|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Common|
Combos Browse all
Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pieces of the Puzzle Discussion
5 days ago
...there are options beside naya burn, despite what some spikes with tunnel vision say.
(There are good cards that are outside of the most played list)
Blue gives access to Snapcaster Mage, which seems sweet, and Pieces of the Puzzle
Black gives access to Bump in the Night & Claim / Fame the latter may look useless, but combined with the highly underrated Vexing Devil, it gives the opponent the choice of taking 8 damage for , or taking 4 damage plus dealing with a 4/3, or having a 4/3 that needs to be killed twice.
5 days ago
1 week ago
Here are my 2 cents on the topic of infect decks.
In the current meta with all the removal flying around the main challenge isn't keeping up with other deck in speed, but having the consistency despite the amount of removal that exists in the format.
Girxis death's shadow for example has the same number of creatures, but as many removal as infect has pump spells.
Thus i would advocate to increase the ways to put creatures on the field, and to only use pump spells that double up as protection from removal (with the exception of a few power houses).
Sadly manlands are not true creatures, especially in a deck that needs to pump its creatures to win, Inkmoth Nexus takes up 2 lands to activate, and you need something extra to pump it.
Thus your effective creature count is 8 -> 65% chance to have 1 or more in your seven opening cards. It could be argued that having one is insufficient, specially in a build that cannot reliably protect them.
Please add 1 more playset of creatures!
Mutagenic Growth; Become Immense; Rancor - are the tree strongest power ups for creatures, for recursion, lack of cost and raw power (also mutagenic growth fuels become immense very nicely)
Other than these i would focus on stuff like Vines of Vastwood; Blossoming Defense; Simic Charm - which does everything this deck wants; and some cards that may or may not warrant a place Ranger's Guile; Heroic Intervention; Woodcutter's Grit
I would also consider utilizing the graveyard, its unexpected, and can prove very powerful.
For one if you can fill the grave fast Become Immense soon become a game ending threat, if you add Tracker's Instincts it can both help you out if your creatures get murdered, and to fill your grave to get +6/+6 faster.
You may even consider Pieces of the Puzzle - if the 3 cmc cost is not prohibitively expensive - since it is a Collected Company for pump spells, that can also help to pay delve costs.
I would cut things that don't help you in attaining your goal.
You will mainly use counterspells to protect your creatures, so i would switch them for pump spells that have hexproof or indestructible beside the growth effect.
And in the current meta artifacts are a liability.
People will pack removal, and you lack ways to protect them, beside that Livewire Lash requires the mana investments of two solid turns to attain a functioning state - equipped on a creature.
2 weeks ago
3 weeks ago
Honestly, most of the cards in the deck with the exception of Pieces of the Puzzle, Sleep Paralysis, Nebelgast Herald, Fogwalker, and Uninvited Geist Flip are just filler cards from pre-cons used in limited with better alternatives that I suggested above. I would say you decide what needs to upgraded: the control, the creatures, the card draw, and then replace the relevant cards with the better alternatives as you go. Also, spirits really wants if for nothing else then Drogskol Captain, alone spirits are not strong enough to win consistently, the buff from Drogskol makes them that much deadlier. Good luck with the deck.
1 month ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 month ago
1 month ago
I'm think you're referring to Sacred Excavation.
But on that note Pieces of the Puzzle is really useful for digging deep for answers or spells.
There's also Contingency Plan.
There's also Scribe of the Mindful.