|Commander / EDH||Legal|
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Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.
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Spell Swindle Discussion
3 weeks ago
3 weeks ago
OK, lets do this then! We have to get through a lot:
1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.
2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.
3/ The deck:
4 The Antiquities War - main win con!
3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!
Add 23 lands with as many lands that produce both your colors as possible.
I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.
1 month ago
Ha true, there are 2x Spell Swindle!
1 month ago
This is a really cool idea for a deck.
May I suggest Mechanized Production and Faerie Artisans for extra creation of artifact tokens. Personally, I find Faerie Artisans fun because you get your opponent's stuff and if you can duplicate the tokens you get to keep them. I bet you have already considered this, but Saheeli Rai could be good even for just her -2. Rootborn Defenses could be good since it can protect your big artifact creatures from board wipes and removal. You could also play Curse of Opulence, Confirm Suspicions, Brass's Bounty, Revel in Riches and/or Spell Swindle as cards that make tokens that are already artifacts.
I hope my suggestions are helpful and sorry if I suggest any cards that are already in the deck I tried to double check them. :)
1 month ago
Hey, if playing treasures as a win condition then consider Vraska, Relic Seeker? She's a competitive card and with Revel her removal ability when killing a creature gives you two treasures.
She's good with the strategy here and worth ramping into, where as Zetalpa, Primal Dawn is neither of these. Just like Zetalpa, Vraska doesn't die to a board wipe. Like Karn she can make creatures and since you don't have any this is helpful. For the strategy here Hornswoggle is a better main deck card then Cancel because it makes a treasure. Consider more Treasure Map Flip and Spell Swindle? Overall they are two of the better cards for the strategy here because they make treasures.
1 month ago
Played yesterday with my own list and managed to snack a surprise win by killing a player with 4 20/20 minion tokens, Spell Swindle another player and then had 15 20/20 tokens. That was fun :D
1 month ago
I don't think there is too much of a need for Leyline of Anticipation seeing as this deck is already set to do a lot of creature-based stuff with haste. I think the orrery is enough.
Pirate's Pillage is pretty high costing for what you are trying to do, there are a plethora of cards you could put in over it.
Cards like Hordeling Outburst, Krenko's Command, and Dragon Fodder are pretty bad value with the number of board wipes in the format. To contrast this, cards like Karn, Scion of Urza are much better because they are repeatable effects that have a larger impact when it isn't your turn. Those token generators at sorcery or even instant speed are pretty bad value for EDH imo. You would be better suited by many of the effects that you already have.
Where the fuck is Helm of the Host. Biiiiiiig missed opportunity here. I love that card to death.
Overall I would say without going through more than two of your custom sections that this deck needs a change in development ideology. Try to make the deck centered around the idea that you can count on 2-3 tokens on the battlefield through the effects of your permanents. There are cards that do this, but I have yet to curate them. Right now you have a lot of bad value to pull off some combos, but they all rely on a lot of mana and combat steps, which means its creature based. You are looking for a bad time if you pull the trigger on a deck like that. Remember to also build the deck with the idea that Brudiclad won't always be an option to put onto the battlefield, especially at 6 or more mana. Your cards have to create value for themselves without big daddy Brudiclad there to support them. Brudiclad needs to be a powerful support mechanic, not an overwhelming piece to the deck.