|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pieces of the Puzzle Discussion
1 week ago
Bit different from normal build. Postmortem Lunge is bit odd, i don't really see reason for it. If game goes that long you could cast it and storm on same turn you likely can just Storm without creature.
Inferno Titan In sideboard seems very strange for the deck that wants to win on T3.
You don't really need 8 creatures, some pros actually plays only 6.
If you go fetchless you can also shave 1 land.
I don't really like Blood Moons either. Though if your local meta is full of Tron it is amazing.
Emperion combo is questionable, i would not go with it in competitive play.
Dragonstorm is fun but no.
There is my opinions
2 weeks ago
I need to pull out 11 more cards to make room for some new cards to help tutor and get my combos going. Cards, I'm going to drop are Wall of Forgotten Pharaohs, Zuran Spellcaster, Rootwater Hunter, Tidewater Minion, Implement of Examination, Pieces of the Puzzle. That's all I think I'll pull right now. After I get these swapped out, I'll take another look at em
3 weeks ago
3 weeks ago
Before anything thanks for taking time to post a reply!
This deck is not built to be played as a Blood Moon list with Madcap Experiment - if that was the goal, i would ditch Platinum Angel without a second thought, to play Platinum Emperion.
The deck is a combo/prison deck built to abuse Platinum Angel
So lets take pros, and cons compared to the emperion:
- if the creature leaves the battlefield there is a big chance of game loss on the spot.
- it dies to Dismember
- deals less damage when it gets in
+ has flying to prevent getting chumped
+ prevents game loss to infect counters (that is relevant due to Inkmoth Nexus)
+ can win by "milling", after the enemy gained infinite life
+ Pact of Negation becomes a free counter
+ Glorious End - "the jank" - becomes Time Walk / exile the stack if i have angel in play by next end step.
+ Earthquake becomes Bonfire of the Damned when the angel is in play
Otherwise Earthquake is just a boardwipe, that costs me life, and one that can be redirected to planeswalkers, but i would not call it bad due the combination of being able to cripple decks that go all out on the board early, and being a late game win condition.
I agree that Abrade looks as questionable as a card can get - if we are talking about modern.
However its a must have for me to have ways to deal with Grafdigger's Cage & Aether Vial. The problems caused by the former are pretty obvious, the latter creates enormous problem by putting in play stuff like Flickerwisp or Harbinger of the Tides.
I play abrade because its the cheapest creature removal that doubles as artifact destruction in colors of the deck.
There may be an argument to replace some of them with Kolaghan's Command - but i fail to see how Lightning Bolt could fill the same role.
I am also really curious what is behind your judgement regarding Pieces of the Puzzle - in my opinion its one of the best cards that have been printed lately. And its exactly what i want to do on turn 3.
Drawing my counterspells, or madcap experiments, to cast when i get to 4 mana on the next turn. And it can be recast with our good old friend Snapcaster Mage for 5 mana.
So Glorious End...
Time Walk, or countering Emrakul, the Aeons Torn, Supreme Verdict, or all copies of Grapeshot from the stack, or the Liliana of the Veil's -6 when the opponent cashes in, is not something i would call "jank", or unplayable.
Of course that is only my humble opinion.
3 weeks ago
I can not emphisize this enough, Platinum Emperion over angel. i know you cant do janky things with Glorious End, BUT you will lose a signifigant amount of games to going to negative life then having your angel get killed, Platinum Emperion doesnt have that problem since it is already out when you start to lose life. Abrade is simply inferior to other cards in modern. frankly this deck seriously needs to be looked at. Pieces of the Puzzle is not what this deck wants. cut the Earthquakes. add 2 bolts.
1 month ago
I'll think it would be keep as founding another land allows turn 3. Collected Company and top decking Vizier of Remedies is insta win. Removal of course f*cks this up but i think that elves mulls so badly that it is worth risk.
I'll continue this: Storm is approaching, with gifts for you, Modern, Game 3 against Grixis Death's Shadow, on the draw.
1 month ago
I am also working on a similar deck
SCORE: 2 | 897 VIEWS | IN 2 FOLDERS
So here are my observations.
The deck is based on keeping Platinum Angel on the field at all costs.
It follows that delaying removal by counterspells like Remand is far from ideal, since the deck is unlikely to win in that turn.
I would also avoid stuff like Disrupting Shoal & Simian Spirit Guide since card disadvantage for speed is not worth it in a deck that can lose in lieu of counterspells, and that has no way of winning fast by abusing the card mentioned above.
In my humble opinion Pieces of the Puzzle is preferrable to Peer Through Depths, not only due to its ability to net more cards, but also because filling the graveyard enables stuff like Logic Knot.
Plus there are three general problem deck categories that need solution:
1# Draw go control decks that can muster more counters (and removal) than what we can match with counters.
2# Decks that are able to recur removal from the grave (like loampox)
3# Decks that have artifact based hate, like Grafdigger's Cage or the combo of Aether Vial + Tidebinder Mage/Flickerwisp
For the former 2 i propose Extirpate, for the latter Abrade in place of lightning bolt.
I would very much welcome some constructive criticism on my deck!