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Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.
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Spell Swindle Discussion
2 weeks ago
The colors that I specifically need help with are red/blue/green.
Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.
I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.
Thanks in advance!
2 weeks ago
I really liked your version of Locust.I'm trying to create a Locust deck commander and my will is to abuse deck artifacts and cards like Storm the Vault Flip.Given this, I would like to know if you have already tested terrains like Seat of the Synod, Great Furnace or Darksteel Citadel.If I may, I would suggest cards like Goblin Welder. Another card I'm interested in testing on this deck is Spell Swindle.
2 weeks ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
1 month ago
This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.
Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.
Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.
Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.
Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.
I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.
Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.
Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.
Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...
I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.
Mirage Mirror - Nuf said.
Knowledge Exploitation - Its whatever you need.
Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.
Neheb, the Eternal - Card is dumb.
Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.
Omniscience - This deck is already broken.. might as well.
Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).
Spell Swindle - My favorite counter spell.
1 month ago
Merfolk won on Turn 9.
With Sideboarding, because the first game was over so fast, I basically took out any cards that only paid off later in the game.
You might have Sideboarded differently.
This is a playtest you might want to do a few times yourself, now that you know what deck I was using.
Since it is aggro, and your deck takes a while to set itself up, I think this will probably provide the most problems for you.
1 month ago
Welcome! I have to say that Marionette Master is one of my favorite cards in Standard to build around. I sadly just removed it from 1 of my decksControl the Treasure-Control in order to focus more on what works at my Very competitive LGS. From my testing on mirrors of this deck the first things I can spot off the bat.1st, 4 copies of Treasure Map Flip is about 2 more than your deck can utilize in a long drawn out game. The scry is great, and so are the treasures, but being to aggressive with flipping it leaves you exposed to damage, or worse, major on curve nasties your opponent gets to play because you cant counter key turns (3-5).Those 2 spaces can be used for an instant speed draw spell. Chart a Course will work, but Costly Plunder is perfect for this style of play. Also, Hieroglyphic Illumination is a good option, cycling will be used in early games, and cast out in longer games.
In addition, 3 copies of Spell Swindle is a good number its cost doesnt allow for 4 to actually be played in the deck and you need more low cost counters. Ideally, Spell Pierce or Negate - use to protect your wincons. In U, B or W matches the removal will come either the turn it you cast it or the following turn. Make sure you can cast it then protect it if needed.
Last, personally, Bontu's Last Reckoning hurts more than it helps in most matchups. I recommend moving 2 copies to the sideboard, and bringing in 2-4 copies of Yahenni's Expertise. Try do drop a creature with the free cast.
A note on mana consistency- Green seems risky in this deck and perhaps unneeded. With so many 2 black CMCs the chances of not getting the right start are higher than I would be comfortable with.
1 month ago
Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU
Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...
Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.
1 month ago
My suggestion: take one of the Spell Swindle out and replace it with Tezzeret the Schemer because leaving 5 mana open on turn 5 is a big price for a counter spell, but with the Supreme Will you shouldn't need three of them to create that many treasures. With the Revel in Riches and Bontu's Last Reckoning, that's already enough removal.