Creature — Human WizardWhen Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Price & Acquistion Set Price Alerts
|Cardhoarder (MTGO) Price||Normal||Foil|
|0.02 TIX||0.02 TIX|
|Have (23)||Nines19 , likeapolygraph , gruvyslushytruk , nakayama , M-Kaddy , Fatred , srn23 , wsurugby10 , AlmaPenzare , Arthdirith , Excrempus , CharmedGeek , ricadam , ADalton28 , BurritoBrain , Timocalypse , Raistlin911822 , Braxlyon , agtbubblez74 , twospires , DEER , Xathrid845 , saj0219|
16 hours ago
+1....This is beautiful. I think the only thing it could use would be maybe Dissolve and 4x of Prognostic Sphinx. I would take out Viper's Kiss Master of the Feast and Omenspeaker maybe some Jace's Ingenuity to set you up.
4 days ago
1 week ago
1 week ago
1 week ago
I have a deck that uses the same infinite mill combo. I put a lot of creatures with scry such as Sigiled Starfish and Omenspeaker to help find the key cards you need for this mill. That also gives you some creatures to block with since Omenspeaker only scrys when you put it on the field.
1 week ago
I wouldn't play Mantis Rider. You want your curve to work well, and he's sharing a slot with Ascendancy. I would probably play Nyx-Fleece Ram over Seeker of the Way because the former is so much harder to kill and so very durdly. You can play Seeker in the sideboard to allow for boarding into jeskai aggro, though. I like the idea of Ensoul Artifact, but I would probably cut at least one. Other than that, this actually looks pretty solid. I don't really see many things that I don't like. Maybe Omenspeaker to dig deeper+provide defense?
1 week ago
Love the Leviathan decks! I have played mine a few months now and can say without a doubt it is tons of casual fun, and a crowd pleaser as well. People actually love to see this work, even from the other side of the table. Here is my take from playing this in more competitive environments such as Modern FNM, if you don't care about competitive at all, no worries -- it's probably never going to be tier 1 -- or even tier 2 anyways. :)
The deck needs to work every turn, and start on turn 1 in order to win any competitive setting. To make this happen, you need creatures, not instants or sorcery spells. Clockspinning is a trap imho as any creature works just as well, and all of the 1 drop creatures in your deck should help you protect / trigger your Quest for Ula's Temple. Turns 2-4 should be triggering the Quest so that you don't just die on turns 4-6, which will happen if you durdle in modern. With that in mind, play only creatures unless absolutely necessary. Also, you rarely ever get to 3 or 4 lands with this deck because you always want to scry them away to trigger the quest, and you'll be dead most of the time by turn 8 anyway, which is when you are likely to actually be casting Whelming Wave.
There are a few cards which are amazing in this deck:
Serum Powder helps you always start the game with a Quest in your hand. You will die if you don't resolve this, so having it turn 1 is important enough to risk drawing it as a dead card on turns 2-6.
Spellskite counts as a creature and protects the Quest better than anything else I have found.
There are also a few cards that will wreck you, and there is little you can do about it:
The silver lining might be that while Choke is still very bad for us, it is not unbeatable. You can win the game with a Turn 1 Quest and never casting anything again. :)
Good luck with the deck, and please keep it updated as you refine it! I am always looking for advice to actually be able to make my own Leviathans more competitive!
2 weeks ago
Hello FortFade I really like the ideas you have presented to me and I have made a few tweaks myself (I haven't got around to testing yet :( ) but I would really like to see your list to see what you are going for because I have accidentally made this deck a bit out of place compared to where it originally was (luckily I haven't changed this list so if the changes I made don't work I can always come back to this :) ) ANYWAYS onto my thoughts about what you've shared. I REALLY like the idea of Omenspeaker with that nice 1/3 and her ability to scry 2 once she hits the board makes for a very effective 2 drop. Those Rogue’s Gloves seem like they might be pretty decent as it gives you that effect drawing strength you want and combine it with Prognostic Sphinx to scry 3 put the cards you don't need to the bottom and then after they take damage draw 1 of the cards you want is just beautiful. As for consistency issues I feel like I could drop 2 Seeker of the Way as he is very good but not worthy of playing at 4 (could easily make room for Omenspeaker this way) and dropping some land can also be easy since I get mana flooded up the wazoo :c would you say 24-25 lands would be good instead? o.O
As for my future ideas I also thought of the following ( Mystic Monastery because I am in need of more dual lands and the Tri lands are a useful thing as replacements for now, Elspeth, Sun's Champion when she drops in price because she is just a great freaking planeswalker and helps out so much with pumping out the little tokens XD, Dissipate because telling your opponent no and then taking away the chance of them getting a creature back from the graveyard is the best feeling ever <3 and Singing Bell Strike because it is just a cruel card in my eyes :p
I hope to hear back from you soon c:
|Power / Toughness||1/3|
|Avg. draft pick||5.42|
|Avg. cube pick||3.04|
|Commander / EDH||Legal|
Printings View all
- Omenspeaker + Thassa, God of the Sea + Venser, the Sojourner
- Omenspeaker + Pharika's Chosen
- Omenspeaker + Phenax, God of Deception
- Omenspeaker + Peel from Reality
- Omenspeaker + Profane Memento
- Astral Slide + Omenspeaker
- Daring Thief + Omenspeaker + Void Snare
- Daring Thief + Omenspeaker + Retraction Helix