Think Twice

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common
Time Spiral (TSP) Common

Combos Browse all

Think Twice

Instant

Draw a card.

Flashback (2)(Blue) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Price & Acquistion Set Price Alerts

ISD

TSP

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Recent Decks

Think Twice Discussion

Spirits on Niv-Mizzet Combo

3 days ago

Hi Thormundr,

I'm not a Niv-Mizzet, the Firemind player, I saw your deckcycle and was stealing your combo information, I'm a Mizzix of the Izmagnus player Mizzix, The Storm EDH player.

In doing so thought I'd mention a few things, see if anything is helpful, probably not,

Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.

Merchant Scroll can also Tutor the Dramatic Reversal.

Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.

No Disallow? It's pretty effective Counterspell, albeit CMC3.

You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.

Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.

Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.

I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.

Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.

Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.

Cheers +1

PS: some evaluations,

Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.

Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.

Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).

Gaghiel57 on The Unstable Paradox Project

1 week ago

If I were to build a mono blue aggro list I would definitely include Looter il-Kor pretty much always gets in and generate card advantage just by cycling through your deck.

Also you might want to add something to discard. Deep Analysis & or Think Twice

Another hidden tech card you might want to consider thats super meta is Piracy Charm all three modes are excellent and kills delver.

TlDecker1988 on $100 Budget for Improvements

1 week ago

Sorry, even though I just completed the tutorial and I'm used to Sally. If someone could post here the different commands that'd be awesome.

Running the following in Modern. Next month I'll have ~$120 for Improvements to my Modern deck.

I currently run:Deck4x Nimbus Maze4x Port Town2x Glacial Fortress4x Faerie Conclave5x Plains5x Island

4x Wall of Omens3x Vendilion Clique4x Restoration Angel

4x Path to Exile2x Detention Sphere

4x Serum Visions4x Spreading Seas1x Sphinx's Revelation

4x Condescend2x Negate1x Logic Knot

3x Supreme Verdict

I only run 24 land because I have the full compliment of 4 Wall of Omens, 4 Serum Visions and 4 Spreading Seas.

It does pretty good. The last local Modern tournament I played I went 3-1, with my loss being to 8-Rack.

It's favorable against a good lot of aggro and combo. I haven't tested against a lot of mid-range.

I currently have in my extra card pool:

2x Dread Statuary4x Rune Snag2x Pull from Tomorrow3x Logic Knot4x Blade Splicer2x White Sun's Zenith2x [Momentary Blink]]1x Oust1x Whispers of the Muse1x Think Twice

Kiyomei on Breakfast Hulk

2 weeks ago

I've found you can also run Think Twice or Deep Analysis in here for there flashback cost in the line with protection depending on your mana though! you could drop Flash of Insight or something for that spot I never really liked the card in any situation anyway.

Icbrgr on Modern UR Delver Burning Vengeance

2 weeks ago

Steam Vents combos well with Sulfur Falls instead of Shivan Reef... Think Twice or Dream Twist might be fun to think about.

Atrabilogie on {U/W} Control

2 weeks ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

hoardofnotions on Fun for $50: The Locust God

4 weeks ago

Love what you're up to here with the budget builds! I've just started building budget EDH stuff about a year ago and feel like there's a bunch of cards I'm missing out on.

Some cards I have questions about are the things that cost more than $5 on the budget side. Here's looking at you cyclonic rift, eldrazi monument and laboratory maniac! Have you considered budget options like Washout, River's Rebuke or even Devastation Tide as replacements for the rift? Lab man is good, but how often does it win games you wouldn't otherwise be winning? I'm imagining drawing you're entire deck and winning any number of ways, not having to resort to lab man, if you will. eldrazi monument is clever, but do you really NEED this type of effect? would giving locus god hexproof with swiftfoot boots be enough protection?

Is command tower worth the price? or would a Highland Lake type of card do work?

Are mind unbound and scepter of insight to slow?

could brilliant plan be Jace's Ingenuity?

maybe swap train of thought to Pull from Tomorrow?

maybe swap skyscribing to Blue Sun's Zenith?

maybe cut lore broker? something like Think Twice could replace it?

Is marauding looter strong enough?

is oracle's insight strong enough?

I'm really hesitant about playing cards like vision skeins in commander, giving resources to my opponents seems loose

same goes with noggle ransacker

I think see beyond and divination have upgrades somewhere in Magic's collection

Some cards I play in my budget izzet deck Got your divers license? are Brainstorm, Arcane Denial, Into the Roil, Blink of an Eye and Reality Shift as generic "budget good stuff".

Coastal Piracy, Deepfathom Skulker and Izzet Charm might be good here.

If you have time to look at some of my budget decks I'd really appreciate it!!!

Happy brewing!

BlazingAbsol on Mono Blue Control - Budget

1 month ago

Think Twice is good. I had actually forgot about that, but its a great card for control. I dont know how many you want to play; youd have to play around with ratios.

Telling Time is good card selection, but it doesnt actually give you card advantage: youre spending one card to get one card.

Im not totally sure what to cut for think twice, but you can probably trim some mixture of Curious Homunculus  Flip, Dissipate, and Psychic Barrier. Again, play around with ratios and find what you like.

Glad I could be of some help!

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