Kaya's Guile

Kaya's Guile


Choose two —

  • Each opponent sacrifices a creature.
  • Exile all cards from each opponent's graveyard.
  • Create a 1/1 white and black Spirit creature token with flying.
  • You gain 4 life.

Entwine (Choose all if you pay the entwine cost.)

Latest Decks as Commander

Kaya's Guile Discussion

deaddrift on Mardu Monkeyblade

2 weeks ago

0-2 drop last night, deck kinda crapped out on me. Lost to a Jeskai Murktide pile and to Burn again. Still soft to Burn, though to be fair I have not drawn Kaya's Guile yet in that pairing. Also, Spyro can be awkward on T3 or 4 when I don't want to discard.

Weirdly, I haven't seen a Ragavan in hand in five straight matches. The variance is real. Without that cheap pressure and ramp, it's tough to keep up and hard cast that Batterskull in time, unless I draw more lands than I have been seeing. And last night I never had more than three lands in play. Chalking it up to variance.

Changes: -1 Seasoned Pyromancer, +1 Lingering Souls.

zapyourtumor on Mardu Pox

3 weeks ago

I think you want the Boom / Bust package here with 2x Rustvale Bridge, 1x Goldmire Bridge, 1x Drossforge Bridge. Those also synergize well with Cleansing Wildfire if you ever decide to run it. About the removal package, Lightning Helix isn't good right now. I highly recommend Lightning Bolt and Kaya's Guile.

bvowles on BW Control

3 weeks ago

I'd play less lands, probably around 24-25, play more Fatal Push and some Path to Exile in your sideboard. Maybe Ashiok, Dream Render in place of Dovin. I'm not a big fan of Gideon, Ally of Zendikar and I'd suggest Elspeth, Sun's Champion as a one or two-of at most. Inquisition of Kozilek is really good right now, I'd suggest playing three main. For sideboard I don't recommend more than one Flaying Tendrils. I'd play a few Path to Exile's like I said earlier as they're still the best answer for Murktide Regent and other large CMC threats that are hard to deal with using Prismatic Ending or Fatal Push. Can't always top deck Kaya's Guile to make the opp sac a creature.

Skyclave Apparition might be really good in this deck too.

Speaking of good right now, I'd play 4 Kaya, Orzhov Usurper as that card is really good right now.

It's cool, I like the idea playing a mid range, super grindy orzhov deck. All of the previous was just suggestions and personal opinion, obviously play whatever is fun for you. Is this intended to be FNM, competitive or kitchen table? I have more suggestions but it depends on how you answer lol. For instance I'd say play a set of Dauthi Voidwalker with more Ashiok, Dream Render because Ashiok's minus will exile all of those cards with Voidwalker counters on them.

amicdeep on Mardu Pox

4 weeks ago

Personally for a pox list. I'd go 4 Vindicate (pox into vindicate is one of your stronger plays)

Mentor for the decks is an solid creature. So are Young Pyromancer and Sedgemoor Witch which both Dodge the pox sac while helping build a board.

Chandra, Acolyte of Flame dose what you want dark dwellers to do but cheaper and more times.

Smiting Helix also seems like a obvious include. Mid game removal or discard and lighting helix for extra value

I'd also consider Kaya's Guile and Kolaghan's Command provide some solid instant speed interaction and 2-1.

The other option is Nahiri, the Harbinger + emrakul package. As nahiri works as a solid wincon and interaction card.

Boom//bust is another option.

Stryfe_ on Azdranax

1 month ago

Retro foil etched Force of Negation

Retro foil Ice-Fang Coatl

Retro foil etched Ice-Fang Coatl

Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)

Foil borderless Sanctum Weaver


2 Counterspell 2 Archmage's Charm 4 Fatal Push 1 Marsh Flats 1 Drowned Catacomb 1 Glacial Fortress 1 Clifftop Retreat 1 Isolated Chapel 1 Kaya's Guile


zapyourtumor on Abzahn Modern Midrange 2.0

1 month ago

Engineered Explosives is actually quite strong right now. EE on 0 wipes rhinos and karnstructs. So many decks play aggressive 1 drops, so EE on 1 can wipe half of Hammertime's board or DRCs and Ragavan's etc.

About the card suggestions, not running 3-4x Prismatic Ending is a mistake. Right now it is one of the most important reasons to splash white in both rock decks and BR shells, along with Kaya's Guile.

Some additional new threats are Dauthi Voidwalker and Tourach, Dread Cantor.

Holmhollow on STONEQUILL // Solitary Scribbler

1 month ago

Hey zapyourtumor, thanks so much for the detailed look! The deck is definitely still in the first iterations, so all these comments are super useful.

Sejiri Shelter  Flip has been pretty good to me, but I did shave one off to the side because of that exact reason (ETB tapped land). The most useful thing about the MDFC's is that they can be pitched to the Incarnations, but Malakir Rebirth  Flip is clearly superior for this deck. Protecting a Germ from an Archmage's Charm or giving Kaldra pseudo-unblockable has definitely saved my bacon a few times, though.

I generally stick to 2 max of a legendary creature in any given deck, but being able to pitch extra copies of Mavinda, Students' Advocate to Solitude makes it not nearly as bad to draw multiples. She's definitely a card I want to see every game and I've found 2 to be a little to infrequent to draw them consistently. Her being a flyer also makes her wield a Sword extra well.

Damn is mostly good to clear the entire board sans Kaldra Compleat, them being indestructible of course. Having the option to cast it single-target is nice, but yeah, Push and Solitude tend to cover that field generally well. Definitely like adding a Kaya's Guile to the mainboard though, I might be able to make some space for that. I agree that 2 yard hate cards in the entire 75 is too little. I was also looking at Thoughtseize but the problem I kept running into is that in no time, both decks run out of hand and then we're just topdecking, and I'm drawing all these cute synergy pieces one by one and the opponent just presents threat after threat and I lose. I'm trying for the more sustained value of blinking things and having a bit of recursion and card advantage, focusing more on sticking Kaldra and protecting them/clearing the way for them, than on the turn 1 Grief Ephemerate rip hands now I have a 3/2 and we both have no cards strategy. Maybe some more discard in the sideboard would do?

As for the hate cards:

Chalice of the Void looks real sweet and I might spring for two of them if they ever drop in price a bit. Chalice on one would kill most of my decks :')

Void Mirror kind of shoots my Incarnations in the foot, and I feel like Tron just gets around it by fetching a single Forest. I've considered Drannith Magistrate against Cascade though, and if I go back up to 3 Kaya's Guile I might be hedging enough to have a chance against Living End...

Stony Silence looks sweet and I should really get a few.

Kaya, Orzhov Usurper seems super strong. I can't believe I missed her when RNA came out!

Engineered Explosives is a card I run in CHARON // Seldom Headed Upriver, and it is absolutely bonkers with Lurrus. I got them when they were cheap though... When that reprint hits, I'm definitely getting some more!

zapyourtumor on STONEQUILL // Solitary Scribbler

1 month ago

Is Sejiri Shelter  Flip really worth it? I know it adds two more lands so you have 23 total but having 6 lands that always enter tapped in modern feels way too slow.

Also, I'm not sure you need 3 whole Mavindas. I definitely like the effect but at the end of the day it's still a 3 cmc legendary creature that requires at at least 4 mana to get some value out of.

And for the removal package I don't know if this list wants 2x Damn. The deck feels pretty creature heavy, and the single target option is okay but not super optimal. I think one each of Vanishing Verse and Kaya's Guile could do better in that slot which would free up the sideboard for more hate cards. Also I think it would be good to find some slots for Inquisition of Kozilek/Thoughtseize mainboard, since hand disruption is midrange's best weapon against combo and 4x Grief is probably not enough.

Speaking of the sideboard, you have some extra removal options, 3 lessons, and 3 artifact/enchantment removal. I think you should definitely put in some more grave hate cards, since 2 Kaya's Guiles aren't enough to give midrange decks a chance against combo decks that abuse the graveyard. Since you don't want to ruin your own Malakir Rebirth  Flip stuff I think one-sided hate like Leyline of the Void, Dauthi Voidwalker, and Soul-Guide Lantern would be better over something like RIP.

Some other hate cards:

Chalice of the Void for Footfalls Cascade, Living End, any deck with lots of 1 mana spells like Blitz/Hammertime

Void Mirror for Cascade, Living End, ETron, 5c Elementals, Affinity

Stony Silence for Hammertime, Kitchen

Kaya, Orzhov Usurper for extra grave hate, also hits all of the 1 mana creatures running around in the format and can deal with Kaldra mirror

Engineered Explosives for Cascade, Kitchen, Hammertime

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