Magma Jet


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Rare

Combos Browse all

Magma Jet


Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Magma Jet Discussion

snotice on Gruul in Ixalan - The Nature's Fury

4 days ago

A couple of things:

  • If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.

  • If you wish to display a card put the card name in both brackets: [ ].

  • Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.

  • With my suggestions:

1.) Ruric Thar, the Unbowed and Burning Sun's Avatar are fine with staying. My only reason for removing Burning Sun's Avatar is the triple red cost you have to pay to play it.

2.) got it.

3.) Magma Jet's are fine as long as Ruric Thar, the Unbowed isn't present.

4.) Charging Monstrosaur: I guess for the deck you are running he works.

5.) Mortal's Resolve: understood.

6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.

7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.

8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.

Hope this helps!

saber4734 on Gruul in Ixalan - The Nature's Fury

5 days ago

I like the scry effect of Magma Jet so I'd stick with 3. And yes on your Elvish Visionary comment. I'm gonna crack a box of Ixalan. I'll look for an Atzocan Archer for you.

IlGuale on The light can heal, or the light can burn!

6 days ago

I want to ask a similar question. I have a budget mono-R Burn I wanna be WB that i will probably try to upgrade into a Boros list in the future. Should i start replacing creatures with GG and Eidolon/Shrine or should i start from manabase and spells in order to cut Flames of the Blood Hand for Boros Charm and Magma Jet/Shard Volley for Lightning Helix?

Also, is it worth playing Searing Blaze without fetches (so dependant from land drops and at sorcery speed)? If not, can Searing Blood replace it? It misses Baral, Chief of Compliance, Spell Queller and Monastery Swiftspear if prowess is triggered, but it catches other Blaze's targets.

Any other suggestion is more than welcome.

Maaagic on Burn Baby Burn!

1 week ago

Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.

Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.

Valengeta on Izzet Talrand? Yes, it is!

2 weeks ago

Really cool idea! A budget yet competent version of the real thing. I have a few suggestions, such as swaping Dissipate with Dissolve because it gives you scry, which improves the chances of you drawing Talrand, Sky Summoner, maybe Foresee for the same reason, and you have the Goblin Electromancer to reduce the mana cost, or a Jace's Sanctum. You get the idea, I think scry would benefit this deck a lot. Magma Jet is also a strong option. Other than that I'll check your deck further and then post again with more opinions. +1!

ramstutz on Veilstone Tempo

2 weeks ago

Just looking at the list, the one card that stands out to me is Magma Jet. I think it's a great card, but you could experiment replacing it with Titan's Strength for better tempo. You only get one scry, but you're also pumping your creatures which (I assume) will go through with trample or flying. I guess it depends on whether you find yourself jetting people to the face or if your creatures aren't making it through their blockers. Cool brew

skoobysnackz on Can tempo be competitive?

3 weeks ago

Spell Queller certainly is a great card, but red also has some good tempo spells. I would argue that just because one color has good spells for a play-style doesn't mean that same style can't work with other colors. For example I really like Surrak Dragonclaw as a top of the curve flashing finisher. Savage Knuckleblade is also an efficient and powerful tempo threat. Lightning Bolt, admitedly fits into most decks that run red, but is also great for tempo along with Magma Jet. To be clear, I'm not trying to say that a tempo deck must run red. But I don't think it's right to say it can't just because of one card that is UW.

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