Metamorphic Alteration

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Metamorphic Alteration

Enchantment — Aura

Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.

Enchanted creature is a copy of the chosen creature.

Apollo_Paladin on Sea of Attrition [Arena] [V2]

3 months ago

-edit- Nevermind

Apollo_Paladin on Sea of Attrition [Arena] [V2]

3 months ago

Interesting take on mill +1

Some Food for Thought:

  • Either Witness Protection or Stasis Field is a pretty easy upgrade to make over Ichthyomorphosis, less mana cost. (there's other 2-mana Blue auras along this line as well with other benefits: Eaten by Piranhas with Flash for example)

  • Spark Double won't let you copy opponent's creatures, but might be better for you than Undercover Operative since it'd let you copy & keep multiple Bruvacs in play. Otherwise, Metamorphic Alteration lets you copy opponent's stuff as well as your own for half the CMC of the Operative, you just need a creature already in play (not a big issue with your build from the looks of it)

  • I'm assuming Diamond Mare is in here because mono-red just won't go away in the queue, but if this is a best-of-3 deck, Drowned Secrets would offer a lot more synergy with the rest of your deck for the 2CMC slot (in games where the reliable lifegain isn't as important).

  • Finally and Most Obviously, the 1 Fraying Sanity you have there too should be in the deck - ideally a couple more copies since they stack (yeah, I know, rare wildcards ugh - assuming this is why it's only 1x)

Catch you on Arena sometime

sergiodelrio on Here, have an Albatross

4 months ago

Yepp, totally works. Cast Metamorphic Alteration, pass the turn, win ;)

Balaam__ on Here, have an Albatross

10 months ago

@JortsWeedman it appears you’re right! I assumed Metamorphic Alteration copied everything about the card (including any counters), but a quick search on Gatherer cites what you said as the first bullet point under the card. That definitely streamlines things, although I don’t feel bad about missing it since the rules often work in obtuse, unintuitive ways ha.

Thanks for pointing that out, I can cut a few cards and maybe lean into more control or add a backup wincon like Gurmag Angler or something.

guywitharock on Sadboi Zombie EDH

2 years ago

Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:

  • Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
  • The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
  • Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
  • Cloak of Mists turns your biggest creatures into timers for a win
  • Grafted Identity is another steal creature card with a sac element which you might benefit from
  • Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
  • Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
  • Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often

Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.

Bmphipps14 on Criminally Underplayed EDH Gems

2 years ago

While I do have a bunch of niche pet cards that are really good in specific situations, I tried to keep this list to cards that I just never see across the table yet jam into most of my decks that can play them. Some of which are already climbing in value so maybe they aren't as underrated as I think but still worth spreading the word about. Caveat that I'm mostly a budget/casual player but cards like these are how I build 50-100 dollar decks that go to bat with 2-400 dollar decks

W Glorious Protector If your deck doesn't have Blue and has ANY level of ETB synergy, this card is amazing. Helps your team dodge all manner of board wipe: bounce, exile, -X/-X, good ol' destroy.

U Plea for Power Pay 4 draw 3 is an acceptable rate and there are situations in which you might be able to convince two of your opponents to give you the extra turn to deal with the third. Metamorphic Alteration I've never seen anybody else play this card- I only play it in Zedruu the Greathearted and Callaphe, Beloved of the Sea which have permanent/Enchantment synergy and would recommend doing the same but the sky's the limit on this bad boy. There's the obvious use of removal (I've turned someone's Commander into a Humble Defector before) but it's got the flexibility of copying someone else's Eldrazi or Avacyn for 2 mana. Stubborn Denial Does your Commander have 4+ Power? Are you already playing Negate? Well here's that for half off!

B Vona's Hunger Instant speed Asymmetrical Board Wipe for 3. Do I need to say anything else? This is one I used to be able to pick up for 80 cents and is now 4 bucks :( Incarnation Technique Any time I've cast this I've negotiated a specific creature in an opponent's graveyard that I know won't be too threatening and gotten two bangers for myself for 5 mana. Additionally, if your deck has any kind of graveyard synergy already, the mill 10 is outstanding. Virtus's Maneuver I'm a sucker for political cards as this list can totally indicate, but this 3 mana spell that pays for itself has the option to remove a pesky Voltron Commander or make some friends around the table. Or both! Court of Ambition Why this isn't in every non-cEDH Black deck is beyond me- If you're able to maintain Monarch (and with it board position) for 2+ turns it will essentially seal the deal on anybody trying to challenge you. Even if you aren't, sending Monarchy around the table encourages them to hurt each other while you're draining a sneaky 3 life every turn from every opponent. This card does serious work (in any game expected to go past turn 6).

R Rousing Refrain Best case scenario you're able to play this turn 2 and then have a pretty blowout-y turn 5 (I use it to cast Niv Mizzet while holding mana for counters) but worst case this is essentially a free spell that helps you rebuild from board wipes or push extra hard for a win. Doesn't go in every deck but consider whether yours is right Chandra, Fire Artisan Repeatable card draw isn't super common in Red, plus she comes with her own discouraging rattlesnake clause.

G Sigardian Zealot I love this card! You're in Green so you probably have creatures- my biggest issue with team-buffers like this is that a lot of them only give the buff on swing. This is at worst a 6/6 Vigilance for 5 that boosts your team the turn he comes down, at best he boosts your team to make killing blows while leaving you all the blockers you need. If you natively have any Trample synergy (this dude rips in my Zilortha, Strength Incarnate deck) then take a look at this guy. Blossoming Bogbeast Budget alternative to Pathbreaker Ibex. Guaranteed +2/+2 and full team Trample: not as mana-intensive or clunky as Dragon Throne of Tarkir and more repeatable than Overwhelming Stampede. Are Stampede and Ibex better? Totally. Are they 70 cents? Nope! And that's all assuming you aren't playing any Lifegain synergy- if you are, this absolutely deserves a slot. Wrap in Vigor If you're playing a non-Blue, non Nikya, non-Voltron Green deck (read: most Green decks because even some of those criteria aren't absolute) this card is awesome! Heroic Intervention is one of the best Green spells ever printed imo and while this is clearly its little brother you should still consider doubling up on 2 mana protection like this. I've won tons of games cause someone else wipes the board for me and the "Creatures can't be regenerated" clause is becoming less and less relevant as cards like Vanquish the Horde become the new standard.

L Bonders' Enclave Does your Commander have 4+ Power and you're playing 3 or less colors? This card deserves a slot. This is the other card I've grabbed 5 of for 40 cents and now are 2 bucks a piece. Is it inefficient? Totally. Does it give you options when it's turn 8 and you're looking at your Commander and an empty hand while coming at the low low cost of being a colorless land in every other situation? Totally.

I got a lot of good ideas from this thread, hopefully mine can help somebody out!

Neotrup on Card Interaction Question

2 years ago

If you did have a double face card, like Delver of Secrets  Flip, copying Thing in the Ice  Flip (sutch as by enchanting with Metamorphic Alteration ) then when you cast an instant or sorcery it will transform. This will result in an Insectile Aberration copying Thing in the Ice  Flip, so it will transform back then next time you cast an instant or sorcery. The reason is because your copying Thing in the Ice  Flip, not the whole card, so you'll never be copying Awoken Horror .

Maverick_Titan on FlicKing

3 years ago

Clone Having more Bragos couldn't hurt

Gigantoplasm More copy options

Glasspool Mimic  Flip Just want to give you options

Metamorphic Alteration Different version, make anyone a copy!

There are obviously a lot of different options for this if it's a strategy that interests you. You can also consider adding some double strike so that you can trigger the flicker twice per attack if Brago is unblockable.

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