|Commander / EDH||Legal|
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Creature — Merfolk Wizard
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to it's owner's hand.
Storm Sculptor Discussion
4 months ago
Thanks for all the great advice. I understand your point on the Naru Meha. In my mind though I was imagining her as a turn 5 drop and Adeliz being a turn 4 drop. In a perfect world, its Goblin turn 2, Wee Draganaut turn 3. Then on turn 4 drop Adeliz + a one mana lightning strike and that gives me a 3/3 goblin, 4/4 Wee, 3/3 Adeliz and 3 dmg lightning on turn 4 for a total 13 damage. Then turn 5 would be Naru Meha with another lightning to copy for 6 damage and win in 5 turns. That's a perfect scenario though which won't happen regulary. And I can see if Naru Meha gets delayed even one turn, then she becomes suboptimal as Niv Mizzet will usually be a better turn 6 drop. Not to mention if the first 4 turns work in that situation, she's probably just overkill by turn 5 anyway.
I also like your reasoning for lowering the counts on some of the creatures. Dropping Adeliz and Wee Dragonauts to 3 each and dropping Naru Meha out leaves me with 4 open card slots. Would a Storm Sculptor be a good idea if I added a couple Viashino Pyromancer for the nice double drop combo? Or maybe a turn 5 Tempest Caller to clear out any blockers for my attack.
5 months ago
You’re welcome! I can see what your saying, that you want to have some creatures with a bit more power for matches that go into later games. Maybe you could take out just 1 or 2 Storm Sculptors for a couple Triton Shorestalkerss or Gudul Lurkers. That would mean that you would get some more early drops, but also have a decent chance at drawing into a Sculptor later game.
5 months ago
Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.
8 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
9 months ago
You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?
There are some cards in your deck that there are just better versions of out there.
Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.
9 months ago
Tatyova is a very good choice for merfolk tribal right now.
11 months ago
Hey there! Thanks for your suggestions on my deck!
As for just general suggestions, Counterspell, Kodama's Reach, Krosan Grip, Beast Within, Rapid Hybridization, Reality Shift, Lightning Greaves, Plasm Capture, Eternal Witness, and Explosive Vegetation are all very strong.
Finally, if you're looking for cards to cut, I'd consider Arctic Merfolk, Jade Bearer, Jungleborn Pioneer, Merfolk Branchwalker, Storm Sculptor, Vineshaper Mystic, Extract, Enter the Unknown, and Exhaustion.
Hope this helps, and thanks again for your suggestions!
1 year ago
Blastoderm has Shroud. Meaning it can't be the target of Man-o'-War's ability. Wormfang Drake doesn't target any card but forces you to exil a card just like other effects forces players to sacrifice creatures which is why it's the only card that allows you to reset your Blastoderm. But you have a problem if Wormfang Drake is killed while its first ability is on the stack. That way you won't get the creature it exiles back. Altough you still have the option to say I rather sacrifice it and nothing happens because it already left the battlefield -> Meaning if it get killed while its ability on the stack you shouldn't use it on your Blastoderm.
Cards that forces a cost upon you and doesn't use the word target can be used to flicker Blastoderm like:Keymaster Rogue, Storm Sculptor , Veil of Secrecy (if you have other arcane spells)Also some others but I wouldn't suggest them: Havengul Skaab, Horned Kavu (not in your color identity).I hope this helps. Maybe you want blue or green Arcane spells to use Veil of Secrecy more often while making a non-Blastoderm unblockable.
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