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Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:tap, Sacrifice this artifact: Add one mana of any color to your mana pool.
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Spell Swindle Discussion
6 days ago
Marionette Master is not a pirate, but yes it's not a bad choice as win condition, i don't produce that much treasure to be worth it.
Spell Swindle was in the deck but only one counter isn't worth it to run, i've shyed away from counters because i want this deck to be mainly tribal and i don't think i'll run a worst negate that's already not that good in commander format.
6 days ago
Marionette Master is another good win condition. Looks like you’re staying away from counters but Lookout's Dispersal is a great counter for pirates, Spell Swindle and Hornswoggle are also good counters that also create treasure.
3 weeks ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Burn from Within - Deals with pesky indestructible
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Firemind's Foresight - Search spell for instants or sorcery spells
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
1 month ago
The deck looks really neat has great flavor, which is my favorite thing about nicol bloas.
Biggest issue I see with the deck is hat you have a really high average cmc but not a whole lot of ramp. I'd recommend cutting any 4+ drops that your on the fence about to work in more ramp. The other signets in your color, Talisman of Dominance , and Talisman of Indulgence are good cheap options.
The biggest cuts i'd recommend would probly be Thousand-Year Storm (sweet card, but wont be able to do much in this deck), Consuming Aberration (not enough mill synergy to warrant him), Dismiss into Dream (really neat card, but too costly too slow of removal in this deck), Blatant Thievery (reluctantly, you got other steal effects, and this is costly with a lot of blue), and maybe ribbons of the night (just feels like it costs more than it should).
I hope this was helpful, best of luck.
1 month ago
So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.
What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.
It... hasn't really worked out so far. Is such a deck even possible?
With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.
As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)
Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.
The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.
For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.
Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.
Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.
Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.
With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.
I really want to make pirates work before they rotate out and possibly never return to Standard.
1 month ago
Makes sense, truth be told I had an array of choices: Spell Swindle , Pitiless Plunderer , Ruthless Knave , and other spells or creatures that generated treasures just from using them for Esper theme. Treasure Map Flip isn't out of my mind yet either. It's just tough to make, but worth the effort.
1 month ago
2 months ago
Wizardhat91 yes! both work wonders. Aetherspouts was here but was cut due to sufficient bouncing around, I think I replaced it with Disrupt Decorum because I like the fact that you can absolutely create a controlled chaos with just one card that can change the whole dynamic if it resolves, I might do some playtesting with it again to see if I could drop one of the cantrips in favor of it though
Spell Swindle is great also, not as much my cup of tea but for sure it will let you spam out stuff much more efficiently with all that extra mana, especially if you have draw X open on instant speed
Spell Swindle occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%