Spell Swindle

Spell Swindle

Instant

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:tap, Sacrifice this artifact: Add one mana of any color to your mana pool.

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Trade

Have (1) metalmagic
Want (2) Eudaemoniac , dauzz

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spell Swindle occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Spell Swindle Discussion

Madcookie on doddlm

5 days ago

Hi, doddlm. I've looked at your Brudiclad decklist and it look solid overall, but I have a few suggestions on what can make it better. The only major thing that comes to mind is that I think you have too few big payoff cards (6) for Brudiclad to multiply and too many little token set-up cards (23). My opinion is that (little tokens)- to – (big tokens) – to – (copy effects) has to be roughly equivalent with each category having at last 10+ cards. As far as card choices go there are some that don't make enough in EDH and you might consider replacing them with something else.

What to consider to remove Show

What to consider to add: Show

Hope this answer isn't too long and you find it helpful! I'll also enable chat in case you have more questions. Cheers, mate!

PeaceAndMusic on USPS: Urza Stax Polymorph Scepter

1 month ago

Hey, have you thought about changing out Mana Drain for Spell Swindle¿

makespellswindlegreatagain!

Madcookie on Molding something out of nothing

1 month ago

@Snody I did consider Spell Swindle at some point but, personally I'm not a fan of it and the other one that makes 3 clues, mostly because sitting at 5 open mana doesn't feel good with this deck at least with the way I've build it (only 5% of the deck are instant spells), which means if SS doesn't have good targets I feel like I've either timewarped myself or am pressured to counter some 2-3 CMC thing or risk ening up in the same situation again next turn. Anyway, thanks for the suggestion. Cheers!

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

1 month ago

Yo philkillpro appreciate your insight.

This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.

In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.

As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.

For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~

philkillpro on Niv-Mizzet, Incorrigible Megalomaniac | Primer

1 month ago

First i'm impressed by the effort you put on the description of your deck.

From what I understand this deck totally depend on your commander to win, this deck would be a good match again the red Purphoros. Since instead of putting creature to make damage you are casting spell. It is the same mind-set behing it, but your version of it seem slower. But

The amount of counter spell in your deck can be very difficult for your opponent if they don't get strong or fast enought before your commander is in play and I think this factor is very important. The fact that you can slow your opponent before your can play your commander in the same time that you cast spell to get your commander faster could be very power full. Mystic Confluence would be good in there, I think.

One weakness of your deck seem, to came from the casting cost of your commander and the fact that you don't have a lot of cards (beside your lands) that give you color mana. I think that event sol ring or mana drain are optional since that they won't get your commander faster. I recommande Wayfarer's Bauble, this one here can help getting your commander one turn sooner.I also recommande Spell Swindle this one here don't make you draw but it can be a good option the turn before you can cast your commander, plus you can decide when you want to use your mana.

And finally I recommand Lightning Greaves for ultimate protection (totally optional since you got a lot of counter spell), now if you don't have counter spell in your hand or your ennemy is using an creature that have an ability to make damage, it won't affect your commander. The only option for your adversary is to use an wipe the board type of card just to remove your only creature (that can be fun to witness).

Mizzix of the Izmagnus can have a very powerfull synergie with your commander.

EngineNumber9 on ExpelliARRRmus

2 months ago

Hey bud, got a few things that may interest ya:

- Deadeye Plunderers - Gets bigger for every treasure/artifact you own and makes them. Big time synergy.

- Protean Raider - Cheap pirate mimic. Thematic win combined with flexibility.

- Spell Swindle - Treasure generation X Counterspell.

- Storm the Vault  Flip - A must include if you want Treasure synergy. This bad boy will fix you with treasure, then give you an op land.

- Unspeakable Symbol - Instant speed counter distribution that costs no mana. Need to kill a bitch? Pay all your life into an unblocked scurvy boi. Need to save someone with Marchesa/save Marchesa? This has your back; highly recommended.

- Forge of Heroes - You know Marchesa brings herself back to life with her own ability too? You do now. This land ensures she's protected straight away.

Looking at your mass mutiny, I see you want to steal peoples things en masse. Here's some other suggestions for good cards of that ilk (Because frankly, they're pretty much alternate win cons/Marchesa steal opportunities)
- Mob Rule - Insurrection - Harness by Force - Press into Service - Reins of Power

gavriel1136 on Numerical Dyslexia is a Bitch...

4 months ago

Here are some of the newer-released cards that I've added to my Mizzix deck (Note, I did not buy the precon, I built mine from scratch).

Backdraft Hellkite , Crackling Drake , Electrostatic Field , Niv-Mizzet, Parun , Oneirophage , Curator's Ward , Electrodominance , Spell Swindle , Bond of Insight .

If you can afford them, also consider Finale of Revelation and Finale of Promise .

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