believe an extra Path to Exile would be nice.
- Is 21 lands running fine for you? I don't know, I'd feel more confortable around 22 or 23.
Anyhow, I loved your list. Sweet esper build. Keep it up!
1 week ago
Just a thought since I play something similar.
I know about the energy, instant, etc but hear me out:
Its only 3 mana
It digs 5 cards deep and you pick!
Sometimes you really need that turn 4 Engulf the Shore
3 weeks ago
limpNuZZle I like the charm and I might test it out, but the reason that I'm running with Pieces of the Puzzle is the fact that I can put the chaff in the GY. Rune Snag only gets better and Snapcaster Mage gets more toys to play with. I agree that as a sorcery it's a large investment in a control deck, but so far, it's been an allstar in this deck.
3 weeks ago
I'm definitely not a blue mage, but one thing I know is that modern is a fast format and blue players hate tapping out, or even close. With that in mind, would Esper Charm not be more preferable than Pieces of the Puzzle? It's an instant which is nice and clearly more versatile. While the card selection isn't as nice, it provides so many more outs for three mana.
1 month ago
Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?
The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.
I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.
This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means
I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.
The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.
I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.
We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.
As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.
Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.
2 months ago
2 months ago
I love this and I say keep the crane, if there's ever a time he's awesome it's in a deck like this. The only issue I see is how do you not die to early aggro? You're not gaining life to help against that until turn 4-5 at the earliest. I'd say either splash white for Fumigate or maybe use something like Engulf the Shore. Only card I really think you should take out is Pieces of the Puzzle since this is much more artifact heavy than instant/sorcery. This deck is a really fun concept! Good luck!