Anchor to the Aether

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Anchor to the Aether

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Epicurus on Screw you pillow forts

2 years ago

I'm not the utmost expert on mill decks, though I've seen plenty of them on this site for easy reference.

First off, there are definite infinite combos for the theme, but I don't know them all because I prefer not to use them. However, one that I do know is Arcanis the Omnipotent + Laboratory Maniac + Mind Over Matter . That's more for a self-mill deck, and generally runs Thassa's Oracle with other infinite combos.

Other than that, here's a short list of things I can think of that are missing from your list:

Sorry for the amazingly long and complicated response, haha. Also, I didn't take the time to check how many of my suggestions were already on your list, so I apologize if I did that.

Cheers!

Meachman on

3 years ago

For manipulating opponents' tops of libraries, here are some versatile spells:

Anchor to the Aether, Spin into Myth, Temporal Spring, Time Ebb, Whisk Away, Submerge, Expel from Orazca

TristanCVena on Jalira’s Three Card Monte

3 years ago

This is really cool! I think the main engine of the deck is pretty solid, the one thing I would say is your support cards could be tweaked. Anchor to the Aether and Lazotep Plating are both a little iffy imo. Honestly I would go with a playset of Cryptic Command, as maybe the best survival card in the game (plus the ability to draw you a card is really nice for getting to your combo) plus a bunch of Remands, for their ability to buy you time and dig through your deck. I could see some Devastation Tides or Opts helping too.

TheVectornaut on Fraying Sanity Mill Deck

5 years ago

I think the weakest cards in the deck are probably Dreadwaters and Chant of the Skifsang. Rather than waiting until turn 5 or 7 for Dreadwaters to be as good as Tome Scour or Mind Sculpt, I'd want recurring mill triggers from a creature. Hedron Crab is the go-to option, but Manic Scribe could be built around too. As for the Chant, you could use a Commit, Anchor to the Aether, or something to that effect to put threats onto an opponent's library and immediately mill them. If you're worried about cards you don't want in graveyards, Surgical Extraction is a tech option. I'd definitely mainboard Visions of Beyond over Divination since it will almost always give you more resources for less mana. An interesting alternative is Skyscribing since it forces the opponent to draw from their thinning deck while interacting favorably with Sphinx's Tutelage. Finally, I'd look at including some Ghost Quarters. The card is just good in general, but it really gets nasty with Archive Trap.

Loreshadow on Jace Mirror Madness

5 years ago

Just a heads up. It shows two 1x Anchor to the Aether.

kamelyan on

6 years ago

Lantern of Insight, Ghoulcaller's Bell, Pyxis of Pandemonium, Anchor to the Aether, and Guiding Spirit to manipulate the top card. Actually, that's really only a few. Pretty much my whole is about making sure Daxos gets something good. I'll just include a link in case you want to check out the list.


Et in Meletis ego

Commander / EDH kamelyan

SCORE: 1 | 33 VIEWS | IN 1 FOLDER


lactobacillus on Rock 'n' Mill (and a list of all MTG's mill cards)

6 years ago

borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha

Anchor to the Aether, Consign to Dream, Commit / Memory, Expel from Orazca, Hinder, Memory Lapse, Sweep Away, Time Ebb, Whirlpool Whelm, Whisk Away

Edit: sorry for the long list

supersalamandar on SuperBait181 V2

6 years ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

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