Spell Swindle

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Spell Swindle

Instant

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

XLN

Ebay

Spell Swindle Discussion

stensiagamekeeper on Big Red Booty Ramp

2 days ago

Annexus

Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

Sir_Garde on RU the Day

5 days ago

I would consider dropping the one Blackblade Reforged the 1 Spell Swindle and up Valduk, Keeper of the Flame to 3 and either raise Forebear's Blade by one or Warlord's Fury by one.

Mokan on Baral, Chief of Counters

1 week ago

By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.

Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD

Happy brewing!!

benma78daboss on Teferi - Artifact Control

1 week ago

i feel like this just doesnt have enough artifact synergies your running low consider swapping out dowsing dagger for Orazca Relic i like thran temporal sundering but maybe try Gilded Lotus its a great ramp card even for 5 mana drop slither blade for a Traxos, Scourge of Kroog the black blade for a Renegade Map cause control really needs lands to work well have alot of mana open is always good take out farm/market for Cast Out or Seal Away change cancel to Disallow swap benalish honor guard for another counterspell like Spell Swindle its just really good in the format and good in general good luck on the build

l1f3g4urd on Jhoira, Captain of the Izzet Pearl

1 week ago

I'm with Catbeard, the land count seems pretty low. Maybe run some utility lands to offset the number of rocks, so even if you're flooding you don't necessarily hate drawing them, examples: Academy Ruins, Arch of Orazca, Arcane Lighthouse,Blighted Cataract, Buried Ruin, Cavern of Souls if you already own one, those are pricey, Command Beacon, Desolate Lighthouse, you get the idea. If I were you I'd take out Flusterstorm and maybe Spell Swindle for more versatile and easier to cast counterspell package like Arcane Denial and maybe Negate. It allows you to use your turn better without needing to hold up 5 mana, and also lets you counter more things than Flusterstorm. And stuff like Search for azcanta seems good, scrying in general. And if you're looking to do lots of cantripping with cheap artifacts, Mind's Desire, or Haze of Rage might be pretty sweet payoffs. and if you fill up your hand, maybe Stormbreath Dragon?

Loreshadow on Best MTG Block/Set in the ...

1 week ago

DTK for Living Lore and Mirror Mockery.

But overall Block would have to go to BFZ for Awaken, Surge, and Landfall all in one. Those three keywords combo well with cards like Skyline Cascade turning Lands into free reuseable spells when you have Slab Hammer in the mix. Locking down a Red Aggro deck with Skyline Cascade and Rush of Ice is pretty hilarious. But, so is 0 mana artifacts and Surge. Overwhelming Denial was a huge help in facing off against Esper decks, of which there were many. Good time for Esper.

The Eldrazi were done very well and had some nice counter spells. Using counterspells to add mana was pretty awesome. So was using countered cards in exile as fuel to return those same counterspells for reuse. It wasn't too bad a time for mono-blue, a lot of interesting interactions.

Using several of them to build in Modern now. Seems like BFZ makes up half of all my Modern deck ideas. Counter spells didn't make the cut though.

Some of the new sets are really pushing things though with cards like Spell Swindle further turning counters into rewarding ramps. Though I wish Surge and Rebound were in a single Block instead of seperated between DTK and BFZ. Both keywords are a little limited but would work so well together. Preferably without having to use 2-3 colours just to access enough cards or favouring Blue/White and Blue/Red respecticely. Would like to see all colours be able to use Rebound to power their Surge spells, particularly in Mono decks.

That would become my favourite Block.

Vasher on Jhoira Paraflux Storm

1 week ago

personally, I'd throw in a couple counterspells. Wizard's Retort, Disallow or Spell Swindle, they'll help protect your state really well. you'll be glad you've got them when the time comes.

Jungin on sultai lands (dominaria)

2 weeks ago

as an update, I played this deck at my local fnm last week, and went 3-0-1. the draw was to a super grindy journey to eternity deck, but I did go 2-0 against a subpar red agro deck, 2-0 against a ghalta dino ramp deck, and 2-1 against a terrifying bu tezeret combo-control deck playing Marionette Master and Spell Swindle .

I had hoped to play decks that might be more reflective of the meta, and heck maybe these are, so I'll keep doing testing.

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