Think Twice


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common
Time Spiral (TSP) Common

Combos Browse all

Think Twice


Draw a card.

Flashback (2)(Blue) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Think Twice Discussion

Austin_Smith_of_Cards on The Danger Noodle

3 days ago

Think Twice is excellent value cantrip, especially at instant speed.

I second Eel Umbra and Spider Umbra; protecting your commander is pretty important. Along those lines, Regeneration is decent if you're wondering how to utilize your mana dorks late game.

C--8CLARK8--D on

3 days ago

alright so here are a few options, i will go through this by card type.

Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.

artifacts/enchantments - just get rid of all the ones you have there bad. if you want some enchantments for a slower build try 2 Search for Azcanta  Flip this card is amazing in control.

Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.

instants/Sorcerys- alright you want to get rid of Concentrate Tidings Vapor Snag Raise the Alarm Boros Charm Boomerang Azorius Charm.

what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.

planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.

I think that about sums it up, if you have more questions please ask!

Logics on Esper's Elite

1 week ago

@xTCBxNightmare - Hi, Thanks for the comment. I just want to clear a few things up before I continue, firstly, the sideboard was thrown together quickly and is up in the air, so I really appreciate the help. Secondly, I am already at 8 fetches, with 4 Polluted Delta and 4 Flooded Strand. Now into your suggestions.

I have been struggling with the whole Tasigur, the Golden Fang and Gurmag Angler count. The thing I've noticed is with Hedron Crab it's fairly easy to avoid the unearth cards, but that's not the case every game, so it's hard to say.

The main Idea of Iona, Shield of Emeria is to bring her back via Unburial Rites, and not to hardcast her, and based on the match-up, it can be game over if you resolve her, which can be done as early as turn 3 (with a perfect draw, more likely to be a midgame threat.)

I do like the idea of adding Cryptic Command in here somewhere, but I feel like Jace, the Mind Sculptor isn't where the deck wants to be. Personally I feel his power level is actually not near as high in modern as it is in legacy. The lack of Force of Will means tapping out for a 4 drop on turn 4 that doesn't do anything really the turn it comes out isn't appealing to me.

I agree with your reasoning behind having more pushes over paths, and will make that change for sure. Ramping the opponent in the early game can be an issue.

Cutting cards is the hardest part. Like you identified, Hedron Crab is a huge engine in the deck, setting up Unburial Rites, fueling delve, and finding Lingering Souls. It would be hard to cut. I can see cutting one Tasigur, but Iona needs to stay as a second Unburial Rites target.

The last thing to address is the lack of 4 drops. Basically the top end on the deck is Unburial Rites at 4 (for unearth). The delve threats allow me to bypass that while still having large midgame threats.

One last potential card for me to play would be Think Twice, but as like with a lot of the things you suggested, I have no clue how to make room for it without taking out the Unburial Rites package.

solarbeam on Let's Begin With Control...

1 week ago

Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.

First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.

I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.

Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.

I appreciate the enchantments, but Detention Sphere should be making it into the deck over Banishing Light.

I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.

Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.

For your sideboard, Blessed Alliance, Rest in Peace, Celestial Purge, Relic of Progenitus, Hurkyl's Recall, and Negate are all great.

Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren

APPLE01DOJ on Mono Blue Control

1 week ago

I think you should cut the 4x Sower of Temptation down to 2x Vedalken Shackles. This will give you 2 free slots for better stuff but also there is just too much against Sower. It dies to every relevant 1 mana kill spell in the format, it doesn't have flash, it's a 2/2 body for 4 mana, and in this style of deck you're not going to want to pay for a creature spell until you have mana up to protect it.

I suggest you fill the free spots with Think Twice, it's great to draw a card when you hold up mana to counter but don't need to. Or Spreading Seas MB mana hate is quite strong. Repeal/Cyclonic Rift/Void Snare/Reality Acid/Echoing Truth to answer noncreature threats that slip through counters and stuff like Choke. Or Telepathy, this card is just awesome all around and makes a huge difference.

Ballzanya on My Approach of the Second Sun

2 weeks ago

Opt, Wall of Omens, Monastery Siege, Think Twice, Serum Visions all help with card draw. Ojutai's Command is a good budget substitute for Cryptic Command in most cases and can also draw you a card and return the wall of omens to the battlefield. I'm also running a Geier Reach Sanitarium in my version of this deck for card draw at the end of your opponent's turn. You could play Howling Mine, and Dictate of Kruphix, but giving your opponent card advantage in modern is never good, but i suppose it's a matter of taste/how serious you want the deck to be.

yugo0075 on UB Control - Beginner (PLEASE Comment Any Tips!)

2 weeks ago

If you're looking for some instant speed card advantage you could switch your Vapor Snag for some Think Twice. It would fit the deck quite well making it slightly more consistent. Besides, I don't think you need more targeted "remove all" spells like Vapor Snag.

Also, since you have no other source of milling in your deck, perhaps you can take a look at some other powerful planeswalkers that provide different options like Jace, Architect of Thought, Jace, Unraveler of Secrets or Ob Nixilis Reignited.

JuanDiego_Montoya on UW Delver Theorycraft

3 weeks ago

Very interesting deck idea. I think the 4x Glacial Fortress might be somewhat negated by the lack of island/plains type lands in the deck. I would suggest going down to 1/2 of them and upping the number of basics. Alternatively, if you value fast lands, try Port Town since it's like a Fortress that comes down before the basic type land. It would probably be less consistent than what you already have though.

Also, Cryptic Command or Sphinx's Revelation could be very useful as a 1- or 2- of in here as ways of burning mana in case the game goes long (perhaps in the sideboard against control decks?). Think Twice might be better than those as a way to generate cards cheaply, which is something this deck values. This deck does seem to be lacking a way of generating cards long term (not as a cantrip necessarily), making 2 for 1 trades very important. A prime example of that is in Snapcaster Mage which not only acts as a surprise blocker, but as a way to reuse a used card.

I think lingering souls loses some value here due to the lack of black mana sources for the flashback, but it's still a nice card to have. Possible alternatives include Nimble Obstructionist, Aven Mindcensor, and Vendilion Clique to fill out the 3 mana flier slot (they also have other utility other than being creatures).

Other than that, it looks like a very nice deck

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