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Think Twice Discussion
5 days ago
Hi guys, i'm an old school MtG player who got on MTGO for the first time 4 days ago. I've only played Mono Black in a casual format until now, so i'm not an expert.
I've chosen to play the Pauer format on MTGO and i've started with a UB Teachings... this is my Decklist:
INSTANT: 1x Dispel 1x Disfigure 1x Tragic Slip 4x Counterspell 1x Deprive 2x Essence Scatter 1x Doom Blade 1x Diabolic Edict 3x Think Twice 1x Soul Manipulation 3x Forbidden Alchemy 1x Mystical Teachings
I've got more losses than wins (probably mostly due to the fact the i'm new to this type of deck) but i'm wondering if you guys have some tips for maximize my chances to win consedering the actual meta in pauper.
I'm not playing in tournaments right now.
I'VE GOT A BUDGET OF 5 TIX TO SPEND FOR THE POWER UPS!
Thanks in advice!!
1 month ago
1 month ago
I like where you ate going with this deck, the creatures in particular. However (I know that you are only using cards you have) there are some card slots that I think could be put to better use. You don't have any token effects. So even thought your mana curve is quite low, the cards Always Watching and Honor of the Pure are less effective. These slots could br used for thing like removal: ( Path to Exile ) or some protection: ( Heroic Intervention / Blossoming Defense ). And there are better counter spells than Clash of Wills , like Mana Leak . You don't have ramp, so the 3 mana counter straight for 2 mana is usually better than 2/3/4 mana counter for 3/4/5 mana costs. And while Think Twice is good in its own right, cantrups syxh as Serum Visions and Opt are just better in every way. Think Twice gives you a total of 2 cards for 5 mana, while Opt gives you a scry and then a draw for just 1, or Serum Visions which gives a fraw and then 2 scrys for also just 1.
1 month ago
This deck is super sweet. Gifts Ungiven is an incredible magic card and this deck really makes use of its value potential. A few things I would recommend:
- Go for the Throat is strictly better than Cast Down against most decks, since legendary creatures are much more common than artifact creatures. You could also play Murderous Cut if you weren't comfortable with the downside, but it does hinder your Curious Homunculus Flip and Torrential Gearhulk package a bit
- Hieroglyphic Illumination is super awkward in this deck since on 1 you'd rather cast Opt and on 4 you'd rather cast Gifts Ungiven . I'd probably cut them for 2 more Opt and another value spell
- Thirst for Knowledge isn't great in this deck since you can't take advantage of the "unless you discard an artifact" clause very often. I'd honestly probably cut this for countermagic or removal but if you were really insistent on playing another draw spell Think Twice is much better, especially in Gifts Ungiven piles. I'd also recommend cutting Champion of Wits in this 3-drop slot since it's sorcery speed and your deck really wants to curve 1-2-4 with Curious Homunculus Flip
- Your countermagic package leaves much to be desired. I'd definitely play some number of Remand (if you can afford it) and make your 1-ofs Logic Knot and Mana Leak , or Supreme Will if you're REALLY lacking in card selection. Negate is just too narrow for modern (though it is a good sideboard option) and Condescend is only really good in hand, and even then feels a bit clunky without Blue-Tron levels of mana acceleration
- Fatal Push would be very good in this deck, and from my understanding is pretty inexpensive right now. I'd pick those up and slot them in if you can.
The deck idea here is sweet, and I think with some minor changes it could make a super sweet budge deck. Good luck tuning it and have fun!
2 months ago
You're very welcome, always fun to help out!
Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.
I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!
Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.
Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.
Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.
Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.
Bit of a long section, but in my opinion some very important points to keep in mind :)
As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):
Rampaging Baloths - Great Landfall card!
Prey Upon - As mentioned above, Great removal!
Overrun - A great finisher, buffs all your creatures and gives them trample!
Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.
Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.
Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!
Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!
Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!
Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?
Arcane Flight - To give your landfall creatures flying..
These are only a few suggestions, but it might help you get some ideas on what to build!
2 months ago
Looks good, but then again I wasn't expecting any less of you.
Now, I might be missing something, but there are a few cards I'm not sure about;
Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.
Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.
Talisman of Dominance - an obvious inclusion in UB if you ask me.
Careful Study - a nice way to dig 2 cards deep, albeit at -1 and at sorcery speed, and a cantrip that opens up nice doomsday piles
manabase - I have a few neat lands that I won't be using on the next tournament ( Bloodstained Mire , Sunken Ruins , Underground River , Drowned Catacomb ...), so I can borrow them if you're interested
It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.
2 months ago
Degaine: I definitely want 4x Exclude , I've just been worried about not having enough two-mana interaction. Would you recommend removing Prohibit to fill out the playset or taking out some removal spells?
I've been testing Think Twice over the past few days actually, and I'm definitely liking it more than AK. I wanted to test it for longer before making any changes, but I'm definitely loving it so far.
You're right, the category should be "Deck Filtering." I fixed it.
2 months ago
More than 60 cards and no 4 exclude? That makes me sad :c
I personally prefer Think Twice over AK, because it gives you more early draw. AK is better for aggressive strategies, not for control that will hold every time 7 cards in late game. And TT don't care about graveyard hate :)
And only one more thing. Please, don't call preordain and brainstorm "card draw". That is just a cantrip/card selection. Exclude is card draw, not ponder or preordain.
Think Twice occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%