Omenspeaker

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Duel Decks: Elspeth vs Kiora Common
Theros Common

Combos Browse all

Omenspeaker

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Omenspeaker Discussion

TheAnnihilator on

4 weeks ago

Into the Roil or Cyclonic Rift is prolly better than Vapor Snag. Glimmer of Genius and Pull from Tomorrow are good inclusions. If you include Engulf the Shore, then it would be a nice synergy to play cards like Augur of Bolas too, since they'll come back to your hand (another example would be Omenspeaker).

The issue with the Peer Through Depths, Reach Through Mists, and Sift Through Sands combo stuff is that it's all very reliant on having it all at once in addition to the fact that both The Unspeakable and Delver of Secrets  Flip are very easy to remove, which makes it difficult to actually win. All it takes is a resolved Doom Blade and you will eventually run out of counters and can't win. The by and far best wincon for budget monoblue control is AEtherling, because it pumps, unblockables, and saves itself from virtually any type of removal by exiling itself. Elixir of Immortality is cute too.

FrostySentinel on Azorious/Dimir Deck Help

3 months ago

sylvannosThanks a bunch. I didn't really think something like an Esper mill would work very well, but that seems pretty cool. I already had Ashiok, Nightmare Weaver in mind when I was considering mill and I was able to get three Breaking/Entering a little while ago for my deck as well. I've been thinking about adding Dream Salvage for card acquisition and Dream Twist as some cheap mill. For me, Fog Bank will always be a must in almos any blue deck. Then maybe I could add in some rootborn defences along with Holy Day. I've also got a Traumatize and I'm going to try to get maybe one more since multiple uses aren't too affective.

IcbrgrFor deck control, would Divination be good or are there better alternatives? I've always kinda seen it as a staple for Blue decks. With Azors elecutors and Luminarch Ascension I could definitly use Fog Bank which is definitly one of my staples. I'll definitly try to get Serum Visions, Drift of Phantasms, and Omenspeaker. I don't think I'll go fo Wall of Omens though since I'd have more than enough defenders. I might add it to my side deck though. I can also see how Ghostly Prison would work well since I wouldn't be attacking all that much too. As for my budget, it's not very high. I don't have a job yet, but I'm going to be getting one over the Summer and I don't have too much experience with budgeting money yet. I think that I'll just take a small amount from each paycheck or something for my magic expenses.

Icbrgr on Azorious/Dimir Deck Help

3 months ago

What does your budget look like? I took a gander at your decks and for the price tags the concepts of the Azorius decks seem pretty sound for the most part... your Dimir deck is like half built but your "maybeboard" includes most Dimir mill staples

for control i would advise a minimum of 24 lands with either 4-8 sources for draw and or topdeck manipulation or tutoring. Serum Visions/Wall of Omens/Omenspeaker/Drift of Phantasms/Muddle the Mixture as some examples.

classic control elements like counters and removal: Mana Leak/Vapor Snag/Path to Exile/Ghostly Prison/Detention Sphere/Supreme Verdict

and once you have a GRIP on the game a win condition like Elspeth, Sun's Champion or you can do turbofog using Azor's Elocutors or Luminarch Ascension

Red_X on Questing for Ula

7 months ago

Augury Owl or Omenspeaker could replace sage.

LukeStillPlaysMagic on Unscrupulous Experimentation

8 months ago

I agree with Hendrik, I'd consider adding black because B/U laboratory experiments would be truly horrifying. If you choose B/U, zombie creatures are excellent and will serve you well in almost any scenario.Skaab Ruinator is AMAZING and if you have a lot of self-mill you could potentially play it for almost no trouble at all. Definitely mainboard!To justify 4 Delver of Secrets there ought to be more instants and sorceries, and/or some scry cards so you can fix the top of your library. A deck like this would benefit immensely from Sphinx's Tutelage, Sign in Blood, Omenspeaker, Tragic Slip, things of that nature.

Simon_Williamson on The liquor of magic.

8 months ago

For a casual deck that's fun and good for beginners I'm going to suggest many packages and try to stay budget but some cards are expensive.

Copy Package: Harness the Storm, Quest for Pure Flame, maybe with Surging Flame and Surging AEther. Pyromancer's Ascension is a bit expensive but would work.

Scry Package: Some scry and burn like Magma Jet to get ripple going, OH! maybe Thunderous Wrath, sucks in your hand, but with scry it does work. Riddle of Lightning/Stormchaser Chimera would be interesting with those higher cost cards. Other scry cards are Voyage's End, Augury Owl, Omenspeaker, Geist of the Archives is good to slow down the game, there's also Mystic Speculation and Serum Visions but these are more expensive.

Control: I LOVE Condescend, scry and counter! There are also other staples, like Mana Leak, but I want to suggest more fun options like Essence Flux.

Aggro/Blitz/Burn: Monastery Swiftspear, Kiln Fiend, Lava Spike, Titan's Strength, Temur Battlerage, Assault Strobe, Mutagenic Growth, Artful Dodge, Aqueous Form, Distortion Strike, Akroan Crusader, Young Pyromancer, Bedlam Reveler, Nivmagus Elemental protects against counterspells, Rush of Adrenaline, Grim Lavamancer, Lightning Bolt.

Rituals: Pyretic Ritual, Desperate Ritual and I can't think of too much else in rituals.

Samuel-Frederick on $10 Mono Blue Control Ultra Budget

8 months ago

Hey Dr.Woodenstein, just a few ideas I'm going to throw your way.

Firstly, you're running 64 cards, and this really wants to be 60. I assume it's just an oversight, which is easily done, so I won't bore you with why you should only be running 60 lol.

Anyway. The deck is really slow of the ground. Now this is fine when playing against mid-range and control of course, but aggro will run straight through it. To fix the issue, simply run some one and two mana answers to those pesky problems that are aggressive creatures. You just need to slow them down for long enough to get into the mid game, and then it's all yours. So, how about some enchantments? Sensory Deprivation, or Spontaneous Mutation (worse in the early game, but lets you leave counter mana open). -3 may not seem all that exciting, but it is. It stops or hugely hinders any early game creature for only one mana, it keeps you alive from the first turn. Same with the two mana cards of Pin to the Earth, Tightening Coils, or Aether Meltdown if you want to play instant speed for counter magic. You also have Ice Cage, Spectral Prison, and Narcolepsy. Dealing fast with annoying creatures.

You don't have to use enchantments of course. Now you are running disperse, which I appreciate is instant speed and deals with more than just creatures. But think about Clutch of Currents, and Rush of Ice. They are one mana, which is so important, and in the mid game give you blockers and win conditions.

Then let us look at creatures. I'm a lover of the two mana value creatures that are available to control, such as the younger siblings of Snapcaster Mage; Augur of Bolas, and Omenspeaker. Nice blockers, and give you a guaranteed bonus. Or the younger sibling of Solemn Simulacrum, Filigree Familiar. Now for win cons, you're running five, both the Sphinx and Aetherling. They are taking up a lot of room. These creatures are hard to deal with for an opponent before you take into account the amount of counters you're running. Personally, I'd be happy with only running two. Choose your favourite and run two of it. The reason I don't want five is that they are all competing for the same role, high mana win condition. If you want to run more creatures then add in creatures that do a job but in a different mana slot, such as Dungeon Geists, cheap, flying, removal, and in an uncompleted slot.

Samuel-Frederick on $10 Bounce

8 months ago

I know you aren't running any creatures, but I love a few creatures in my control decks. They can block to keep you alive in the early game, and when running board bounce, they can be played again for increased value. Let's not even talk about the wallet breaker that in the Snapcaster, but we do have a couple of solid alternatives. Augur of Bolas is my favourite, or Omenspeaker if you prefer. Great value, good blockers, good when bounced, and protect against aggro. Lovely job! And if running a few creatures, you can even look at running Disappearing Act, maybe...

Also, draw power. Instant speed draw is so important! Leaving mana open to counter, then if you don't need to, you draw cards instead. Think Twice, and Anticipate are solid, and make such a big different. Jace's Ingenuity, Opportunity, and Blue Sun's Zenith make for awesome late game draws. A couple of Zeniths in a deck can basically win a game.

The win condition is ultimately up to you, so I won't touch it, but you do need to be alive for it to work. So hopefully these ideas help you in some way towards that.

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