Breaching Hippocamp

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Breaching Hippocamp

Creature — Horse Fish

Flash When Breaching Hippocamp enters the battlefield, untap another target creature you control.

Breaching Hippocamp Discussion

CyborgAeon on Vannifar Evolution 101 *Competitive*

3 months ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Pikobyte on Lavinia Stax Control

3 months ago

Hey IAmTheWraith, if you see it like this, you’re right. But: birthing pod taps once a turn usually and fetches something. That’s not that big of a problem. Vannifar taps once, searches something like Breaching Hippocamp to untap, taps again to search the next untapper with 1 more cmc and so on. You can do this from 1 mana all the way to Protean Hulk and win with combo. So you can easily build Vannifar to a „tap her once and win instantly“-deck while birthing pod would need like 5-7 turns to do the same and gives you plenty of time to interrupt the chain.

Vannifar would be a great commander if she had something in its ruletext like „use this ability only once each turn“, but with all the untappers it just kills the fun of a game totally for all on the table if a Johnny plays the deck.

Sheriff_K on I Can't Believe It's Not Pod

3 months ago

Your deck seems to just flop if it loses Fatestitcher (whether it be in hand, grave, or exile,) have you considered some alternate "4-bridges" (like Breaching Hippocamp or Archaeomancer along w/ Vitalize ? Vitalize also works great with Greenwarden of Murasa for a double Untap if you Pod it.

Also need contingencies for if Deadeye is gone, I used to have Temur Sabertooth in mine for that (and it also allowed some interesting Woodland Bellower lines, but I ultimately took it out,) now I've got Palinchron (still not sure on it though, but it does give an untap with Minamo/Wirewood out, as well as potentially creating infinite Mana w/ just a Phantasmal Image )

multimedia on The Speaker of the House

3 months ago

Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.

Consider adding:

Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.

Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.

Consider adding:

With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.

Mystic Snake and Frilled Mystic are counterspells you can possibly tutor for with Vannifar. This interaction is pretty powerful.

Lands to consider adding:

Good luck with your deck.


SynergyBuild on 4C Yisan

4 months ago

Vannifar Line:2 drop into Exarch into Breaching Hippocamp into Karmic Guide return Breaching Hippocamp into Kiki-Jiki, Mirror Breaker copy Guide for Exarch untap Kiki and win!

Lanzo493 on

4 months ago

I see you have Freed from the Real . I bet you'd like to hear that there's another similar enchantment: Pemmin's Aura . A card like Junktroller , Reito Lantern , and Epitaph Golem can restart the cycle (especially if you run out of 5/6/7 mana creatures to search for). You seem to lack creatures at converted mana cost 7, so I suggest Avenger of Zendikar and Protean Hulk .

I HIGHLY suggest Illusionist's Bracers . It is gold in your deck.

If you like comboing, then there's options. Bounding Krasis is also a good enabler, followed by Breaching Hippocamp into Chakram Retriever . You'll want to keep him. Great Oak Guardian also does the trick. Kiora's Follower and Fatestitcher also pull more out of her ability. Since you're sacrificing creatures.

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 months ago

Winterblast

I actually also have a less-commander-dedicated list for Vannifar at Vannifar is for Value.

It is a hybrid combo-control list with around 26 total pieces of interaction, and a flash-hulk combo that, while not instantaneous from the commander, does fully work from the command zone and 2 creatures, with an untap or a couple turns. The deck gets Spellseeker for Flash or it gets Summoner's Pact for Protean Hulk . Fierce Empath for Hulk also works.

Another line I have considered but do not run is Body Double & Breaching Hippocamp . If you drop the empath and another card, after you fetch Spellseeker , sacrificing it for a Hippocamp and then untapping Vannifar, fetching the Double to copy Spellseeker to get the other piece is quite a fun combo. It is less card efficient, but more creature-efficient.

Soren841 I have always said Vannifar is tier 2 as is, and could be tier 1. I am doubtful I have made Vannifar sounds worse than that. If I did, I apologize. You make it seem way better than it is though, and I am here to be a realist.

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 months ago

Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.

Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.

Then, because of the way this deck uses Vannifar to get hulk without sacrificing it immediately, the deck has cards like Crop Rotation to find High Market, more dead cards outside of Vannifar.

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Breaching Hippocamp occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%