Jodah, Archmage Eternal

Jodah, Archmage Eternal

Legendary Creature — Human Wizard

Flying

You may pay rather than pay the mana cost for spells that you cast.

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Legality

Format Legality
Block Constructed Legal
Historic Legal
Casual Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Arena Legal
Legacy Legal
2019-10-04 Legal
Commander / EDH Legal
Highlander Legal
1v1 Commander Legal
Gladiator Legal
Pioneer Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Canadian Highlander Legal
Custom Legal
Oathbreaker Legal
Modern Legal

Jodah, Archmage Eternal occurrence in decks from the last year

Jodah, Archmage Eternal Discussion

multimedia on Ur-Dragon Meratnas

13 hours ago

Hey, really well done on a budget. I presume you're Luiz Felipe Santarem?

Some budget upgrades to consider:

Good luck with your deck.

multimedia on The Ur-Dragon

1 week ago

Hey, Jodah, Archmage Eternal is fun/powerful with Ur-Dragon since his effect lets you cast it for five mana instead of nine. Faeburrow Elder and Jodah team up to make a lot of ramp or easily cast cards; just lacking a black permanent in your control for Elder to make all five colors. Jodah could replace Kolaghan, the Storm's Fury .

Bladewing the Risen is a combo with Scion and Teneb. For seven mana total: four mana Scion can tutor for both of them and three mana to trigger Teneb to cheat them onto the battlefield. Bladewing could replace Amareth, the Lustrous .

Green Battlebond lands: Spire Garden , Rejuvenating Springs and Undergrowth Stadium or less expensive price Green Pain lands: Karplusan Forest , Yavimaya Coast and Llanowar Wastes are nice since they can ETB untapped turn two or three to cast a green ramp spell or mana rock. They could replace Ancient Ziggurat and some basic lands.

Good luck with your deck.

multimedia on Fury of the Dragons

2 weeks ago

Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)

Some budget cards to help with ramp:

Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.

Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.


Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.

Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.

Some budget versatile instant removal or counterspells.


The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.

More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.

Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.

In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.

Good luck with your deck.

KayneMarco on help me with my morophon eldrazis please!

2 weeks ago

First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:

Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:

If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.

kpres on help me with my morophon eldrazis please!

2 weeks ago

Hi Edgardxcore, Morophon is an interesting choice for a tribe that is mostly colorless. His ability only reduces the colored mana that you pay, so Morophon is best used in tribal decks with heavy colored mana requirements. Consider changing it up so that Jodah, Archmage Eternal is your commander instead of Morophon. That way, you'll be able to cast your 10+ mana Eldrazi spells way earlier, and when you draw Morophon, then they'll just become free instead.

Keep in mind the difference between a trigger that says "when you cast, ..." and "When this enters the battlefield". Eldrazi Displacer 's ability only gives you enters-the-battlefield triggers, not cast triggers.

Since you're playing 5 colors, and you're playing mostly colorless creatures, your mana base can be very flexible. Consider 5 color staples such as Maelstrom Nexus and any of the various Ultimatums. Consider also colorless staples such as Forsaken Monument , Mystic Forge , and Ugin, the Ineffable .

meME12 on help me with my morophon eldrazis please!

2 weeks ago

Hmmm, I do think that the amount of colorless creatures (that are eldrazi compared) compared to "colored" eldrazi is not enough. Notice that Morophon, the Boundless , reduces the cost by WUBRG and any colorless eldrazi will not cost less. But the deck functions, and works AMAZING WITH Jodah, Archmage Eternal , and Fist of Suns . I would recommend some more tutors to get out combo pieces along with some nice card draw. The deck is rounded out but... it could do with some tweeks. Conduit of Ruin may be a colorless eldrazi but can make things cost less that are colored, Ugin, the Ineffable , Forerunner of Slaughter , and Flayer Drone , both do wonders... Forsaken Monument even buffs your "colored" eldrazi because of the devoid mechanic. Ulamog's Nullifier and Brood Butcher both can do wonders, Dryad of the Ilysian Grove and Dust Stalker , are great... Eladamri's Call , Vampiric Tutor , and Enlightened Tutor all work great, Bring to Light is also great as well.

RambIe on 5 color out of hand

2 weeks ago

maybe Jodah, Archmage Eternal ?
wubrg may not be ideal but having access to 5 colors makes it a lot easier to utilize Sen Triplets ability, and its keeping with the wizard tribal you were considering

9-lives on Kaldheim【TURN】【1】【LOCK!】▷ 2021 Combo Deck! ◁

1 month ago

I was thinking of a combo of Jodah, Archmage Eternal and Jegantha, the Wellspring for cards that are high mana cost like you have, but this one card of Tibalt's Trickery does just as good for less mana and isn't prohibitive! I think this will enter the ban list eventually. I was angry when I was one of the first few to come up with a self-and-other-mill deck with Inverter, and then realizing it got banned a few months later.

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