|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
Enchantment — Aura
As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.
Metamorphic Alteration Discussion
1 month ago
1 month ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
2 months ago
Gilded Drake , Song of the Dryads , Lignify , Kasmina's Transformation, Imprisoned in the Moon , Darksteel Mutation , Humility , Metamorphic Alteration , Deep Freeze , Nevermore , New Blood , Ritual of the Machine , Helm of Possession , and so many other cards are good not just against Mairsil, but against any problematic commander.
3 months ago
Smothering Tithe - A great 'pay to play' card, and you'll ramp like crazy if they don't.
Rhystic Study - If they don't pay, you draw... they'll pay.
Thief of Sanity - Thievery + some mill, all in a nice evasion package.
Mnemonic Betrayal - This is just too good, cherry pick all your opponent's best spells they've played.
Desertion - Counter the threat, get the threat.
Paradox Haze - Double up on your commander's ability.
Emergency Powers - Great for resetting what is in someone's hand or your own. Addendum is gravy on top if you have nothing else to play during your main.
Supreme Verdict - Just a great wrath spell.
Rewind - Counter and keep the mana open.
Unwind - Sure it only works for noncreature spells, but there will be plenty of those around.
Wrath of God - The original.
Celestial Dawn - Makes casting opponent's spells with your commander just too easy.
Cascading Cataracts - Indestructible color fixing.
Revel in Riches - Mana fixing + a win-con if you get lucky.
Lightning Greaves - Protect what matters most.
Swiftfoot Boots - More protection.
Sun Titan - This guy is a beast, sometimes he'll only do a small bit, other times he's your golden boy. Cool little combo: Use Mirage Mirror to copy a sacrifice artifact like Mindslaver , use the sacrifice of the copied card, then bring Mirage Mirror back with the titan.
Paradox Engine - Use artifacts to pay for spells, then untap them to pay for more.
Darksteel Forge - With all your artifacts you're running, this lets you play your wraths without any fear.
Cards to consider ousting:
Blood Baron of Vizkopa - It's good, but won't be active all that much as a 10/10.
Deadeye Plunderers - Lackluster.
Merieke Ri Berit - Without a way to abuse untapping her she can under perform.
Nightveil Predator - Doesn't do as much for you as it could.
Odric, Lunarch Marshal - You're not strictly a combat deck.
Spell Queller - I like this card, but in commander it's just too fragile.
Traxos, Scourge of Kroog - He's not horrid.
Walking Ballista - Just not got for this deck.
Wrexial, the Risen Deep - Too slow, by this point you should be focusing on control with your commander.
Displacement Wave - You're putting in better.
Mind's Desire - You're just not build for this card.
Illusory Gains - Really depends on your play group.
Dimir Locket - The signet is better.
6 months ago
This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.
In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.
Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .
In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .
6 months ago
I made some updates and added an update thread. Metamorphic Alteration made the cut - awesome suggestion, many thanks!
6 months ago
Thanks for your interest in the deck! Glad to hear that you’re enjoying it. Probably the easiest cut for Force is Foil, they occupy the same slot but force is easier to free cast. It isn’t unreasonable to run both, you may even consider just cutting Counterspell or Arcane Denial.
@Polupus hey thanks for the interest in my deck! I love Kami although my brewing time has been spent elsewhere recently. I have made a few changes that I need to update the list on. By far my largest change has been adding Expropriate in that I pulled out of a different list.
I love all of your suggestions, and I also love how Kami can be built in so many ways and there are so many powerful cards! Metamorphic Alteration is an insane one - I love it and I’m going to find room to double up on Kami while also removing a commander. Pure beauty!
Kederekt Leviathan has always been on my short list. I tend to favor instant speed board wipes as they enable me to play draw go which is my preference. But honestly the card is so powerful it makes me want to break that rule whenever I consider him!
Nexus of Fate is 100% on my add list after it rotates out of standard. Just tailor made for this deck couldn’t agree more!
That last suggestion is a spicy one, wow! I dig it, I don’t know if I can find the cuts for it but I love finding out about awesome random combos like that so thanks for the suggestions!
6 months ago
So I’ve been playing kami a lot recently and I thought of a few cards you might enjoy...
Metamorphic Alteration is a very versatile clone effect that can shut down commanders turning them into an extra kami or go offensive turning your kami into giant monster since commander damage is tied to the creature card not the creature’s details.
Kederekt Leviathan is a mass bounce that is actually 2 mass bounce spells. It can also loop with clones like Phyrexian Metamorph. It's expensive, but it can be discarded early game till you get the mana.
Words of Wind is one I’ve just starting testing but it can turn all your draw into board control while letting you get value out of etb creatures and Paradox Engine. The other more subtle strength is it is another way to save you from decking yourself.
I don’t know how your group responds to extra turns but Nexus of Fate feels built for this commander.
All in all I’ve been having a lot of fun with this guy! I hope you get some good use from these suggestions!
Metamorphic Alteration occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%