|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
Draw a card.
Flashback (2)(Blue) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Price & Acquistion Set Price Alerts
|Have (7)||Ashy , anonymausguy , ztanos , ForeverLoading... , xXThormentXx , tlhunter07 , bakeraj4|
|Want (16)||ryaniskool , Falco101 , MementoMuffin , BrownstoneCowboy , fluffybunny35 , craileys , mango_channel , JttP , kovellen , pphhaazzee , jamiefosternz , philktoken8998 , dordude , MasterRoach117 , Blue_Otaku_No.1 , 1337_Nerd|
Think Twice Discussion
3 days ago
Opt is a cantrip that replaces itself for B. Think Twice is slightly more expensive for a simple draw that costs more if you flash it back. This deck seems like it'd like to cast as many spells as possible, so it's a suggestion. Serum Visions would be an expensive but critical upgrade. I think there's another Izzet card coming in GRN that'll fit well in this deck as well.
1 week ago
why is Cerebral Vortex in there? surely Divination Glimmer of Genius Hieroglyphic Illumination and Think Twice are all better options. maybe its a meta thing and there's a Jhoira, Weatherlight Captain in the playgroup or something but outside of that I'm not sure why it is there.
2 weeks ago
Always nice to see another Toshiro deck. Budget too!
I really really, really don’t like Cremate in this style of deck. I get the idea, it’s kinda like Think Twice but it’s not really worth it. Commander cards really need to do something and Cremate doesn’t do enough. If you want better card draw, Dark Bargain and Moonlight Bargain is much better. If you want graveyard hate Suffer the Past and Crypt Incursion are good in this deck.
Grave Betrayal is cute but it’s really expensive.
Chainer, Dementia Master is awesome. Some board states become auto wins with Chainer in play and if you really need a creature back, you can kill it easily.
I will throw out Illness in the Ranks seems loose. It really only works if you get both it and Orchard in play and that seems a bit magical Christmas land-y. I personally wouldn’t play it but that’s just me.
2 weeks ago
Ok. Budget deckbuilding theory time.
'Non human werewolves' is a nice start- Paying a bunch of mana to flip a wolf is a neat little bit of card advantage to build around. To get that to happen, you need to build a midrange deck, and look to keep those wolves alive, because it isn't fast enough to race straight up.
Some interesting on-theme cards to consider Feed the Pack (make small threats a swarm of wolves instead) Full Moon's Rise- regenerate dying wolves (super useful), Spirit of the Hunt, Wolfir Avenger- decent body, flash- Wolfbriar Elemental, good lategame wolf token generation, Wolfir Silverheart- amazing P/T booster
Regardless of what you pick, you're going to have to pick some cards that take you to the midgame where you can draw ahead. Personally, I'd make it a G/B werewolf deck and jam 12 Duress variants and a couple draw engines, but thats how I fix most my deckbuilding problems. It doesn't matter how much you screwed up your creature choice if its the only thing on the field and your opponent doesn't have an answer.
Mono green is an option, running fringe cards like Beast Within, lifegain like Jaddi Offshoot and ramp like Search for Tomorrow, although it is possible to fall behind a long way on board, and without copies of whatever Damnation variant you like it can be tricky.
Blue green Fable of Wolf and Owl is an option, with Mana Leak and Prophet of Kruphix alongside wolves with flash and Mystic Snake, looking to draw out the game and win on card advantage, with a backing of creature ramp/instant speed card advantage. Think Twice and friends basically.
Some changes are clear regardless of path forwards;
More ramp tools or cards which make an immediate gamestate impact need to be played for 4 mana.
Your manabase needs tidying up- there are plenty of examples of good manabases in decks across the site- including examples of ramp strategies, budget duel colour strategies and appropriate utility lands. Keep an eye on your gameplan, and have a critical window- know what turns your deck wants to be strong and where you can afford to be weak.
Last but not least, sideboard. If your meta is KCI and affinity, jamming artifact destruction will save you games. There are plenty of examples on site.
3 weeks ago
Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.
Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).
Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.
Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.
Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".
decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).
1 month ago
So to every one commenting, thanks Dissipate was what I was thinking.
1 month ago
lagotripha - More card draw was one thing I was considering, but idk if I should just add some more Divination or add new cards. I was maybe thinking Blue Sun's Zenith. Tidings is also obviously really good value for its cost, but 5 mana sorcery doesn't look appealing to me. I like Opportunity better. As for Think Twice, I really don't know how I feel about this card. It seems odd to me, and when I look at it, I don't think it's amazing. But I do know that people run it, and I can see why. The split mana cost can be very good, but then I look at it again, and see a 5 mana draw 2. But then I see synergy with Mana Leak and Dissolve, as they share mana costs. I've never tried the card before, but I'll definitely try it out now.
1 month ago
I feel like this needs card advantage to stay in the game- trading 1 for 1 with counterspells and opt is great, but two sorcery-speed divination doesn't feel like enough. You tested a playeset of Think Twice or Pulse of the Grid?