Kiku, Night's Flower
Legendary Creature — Human Assassin
(2)(Black)(Black), Tap: Target creature deals damage to itself equal to its power.
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Kiku, Night's Flower Discussion
2 months ago
Whenever enchanted is dealt damage from a source that has already dealt damage to it, they take an extra 3 damage and discards 2 cards from their hand.
Make legendary assassin commander that is actually made for assassins' the closest ones we are Queen Marchesa who just makes tokens and Kiku, Night's Flower which can get rid of high power low toughness creatures once a turn but neither actually help assassins. and yes ik there are other legendary assassins but they don't actually do anything for assassins Thraximundar is for aristocratic decks and i honestly didn't think the assassin subtype fits him or his style, Etrata, the Silencer feels more like a rouge than assassin and Kelsien, the Plague is the worst for assassins. Sorry went on a tangent.
3 months ago
I have two
My friend and I were playing one on one, and he had a Kiku, Night's Flower and I had my Anafenza, the Foremost deck. He had just used ad nauseum to get most of his deck into his hand, then discarded his grave into his graveyard before casting Rise of the Dark Realms and getting about 70 power on the board. And the most I have is some spirit creature tokens and High Sentinels of Arashin at about 10 power.
The other favorite is that the entire game I was managing to decently deal damage to my friend with my Vaevictis Asmadi, the Dire deck and my friend has their Lord Windgrace, but am hellbent at that point with a Greater Good. So Im about to swing in for lethal next turn with an army of goblins and other creatures and Vaevictus on the board. He casts a Damnation and thinking I can get cards back to rebuild, Im about to sacrifice Vaevictus and all my other big creatures, and he casts a Krosan Grip. I now have no cards and no field, and he wins by Scapeshift with Lotus Cobra and Amulet of Vigor on board and burns me out.
5 months ago
Love the theme (+1). Kiku's Shadow (technique from the assassin Kiku, Night's Flower), feels really on theme, even though it is unfortunately only at sorcery speed. Plunge into Darkness can be a really nice set up for Death's Shadow. Hope this helps.
1 year ago
1 year ago
I am Corbeau and just started to put my decks on here. I play casually with a nice playgroup. We don't play very competetive and love combo decks. I am usually the person with nearly no removal because I always think that if it doesn't help my strategy it isn't a card for my deck and I want the others to have fun, too. Also I feel restricted in my creativity when I think about the meta or so. So quite often I am in a race to get my deck going and keep my stuff because others don't hesitate do remove everything on my side. I love weird and janky deck strategies. The decks I have at the moment are the ones I play and the one that survived all the building of decks. Very often it is more brewing than playing because we don't get together that often and the EDH community in my city is very competetive. I prefer an environment in which people have fun and don't flame each other all the time.
My Decks at the Moment:
EDH: Alesha, Who Smiles at Death (Aristrocrats) Prime Speaker Zegana (Draw Combo) Prime Speaker Vannifar (Podless Pod) Hapatra, Vizier of Poisons (-1/-1 Counters) Atraxa, Praetors' Voice (Any Counters] Kess, Dissident Mage (Spellslinger) Ghave, Guru of Spores (+1/+1 Counters) Kambal, Consul of Allocation (Lifedrain Prison) Omnath, Locus of Rage (Landfall/Elemental) Daxos the Returned (Enchantress)
Former Decks (I hope I remember all):
EDH: + Atraxa, Praetors' Voice (All cards with counters) Sun Quan, Lord of Wu (Milling) + The Scarab God (Milling) + Tetsuko Umezawa, Fugitive (Only power 1 or less/Tokens) Talrand, Sky Summoner (Spellslinger) Kalitas, Traitor of Ghet (gravepact) Kozilek, the Great Distortion (Eldrazi) Sidisi, Brood Tyrant (Milling) Sidisi, Brood Tyrant (Reanimator) Teshar, Ancestor's Apostle (Historic/Reanimator) Nin, the Pain Artist (Artifacts) Nin, the Pain Artist (Milling) Odric, Lunarch Marshal (White Weenie) + Masako the Humorless (Historic/ Throne of the God-Pharaoh ) Padeem, Consul of Innovation (Artifacts) + Kiku, Night's Flower ( Kiku's Shadow / Ragged Veins ) Grenzo, Havoc Raiser (Spellsnatching) Sydri, Galvanic Genius (Beautiful Art/Control) Tatyova, Benthic Druid (Beautiful Art/Copy/Draw/Token) Karlov of the Ghost Council (Lifedrain) Obzedat, Ghost Council (Lifedrain) + Obzedat, Ghost Council (Flicker/Token) Akiri, Line-Slinger / Ludevic, Necro-Alchemist (Artifacts/Non-Voltron)
Sadly many of my decks didn't work because of the meta and power level in my playgroup but some were so much fun to play. Favorites marked with + at the front.
I will try to upload the decklists of my current decks. If you have questions about any of the former decks or anything just ask.
Love and happyness Corbeau
1 year ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
2 years ago
After watching your video and now looking at your decklist, there's one minor, but very important detail I think was missed. If you look at the rules regarding Xantcha on Gatherer, you'll see that if the person you gave Xantcha to dies, then she doesn't go to your command zone, she stays in play under her owner's control without changing zones. So the deck probably wants something more than Miren the Moaning Well to sacrifice her, or some other way to take her out.
A couple thoughts I had that fit perfectly: Bogardan Hellkite, has flash and deals exactly 5 damage, which can kill Xantcha and leave you with a nice sized creature. Kiku, Night's Flower can activate to kill Xantcha, but also can be used to kill other creatures in the mean time.
Also a potentially worthwhile card to help keep you on top while doing all the stacking minor damage to everyone is Vampiric Link. Considering Xantcha has to attack every turn anyway, you can put that aura on her to give her pseudo lifelink, however you'll still gain life from her dealing damage even while you don't control her.
2 years ago
Wow! Fascinating idea for a deck! Don't know your budget at all but here we go!
My suggestions: Neverending Torment is not a good win condition. I prevents only you from casting spells, meaning the other players will tutor up cards and beat you. I personally don't think you'll ever win a game this way.
Here's what I think you should do. Take it how you will.
Add: indicates commander staple, because I know you're new :)
This will protect the most important part of the deck, and the linchpin of your strategy.
Then, the #1 suggestion I have for you and the one I want to to try even if you ignore everything else: Ob Nixilis, Unshackled.
Do you see it?? That's 13 life each turn. That's a four turn clock. With enough protection no one will be able to stop you.
Want to double down? Add Strionic Resonator*. That copies Ob's ability, now you're hitting them for 23.
Triple down? Wound Reflection. Kill someone, and watch everyone else tremble in fear.
How do I get these combo pieces, you ask? Easy.
BOOOOOOOOOOM. Necropotence has a huge down side that's MITIGATED BY YOUR COMMANDER. Think about it. Draw all your cards at the cost of you're life, your opponents are stuck with 3-4 and you have 20. You win by sheer card advantage.
Ad Nauseam is another way to get around the inability to draw. Very very strong.
How else do we get stuff we need? Tutors.
Now what about all the cards in their hands and their tutors? Discard.
After that, we punish them further for having so few cards.
Shrieking Affliction this with ob is 16 damage per turn, that's a three turn clock!
Tree of Perdition will out right kill someone with Ob and Maralen out. Take out the strongest player and pick off the rest!
I know this is a lot to take in... honestly I hope you don't use it all because now I'm gonna make a deck with her...