Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:tap, Sacrifice this artifact: Add one mana of any color to your mana pool.
|Want (3)||Instinctive , EpicMEF , sedhyran72|
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|Commander / EDH||Legal|
Latest Decks as Commander
Spell Swindle Discussion
1 month ago
Silumgar's Scorn and Broken Concentration are poor counterspells for this deck. You have two dragons, and very few instant speed effects that make you discard. I recommend swapping these for Arcane Denial, Stoic Rebuttal, Disdainful Stroke, Tale's End, Disallow, or Spell Swindle.
1 month ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
1 month ago
Have you considered Stoic Rebuttal as an alternative to Cancel. It can become a Counterspell as the game goes on. Spell Swindle and Hornswoggle could also be good alternatives as they generate additional artifacts with the counter. Hope this helps.
2 months ago
Like what you've got going on here! Atemsis is a great commander! I definitely recommend adding some mana rocks for ramp, so you can get him out a little faster, though. Having your commander out as early as possible is always a huge advantage, along with playing higher mana costed spells early.
Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere - some standard ramping rocks for budget decks. They accelerate you and you can sacrifice them for cards later in the game if you need to.
Sol Ring - The obligatory Commander mana rock
Everflowing Chalice - Very flexible mana rock that can ramp you early game, or ramp hard late game.
Spell Swindle - This is just a little pricey for a budget deck at almost $3, but its such a cheeky counterspell that can completely turn a game in your favor.
Some additional cards that might be worth looking at:
AEtherspouts - This card is brutal against the aggro player in your playgroup. If they swing in with 5 creatures, then they will likely only be drawing those creatures back for the next 5 turns instead of new cards.
Empyrial Plate - This card can make for a nice backup strategy. If you can suit up your Commander with this deal commander damage, it doesn't matter if your Commander's effect whiffs.
Sphinx's Tutelage - Not necesarily an amazing card. But its a cheeky way to deal with other mono color decks sometimes.
I can definitely think of more later, but these might be a nice start to add. I'd say definitely focus on building up by adding ramp artifacts so you can guarantee your commander coming down earlier than turn 6.
3 months ago
Hey shifthappen1! I'll try to answer your questions...
I actually removed most of the tutors from this deck because when you run them the temptation is to always gun for your combo pieces and I wanted this to be a little less linear. I have combos in there, but they mostly synergise with the thopter tokens and I only really use them if I draw into them rather than digging to win. So yeah, I can't give much advice on tutoring as I don't tend to do it in this deck any more!
As for things like Bake into a Pie and Spell Swindle - these are fun, and I actually used to run some of them, but they're all generally much more expensive than the alternatives, even if the alternatives don't have the synergy you mentioned. I'd generally rather run a 1 mana Swords to Plowshares or 2 mana Counterspell instead as there's lots of ways to make the tokens without nerfing your control. The same can be said for the other cards you mentioned. They'd all work well here, but they're just not optimal! I think depending on your playgroup and local meta, you could easily swap in the more artifact-based cards you mentioned but they wouldn't work so well where I usually play.
Hope that makes sense!
3 months ago
I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?
Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.
Gosh, so many options, it'll take a while for me to decide how to actually build my version.
5 months ago
Looks good! I definitely recommend Capsize here. Mizzix's ability reduces additional costs like Buyback and Kicker, so you'd be able to play Capsize all day.
These might interest you too: Dominate, Curse of the Swine, Epic Experiment, Thousand-Year Storm, Forbid, Rite of Replication, Spellseeker, Fists of Flame (surprise commander damage!), Braingeyser, Mind Spring, Pirate's Pillage, Pirate's Prize, Spell Swindle, Reality Spasm (untap those lands!), Turnabout
6 months ago
Spell Swindle can also get your boss out very early
Quest for Ula's Temple is $4.
You have a tone of triggered effects including your boss, so anything like Strionic Resonator etc would be good.
Octopus Umbra is topical and would be great on one of your smaller guys.