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|Time Spiral (TSP)||Common|
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Think Twice Discussion
5 days ago
6 days ago
Think Twice is a good card for something like this. You uphold mana to counter and if at their end step there you are free of threats you can cast this for card draw. Snapcaster Mage is another obvious include if price isn't a big deal. Baral, Chief of Compliance also works wonders if you are playing the counter go game. Not only does he make your counterspells cheaper he lets you cycle dead cards or put cards in the yard for Snapcaster Mage
1 week ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
1 week ago
All three are powerful commanders, but Sidisi, Brood Tyrant is a Food Chain commander, by using it with Eternal Scourge or Misthollow Griffin, you make infinite mana, you can then cast Sidisi, Brood Tyrant, exile (moving it to the command zone), and then recast it. Rinse and Repeat to win like a Hermit Druid list would. You also happen to make a ton of 2/2 zombies to sacrifice to Dread Return, bringing back Laboratory Maniac, then Deep Analysis (or Think Twice, you have infinite mana so who cares), and then you win.
1 week ago
The main reason that Think Twice goes in over Opt is because the latter doesn't actually give you any card advantage, it's just a cantrip. I did end up taking Think Twice out of my list in favor of Curious Obsession and I've been happy with the change.
If you aren't playing some counterspells I wouldn't really call this deck "tempo". You only have a handful of cards that reliably slow down your opponent's game plan (Path to Exile and Spell Queller, situationally a Mausoleum Wanderer) so you're fitting more into the aggro category by slamming in as many spirits as you can. But either way you can't go wrong with lots of spirits but I personally prefer the reactive tempo approach.
Here is my updated list with M19 if you want to take a look. Hands down my favorite modern deck. I don't run Phantasmal Image but it does seem really good, I may have to consider that in place of Nebelgast Herald.
1 week ago
RedUndead40 I’m pretty new to this with a very small sample of matches and I greatly appreciate the advice of someone more experienced with the deck, but here is some of my reasoning for my current choices:
I have considered Curious Obsession before but my main problem seems to be a lack of things to do on turn one. It still might be worth the slot though. I have also had Remand in the main in the past but I cut them because when I don’t have a Rattlechains I can never seem to afford to keep mana up for them. Even when I do counter something important it is rarely enough of a Tempo swing to kill them except against big mana decks (which seem to be one of my worst matchups anyway). And it just seems to be a liability in so many matchups (affinity, burn, etc). I feel that with the two Phantasmal Images I probably have enough lord effects and so Favorable Winds isn’t necessary. And Think Twice Seems similar to Opt but slower, and I think I’d just rather run Opt since it gives me another turn 1 play. I totally agree that I would rather have Remorseful Cleric in the sideboard, but I think I need a critical mass of spirits to maximize the value of my lords, and an on tribe Stormfront Pegasus isn’t really that bad. And then sometimes it randomly hates on your opponent’s graveyard effects. I would love to hear a suggestion for a better 1 or 2-drop spirit to take its place in the main though, as I think it is my weakest link. I’ve even considered running Topplegeist to fix my turn 1 problem and my critical mass problem, but it’s just not a good card.
2 weeks ago
I do understand that Think Twice creates card advantage while Opt or Serum Visions do not, but a lot of matchups as UW or Esper control come down to you finding a boardwipe or not, so it is really really beneficial to be able to dig three cards deep with Serum Visions rather than the 1-2 from Think Twice, especially considering it is possible on turn 1.
I like the deck overall, great work :)