Price & Acquistion Set Price Alerts
1 day ago
Thanks SirFowler - another bunch of options to cut to make me question each card. I like it!
Stubborn Denial - not sure how you get that 1 creature/card triggers Ferocious? These 12 cards trigger it: Armada Wurm, Obstinate Baloth, Sun Titan, Thragtusk, Wilt-Leaf Liege (this may also create a number of extra 4+ power creatures), Sword of Fire and Ice / Armadillo Cloak / Simic Charm / Wax/Wane (on any creature power 2+), Elspeth, Knight-Errant (+3/+3), Celestial Colonnade, Vines of Vastwood. Then, the 13th card that triggers it is Roon of the Hidden Realm, and I am guaranteed to see him in most games once or twice and protecting him is really important.
4 days ago
You're so close to finishing the deck. What I would suggest cutting.
Wax/Wane is not a creature with an etb trigger and only one side is worth casting. I don't think it's worth it IMO.
Knight of the Reliquary seems out of place in this deck. Since it doesn't have any etb effect, you can't abuse it as well as you could.
Omenspeaker just seems lackluster because you already have plenty of help with card draw.
IMO, Dramatic Rescue seems too mana heavy for what it does. Idk. I've played with it, but I feel like it wasn't doing it's job because I had to have both AND open just to cast it, but it just falls flat most of the time.
With Stubborn Denial, you only have 1 creature that can abuse it's Ferocious ability, so to need both pump spells and creatures on the field just for a chance to counter a spell completely is just not the best for commander.
And lastly, you might want to take out 1 more land. Idk, I just feel like you can do well even without be mana flooded.
1 week ago
Nice deck !
There's a few things I would change however :
First, I don't think running 4 Devouring Light and 4 Banishing Light is enough to handle hordes of Fleecemane Lion, Deathmist Raptor, Siege Rhino, plus you can't even interact with Stormbreath Dragon . Banishing Light might be a good catch-all removal spell, but it's sorcery speed, which means you can't remove a threat and keep a counterspell up until turn 5 + . It also has the enchantment type, meaning it's weak versus Dromoka's Command. I think lowering the number Banishing Light in favor of End Hostilities would be a good choice.
That would leave your deck in a bad situation if there's too many early creatures since you would have to wait until turn 5 to clear the board. In this case, running too much 5 CMC dragons would also be bad, so I'd suggest you to cut all the Sunscorch Regent, cut 2 Icefall Regent and maybe add 1-2 Dragonlord Ojutai instead. It's a better finisher.
One thing you could do would be adding ''filtering'' cards. Anticipate seems to be a perfect fit in your deck, since it allows you to dig 3 cards deep for answers, for a reasonable mana cost of .
Running a few small creatures, like Omenspeaker and Arashin Cleric, could help you against aggro matchups. They can block Monastery Swiftspear, Zurgo Bellstriker, Foundry Street Denizen and goblin tokens quite easily while giving you some card filtering or life back. It could even allow a great interaction with Ojutai's Command, which could bring thoses back from the graveyard at instand speed while also gaining even more tempo with one of the other modes of the card.
Quick recap of the changes I would make :
Now, for the sideboard : Here's the cut from the mainboard in addition to other cards, like Encase in Ice which is excellent versus Abzan Aggro and Stormbreath Dragon decks and Mastery of the Unseen which is very good against other control decks.
2 weeks ago
since you are mainboarding a Haven of the Spirit Dragon (and its only real function is to recover ugin) you could put 1-2 Icefall Regent/Thunderbreak Regent in either main or side to help deal with the more creature based meta (or even some low drops like Omenspeaker or Stratus Dancer)
2 weeks ago
Are you ready for this!?!
No!? Well too bad! Here we gooooooo! Wooooooo!
Alright, before dem card suggestions, there are two things you should know:
1.)I do not consider any of these cards necessarily essential, on the contrary, I simply wish to provide you with some options that hold some potential for this deck,
2.)I do not recommend using all of my suggestions, unless of course you choose to do so. I say this because I admit that there are others whom will have some better suggestions than me, and their's should be considered too. :)
Okay. Here goes nothin'!
Well, the panel name pretty much covers it. These are the cards that I support merciless throwing out and gut the deck! Don't worry, it won't be that painful! :D
- Knight of the Reliquary. No ETB, sacing lands kinda sucks, and already enough beatsticks and artifacts to make beatsticks.
- Reveillark. That is a LTB and a pretty high CMC for a pretty sucky LTB.despite being a 4/3 flyer, not that cool.
- True-Name Nemesis. A 3/1 with protection from the other player is cool, but for three CMC, there are better cards in the deck.
- Farseek. With 36 lands, this card is kinda redundant, and in Duel, that two CMC should be spent on something that affects the opponent or an ETB.
- Harrow, same reasoning as Farseek.
- Qasali Pridemage. Look at how many artifacts and enchants you have. Now, how many more is your opponent likely to have? Not that many more. I think you have enough cards that get rid of artifacts and enchants.
- Vendilion Clique is much better in Modern. So how about we leave it in Modern.
- Avacyn's Pilgrim. It would be different if he tapped for other kinds of mana too, but he doesn't. Besides, 36 lands.
- Mystic Snake. I know, I know. This card is awesome with bouncability. But, it still costs 4 CMC. If you really want to counter stuff, use a normal counter, not a 4 CMC counter just because it bounces. And chances are you will be bouncing the threats anyways, so this will probably only counter one card.
- Pestermite. Sure, it's pestering, but it also seems like a weaker Derevi.
- Omenspeaker. If you actually need to scry to make sure you don't die, then keep running it. Otherwise, take it out because you will likely be bouncing more important things.
- Wax/Wane. I'd rather spend that mana on a bounce, wouldn't you?
- Solemn Simulacrum. A 2/2 fetch that costs 4 CMC? Not that cool in my opinion. Sure it can bounce, but still it costs 4 CMC. It also gives car draw if it dies, but it probably won't die because you'll be bouncing it. and an opponent won't find a 2/2 that threatening for 4 CMC, so they probably won't kill it either.
- Fact or Fiction. Yeah, it is really cool. But you already have plenty of similar cards for only 1 or 2 CMC, this one costs 4.
- Wooded Foothills. Not only are you not running mountains, but removing lands makes less than 1% of a difference in terms of draw.
- Polluted Delta. Same reasoning.
Alright, so I realize some of that may have been brutal, but come on, the deck has to go down to 100 cards to be playable. I'm sorry if some of that might be painful to drop, but it is necessary. Sometimes you just gotta rip the bandaid off fast to get it over with.
Good luck, have fun, no let me know if you ever need anything! :)
3 weeks ago
3 weeks ago
I don't quite see why you are running Quicken with only eight sorceries that can easily be cast on your turn. Usually Quicken is used in conjunction with cards like Supreme Verdict and other powerful sorceries that are much more advantageous to be cast on your opponent's turns.
As for Phenax, I really don't think that you're running as much creatures as you need to make him worth while. I mean, when I was playing my standard Phenax mill deck, I was running 32 creatures with Wall of Frost, Dragon's Eye Savants, Omenspeaker, and Disowned Ancestor to really activate his devotion and make his milling abilities worth while.
When playing the milling game, you really have to rush out your opponent, and the advantage of Phenax is that he allows you to run big blockers like Wall of Frost to help shield you from your opponent. The problems with running Phenax are that 1) he is really expensive and awkward to play consistently, he is double color, legendary, and he isn't a creature unless you consistently keep a fleet of blockers. 2) He is really slow to build a standard deck (CERTAINLY a modern deck) around. Milling is like burn, you need to rush out the door with effective spells, not wait on turn 5 to hope for your leg. creature.
Essentially, this needs to be a Standard deck, not a modern deck. You need to run big walls like Wall of Frost and I've found Ashiok, Nightmare Weaver to be a perfect fit (steal opponents creatures for blockers/millers, consistently mill 3 per turn). Don't run any instants or sorceries except maybe a playset of Hero's Downfall and/or Dissolve. Maybe run a Jace's Ingenuity or Divination? Just increase creatures, decrease spells, block, tap your creatures at the end of your opponent's turn to mill. Have fun! Comment with any other questions or concerns!
4 weeks ago
oh i didn't realize this was multiplayer.
might i suggest taking out the Crystal Ball for Sigiled Starfish. it doesn't dig as deep as the ball but it's free and it helps proc your quest. i would also suggest switching 2 Spreading Seas for 2 Thassa, God of the Sea since they allow for super more scry as well as providing the late game unblockable that seas is supposed to do (its also not a bad thing that its a creature that helps with the quest).
id also switch the Wipe Away to Voyage's End since its cheaper and lets you scry, unless most of your problems are non-creatures.
Secluded Glen might as well be a $5 guildgate in your deck. you dont have any fairies.
i understand why you would like to use the eye, but realistically this deck can be dropping krakens before the eye gives you card advantage. Omenspeakers might be better alternatives if not 2 more counters like Remand which will give you draw power as well as slowing your opponent down.
|Power / Toughness||1/3|
|Avg. draft pick||5.44|
|Avg. cube pick||3.14|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Common|