Think Twice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Innistrad (ISD) Common
Time Spiral (TSP) Common

Combos Browse all

Think Twice

Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Price & Acquistion Set Price Alerts

UMA

ISD

TSP

Ebay

Think Twice Discussion

JohnnyCRO on Lazav, Bringer of Apocalypse

1 day ago

Looks good, but then again I wasn't expecting any less of you.

Now, I might be missing something, but there are a few cards I'm not sure about;

  • Radical Idea & Think Twice - these would be solid in a budget storm deck. But unless I'm missing something big, aren't there cantrips that would go better with your overall gameplan?

  • Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.

  • Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.

  • Trinket Mage , Dimir Infiltrator , Trophy Mage - these seem quite narrow in here. 3 mana for such limited tutors at sorcerly speed seems like much of a drawback.

Some suggestions;

It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.

sceptikal on 85-card Teachings Creatureless Control

2 days ago

Degaine: I definitely want 4x Exclude , I've just been worried about not having enough two-mana interaction. Would you recommend removing Prohibit to fill out the playset or taking out some removal spells?

I've been testing Think Twice over the past few days actually, and I'm definitely liking it more than AK. I wanted to test it for longer before making any changes, but I'm definitely loving it so far.

You're right, the category should be "Deck Filtering." I fixed it.

Degaine on 85-card Teachings Creatureless Control

2 days ago

More than 60 cards and no 4 exclude? That makes me sad :c

I personally prefer Think Twice over AK, because it gives you more early draw. AK is better for aggressive strategies, not for control that will hold every time 7 cards in late game. And TT don't care about graveyard hate :)

And only one more thing. Please, don't call preordain and brainstorm "card draw". That is just a cantrip/card selection. Exclude is card draw, not ponder or preordain.

APPLE01DOJ on Mono Blue Control - Annihilation -

1 week ago

Never tried Logic Knot in this deck but I've been unhappy with it in other decks. It's one of those cards that can be dead a lot of the time and you wish you drew anything else.

Never actually played Disrupting Shoal in any deck but I'm not the biggest fan of cards that don't function independently.

I really don't think this deck needs more counters but if I was going to add some it would probably be 2x Cryptic Command.

If you're just looking for something to put in over Spreading Seas, I'd suggest Snapcaster Mage, Nimble Obstructionist, Vendilion Clique, more Cyclonic Rift, Think Twice, Squelch or Tempest Djinn.

freshdemon on Pattern Recognition #94 - Custom ...

4 weeks ago

The first card was mine, and to be honest I wasn't that serious about it. It's sole intention is to speed up the game, hate on searching in general. On optimised tables it would have to be aggressively costed. By only searching the top cards however, the lengthy shuffling still remains.

I guess there is no way of getting an effect like this. Well I've discovered yet another one of the benefits of going digital I guess

...unless:

Improved Mindlock

Whenever a player shuffles his or her library, choose an opponent of this player at random. That opponent looks at the first players hand and exiles a nonland card from it.

At least they'll Think Twice about shuffling now.

APPLE01DOJ on Jace UoS v. Revelation for ...

1 month ago

Honestly after looking at your list I think you should add 3x more Geist of Saint Traft

I also think you need more counters and if you still want more draw Think Twice is my go to.

JonnySnickers on mono blue delver control

1 month ago

I find this build really clunky.

  1. Preordain is better than Serum Visions

  2. Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).

  3. Archeomancer is very slow. You have 6 spells in Daze and Deprive that bounce your land. I would go for Augur of Bolas. With so many spells you will almost never miss on his trigger.

  4. Too little creatures. Any starting hand without Delver of Secrets  Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.

  5. You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.

You are mixing up two things. If you want to use Delver of Secrets  Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.

If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.

multimedia on Jori En - How Do You Spell "Win" ?

1 month ago

Hey, well done, nice deck and good deck description. You've included just about all the best budget cards here, but I still have a few suggestions :)

Cards to consider adding:

  • Gamble: another tutor to get High Tide
  • Long-Term Plans: another tutor to get Tide
  • Archaeomancer: another way to recur Tide, can be repeatable recursion because can bounce it since it's a creature
  • Isochron Scepter: lots of powerful instant spells to imprint, gives you a repeatable way to cast a spell each turn

Other cards to consider:

  • Faithless Looting: draw and flashback
  • Opt: instant speed draw
  • Think Twice: instant speed draw and flashback
  • Snap: instant, good with Tide and Scepter
  • Capsize: instant, buyback is good to cast it again and it's good with Tide

Cards to consider cutting:

  • Dream Fracture
  • Reverberate
  • Volcanic Offering
  • Sword of the Animist
  • Bonus Round
  • Pongify
  • Prophetic Bolt
  • Pull from Tomorrow
  • Commit

Good luck with your deck.


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