Spell Swindle


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all


Spell Swindle


Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.

Browse Alters

Price & Acquistion Set Price Alerts



Recent Decks

Spell Swindle Discussion

theindigoeffect on Need Disruption/Semi-Wrath That Also Provides ...

2 weeks ago

The colors that I specifically need help with are red/blue/green.

Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.

I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.

Thanks in advance!

JMarostica on Locust god edh mulitplayer comp

2 weeks ago

I really liked your version of Locust.I'm trying to create a Locust deck commander and my will is to abuse deck artifacts and cards like Storm the Vault  Flip.Given this, I would like to know if you have already tested terrains like Seat of the Synod, Great Furnace or Darksteel Citadel.If I may, I would suggest cards like Goblin Welder. Another card I'm interested in testing on this deck is Spell Swindle.

Falco101 on

2 weeks ago

The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.

Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Choked Estuary
Dismal Backwater
Jwar Isle Refuge
Cephalid Coliseum
Geier Reach Sanitarium
Myriad Landscape
Meteor Crater
Arch of Orazca

- Vedalken Engineer
- Renowned Weaponsmith
- Palladium Myr
- Springleaf Drum
- Paradise Mantle
- Mistvein Borderpost
- Lotus Blossom
- Khalni Gem
- Azor's Gateway
- Spires of Orazca

Trixy spells, aka, all your mana are belong to us
- Scattering Stroke
- Drain Power
- Spell Swindle

Remove it
- Imprisoned in the Moon
- Vial of Dragonfire
- King Macar, the Gold-Cursed
- Gild
- In Garruk's Wake
- Sundering Titan

Generate Artifacts
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal

Beasties that like shiny
- Gearseeker Serpent
- Chromescale Drake
- Qumulox
- Barricade Breaker
- Herald of Anguish
- Necrotic Ooze
- Kuldotha Forgemaster

Can't touch this
- Prowler's Helm
- Writ of Passage

Tag, you're dead
- Grafted Exoskeleton
- Quietus Spike
- Scytheclaw

I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality

Draw & Filter
- Monastery Siege
- Skullclamp

Thing2 on The Locust God

1 month ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.


Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...


I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

Argy on Control the Treasure-Control

1 month ago

True dat.

Merfolk won on Turn 9.

With Sideboarding, because the first game was over so fast, I basically took out any cards that only paid off later in the game.

You might have Sideboarded differently.


2x Spell Swindle
1x Tezzeret the Schemer
2x Treasure Map  Flip


1x Battle at the Bridge
2x Bontu's Last Reckoning
2x Lost Legacy

A pumped up and umblockable Kumena, Tyrant of Orazca won the game, so I might have been better off taking out all copies of Tezzeret the Schemer and adding some Sorcerous Spyglass.

This is a playtest you might want to do a few times yourself, now that you know what deck I was using.

Since it is aggro, and your deck takes a while to set itself up, I think this will probably provide the most problems for you.

I really wished I had an Essence Scatter in hand, instead of two Hornswoggle.

Chasedrk1 on Master of Puppets

1 month ago

Welcome! I have to say that Marionette Master is one of my favorite cards in Standard to build around. I sadly just removed it from 1 of my decksControl the Treasure-Control in order to focus more on what works at my Very competitive LGS. From my testing on mirrors of this deck the first things I can spot off the bat.1st, 4 copies of Treasure Map  Flip is about 2 more than your deck can utilize in a long drawn out game. The scry is great, and so are the treasures, but being to aggressive with flipping it leaves you exposed to damage, or worse, major on curve nasties your opponent gets to play because you cant counter key turns (3-5).Those 2 spaces can be used for an instant speed draw spell. Chart a Course will work, but Costly Plunder is perfect for this style of play. Also, Hieroglyphic Illumination is a good option, cycling will be used in early games, and cast out in longer games.

In addition, 3 copies of Spell Swindle is a good number its cost doesnt allow for 4 to actually be played in the deck and you need more low cost counters. Ideally, Spell Pierce or Negate - use to protect your wincons. In U, B or W matches the removal will come either the turn it you cast it or the following turn. Make sure you can cast it then protect it if needed.

Last, personally, Bontu's Last Reckoning hurts more than it helps in most matchups. I recommend moving 2 copies to the sideboard, and bringing in 2-4 copies of Yahenni's Expertise. Try do drop a creature with the free cast.

A note on mana consistency- Green seems risky in this deck and perhaps unneeded. With so many 2 black CMCs the chances of not getting the right start are higher than I would be comfortable with.

Rednad on Talrand EDH

1 month ago

Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU

Propaganda, Thought Vessel und Baral, Chief of Compliance habe ich auf deine Empfehlung mal dem Maindeck hinzugefgt, ebenso wie Stasis, Overburden und Kill Switch.

Commandeer vs. Aethersnatch: Ich mag die alternativen Kosten bei Commandeer, deshalb bleibt die Karte drin.

Power Sink und Countervailing Winds gefallen mir beide ganz gut. Dafr mssen dann am Ende zwei andere Counterspells rausfliegen - vielleicht Miscalculation? Sonst noch eine Idee?:)

Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...

Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.

magicsheep on Revel in Victory

1 month ago

My suggestion: take one of the Spell Swindle out and replace it with Tezzeret the Schemer because leaving 5 mana open on turn 5 is a big price for a counter spell, but with the Supreme Will you shouldn't need three of them to create that many treasures. With the Revel in Riches and Bontu's Last Reckoning, that's already enough removal.

Load more