Think Twice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common
Time Spiral (TSP) Common

Combos Browse all

Think Twice

Instant

Draw a card.

Flashback (2)(Blue) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Price & Acquistion Set Price Alerts

ISD

TSP

Ebay

Recent Decks

Think Twice Discussion

Mr_Versatile123 on

3 days ago

Opt is a cantrip that replaces itself for B. Think Twice is slightly more expensive for a simple draw that costs more if you flash it back. This deck seems like it'd like to cast as many spells as possible, so it's a suggestion. Serum Visions would be an expensive but critical upgrade. I think there's another Izzet card coming in GRN that'll fit well in this deck as well.

Asder on Smug Bastard (Niv-Mizzet, Parun)

1 week ago

why is Cerebral Vortex in there? surely Divination Glimmer of Genius Hieroglyphic Illumination and Think Twice are all better options. maybe its a meta thing and there's a Jhoira, Weatherlight Captain in the playgroup or something but outside of that I'm not sure why it is there.

joecool1299 on Toshiro's Murder

2 weeks ago

Always nice to see another Toshiro deck. Budget too!

I really really, really don’t like Cremate in this style of deck. I get the idea, it’s kinda like Think Twice but it’s not really worth it. Commander cards really need to do something and Cremate doesn’t do enough. If you want better card draw, Dark Bargain and Moonlight Bargain is much better. If you want graveyard hate Suffer the Past and Crypt Incursion are good in this deck.

Terror is cute but how about Cast Down, Ghastly Demise, or Vendetta?

Grave Betrayal is cute but it’s really expensive.

Chainer, Dementia Master is awesome. Some board states become auto wins with Chainer in play and if you really need a creature back, you can kill it easily.

I will throw out Illness in the Ranks seems loose. It really only works if you get both it and Orchard in play and that seems a bit magical Christmas land-y. I personally wouldn’t play it but that’s just me.

Oh! Isolated Watchtower and Arcane Lighthouse. Virtually No downside and gives you an out to hexproof creatures.

lagotripha on Gruul Eldrazi Werewolfs

2 weeks ago

Ok. Budget deckbuilding theory time.

'Non human werewolves' is a nice start- Paying a bunch of mana to flip a wolf is a neat little bit of card advantage to build around. To get that to happen, you need to build a midrange deck, and look to keep those wolves alive, because it isn't fast enough to race straight up.

Some interesting on-theme cards to consider Feed the Pack (make small threats a swarm of wolves instead) Full Moon's Rise- regenerate dying wolves (super useful), Spirit of the Hunt, Wolfir Avenger- decent body, flash- Wolfbriar Elemental, good lategame wolf token generation, Wolfir Silverheart- amazing P/T booster

Regardless of what you pick, you're going to have to pick some cards that take you to the midgame where you can draw ahead. Personally, I'd make it a G/B werewolf deck and jam 12 Duress variants and a couple draw engines, but thats how I fix most my deckbuilding problems. It doesn't matter how much you screwed up your creature choice if its the only thing on the field and your opponent doesn't have an answer.

Mono green is an option, running fringe cards like Beast Within, lifegain like Jaddi Offshoot and ramp like Search for Tomorrow, although it is possible to fall behind a long way on board, and without copies of whatever Damnation variant you like it can be tricky.

Blue green Fable of Wolf and Owl is an option, with Mana Leak and Prophet of Kruphix alongside wolves with flash and Mystic Snake, looking to draw out the game and win on card advantage, with a backing of creature ramp/instant speed card advantage. Think Twice and friends basically.

Some changes are clear regardless of path forwards;

Uncaged Fury can be cut. Its worse than other double strike options and doesn't play to that midrange strat. If you want the cheap power then just jam some Rancor.

More ramp tools or cards which make an immediate gamestate impact need to be played for 4 mana.

Your manabase needs tidying up- there are plenty of examples of good manabases in decks across the site- including examples of ramp strategies, budget duel colour strategies and appropriate utility lands. Keep an eye on your gameplan, and have a critical window- know what turns your deck wants to be strong and where you can afford to be weak.

Last but not least, sideboard. If your meta is KCI and affinity, jamming artifact destruction will save you games. There are plenty of examples on site.

Demarge on Single-Player Fog

3 weeks ago

Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.

Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).

Temple of Enlightenment and Irrigated Farmland can both be cheaper value lands to consider.

Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta  Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.

Some other fun ideas for the deck can include Feeling of Dread- a Fog in most boards that says "draw another Fog" while also working with scepter.

Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.

Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".

decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).

APPLE01DOJ on Mono Blue Control EX

1 month ago

Shadow I think I'll run 1-2 Supreme Will to test it out. I'd actually like to transform this into more of a save the queen style aggro deck with Tempest Djinn.

So to every one commenting, thanks Dissipate was what I was thinking.

Between Opt, Anticipate, and Think Twice which do you like best in this deck?

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

1 month ago

lagotripha - More card draw was one thing I was considering, but idk if I should just add some more Divination or add new cards. I was maybe thinking Blue Sun's Zenith. Tidings is also obviously really good value for its cost, but 5 mana sorcery doesn't look appealing to me. I like Opportunity better. As for Think Twice, I really don't know how I feel about this card. It seems odd to me, and when I look at it, I don't think it's amazing. But I do know that people run it, and I can see why. The split mana cost can be very good, but then I look at it again, and see a 5 mana draw 2. But then I see synergy with Mana Leak and Dissolve, as they share mana costs. I've never tried the card before, but I'll definitely try it out now.

lagotripha on In response... - Budget ($17) Mono-Blue Control

1 month ago

I feel like this needs card advantage to stay in the game- trading 1 for 1 with counterspells and opt is great, but two sorcery-speed divination doesn't feel like enough. You tested a playeset of Think Twice or Pulse of the Grid?

Load more