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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Anchor to the Aether
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Epicurus on Screw you pillow forts
2 years ago
I'm not the utmost expert on mill decks, though I've seen plenty of them on this site for easy reference.
First off, there are definite infinite combos for the theme, but I don't know them all because I prefer not to use them. However, one that I do know is Arcanis the Omnipotent + Laboratory Maniac + Mind Over Matter . That's more for a self-mill deck, and generally runs Thassa's Oracle with other infinite combos.
Other than that, here's a short list of things I can think of that are missing from your list:
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Blue doesn't have much removal, and relies on counterspelling to cover that category. However, in a mill deck, cards like Anchor to the Aether and Forced Retreat can act like creature removal. On a similar subject, Memory Lapse is a good, cheap counter for mill decks, though arguably better in multicolored decks.
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Sphinx's Tutelage, Teferi's Tutelage and Psychic Corrosion are really good for mill, especially if you add things like Windfall, Jace's Archivist, Kami of the Crescent Moon, Gadwick, the Wizened, Teferi's Ageless Insight, Folio of Fancies and Prosperity in there, as well as synergizing with cards like Brainstorm, Visions of Beyond, Ponder, etc.
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Other cards you may consider would include Maddening Cacophony, Keening Stone, Increasing Confusion and Telemin Performance. Also, High Tide as the best possible choice for ramp in blue, especially if you want to set off an effective Brain Freeze (which I think would be better off in a deck that was specifically designed to cast Storm spells, rather than a straightforward mill deck).
Sorry for the amazingly long and complicated response, haha. Also, I didn't take the time to check how many of my suggestions were already on your list, so I apologize if I did that.
Cheers!
Meachman on
3 years ago
For manipulating opponents' tops of libraries, here are some versatile spells:
Anchor to the Aether, Spin into Myth, Temporal Spring, Time Ebb, Whisk Away, Submerge, Expel from Orazca
TristanCVena on Jalira’s Three Card Monte
3 years ago
This is really cool! I think the main engine of the deck is pretty solid, the one thing I would say is your support cards could be tweaked. Anchor to the Aether and Lazotep Plating are both a little iffy imo. Honestly I would go with a playset of Cryptic Command, as maybe the best survival card in the game (plus the ability to draw you a card is really nice for getting to your combo) plus a bunch of Remands, for their ability to buy you time and dig through your deck. I could see some Devastation Tides or Opts helping too.
TheVectornaut on Fraying Sanity Mill Deck
5 years ago
I think the weakest cards in the deck are probably Dreadwaters and Chant of the Skifsang. Rather than waiting until turn 5 or 7 for Dreadwaters to be as good as Tome Scour or Mind Sculpt, I'd want recurring mill triggers from a creature. Hedron Crab is the go-to option, but Manic Scribe could be built around too. As for the Chant, you could use a Commit, Anchor to the Aether, or something to that effect to put threats onto an opponent's library and immediately mill them. If you're worried about cards you don't want in graveyards, Surgical Extraction is a tech option. I'd definitely mainboard Visions of Beyond over Divination since it will almost always give you more resources for less mana. An interesting alternative is Skyscribing since it forces the opponent to draw from their thinning deck while interacting favorably with Sphinx's Tutelage. Finally, I'd look at including some Ghost Quarters. The card is just good in general, but it really gets nasty with Archive Trap.
Loreshadow on Jace Mirror Madness
5 years ago
Just a heads up. It shows two 1x Anchor to the Aether.
kamelyan on
6 years ago
Lantern of Insight, Ghoulcaller's Bell, Pyxis of Pandemonium, Anchor to the Aether, and Guiding Spirit to manipulate the top card. Actually, that's really only a few. Pretty much my whole is about making sure Daxos gets something good. I'll just include a link in case you want to check out the list.
Et in Meletis ego
Commander / EDH
SCORE: 1 | 33 VIEWS | IN 1 FOLDER
lactobacillus on Rock 'n' Mill (and a list of all MTG's mill cards)
6 years ago
borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha
Anchor to the Aether, Consign to Dream, Commit / Memory, Expel from Orazca, Hinder, Memory Lapse, Sweep Away, Time Ebb, Whirlpool Whelm, Whisk Away
Edit: sorry for the long list
supersalamandar on SuperBait181 V2
6 years ago
Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.
Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill
Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).
Jace, Vryn's Prodigy Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late
Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.
Chaos Warp- see Unstable Obelisk
Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection
Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.
Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.
Think Twice- Similar to Oona's Grace.
Voyage's End- Instant speed bounce with scry. Similar options discussed later.
Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough
Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.
Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard
Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.
Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately
Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.
Repulse-Bounce with draw. I think this is the best rate for this effect.
Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice
Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.
Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus
Baral's Expertise- Big bounce spell, will trigger Jori. But costs .
Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.
Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting
Strategic Planning- sorcery speed impulse, but fills your yard.
Void Snare- 1 mana bounce
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