Always Watching

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Always Watching

Enchantment

Non-token creatures you control get +1/+1 and have vigilance.

TheVectornaut on Rise of the Griffins

2 days ago

While I like the idea of the current enchantment combo, I don't know that it's really necessary. Privileged Position already protects your stuff without the need to get out 2 cards. Further, turning all of your lands into enchantments opens you up to instantly losing the game to something like Spring Cleaning, although players are more likely to play mass wipes that will also destroy or exile their permanents due to Enchanted Evening's symmetry. Speaking of, you can try to take advanatge of that symmetry in other ways like playing Azorius First-Wing as an unblockable griffin, assuming you don't mind going into blue. Otherwise, I'd still try to upgrade the griffins here to be a little faster and more impactful. Diving Griffin and Resplendent Griffin have the potential to be better than Sunspire Griffin, depending on the final build. Fearless Fledgling and Griffin Rider are both aggressive options to shore up the 2 slot in a way I think would be more impactful than Crashing Drawbridge or the currently underwhelming Pearl Medallion. Finally, Wanted Griffin may be better than Senate Griffin at 4, again depending on what your game plan ends up being. Mutavault and Metallic Mimic are some less budget friendly options that could help the tribe's limited card pool.

As for anthems, I usually prefer the 2 cost options to the 3, although I do like Always Watching. Honor of the Pure is the vanilla option while Rally the Ranks or even Obelisk of Urd could fit in a tribal shell. One thing I thought of while looking at the high number of white pips making the Medallion worse was that you could lean into that and go for a mono-white devotion build. Some anthems like Flowering of the White Tree and Benalish Marshal already fit well in such a deck. You'd definitely want a playset of Nykthos, Shrine to Nyx and some sort of payoff for the extra mana like Elesh Norn, Grand Cenobite, Walking Ballistafoil, or whatever other bomb you prefer. You'd also want something to play on 1 for that strategy. War Falcon has some synergy with Griffin Rider, Esper Sentinel is a generically powerful draw engine, and Weathered Wayfarer is a classic way to find Nykthos. War Falcon also brings to mind the idea of leaning more into broad flying support like Sephara, Sky's Blade and Rally of Wings, although I acknowledge going down that path could severely dilute the tribal identity of the deck. One final approach I can think of is pivoting to focus on lifegain to use the Griffin Aerie in your maybeboard. You'd definitely need cheaper ways to gain life than True Conviction, especially since I think it's already one of the weaker cards in the deck. The reality is that you'd probably be nudged towards splitting the griffins with angels to take advanatge of Angelic Accord, Bishop of Wings, Speaker of the Heavens, and even Archangel of Thune. Outside of that, the options are more limited. Maybe mass lifelink could be made cheaper with Metallic Mimic plus Envoy of the Ancestors or Abzan Battle Priest. This is the only route where I actually see Path of Bravery being worth it.

DadHumanPraetor on

1 year ago

Windreader Sphinx Magus of the Moat Maybe Scouting Hawk I love Medomai the Ageless And to actually win the game maybe True Conviction or a bunch of extra turn spells. I would cut Dictate of Heliod and Always Watching and slot Kangee, Sky Warden and maybe Kangee's Lieutenant or Thunderclap Wyvern Also Coastal Piracy and Bident of Thassa seem like theyre worth finding a place for maybe cutting Behold the Multiverse and a wipe. Reveillark and Karmic Guide seem reasonable. I dont know about the 3cmc cantrip flyers without blinking or recurring them. Idk. Cool list tho. I have a blue white kangee deck but I don't have it online. I built it for the same reason, to play against low power decks, but still tough to close out games. Akroma's Will is one great way you already included. GL!

ACapo18 on Jared Carthalion, True Monarch

1 year ago

EvolutionBaby Yeah, Ajani, the Greathearted is a great passive: plus if they hit Ajani, you retain the monarchy. Always Watching is kinda okay, but better if you had more creatures, and Thraben Watcher is pretty much the same thing. Brave the Sands is a huge one, especially for blockers. Scion of Draco can be expensive at six mana, but very powerful for Jared. Sight of the Scalelords is a buff, but only if Jared is big enough. Those are my top recommendations, but especially Brave the Sands

Stardragon on Your Time has come

2 years ago

TypicalTimmy, TheOfficialCreator and Icbrgr finally got around to updating these cards will list the changes down below as mtg.design doest up date immediatly

Death-Nothing major just took Timmy's advice and made Soul Reap, Soul Reap 2 instead

Fate- Increased the mana cost and added Vigilance and Fear to the card, as most people fear their fate and fate never stops and is Always Watching and cannot be stopped

Nevermore- made it a three drop and took out the Valentin, Dean of the Vein  Flip esk effect and added it the Harvest instead

End- Just added a graveyard nuke to the final ability to have keep with the theme

Harvest- Made it a enchantment artifact, changed it's equip cost to also need to to exile two cards from your grave, added the Valentin, Dean of the Vein  Flip effect from Nevermore on to this card and made it the three Death creatures (Death Fate and Nevermore) aren't hit by it bad effects. and made it an enchantment artifact so the final ability will always go off

Let me know what you think of the changes (the pictures will probably be update the day after this post has benn posted)

Crow_Umbra on Isshin, Two Combats are Better than One - EDH

2 years ago

If you are running Extra Combats, I highly recommend running Vigilance anthems to ensure that all of your creatures will be untapped and ready to attack in each extra combat. A few to consider:

  • Reconnaissance - the most expensive budget wise, but also protects your creatures.

  • Brave the Sands - One of my favorite budget options. I really like it in my Isshin deck, especially for the extra blocks. I've found that it also helps to make my board "wider" as I rebuild after board wipes.

  • Serra's Blessing

  • Always Watching - A bit more narrow, since it only cares about nontoken creatures.

  • Intangible Virtue - Opposite of Always Watching, since it only cares about token creatures

Aside from helping with Extra Combats, Vigilance anthems are generally helpful for keeping your board solid against crack backs

Reynan on Just Some Turtles

2 years ago

PS: you can exchange Mana Geodes for Brave the Sands, Always Watching or High Alert

lespaul977 on

2 years ago

Squee_Spirit_Guide, good call on Honor of the Pure. It would be another great anthem card to have alongside Always Watching and Benalish Marshal. Admittedly, I wasn’t 100% sure about Serra's Embrace; I think I wanted it in there more out of nostalgia than anything else, but it does feel like filler compared to everything else I have going on.

I’m definitely going to look into options for replacing Deftblade Elite. With this being a soldier deck, I feel like I’ll need to put in one-drops to replace it so the deck can play fast enough (although White Knight does look pretty sweet). However, I think this deck could benefit from abilities given by larger creatures. What are your thoughts on this?

Thank you very much for the feedback!

Yesterday on Yorion Sky Nomad and Ugin's …

2 years ago

The only time the X in the cost of Ugin's Conjurant 'matters' is when its on the stack. As it enters the battlefield, it refers back to the value of X on the stack to see how many counters it enters with. Once it's on the battlefield, it has no memory of how much X was, and is just a base 0/0 creature with however many +1/+1 counters it has on it.

If it enters the battlefield any other way, like if it's exiled and then returned to the battlefield with Yorion, Sky Nomad, it'll fail to find a positive value for X and will just enter the battlefield as a 0/0 and immediately die due to State-Based Actions (unless you have something else which causes it to not have 0 toughness when it enters, like Always Watching or... Rules Lawyer).

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