|Have (22)||Nines19 , gruvyslushytruk , nakayama , M-Kaddy , srn23 , wsurugby10 , AlmaPenzare , Arthdirith , Raistlin911822 , Excrempus , CharmedGeek , ricadam , ADalton28 , BurritoBrain , Fatred , Timocalypse , likeapolygraph , Braxlyon , agtbubblez74 , twospires , DEER , Xathrid845|
Hey, so I'm glad you posted this! The idea seems interesting, but I have a few suggestions:
1) Cut Prophet of Kruphix.
I know that it works well with Kiora's Follower, but otherwise it's fairly useless (Except maybe for untapping your lands, but what are you tapping them for anyways?). At best, it's win-more. At worst, it dies to any removal spell on your end step, and then your opponent casts an offensive spell that you can't counter (you'd be tapped out).
2) Cut Elvish Mystic.
There's not too much to this one. You don't have anything to ramp into, unless you're looking to cast Dissolve on turn 2. In that case, just use Nullify. It's also a HORRIBlE top-deck late game. If you insist, I'd switch over to Sylvan Caryatid.
3) Cut Retraction Helix.
You don't want pseudo removal. You don't want to be tapping your creatures (if you have any).You just don't need Helix. Even Force Away Is better, as it doesn't require you to have and target a creature you control.
4) Cut one AEtherspouts.
A great card, but not when you have two in your opening hand.
5) Add card draw. +Dig Through Time/Treasure Cruise/Divination/Weave Fate/Jace's Ingenuity.
You probably want Dig and/or Divination because the others aren't very reliable, but you NEED card draw if you intend to keep up with the threats your opponents will be throwing at you.
6) Consider splashing a color.
Simic has almost no removal. You need removal to keep up with the board, so consider for Hero's Downfall/Bile Blight/Murderous Cut/Thoughtseize/Despise, for End Hostilities/Reprisal/Banishing Light or for Stoke the Flames/Lightning Strike/Magma Jet/Arc Lightning. Out of the three, Red is the weakest. I'd personally test Black first, as it gives you the most options (and a wrath effect come the next set) through removal, threats, and disruption.
Changelog: Out: Sylvok Explorer, Briarpack Alpha, Canker Abomination, Trapjaw Kelpie, Gryff Vanguard, Divination, Thornscape Apprentice, Sunscape Apprentice, Nightscape Apprentice, Thunderscape Apprentice, Stormscape Apprentice, Cetavolver, Necravolver, Rakavolver, Anavolver, Degavolver, Dune-Brood Nephilim, Yore-Tiller Nephilim, Glint-Eye Nephilim, Ink-Treader Nephilim and Witch-Maw Nephilim.
In: Bloodsoaked Champion, Nameless Inversion, Mardu Skullhunter, Sapling of Colfenor, Wistful Selkie, Siege-Gang Commander, Stoke the Flames, Rolling Thunder, Briarhorn, Kodama's Reach, Acidic Slime, Chord of Calling, Eternal Witness, Spear of Heliod, Emeria Angel, Swords to Plowshares, Compulsive Research, Impulse, Omenspeaker, Man-o'-War and Mulldrifter.
Thank you KrosanTusker for taking the time to review and make productive suggestions on a casual deck, I really appreciate it, especially since this is a style of play I don't normally build around.
I hadn't even realized that the War-Wing Siren is a soldier. Great pick up on that. That sure does make the Armorsmith more desirable in this deck. I am however concerned with it being White. I can't put the Ring on him in order to pump him if need be. But that shouldn't matter much. Wingcrafter and Augur of Bolas are two I have been considering since I've posted this deck however.
Veteran Armorsmith - Boost the "Attack" of my creatures for WW
Personally, I can see any of these three helping.
I would like to fit 3-4 Inside Out into the deck once I can purchase/find them in order to make the Twisted part of the deck more consistent. To make room for them, I can see myself removing 1 Jace, Architect of Thought, but can't see myself justifying the removal of all three. Do you have any suggestions for the other 2-3 Slots? Maybe 1 Ponder and 1 Ordeal of Thassa?
Ok. These are IMO not great concerning their ETB abilities; Timberland Guide, Resolute Archangel, Omenspeaker, Karametra, God of Harvests, Frontier Guide, Archon of Justice. They are either irrelevant (Archon of Justice, Timberland Guide, Frontier Guide) or just not powerful enough to actually spend the mana bouncing them (Omenspeaker, Resolute Archangel). Karametra, God of Harvests isn't a great option; Bouncing your creatures isn't the same as casting so his ability likely won't trigger crazy often making him a heavy nearly worthless enchantment.
A number of your other cards are spot on; Acidic Slime, Clever Impersonator, Elvish Visionary, Wall of Omens, Thragtusk, Solemn Simulacrum. All of these are rather powerful when they occur multiple times. Stonehorn Dignitary is pretty nice control. I like Quarry Colossus. Sea Gate Oracle could be nice also. Definitely check TheFanatic's deck for some great ideas.
I agree with TheFanatic about how to win with Roon of the Hidden Realm. He is a rather control oriented commander and will certainly draw a lot of hate in your direction which is just so very gratifying.
You ought to play cards like Omenspeaker because you get the scry 2 and they get a weakling.
Prophet of Kruphix and Kiora's Follower make yisan a lot faster, Sedge Scorpion as a singleton provides a nice 1-drop target (so you don't always just get Elvish Mystic. Satyr Wayfinder (value) and Sylvan Caryatid, are probably the two best 2-drops (along with the follower), but a few other options could be Rakshasa Deathdealer (flexible), Heir of the Wilds (deathtouch), Black Cat (value- kill an X/1 make them discard), Quickling (protection), Omenspeaker(blocker with random value), Returned Phalanx (bulky/efficient). For 3-drops, you get Reclamation Sage (value), Hornet Queen (you're attacking with polukranos are you?), Courser of Kruphix (it's good), Frost Lynx (stall a huge attacker), Illusory Angel (efficiency). In the 4-slot you've got Polukranos, World Eater for a huge guy, Sidisi, Brood Tyrant for value, Nylea's Disciple for lifegain, Reaper of the Wilds for resiliency, Clever Impersonator for cleverly impersonating things, and Eidolon of Blossoms for value. The 5-slot is more limited, with the only really good options being prophet, Sultai Soothsayer, Pharika's Mender, Doomwake Giant and Arbor Colossus (you don't need many up this high though, which is good, as yisan needs to survive for a long time to get here). In the 6-slot there is Hydra Broodmaster, Hythonia the Cruel, Sagu Mauler, Kalonian Twingrove, the souls, Terra Stomper and maybe ob nixilis in response to a fetchland :). At 7 there is Hornet Queen, Abhorrent Overlord or Pearl Lake Ancient, and I wouldn't bother going above that. Some of these aren't going to be useful depending on what you're aiming to do. In a fully aggro meta Nylea's Disciple will be more useful than the control nightmare known as reaper. There are also gods to consider, which I haven't included. Good luck :)
|0.02 TIX||0.02 TIX|
|Power / Toughness||1/3|
|Avg. draft pick||5.42|
|Avg. cube pick||3.04|
|Commander / EDH||Legal|