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I would leave the mana dorks question up to how you feel in your playgroup(s). If you feel like the deck needs to be faster, then they're a good option. I myself leaned into Explore , Farseek , and Growth Spiral for ramp in my deck, but my playgroup tends to be removal-heavy, so mana dorks just die before I can use them.

I also didn't mention Mystic Reflection last time. I think the card can be really sneaky in your deck. Either you can make small fractals or other unimpressive creatures (see: mana dorks) you have into something better, or you can make enemy creatures into fractals (they don't copy +1/+1 counters, so they're 0/0's) as removal.

July 15, 2021 9:32 a.m.

I'm not sure if you got the precon or not, but a few of the cards from it are real gems for this deck!

Adrix and Nev, Twincasters can duplicate the number of tokens you get just like any of the other doubling season effects. Any of these effects copy the effect that makes the token, so the token would still enter with whatever number of counters the origin of the effect would make.

Curiosity Crafter is a token-specific Reconnaissance Mission / Coastal Piracy - style effect. If you're able to consistently make large enough tokens, Garruk's Uprising and Elemental Bond are also excellent options.

Ruxa, Patient Professor is amazing with Fractals! Ignore the first paragraph...the second and third line are gold. And that third line helps us get that sweet value from the Curiosity Crafter-style draw spells.

Don't be afraid of instant-speed draw like Eureka Moment and Growth Spiral . They may look unimpressive, but they perform way better than they look. Return of the Wildspeaker would also likely be awesome in your deck, with a bunch of very large non-humans. Perplexing Test has also performed very well in my token deck.

I'm going to call out Full Flowering and any other token copiers as cards that might not perform very well, since those don't replicate the +1/+1 counters on your 0/0 tokens. Biomass Mutation is an absolute house in here, especially with any form of evasion, like Ruxa, trample from Garruk's Uprising, or the flying from Combine Chrysalis .

July 12, 2021 7:07 p.m. Edited.

Said on How To Make …...

#3

Fractals are neat. I like that they are the intersection of everything Doubling Season and friends care about...they want both +1/+1 counters AND token doubling in one package. That said, those strats make the deck a little pricey if you want to lean into them really hard, and it takes some work to make big vanilla beaters really work for you. I'll post some more musings on your deck page :)

July 12, 2021 6:40 p.m.

Said on HULLBREACHER BANNED...

#4

I'm a little sad, but not sad to see it go. I'm sad that this card was specifically designed for commander, and it was pretty obvious the design was at least contentious from the start. Which means the designers either didn't know the format, or didn't care. You can literally add, omit, or switch a few words around and still keep the card in 'powerful but fair' territory.

July 12, 2021 6:34 p.m. Edited.

Said on Kalain's Treasures...

#5

Oh! Kalain is one of my favorite legends to come out of the new set, and I'm happy to see people brewing already!

I feel like your deck is a little unfocused. Especially since these colors don't lend themselves to a lot of the +1/+1 counter support you're working with, and as is, you're running more creatures than most mono-green commander decks I see. Here's the main things I would look at when adding/removing cards from the deck:

1.) This deck seems to want to 'go wide' with +1/+1 counters...it wants to put a few counters on all it's creatures instead of stacking a bunch on one for maximum effect. Cards like Contagion Clasp and Animation Module might work well here to bolster the army efficiently.

2.) Your creatures are relatively small, especially if you don't yet have many +1/+1 counters or the treasures to make them. More removal might be important to get your recur-able treasure generators, like Captain Lannery, through. Terminate , Tragic Slip and Power Word Kill may seem unimpressive, but they do the job. And being that cheap, they run little risk of making you use your precious treasure mana.

3.) The cards that key off of sacrificing the treasure tokens or other permanents are probably the greatest strength of your deck. You can play this up by including fetch lands like Evolving Wilds or even things like Carrion Feeder so you can get extra value off your creatures + Ozolith.

4.) A lot of the treasure generation in here isn't great, so optimizing what you have will be important. Replacing some of the less impactful pieces with card draw/ramp will help you get to the good stuff faster. Greed and Outpost Siege are excellent budget suggestions from amongst the ones mentioned above, and Sign in Blood and Thrill of Possibility are more, less mana-intensive options.

I would trim out a few of the 'Other' category cards you're packing for the suggestions. Maga and Krenko are cute with +1/+1 counters, but if we're only getting 1 as an ETB, it's not that impressive (yes, we might be getting more, but I prefer to look at the 'fail' case), and since most of our creatures are small, Ashling is more likely to wipe our board than our opponent's, which is awful for us.

July 11, 2021 8:22 p.m.

Missing the alternate art/borderless Titania, Protector of Argoth from MH2 (the one with the art by Iris Compiet).

July 11, 2021 11:15 a.m. Edited.

Endless Cockroaches !!

Also I don't know if this counts for your purposes, but it might give you some additional effects/options even if it's not exactly your thing...how about Rebound spells like Faithless Salvaging ? If this is something that seriously interests you, Taigam, Ojutai Master will give it to all your instants/sorceries.

July 10, 2021 10:25 p.m. Edited.

I would definitely advocate black in the deck. With all the Unmarked Grave - style effects to actually craft a graveyard. Ghen, Arcanum Weaver is the logical choice with that in mind. That said, I think you're stretching a bit much to cascade into the Resurgent Belief, unless your meta will take down an well-defended (enchantment decks tend to be one of the more tank-y deck builds) deck in 2 rounds every time they see the card being suspended.

July 4, 2021 1:39 p.m.

legendofa

I think bards are one of the hardest classes to peg color-wise. Your typical paladin will usually follow some sort of code, denoting white. A fighter's tie to martial tradition suggests red or white in some capacity. Barbarians are so very red, being instinct-driven combatants. Rogues are easy to peg, at least for me, and so are ranger, druid, cleric, wizard, and sorcerer.

Bard, not so much.

I've seen the hedonistic bard...where only their own pleasure matters (black-red), the diplomancer bard where they like being the party face and talking their way into and out of trouble (blue-white), the historian bard/collector of tales (I think this is what they're going for, kind of, with the Legends-matter subtheme, being red-green-white), the spy bard (black-blue), the inspirational bard as you mentioned (red-white), and the entertainer/heart of the community bard (this is the one I played for a few years, and he's so white-green it hurts).

I think, mostly, they were just trying to cover their color bases, and made it fit with some kind of bard flavor. And since bards are so open-ended, they could.

As for MTG bards, they tend to be the historian/collector type. I would say Yisan fits the pied piper kind of aesthetic as a collector, manifesting creatures as tales. I would argue Reki, the History of Kamigawa should be type-shifted from Shaman to Bard. Or be both.

July 4, 2021 1:26 p.m. Edited.

Said on 40$ Sac Deck...

#10

Cards like Evolving Wilds and other fetch lands are extra good in Korvold, since they sacrifice themselves! Viscera Seer is an amazing sac outlet that works well with all your card draw, and Goblin Bombardment is a great outlet that was just reprinted and is now pretty budget. Sakura-Tribe Elder and Caustic Caterpillar are more excellent options for your deck.

Many aristocrats (sacrifice-based strategy) support/payoff cards are a $1-3 nowadays, even the commons and uncommons, so that makes such a low budget extra challenging. Korvold should be able to support even a powered-down deck, since he's such a beating just on his own.

July 3, 2021 9:41 p.m.

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Finished Decks 65
Prototype Decks 48
Drafts 0
Playing since Mirrodin
Points 612
Avg. deck rating 6.44
T/O Rank 64
Helper Rank 86
Favorite formats Pre-release, Commander / EDH
Cards suggested / good suggestions 62 / 9
Venues Gnome Games
Last activity 1 week
Joined 8 years