Magma Jet


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Theros Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Fifth Dawn Uncommon
Promo Set Rare

Combos Browse all

Magma Jet


Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Magma Jet Discussion

ChessRuler on Red Deck Wins

1 day ago

I would replace any number of Guttersnipe / Firebrand Archer for 2-4 Harsh Mentor if ur on semi budget, if not i would go for Eidolon of the Great Revel. Also Goblin Guide is great but expensive.Searing Blaze and Shrine of Burning Rage is good. Soul-Scar Mage is great if you are looking to go more creature removal style. Shard Volley looks bad but is actually just a lightning bolt, because you can sacrifice a tapped land and that can be the last 3 damage you need to finish them off. Also Skullcrack is great against ur worst enemy, lifegain. Magma Jet is great because its 2 damage and lets you get rid of extra lands/spells you dont need. Searing Blood is just another Searing Blaze and is almost as good.

A much more powerful version of this deck can be achieved for not a lot more using white or black for Boros Charm and Lightning Helix and Deflecting Palm is good against almost all creature decks and lots of other decks because you can redirect spells like Lightning Bolt. it is amazing against Emrakul, the Aeons Torn because it does not target him. And if you play competitively you will know the deck Bogles and realize that it just beats them. it also beats the deck Death's Shadow.

Black is good for Bump in the Night

I would just cut back on Grim Lavamancer, to 1-3, Firebrand Archer to 0-2 Guttersnipe to 0-2, I like Young Pyromancer so that could stay but if ur looking for cuttables you can go to 2-3 Browbeat is not great and would go 1-2 tops, Arc Trail is just god awful, no offense, and I would cut to 0. Rift Bolt and Lava Spike are amazing and Sunscorched Desert is whatever but if you are going into a second color I would cut them down to 0-2. Lightning Bolt is a must have and

MonsterHatchGames on Hot Sauce

1 week ago

Hey... I've made over four dozen decks on this site and can offer you some advice-

First, I see a deck that wants to focus on Isochron Scepter, but does not have any tutor or card draw for the artifact.

Since you can't run that Browbeat at CMC, consider Faithless Looting as an another inclusion to reaching the combo.

On that note, I would mainboard 4x Magma Jet over the Lightning Strike for its scry which can potentially be imprinted.

Your wishes for Thermo-Alchemist are cute, but save it for Pauper. That card doesn't have the power level for Modern and there's another thing: when you tap down for to cast your Scepter turn 2, you are the most vulnerable (no threat on field, no mana open, potential to get 2-for-1'd if they blow up Scepter). The last thing you'll want to follow up with is a 0/3 creature that also does nothing for a turn.

If you like Pingers so much and happen to lock the opponent down with the Silence + Isochron Scepter combo, (you'd have this in opening hand), I suggest Goblin Fireslinger so you'll have the right T1 play to set yourself up.

Paraselene shouldn't be mainboard. I've never seen that card merit to be played and I don't see any interaction between it and the rest of your deck. Plus, it's CMC and sorcery.

Forked Bolt is also sorcery, so find something else to run over it. I say this because the Sceptre only works for instants...

I know that it is expensive and you may think it is too much of a downside, but trust me, run at least 3 Path to Exile (you are in White after all, there won't be any other effective counter to Death's Shadow, as your opponent can manipulate it's toughness rather easily).

xyr0s on Made in Heaven - Modern Miracle

2 weeks ago

I don't think you should replace all the Electrolyzes, as they are one of the cards you have that let you draw in opponents turn (and this is important to miracle decks). My suggestion is: minus 1 each of Bloodwater Entity, Electrolyze, Ral Zarek, and Magma Jet, +4 Path to Exile. I'm not sure I understand what Ral Zarek is doing in the deck in the first place...

Also, are you still playing the bouncelands in your list? Because... they are really terrible.


2 weeks ago

I would probably replace the Lava Spikes and Rift Bolts and maybe the Magma Jets with something that pumps creatures instead of direct damage. Spells such as Brute Strength and Titan's Strength come to mind.

Apostle's Blessing and Vines of Vastwood are always good to pump and protect.

Mono_Land on Need Help

3 weeks ago

personally i think going for more of a draw and burn deck is better so add cards like Guttersnipe Firebrand Archer Kiln Fiend Gelectrode Nivix Cyclops The Locust God and Thermo-Alchemist and for draw and burn Desperate Ritual Ponder Gitaxian Probe Lightning Bolt Lava Spike Rift Bolt Vapor Snag Spark Jolt Gut Shot Needle Drop Magma Jet Grape Shot Skullcrack this allows the deck to deal with most creatures while taking 1 or more players out of the game with either single target burn or multi target from guttersnipe and firebrand archer

puxing on Talrand Patience Deck

1 month ago

I never liked playing Divination early game when i had a counter up. Think Twice is a bit more expensive in the short run but when you think about it you would only spend unused mana on it.
It is also 2 mana cheaper when you have a goblin out. Also you get 2 drakes instead of 1 when you have talrand out!

Evolving Wilds are also not that good in a 2 colour deck. Izzet Guildgate is far better as it gives you both of your colours at the same speed evolving wilds gives you 1.
Or even better Swiftwater Cliffs for some small lifegain.

I don't know about what you play against with your friends.
A suggestion could be Enigma Drake

The big difference between Spellheart Chimera and Enigma Drake is that Spellheart Chimera has trample but Enigma Drake has 1 more health. This could be the difference between surviving a Searing Spear and dying to it.

Talking about Searing Spear , there is also Incinerate if you would like more burn spells.
Other burn spells that you might want are Magma Jet or Lightning Strike

The hardest part about deckbuilding is taking cards out. Flames of the Firebrand and Unsummon both seem to be a little less powerfull than the rest.

Also you better keep playing that kick ass Stormtide Leviathan ;)

Argy on Grixis Counterburn

1 month ago

Oh don't even remind me about Magma Jet.

That card used to sine in my Burn deck, along with Satyr Firedancer.

hjaycee on Grixis Counterburn

1 month ago

puetypoo - Like the kids from the movie Elm Street said, "You again?!" A pleasure to make your acquaintance again, puetypoo. Countervailing Winds works very well for me. I just missed the scry mechanic cards like Voyage's End and Magma Jet where my deck really shine. This current meta lack of such a perk - shame. Although, this deck hasn't lost its synergy. Disallow might be in the sideboard, but we will see. Thank you.

Argy - My mom raise no fool. If I was not, well, I be buried six feet under. Yeah, Glimmer of Genius is best in my deck, and it fits the scry mechanic subtheme. Thanks for the suggestion!

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