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Creature — Specter
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. You may play cards exiled with Nightveil Specter.
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Nightveil Specter Discussion
2 weeks ago
@Megalomania Thanks for your comment!
Im currently using Psychic Network instead of Field of Dreams as they are functionally similar and drastically different in price. My playgroup have allowed this as it also quite a funny card and not game breaking.
The main wincon at the moment is a Dramatic+Scepter combo creating infinite untaps. I can utilise this to mill everyone out with one of my lantern pieces then pass turn. Though I do like to utilise Nightveil Specter to use an opponents deck Vs them.
Multiplayer really does restrict Lantern's effectiveness. The trick is to let them play their deck and not lock them out. Just control the bits that are a threat directly to yourself. It usually pans out to be a "Go on.. you can have that" and have an ally for a turn or two.
3 weeks ago
She saw some play in RTR + THS standard mainly in Golgari decks that ran stuff like Grisly Salvage, Satyr Wayfinder, Lotleth Troll, Nyx Weaver, Jarad, Golgari Lich Lord, Nighthowler, etc. Some sultai stuff was also around that used her.
People mostly remember that Standard rotation as containing lots of UWx control that absolutely abused Sphinx's Revelation and Supreme Verdict as well as mono B and BW decks centered around Gray Merchant of Asphodel. Cards like Nightveil Specter, Pack Rat, Underworld Connections, and so on proved to be easy ways to increase devotion counts. Mono blue devotion was also a thing around then, as was GR monsters lists that abused ramping with Voyaging Satyr and Nykthos, Shrine to Nyx.
Lastly, that standard era was defined by the insane power of Elspeth, Sun's Champion. Midrange decks that weren't Elspeth decks needed other ways to close games to stay relevant as long as she stayed around.
As far as removal was concerned, no, there wasn't an overabundance of great options. For example, Hero's Downfall was a $15 card when it came out. It's pretty good, but that's the best outside of Verdict. The biggest graveyard abuse that took place during this era came from Whip of Erebos. Still, remember that Rest in Peace debuted in Ravnica and did very little work in the format. It was a junk rare for a long time.
Hope that helps. If you have other questions, I can answer them.
1 month ago
it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:
First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.
So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.
You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.
So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.
That's all for now. Good luck with your deck!
1 month ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
1 month ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
1 month ago
Joe9 You brought up a lot of really good ideas. I will agree that tutors are lacking a bit in this deck and I tried to even it out with card draw instead. I really like Final Parting because a card I am working on putting into the deck is Emrakul, the Aeons Torn. This card probably won't see much play in the deck itself, but the extra ability to shuffle my graveyard into my library when it is played can help when I mill myself by milling others or if they get control of my creatures and mill me. It also will partner well with Ulamog, the Ceaseless Hunger which I'm going to incorporate into my deck because of how well it works with the mill strategy. For untapping my creatures, I actually have Paradox Engine. This let's me untap all nonland permanents when I play a spell. Intruder Alarm is one I'm starting to lean towards putting in as well. This was a card I turned down when making this deck but now that I've played it more I can see how this would help immensely where my creatures can mill opponents. Whenever a creature is played, I can use the ability while the spell is on the stack, then untap my creatures right away. I'll have to be weary about this because it untaps my opponents creatures, but they are focused on combat when I am not. Another card that I am considering putting into the deck is Laboratory Maniac. This will be my backup card depending on the decks that my opponents are running. If they have too many responses to my mill effects, then I can instead mill myself to win the game. I do like the idea of using Nightveil Specter too. There are cards similar to this one, but many of them require you to play the exiled cards in the same turn which can be a waste. I also run Chromatic Lantern so cards with different colors won't be a problem for it either. I was also wanting to add more cards as punishment and protection type of cards so I think that Memory Erosion will be a good addition for this category. Thanks for your opinions! You gave me a lot of good ideas, and I'll have to change the deck around with the different ideas I've received but I think it will make it a lot better!
1 month ago
Thanks for your comments, I will rebuild it with your remark in mind. wallisface thanks for your analysis Shrieking Affliction is a good idea. I will replace non modern card and remove 4+ cmc cards. Replace Scythe Specter by Nightveil Specter. Underworld Dreams is a nice idea too.
1 month ago
I'm back with a few more ideas!
Whispering Madness effects you, but it also effects everyone. This could work against you, but it will always work for you as well.
Nightveil Specter is a way to have more playable spells and have another flyer.
Increasing Confusion works super well in the late game. It's a big mana sync.
Fascination is simply a game ender. Are multiple libraries near their ends? If so, force those players to draw and lose. This spell could win many games.