Return target creature card from your graveyard to the battlefield.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Alpha already had various ways to interact with the graveyard--there might not have been mechanisms to fill your graveyard with relative ease, but it was clear from the very beginning of the game that the graveyard was intended to be useful. Five cards, spread across three colors (though mostly black) specifically allow you to use the graveyard as a resource: Animate Dead, Nether Shadow, Raise Dead, Regrowth, Resurrection.
Arabian Nights skipped over these effects, but they came back very quickly in Antiquities, which also expanded graveyard shenanigans to Blue, and Legends, which had more recursion options.
Then we got The Dark, which is the first real set to focus on using the graveyard as a tool outside of "get my card back"--cards like Eater of the Dead, Frankenstein's Monster, and Grave Robbers, which allowed you to weaponize your graveyard for additional boons. The Dark also saw the introduction of Tormod's Crypt, the first real piece of dedicated graveyard hate.
Even in the initial sets, it is clear that the graveyard was designed to serve as a possible second hand and, by August 1994, it was clear that the graveyard was to be considered a resource in other manners as well. Saying that it was "originally designed to be the modern equivalent of exile" ignores how many early-game effects interacted with the graveyard, as well as ignores the fact that exile has existed since the game's very first set.
2 months ago
Ty Guys Resurrection is only $0.25
2 months ago
Resurrection is modern legal. You can use the gatherer to find cards, but reanimation is generally not used in control decks
2 months ago
@Thebestnoob there are indeed spells that reanimate. Proclamation of Rebirth , Tethmos High Priest , Breath of Life , False Defeat , Late to Dinner , Ramosian Revivalist , Resurrection , Timely Hordemate , Bishop of Rebirth , Defy Death , Karmic Guide and Miraculous Recovery , just to name a few. Not sure what specific format you’re looking to build in, but there are options in most.
6 months ago
I like the deck, but I'd like to make four suggestions:
Scaretiller can get you lands out of your graveyard, which is especially good since you'll probably discard a few and it triggers Quintorious, as well as being one of the only ways to land ramp in Boros and it does well with Evolving Wilds, Terramorphic Expanse, and, if you want to add them, the Panoramas.
Reanimation Spells like Angelic Renewal , Breath of Life , False Defeat , or Resurrection are also pretty good for the deck too I'd say. They trigger Quintorious, can regrab a utility creature like a monarch card or a graveyard to hand card to double trigger if you need it, cheat out Ulamog's Crusher, or just basically cheat on Quintorious's Commander tax if he dies, although that is a bit risky but its better than paying 7 or 9.
Maybe also a card like Marshaling Cry as an extra board pump in case you need to go aggro in case you don't get Rally the Peasants. Its also better early game since you can cycle it away.
I understand that you are going for more combo than aggro, but if you want to get even more spirits, play some auras that return themselves back to hand when enchanted creature dies, like Fiery Mantle , Undying Rage , and Brilliant Halo . I'm the most shaky on them because they don't do anything without Quintorious, but with them they can grab an extra spirit per turn. Perhaps if you could include a Prismite Effect and an Impact Tremors effect, with Ashnods Altar and Starnhiem Courser, you can combo off with them by playing mantle on a Spirit, saccing the spirit, prismite effect filters and starhiem discounts so you can pay the one red to get mantle back and get another spirit, and get infinite Tremors triggers
Other than that, I really like the deck, although I'm not that great at these kinds of things either.
6 months ago
I'm not sure how exactly Quin plays yet, but I'm trying to come up with something with him too so I'll throw some cards I thought were interesting at you. Sentinel's Eyes seems decent, with Quin out it gives you two 3/2s for , which is pretty good. Battle Screech is just a generally strong tokens card so it fits with the token support, but also gives you a 3/2 (for free!). Same with Increasing Devotion , although thats definitely a lower power level just because of the mana cost. Prismatic Strands / Rally the Peasants are both also pretty strong cards that also will just throw in a 3/2 with Quin.
You have quite a few humans, so maybe throw in Bruna, the Fading Light Flip, and if you want to meld, Gisela, the Broken Blade ? Bruna's solid on her own, but I might just be biased because I love meld. Angel of Glory's Rise too, depending on how many humans you end up with. You could also play things like Resurrection and Breath of Life , or even Gate to the Afterlife / God-Pharaoh's Gift . Angelic Renewal goes infinite with Sun Titan and a sac outlet, which you should probably have at least one more of. Ashnod's Altar is the go too, but I think its pretty expensive nowadays, so maybe Blasting Station , Dark-Dweller Oracle , or Grafted Exoskeleton
A bunch of the phoenixes seem decent, since they always return. I think the best ones would be Flamewake Phoenix , Rekindling Phoenix , and Skyfire Phoenix . Flamewake seems great since with Quin your spirits activate ferocious, the others I'd be more skeptical about.
Well I hope that's at least somewhat helpful lol
6 months ago
7 months ago
Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.
Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.
There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.
I embrace the adversity and challenges that come with mono white commander deckbuilding.
Your mileage may vary.