Spite of Mogis

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Spite of Mogis

Sorcery

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Spite of Mogis Discussion

ViolentPineapple on Melek Spellslinger (Cheap)

1 month ago

carpecanum

Added in some more scrying stuff,no doubt the control of the top of the deck will matter, dunno how I missed that the first time. Thanks! (also re-added Spite of Mogis)

carpecanum on Melek Spellslinger (Cheap)

1 month ago

Temple of Epiphany and Isolated Watchtower let you scry the top of your library. Any scry cards would really help you control your top card.

Foresee, Portent of Betrayal, Mystic Speculation to buyback every round and Spite of Mogis for only 1 mana.

Angel_Zero on Aggro Flyers

8 months ago

cool deck idea, here are my suggestions to maybe try out : Mystic Speculation Stormchaser Mage Kiln Fiend Spite of Mogis.

Shankronuken on Izzmatic

8 months ago

Overall I have quite little for suggestions with the most significant being that you should experiment and play-test with going down to 18 or 19 lands. It really makes a huge difference in regards to drawing gas when you need it as opposed to land. The sweet spot for lands depends on your curve so it may take a fair amount of testing to find it.

Second, I would consider replacing Smash to Smithereens with By Force. If you were on a hyper-aggressive build of Delver Smash to Smithereens would be preferred but since you're on a more tempo setup you need to be able to hit multiple artifacts at once. Slamming a By Force against Affinity or Lantern will outright win you the game, additionally it can get around Chalice of the Void which is pretty significant.

Next is that I noticed you are missing graveyard hate in the sideboard which is incredibly important due to the number of decks running around and relying on their graveyard. Relic of Progenitus is our archetype's preferred graveyard hate but Tormod's Crypt can do the job as a budget replacement.

In regards to Disdainful Stroke it is a great card where it is relevant but it is super narrow against the meta so I'm not a huge fan of running it in the 75.

Roast is amazing but I'm unsure about running more than two copies of it in the sideboard unless your meta has a large number of decks slamming fatties. Some good alternatives are Harvest Pyre and Spite of Mogis which appear really great for taking down the extra large fatties, but I haven't had the chance to test them yet.

If you find yourself having match-ups where you're wanting for something like Engineered Explosives my suggestion is to grab a couple copies of Ratchet Bomb as a good budget alternative.

Lastly I would try and find some room in the sideboard, for three copies of Crumble to Dust. It's not a Blood Moon but it's a solid slot filler for your land hate. The biggest offenders where we need land hate is against Tron and Scapeshift decks, although I think there could be a reasonable argument to bring it in against Jeskai or UW Control to remove the Celestial Colonnade as it is one of their win conditions.

supersalamandar on SuperBait181 V2

1 year ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

Beezy on Just One-Drop is all It Takes

1 year ago

I'm not the biggest fan of Force Spike since it loses most of its effectiveness after turn 3 or 4. I at least have Pongify, Rapid Hybridization, Lightning Bolt, Stifle, Blustersquall, Vapor Snag, Spite of Mogis, Grim Lavamancer, and Brittle Effigy to interact with creatures. Opt was a later cut just because I needed more cards with a real impact. Some cards I was considering were Meekstone and Grafdigger's Cage due to how well they can hate out opponents, but I'm not sure what to cut.

Funkydiscogod on Enigma Delver

1 year ago

You probably don't need Abrade. Swap it out for Spite of Mogis maybe?

Juha on Aggro and Discard served with Card Draw

1 year ago

Thanks for the comment, Asmodeo!Agreed. This deck should be or , but I just don't have the cards.

There will be grave-hate in the second game and it will hurt: Noxious Revival, Faithless Looting, Spite of Mogis and Bedlam Reveler. As an answer I've been thinking about sideboarding the deck into a simple burn deck.

I like Forked Bolt over Wild Slash.

Noose Constrictor just doesn't grow enough, but I like Become Immense! It will need fetch lands to really work, though.

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