Magma Jet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Rare

Combos Browse all

Magma Jet

Instant

Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Magma Jet Discussion

SaSSolino8 on Burn Baby BURN

8 hours ago

Young Pyromancer and Magma Jet are pretty good too!

Nebman227 on Curve Don't Matter (Skred Red)

5 days ago

I've played a lot of this deck and I've tried both Coldsteel Heart and Magma Jet and neither of them work very well (at least int the current meta). Magma Jet can be used in a flex slot, but I have Sweltering Suns there right now. Magma Jet is a dead card more often than not, as I already have 9 other removal spells and I can cycle the Sweltering Suns for more card advantage than the Magma Jet.

As for Ensnaring Bridge, it's just too expensive for how useful it is to me right now.

hannibal6 on Curve Don't Matter (Skred Red)

5 days ago

No Ensnaring Bridge? also Coldsteel Heart and Magma Jet are two cards I like for your underwhelming 2-drop slot (you might be slightly heavy on threats)

YourBoi-tman on Burn Baby Burn

5 days ago

You can throw in a few Blood Moon just to troll and help control the board. It would work amazingly well here, I would take out Magma Jet and move 2 Skullcrack to sideboard (also I would make a sideboard).

MrSableye on Guttersnipe's Party Games!

1 week ago

since you cannot reverberate the vexing devil you could try Rift Bolt or Lava Spike. Also your sideboard is missing graveyard hate, try Tormod's Crypt or Relic of Progenitus. Finally Dash Hopes is bad it only ever does what your opponent wants, maybe try replacing it with Collective Brutality or Magma Jet. This is a sample list of RB burn but I think your gutter snipe idea is cooler https://www.mtggoldfish.com/archetype/modern-rb-burn#paper

ImtheRealBear on Talrand's Fiend

1 week ago

just an fyi in case you didn't know ponder and gitaxian probe are not modern legal. Magma Jet could be useful, burn and scry for 2. Searing Blaze and Skullcrack are good burn cards. Good luck with it!

Master_Of_Obscure_Blue_Spells on Temur Man Lands

1 week ago

Okay, Modern is not my strong suit, but this looks like two different decks mashed together. What I see is half of a bad-Scapeshift deck and half of a bad counter-burn deck. However, the deck is called Temur Manlands, so I'll make my suggestions based on that. The first thing I would do is ditch those crappy fatties. Roil Elemental sucks, and should be replaced with 2xPrimeval Titan. I would remove 2xSylvan Scrying for 2XSakura-Tribe Elder. Stormbreath Dragon actually seems fine, and it dodges most removal, but four copies are a bit much, especially since it is a five-drop that has no synergy with the rest of the deck, so I think the right choice would be to take two out for 2xExplore. Also, you have no removal in a format that is all removal. Move those Spell Pierces to the sideboard and replace them with 4xLightning Bolt (or just take them out of the list altogether, since none of your non-land creatures really need to stay and your Manlands will be turned off most of the time). Also, Banefire is kinda ass. Take them out and replace them with 2xBonfire of the Damned and 2xMagma Jet. In order to help with consistency, take out the Temur Ascendencys and the Mindswipes for 4xSerum Visions, and Boundless Realms is WAY to expensive for what is does. Just take it out and add another Urban Evolution. Finally, I think taking out the Rattleclaw Mystics for 3xSearch for Tomorrow and one more Explore. It's probably a good idea to take out an Island for one more copy of Explore, because it helps you get your Manlands out.

These suggestions will help you lower your curve, which is extremely important in Modern. But it seems like a really neat concept, so I hope these suggestions helped!

You're welcome in advance, MOOBS

supersalamandar on SuperBait181 V2

2 weeks ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

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