|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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Anchor to the Aether
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Anchor to the Aether Discussion
2 weeks ago
I think the weakest cards in the deck are probably Dreadwaters and Chant of the Skifsang. Rather than waiting until turn 5 or 7 for Dreadwaters to be as good as Tome Scour or Mind Sculpt, I'd want recurring mill triggers from a creature. Hedron Crab is the go-to option, but Manic Scribe could be built around too. As for the Chant, you could use a Commit, Anchor to the Aether, or something to that effect to put threats onto an opponent's library and immediately mill them. If you're worried about cards you don't want in graveyards, Surgical Extraction is a tech option. I'd definitely mainboard Visions of Beyond over Divination since it will almost always give you more resources for less mana. An interesting alternative is Skyscribing since it forces the opponent to draw from their thinning deck while interacting favorably with Sphinx's Tutelage. Finally, I'd look at including some Ghost Quarters. The card is just good in general, but it really gets nasty with Archive Trap.
3 weeks ago
Just a heads up. It shows two 1x Anchor to the Aether.
2 months ago
Lantern of Insight, Ghoulcaller's Bell, Pyxis of Pandemonium, Anchor to the Aether, and Guiding Spirit to manipulate the top card. Actually, that's really only a few. Pretty much my whole is about making sure Daxos gets something good. I'll just include a link in case you want to check out the list.
Commander / EDH
SCORE: 1 | 33 VIEWS | IN 1 FOLDER
3 months ago
borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha
Edit: sorry for the long list
5 months ago
Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.
Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill
Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).
Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.
Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection
Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.
Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.
Voyage's End- Instant speed bounce with scry. Similar options discussed later.
Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough
Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.
Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard
Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.
Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.
Repulse-Bounce with draw. I think this is the best rate for this effect.
Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice
Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.
Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus
Baral's Expertise- Big bounce spell, will trigger Jori. But costs .
Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.
Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting
Strategic Planning- sorcery speed impulse, but fills your yard.
Void Snare- 1 mana bounce
9 months ago
Hey guys I want to build a deck, solo-blue, with the focus being getting Eldrazi Monument out. Any suggestions?
Thanks ahead of time!
1 year ago
First, I think a deck headed by Geralf will have an extremely hard time milling an opponent out because he isn't meant for that type of deck, imo. Phenax, God of Deception is a better option to which you could bring a lot of your deck too but also take advantage of some great Dimir mill cards too.
Regardless, here's how I think you could improve this:
Anchor to the Aether, Time Ebb, Griptide, etc. allow you to snag an opponents' favorite creature (and not guess/hope a creature was actually on top of their deck) to which you immediately activate Geralf to "improve" them. Janky control but that's how I play, take from that what you will.
Is this 1v1 or multiplayer? I love Mind Sculpt but if this is multiplayer it will be subpar, sadly. What about Mesmeric Orb instead?
And blue is king of draw, so why play Dictate of Kruphix or Kami of the Crescent Moon? Please choose nearly anything else (Blue Sun's Zenith, Brainstorm, Ponder, etc.) that doesn't also give your opponent(s) an advantage too. You're already running a janky commander, no need to further disadvantage yourself.
It's also surprising you're running very few actual threats too. Why? Why not more guys like Scourge of Fleets, Tromokratis, or Inkwell Leviathan who will be fun "stitchings" or legitimate threats if hard-casted?
Geralf is a very atypical mono-blue commander, kudos for building him, but I think this can be improved. I'd be happy to check back to help with that process!
1 year ago
Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.
Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).
You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.
Happy deckbuilding! :)