Lorthos, the Tidemaker

Lorthos, the Tidemaker

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay {{8}}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

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Trade

Have (2) Forkbeard , DemMeowsephs
Want (1) Denikke

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare
Zendikar (ZEN) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Lorthos, the Tidemaker occurrence in decks from the last year

Lorthos, the Tidemaker Discussion

TheVectornaut on Blue/White Life and Defenders

1 week ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

smilodex on Commanders by Power Level [EDH Tier List]

4 months ago

In your opinion, are Sliver Hivelord & Edgar Markov (two of the strongest tribal commanders ever) as bad as Lorthos, the Tidemaker & Ryusei, the Falling Star and besides that they should be weaker than Pianna, Nomad Captain & Mishra, Artificer Prodigy (I don't understand why Mishra is ranked so high in a singleton format !? he is at most tier 7...)??

They should be at least Tier 3.

  • Exchange Ghost Council of Orzhova with Teysa Karlov, because she's easier to cast, is more versatile and has a lot more combo potential.
  • Exchange Haktos the Unscarred with Winota, Joiner of Forces (he's maybe even better, like ElRobusto already mentioned), because he's with Feather one of the best Boros commanders at the moment. He's generating a lot of value and he's swarming the board pretty fast!
  • Exchange Rasputin Dreamweaver with Braids, Conjurer Adept, why? I mean, c'mon a 6 mana 4/1 with a mediocre effect should be better than cheating in Eldrazis for free protected by counterspells and stuff?? In my opinion she's almost as good as: Jhoira of the Ghitu
  • Exchange Slimefoot, the Stowaway with Zaxara, the Exemplary, it should be very obvious why Zaxara is stronger. 1. Colors + Blue means you have all the blue good stuff (counterspells, draw etc) 2. He costs only one additional mana, has Deathtouch and can produce mana and as an additional positive side effect you can create some hydras 3. in these colors Zaxara is incredible easy to break, because you have everything you need, like draw, ramp, removal, recursion, tutor, counterspells, discard etc....

Or do you really think that the commanders I mentioned above are at the same power level as Oyobi, Who Split the Heavens?

TheVectornaut on Blue Green Something

4 months ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

RiotRunner789 on Jhoira Master of Time

4 months ago

I would cut:

Creepy Doll: An okay deterrent but 5 mana is a good chunk for this effect.

Lorthos, the Tidemaker: Not the best giant sea creature for your deck. Ideally you only pay 2 mana to cast this but then you need 8 mana for its effect. 8 mana would be better spent 95% of the time suspending 4 cards.

AEtherplasm: You have better Jhoira replacement effects already in the deck. You are dependent on your opponents though for this to help you.

Spellbound Dragon: If you own It That Betrays, I'd swap it out for that.

Stormtide Leviathan: This shuts down quite a bit of your own creatures. Unless you go strictly island walk and flying then it should be cut. Also a good swap out for your maybe board Ulamog if you own him.

Knowledge Pool: I love this card. Though, outside of Lavina decks and chaos it isn't that good. Once an opponent steals one of your Eldrazi this feels awful.

Wild Evocation: Not bad. Fits theme but you have quite a few cheating effects outside Jhoira. This one seems more expensive and can sometimes help your opponents more.

Boza on The little Timmy wants to …

9 months ago

The most timmy feels in EDH in blue would be connected to the Sphinxes - large overcosted beasts of flight that generated card advantage.

Unesh, Criosphinx Sovereign - for that sweet tribal.
Atemsis, All-Seeing - built-in alt win-con is more Johnny than Timmy, but it can be good.

Non-sphinx Timmy commanders:

Tromokratis, Lorthos, the Tidemaker, Stitcher Geralf, or if you just want to be mean -Jin-Gitaxias, Core Augur.

Joker4242 on Water One

9 months ago

As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher  Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.

Brazen Borrower is a favorite of mine. As is Augury Owl. Both can be played early on. The scry 3 ability is great if you can flicker or bounce the owl.

I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.

With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.

Cards I would recommend: Ghostly Flicker Archeomancer Cryptic Command Mystic Sanctuary Cackling Counterpart Peel from Reality

playing more Augury Owl and Blink of an Eye might be good as well.

I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.

Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.

CastleSiege on You're Kraken Me Up

9 months ago

FreedFox, no he means Vorthos. A Vorthos is another name along with Timmy, Johnny, and Spike. Where Timmy likes big dumb spells and creatures, Johnny likes crazy combos, and Spike only wants to win; a Vorthos builds their deck with strong themes or flavor. A Vorthos player will forego playing stronger cards in favor of worse cards that are on theme or flavor. The Lorthos, the Tidemaker you mentioned is absolutely a Vorthos card in a sea creature flavor build :)

FreedFox on You're Kraken Me Up

9 months ago

Paeldroth, I just wrote up my Arixmethes, Slumbering Isle deck:

https://tappedout.net/mtg-decks/unleash-the-whatever/?cb=1581451485

Hopefully there's some cool stuff in there you can use! And did you mean Lorthos, the Tidemaker?

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