|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Spite of Mogis
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Spite of Mogis Discussion
1 day ago
Darksteel Citadel is a good call. I don 't care for Wild Slash , i won't have many big creatures. Spite of Mogis fits better i think. Bomat Courier seems nice at first, but i'm not expecting to be very agro and he's going to lose his ability to rebuild my hand come turn 3 at the latest. and i'm not sure what i'd take out to add him. the Ghostfire Blade is tempting to protect the Kaboomist from himself, but that would be its only purpose.
I'd gone Izzet specifically so i could get Trail of Evidence and make Saheeli easier to cast. but i really like that devil... probably going to copy this deck and build it around that change and compare.
2 weeks ago
Been working on a pioneer drakes deck too, stumbled on Spite of Mogis and may try it in the sideboard instead of Lightning Axe . Idk if trading the instant speed and discard for potentially more damage and a scry is worth it though.
1 year ago
Added in some more scrying stuff,no doubt the control of the top of the deck will matter, dunno how I missed that the first time. Thanks! (also re-added Spite of Mogis)
1 year ago
1 year ago
1 year ago
Overall I have quite little for suggestions with the most significant being that you should experiment and play-test with going down to 18 or 19 lands. It really makes a huge difference in regards to drawing gas when you need it as opposed to land. The sweet spot for lands depends on your curve so it may take a fair amount of testing to find it.
Second, I would consider replacing Smash to Smithereens with By Force. If you were on a hyper-aggressive build of Delver Smash to Smithereens would be preferred but since you're on a more tempo setup you need to be able to hit multiple artifacts at once. Slamming a By Force against Affinity or Lantern will outright win you the game, additionally it can get around Chalice of the Void which is pretty significant.
Next is that I noticed you are missing graveyard hate in the sideboard which is incredibly important due to the number of decks running around and relying on their graveyard. Relic of Progenitus is our archetype's preferred graveyard hate but Tormod's Crypt can do the job as a budget replacement.
In regards to Disdainful Stroke it is a great card where it is relevant but it is super narrow against the meta so I'm not a huge fan of running it in the 75.
Roast is amazing but I'm unsure about running more than two copies of it in the sideboard unless your meta has a large number of decks slamming fatties. Some good alternatives are Harvest Pyre and Spite of Mogis which appear really great for taking down the extra large fatties, but I haven't had the chance to test them yet.
Lastly I would try and find some room in the sideboard, for three copies of Crumble to Dust. It's not a Blood Moon but it's a solid slot filler for your land hate. The biggest offenders where we need land hate is against Tron and Scapeshift decks, although I think there could be a reasonable argument to bring it in against Jeskai or UW Control to remove the Celestial Colonnade as it is one of their win conditions.
2 years ago
Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.
Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill
Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).
Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.
Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection
Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.
Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.
Voyage's End- Instant speed bounce with scry. Similar options discussed later.
Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough
Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.
Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard
Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.
Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.
Repulse-Bounce with draw. I think this is the best rate for this effect.
Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice
Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.
Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus
Baral's Expertise- Big bounce spell, will trigger Jori. But costs .
Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.
Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting
Strategic Planning- sorcery speed impulse, but fills your yard.
Void Snare- 1 mana bounce
2 years ago
I'm not the biggest fan of Force Spike since it loses most of its effectiveness after turn 3 or 4. I at least have Pongify, Rapid Hybridization, Lightning Bolt, Stifle, Blustersquall, Vapor Snag, Spite of Mogis, Grim Lavamancer, and Brittle Effigy to interact with creatures. Opt was a later cut just because I needed more cards with a real impact. Some cards I was considering were Meekstone and Grafdigger's Cage due to how well they can hate out opponents, but I'm not sure what to cut.
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