|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Duel Decks: Heroes vs. Monsters||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
Combos Browse all
Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Magma Jet Discussion
2 days ago
The creative juices are flowing here
I would have to change the mana base, but I would build for a full combo version here:
"FREE" + "MIRACLE" SPELLS:
+2  Fireblast
+2  Gush
+1  Thunderous Wrath
MIRACLE SETUP CARDS:
+1  Magma Jet
+1  Ponder
How does Tandem Lookout play?
Is it an awkward combo piece or does it help to combo out consistently?
3 days ago
I'll try to help you the best I can :) I've also dabbled in U/R control casual decks based on modern formats in the past and recently started working on a new UR control based on energy counters. I'll link them for inspiration at the end of the post.
The general gist of the deck is ok, Though you have 64 cards atm ;). Try not to go over 60 to have the best chances of drawing what you need. There are definitely some more improvements to be made. I'm assuming you're playing against a large variety of decks, though tokens/creatures being very present.
- Peek is a cantrip that lets you look at your opponent's hand, but it doesn't do much else to control the board. You'll generally recognize threats as they're played or when you know what deck your opponent is playing. Control needs answers and peek isn't an answer.
- Sphinx of the Final Word has a very strong ability vs control matchups but the ability is useless against other decks. It also costs 7 mana. Considering you also need to keep mana open for removal/counterspells against THEIR drops, the earliest you'll drop this is around turn 10 if you're lucky, so the effect isn't really all that useful over the course of the game. For the rest it's a nice creature, but there are cheaper options more in line with your average CMC that can do something similar. I'm a big fan of Niblis of Frost, AEtherling or Goblin Dark-Dwellers for example. Another big 7-mana finisher is Pearl Lake Ancient, but because it has flash, you can keep your mana open and play it at the opponent's end step, which is much more beneficial as it leaves you free to respond when needed. There are many good options and your finisher is mostly a thing of preference, so you COULD keep it.
- Pyromancer Ascension is mostly in there for fun I presume. Doubling counterspells isn't really a usable gimmick, mostly the extra draw and extra damage make it good in fast burn decks for example. This is different and I'd probably run it with something that can really benefit from the effect (I've used Harness the Storm as budget variant for extra energy counter generation for example)
Slagstorm is an odd choice if your plan is to go wide with Pyromancer and Talrand. You might want to use a boardwipe targeting specifically opponent's creatures. Electrickery maybe, AEtherize or AEtherspouts can also do well. If the board isn't too big yet, Baral's Expertise is a great value card!
Desperate Ravings is nice card advantage with flash back, but the 'discard at random' will sting more often than you'd like. Things like Serum Visions (Much less expensive nowadays) or Anticipate go through 3 cards in your deck instead of 2, and you get to CHOOSE what you discard, which can be very important. It's okay to keep some copies of this, but I'd personally also look into cards that cycle through your deck with more interaction. Steam Augury is always a fun card to challenge people to think. Magma Jet's Scry effect is also very nice in combination with the burn.
You also need a few more counterspells (I'd aim for 8-10), especially to deal with big creature threats from your opponent. You simply don't have the damage or removal to deal with those currently and late game your Mana Leaks no longer work. Cyclonic Rift is expensive, but Baral's Expertise could also help for example if they're important creatures that don't attack into Aetherize.
Finally, it's of course the most important that your deck is FUN and you like to play it. If you really wish there were some cards in there that I suggested to remove, you can put them back in. Another thing to make it more fun is to run into a few different but similar cards from time to time which makes the replay value of the deck much better.
Here's an old deck that I worked on: U R being Controlled and a new one: Lightning, Fire and Frost. The latter is definitely more fun imo, but the old one is more in line with the traditional control that you built. I hope that helps!
1 week ago
You potentially drop it T2, and don't see a real payoff until T4, so yeah that says control deck. I've seen a few Skred lists with 4x Simian Spirit Guide, which helps you curve into a walker, dragon, pia and kiran, or a boardwipe a turn early, which is incidentally important because Skred usually doesn't run much at CMC=2, maybe a couple Roast or Magma Jet. Maybe Braid is worth experimenting with?
The issue is, for the effect to be reliable you probably want 4X, or to mix it up with SSG, and Braid is basically a dead card if you already have one in play, or even really if you draw it beyond T3 or so.
1 week ago
I've toyed with the idea, more specifically with scry lands and utility cards that let you scry such as Magma Jet and ofc Serum Visions, but I haven't been able to get it consistent enough. Would love to see somebody else's iteration of it though!
1 week ago
Nice combo, I suggest getting Apostle's Blessing up to a full four-of since protecting your Midnight Guard is key. Also, another thing I would suggest is swapping Magma Jet for Lightning Helix(it is a bit pricier of a card but good) because it can hit for 1 damage more but also giving you life back can be very good against certain decks.
2 weeks ago
Deck Link Pauper Golgari Aristocrats (Aggro)
I run a 3x Hunger of the Howlpack and 1x Rite of Consumption to use as a back up combo version. My experience is that mono black control matchups you need to win before they slam the Gary (Gray Merchant of Asphodel).
If you are playing against a bunch of big bodies (which is in my meta) I would push the Tragic Slip count up to four. I routinely have to kill the 4/4s of the affinity. the Gurmag Angler out of UB decks. the singleton 8/8 eldrazi out of control needs to be handled also.
I am running a 2x Feed the Clan in the main because burn is present and burn is on the rise with Magma Jet smoothing out their top decks. Burn is a rough matchup but if you hit one of the big hate cards, and if you hit them together it brutal. The incidental life gain of Rite of Consumption is effective.
2 weeks ago
someone told me to pull Magma Jet from my burn deck