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When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
I'd say Ashiok, Nightmare Weaver and Consuming Aberration hate each others ... -2 x Ashiok, - 3x Omenspeaker , -1x Thassa, God of the Sea (i don't lie it in here) and +3x Wight of Precinct Six , + 3x (even 4x i think) Tome Scour
Hope it helped! c:
In short when casting the turn of Turn / Burn will the creature I target lose things like Indestructible. I.E. if my opponent has a Purphoros, God of the Forge on the field and the correct amount of devotion can I Turn / Burn purphoros to kill it or does it retain the Indestructible.
Along a similar vein, if I cast turn on a flying creature can I then block with my non-flying bear (assuming it was declared an attacker) I.E. My opponent declares Desecration Demon an attacker (I didn't sac. anything to it) I respond by casting the Turn half of Turn / Burn can I declare Omenspeaker a blocker and kill his Desecration Demon ?
kharrison3 I have Omenspeaker on sideboard in case they have no creatures, as well as and extra Far / Away , and 2 Grisly Spectacle . I know I only have 2 Omenspeaker and the Grisly Spectacle is expensive, but if they run no creatures then those cards will do nicely.
Bestach - sort of correct and sort of incorrect. Mill as a dedicated strategy only works if you commit to it. However, mill as a wincon for a control deck is something that you don't have to commit to - as you mentioned Nephalia Drownyard in old control decks. Whilst this deck does have some of the staples of control it doesn't have the board clear characteristics such as Supreme Verdict or Detention Sphere . In fact it seems like it has very few ways of directly interacting with creatures that do manage to hit the board uncountered. I think that having Doorkeeper is just fine in this deck. It'll stave off early aggro and can be used as a wincon and because Sphinx's Revelation is here, you don't really need Omenspeaker . Although I would say that perhaps something like Pit Fight might be good.
In Standard, for Scrylark you could run a U/W deck with Seller of Songbirds
, Eyes in the Skies
, Cloudfin Raptor
, Judge's Familiar
, and Scion of Vitu-Ghazi
which put in Bird tokens and populate letting you Scry 1 multiple times in a turn. Obviously none of these are finishers but you're playing a U/W deck so you'd have access to Jace, Architect of Thought
, Elspeth, Sun's Champion
, or AEtherling
. Remember that Omenspeaker
sees competitive play in most Blue decks b/c it's Scry 2. And for the same amount of mana as Omenspeaker
you'd be getting a repeatable Scry 1. It's very undercosted.
The same argument above applies to Scrylark Vizier except you'd have to be in Black as well, and Black doesn't have that many birds. The Vizier is much more fragile so idk if it's as undercosted as the others, but that ability has potential to wreck havoc. Although you might want to consider making it Fateseal as in Spin into Myth
. It's not the same as what you have, but could be useful.
I also thought about the XU fix for Scrylark Regent, but idk if there would be a good templating for that in the ability. After a quick Gatherer search I haven't found any abilities on permanents that follow that template, so idk if it's possible. I would probably just increase the cost to something like 1U or 2U, probably 2U. That way if you only control the Regent you're overpaying for Scry 1, BUT if you have two other Scrylarks you're getting closer to what (in my opinion) Wizards values "Scry 1" at. Also, remember that Rite of Replication is a thing in older formats so there is a possibility that you could be paying U for Scry 7 or 8.
I think you should find something to cut and add at least one more land as 24 you could get stuck with some sucky starting 7 hands.
I also tested Steam Augury and it didn't work out as well as I had hoped. if you NEED an answer your opponent won't give it to you. For the same mana cost, running Inspiration will draw you 2 cards instead, and still be an instant speed draw
Good luck and let us know how it goes!
If I control a Master Biomancer and a Strionic Resonator on the board would playing an additonal Master Biomancer and activating Strionic Resonator on the origanal Master Biomancer let me double the counters on the 2nd Master Biomancer or put a set of counters on the 1rst Master Biomancer . Also If I Flash in a Renegade Krasis on my opponents turn with Master Biomancer , Prophet of Kruphix and Strionic Resonator on board on turn 7 with 7 mana avalible could I then with the 4 mana left from "Perfect land drops" alow me to Flash in Omenspeaker then Strionic Reseonator the Master Biomancer 's Triggered Abilityt from Omenspeaker entering the battlefield let me retrigger with the help of Strionic Resonator ?
as far as utility creatures go, you appear to have a couple things that promote enter the battlefield effects, so something like Mulldrifter , or Augury Owl or Omenspeaker ... Cryptic Annelid is an even better, slightly higher cost version. If you want to use more enter the battlefield abilities Deadeye Navigator is a great way to get more uses out of things.
In EDH I don't think your focus should be on low-cost things though, with 40 life and a tendency toward powerful things, it's more important to get things that help you ramp into what would be late-game in a 60-card format.
Something like Burnished Hart is a good way to get lands on the field fast.
Spin into Myth is a good way to get rid of someone's general, and can get rid of something good they might have drawn.
Vedalken AEthermage is a wonderful way to tutor for your powerful wizard-creatures. Vodalian Illusionist isn't neccescarily powerful but he's a good way to confuse your opponent and he works toward that mono-blue removal that is so elusive.
|Power / Toughness||1/3|
|Avg. draft pick||5.73|
|Avg. cube pick||2.64|
|Commander / EDH||Legal|