Magma Jet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Rare

Combos Browse all

Magma Jet

Instant

Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Price & Acquistion Set Price Alerts

MM3

THS

DDL

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Recent Decks

Magma Jet Discussion

Zarathoustra on Mono-Red Prowess

2 days ago

I also run Insult in my mono red burn deck, it is insanely powerful if you can suspend Rift Bolts the turn before you play it. But I wouldn't run 4 of them, 3 is enough since it will end the game in most cases.

If you want to maximize the double damage effect, I may suggest Quest for Pure Flame, it is real fast to trigger.

You already have solid creatures and 12 is fine, but maybe you should consider Guttersnipe, which I also run in my deck (Guttersnipe's Burning Rage). With Insult on, he will shoot for 4 damage 2 or 3 times a turn...

I agree with previous comment, Thud would be a nice addition if you wanted to throw Kiln Fiend over your opponent's defense... but as you say, the question is : do you want to physically hit your opponent, or burn him down from distance ? Thud would fit nicely in the second case because you wouldn't need many creatures on board, not so much in the first one where you would have to add more of them.

Mutagenic Growth may be removed if you go for the burn option, and replaced by some spell like Lava Spike or Magma Jet.

+1 !

Zarathoustra on Guttersnipe's Burning Rage

1 week ago

Funny you talk about this Thermo-Alchemist dude, I just can't decide between him and Firebrand Archer since I've heard of him. The big difference is the archer can shoot as soon as she gets on board if you have the extra mana, and also attack if the field is clear. Plus, it will be triggered by Shrine of Burning Rage when it's cast. So I tend to think she's the best choice for that particular deck.

Now, this is a deck based on how many cheap instant/sorcery you can cast in a short period of time. I'll definitly add Magma Jet to the main, but I need to get rid of a creature for that...

Would you keep the 20 lands ? It could be the solution.

I also heard about Quest for Pure Flame... This looks insane.

Zarathoustra on Guttersnipe's Burning Rage

1 week ago

I have to say Manamorphose would be perfect, but man, I just can't afford it... I'd like to stay under 100$ for budget. Magma Jet might be a good compromise, thanks for this one.

lagotripha on Guttersnipe's Burning Rage

1 week ago

Have you given some thought to Flame Jab Cathartic Reunion/Magmatic Insight/Wild Guess Manamorphose Needle Drop Magma Jet? Card quality is important to a successful combo, and playing more spells in a turn is easier when they draw and discard/draw.

lagotripha on Stunt Driver

1 week ago

First up, flat improvements.

Elvish Mystic - more cheap dorks is great if you want consistancy. They'll even spook your opponent into playing around Elvish Archdruid. If you want to run a lot of 5 drops you can also look at Pentad Prism.

Temur Battle Rage outperforms Ghor-Clan Rampager in every deck I have tested it in.

Abrade does everything strike does, but it kills Ensnaring Bridge too. (also, that price has ticked up- look for standard played damaged as it rotates out).

When you don't have Lightning Bolt, there are alternative burn spells- especially in the 2 drop slot. Roast does a good job clearing out creatures. Fling (and its little brother, Thud) is devastating. The scry2 on Magma Jet is very powerful in budget decks, especially when you're frantially digging for that last point of damage. Searing Blaze can put in work.

As for alternative creature choices, things like Keldon Marauders hit like trucks in bushwhacker lists. Hidden Herbalists sometimes sees play in Burning-Tree Emissary lists alongside bushwhacker, but demands a fetchland most of the time- which is less than budget-friendly. Token generators like Dragon Fodder, Mogg War Marshal and Goblin Instigator are amazing in 8-whack lists. Skirk Prospector can back that up to power out some surprisingly resilient red and green 5 drops- of which there are too many to count, but Samut, Voice of Dissent and Stormbreath Dragon are particularly notable. Haste is very strong on a decent body, and there are lots of cards that offer it.

Bad news- costing 1 mana is mostly just lightning bolt's thing, and it defines the format. In paper, keep an eye out for damaged white border copies- they're playable sleeved, and way cheaper, and you will play them in the future.

Skullcrack or Atarka's Command are basically mandatory for decks that lose to Feed the Clan and friends. Sometimes you can make Flames of the Blood Hand work- you should have the mana to support it. If you're always going to race a deck that has lifegain, your sideboard cards should stop them gaining life, be it Everlasting Torment or Rain of Gore style (should you be looking at a longer, grindier game), there are options if you search them out.

Most of all, have fun. A lot of the most optimised decks are boring- if you love a card, play it. I still run Incandescent Soulstoke ramp at FNM sometimes. Sometimes it even wins.

Rosskred11 on Moltenheart (Skred-Dragons)

2 weeks ago

Thundermaw Hellkite is only good vs one matchup. I'd recommend Glorybringer. Also If you are going to run Skred I don't recommend playing any non snow lands. Draconic Roar is a bad card, you're better off running Magma Jet Roast or Abrade in that spot. Also Thunderbreak Regent is a real bad card as well in my opinion. It doesn't offer much. I would just run Stormbreath Dragon and Glorybringer. prob 3 stormbreath, 4 glory. I don't like the 4 Blood Moon in the main but I guess discarding redundant copies to Sarkhan, Fireblood is okay. I could see it getting clunky though.

xyr0s on UR Nivmagus Instants

2 weeks ago

Since this is an aggressive deck, 6 counterspells mainboard are way too much. Just a couple of Spell Pierces should do. Or, a lot better actually, Remand - since you can cast a spell, remand it to your own hand, and cast it again (that's 3 triggers for Kiln Fiend + the resolved spell). Just in case your opponent doesn't play anything you want to remand. Young Pyromancer also likes some extra castings.

And to cast more spells in a short amount of time, you should consider spells that are free, cast more than once, or can be copied (like Gigadrowse) - although they still should be useful on their own. Distortion Strike, Artful Dodge, Slaughter Pact (and other pacts), and Manamorphose are good examples. Avoid cards like Magma Jet - too much mana for too little impact.

Lands could do with a bit of an upgrade. Sulfur Falls and Spirebluff Canal would both make your mana a lot more stable, and you could add a Wandering Fumarole for games that go long.

Silverdrake on Izzet budget delver deck

2 weeks ago

Glad I was able to be of some help!
If Magma Jet is there just as a flexible burn spell, you could try Searing Blood instead. Double red might be hard but +3 damage is pretty much unarguably better than scry 2

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