Creature — Human WizardWhen Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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1 day ago
1x Void Snare
1x Logic Knot
1x Spell Snare
1x Rune Snag
1x Force Spike
1x Wipe Away
2 days ago
The Omenspeaker comes out first usually, as it is the weakest of the top deck manipulators. Qasali Pridemage and Seal of Primordium are both cards that get around spell countering abilities, so Phyrexian Revoker comes in against decks that run them (zoo and hate bears in my meta) but it is also useful against any planeswalkers, and there were 3 from decks at FNM last time. Turn Aside comes in against blue decks, as any permanent bounce effects like Echoing Truth and destroy effects like Wear / Tear just ruin my day. One guy runs both seal and wear tear in his deck against me. Lol.
3 days ago
Hey Blizzicane, thanks for the continued input. I never get out more than 2 islands with this deck, as anything extra I am always scrying away. I have yet to mull to 1 and win, but I have won from several mull to 2s, and thats a great feeling indeed. I have theorized about Thrummingbird and don't really like it as I rarely have problems populating the quest with counters, but rather in protecting the quest.
On turn 2 of any game I would rather have anything that manipulates the top deck for the next few turns, as a turn 2 Thrummingbird could easily miss the trigger for the next few turns due to lands or artifacts/enchantments on the top of the deck turn 3 and 4.
IMHO the Thrummingbird is most useful in games 2 and 3, when you know more enchantment hate will come out and you will likely have to draw into a second quest to win. Having a way to speed the top decks that do put counters on the quest could maybe pull you back from disaster -- though the deck plays very much like affinity in that regard... either they have hate or they lose the majority of the games against me.
Currently, If I were going to replace a card in the main it might be Phyrexian Revoker in for the Omenspeaker as he can adapt to my needs on the fly even in game one (though on turn 2 it might just be a shot in the dark for a tournament, I do know most of the local players and what they like to run).
For games 2 and 3, if I were to take the route of more resiliency over speed, I would probably want to run 4x Thrummingbirds and perhaps something like 4x Vedalken Masterminds at the expense of Omenspeaker and Judge's Familiar. This could allow me to be hit by lots of enchantment hate and still recover.
Another card I am mulling over in my head is the Merfolk Assassin. I am just losing that badly to the local guy who runs fish.
Please let me know your thoughts, and keep playing the Leviathans!
4 days ago
With 16 lands don't expect to use a four drop let alone a five drop in this deck as odds are your only getting 1-3 lands with this deck before quest goes online, anymore and your just flooding (Sometimes I don't even get a 2nd land until after post-quest).
In other news, I did something spectacular with this deck the other day and won after mulling down to 1 with a Quest in hand it was so beautiful as I got everything I needed in order to safe myself. :3
Oh and did you try out Thrummingbird yet? I tried testing it out in replacement of Omenspeaker since she digs less than any other card. It worked out just as well, there were occasions where I was able to start one turn earlier and I don't miss speaker yet.
4 days ago
You should cut the Spellbook. They don't have an immediate effect, and they cost a card. Minds Aglow has a similar issue. You lose card advantage. Put some dual lands in your mana base. Fetches are always nice. Or Drowned Catacomb. Jace Memory adept is good, but Jace Beleren will generally serve you better. Cut the Psychosis Crawler. They cost a card and don't replace themselves. Add in some Solemn Simulacrum instead, if you're intent on artifact creatures. Not sure why Thassa or Ruthless Rippers are here. Phyrexian Rager is the right idea, but you'd be better off with just another kill/counter spell. Omenspeaker doesn't actually give card advantage. Jin isn't great, there are better things to do if you plan on hardcasting him. Baleful Strix is solid. Replaces itself, and it'll trade with an opposing creature. Run more of him. Visions of Beyond isn't as good as Treasure Cruise. Not sure why you play Mystical Teachings when you could just play another kill spell. Slaughter Pact isn't great in this deck, you'll often be better off with another doom blade. Diabolic Tutor shouldn't be in this. Even Demonic Tutor isn't great for this deck. You could find something better than Divination.
Add some Baleful Strix, Ultimate Price, Treasure Cruise, switch Divination for Mulldrifter. Maybe Dimir Cutpurse or some Stealer of Secrets variant. Also consider just turning this into some sort of UB Delver. See Countersquall and Undermine.
Anyways, not bad for your first prototype deck. You clearly understand the concepts, you just need to refine them, and just get more general knowledge of the card pool.
1 week ago
Fog Bank is a piece of suck if aggro is your goal. Maybe replace it with Judge's Familiar or Porcelain Legionnaire (phyrexian mana). If you'r trying to stall and get your combo Omenspeaker is a good choice.
1 week ago
You could try something like:
4x Void Snare
14 instants and sorceries
4x Hooded Hydra
1 week ago
@elcid49, I like running the generator servant as a four-of because of the possibility of a hasty Prognostic Sphinx, and early Keranos, God of Storms, or a hasty Spellheart Chimera accompanied by something like an Omenspeaker or Magma Jet. This deck is a lot about controlling what you draw through scry, and the faster I can get that going the better.
|Power / Toughness||1/3|
|Avg. draft pick||5.42|
|Avg. cube pick||3.04|
|Commander / EDH||Legal|
Printings View all
- Omenspeaker + Thassa, God of the Sea + Venser, the Sojourner
- Omenspeaker + Pharika's Chosen
- Omenspeaker + Phenax, God of Deception
- Omenspeaker + Peel from Reality
- Omenspeaker + Profane Memento
- Astral Slide + Omenspeaker
- Daring Thief + Omenspeaker + Void Snare
- Daring Thief + Omenspeaker + Retraction Helix
- AEther Adept + Omenspeaker