Jodah, Archmage Eternal


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Jodah, Archmage Eternal

Legendary Creature — Human Wizard


You may pay rather than pay the mana cost for spells that you cast.

Jodah, Archmage Eternal Discussion

DrukenReaps on Look I'm You!

1 week ago

Pulled out my sol ring and slotted in putrefy for a 1v1 tournament. I didn't place very well but it got me a lot of games with the deck to get a better idea of how things work and I'm actually really happy with it. He is a good replacement for Mairsil for me. It is also hilarious how many 1 toughness things get played in 1v1. Once Volrath comes out things started dropping like flies, lol.

Assassin's trophy is in replacing putrefy and I would love to find a spot for oblivion stone. That would serve two purposes. Good idea munky702.

The mana feels fantastic. The vast majority of the time I'm starting with 3 or 4 lands and getting to accelerate really well. I do want to find a spot for Chromatic Lantern and maybe a few other things that can make any color for times when Volrath becomes a copy of Jodah, Archmage Eternal , Najeela, the Blade-Blossom , or something similar. Being able to semi-consistently use their abilities would be nice. Though not needed.

Whitehamma on Wurm Tribal-Mono Green cEDH

3 weeks ago

LVL_666 hey im computer stupid ha, ill learn thank you.

Gargos, Vicious Watcher i actually love this card. I had him in my Red Green Modern Hydra deck for a while, but decided to make a different deck with him. Its mono green Modern Hydra Fight deck. also gave me an excuse to use use Arena .

Yea its all good ha. I did update the wurm deck, its even more tribal than before, what is your thoughts? I did put Beast Within , and a shitload of tutors.

Side note. I haven't lost a game with the updated deck yet. One game i even started with 0 lands and won by the 10th turn. Of course small pool, obviously need to go on mtgo or to the game store. Played against Jodah, Archmage Eternal , Muldrotha, the Gravetide , Golos, Tireless Pilgrim , and Atraxa, Praetors' Voice .

Jodah, Archmage Eternal - beat by using Hall of Gemstone and a 25/25 Omnath, Locus of Mana

Muldrotha, the Gravetide - turned all the lands into creatures used Lure & Engulfing Slagwurm

Golos, Tireless Pilgrim - Lands into creatures Omnath, Locus of Mana & Kusari-Gama & Alluring Scent

Atraxa, Praetors' Voice - just buffed everything up with Finale of Devastation , tutored God-Eternal Rhonas , and Overwhelming Stampede

Rex2905 on Jodah Eldrazi

3 weeks ago

finallegend I'd looked into Mycosynth Lattice before I added Mystic Forge but didn't even consider the "makes all cards not on the battlefield...colorless" bit, and it seems like awesome synergy, in addition to the obvious mana conversion. I think I'll definitely look into getting one.

Ramos, Dragon Engine was also considered previously but I'm cautious about running it as it essentially serves as mid to late game ramp which I'm cautious about. My main strategy is to have Jodah, Archmage Eternal before or on turn 4, and then having WUBURG the next turn with Morophon, the Boundless and/or a big Eldrazi ready to go. These cards seem like they would be a little slower than I'm looking for, as Ramos doesn't have much use outside of being a beat stick if I have Morophon/Jodah online the turn before I could cast Ramos, as his mana gaining ability would serve little purpose. Additionally, even without my combo online first, Ramos would be slow as my goal without Morophon would be pumping out 1-2 big Eldrazi per turn, so it would be approximately 3-5 turns before his ability would likely pay off for me, and that's still very dependent on other factors.

Crystalline Crawler is a similar case. Best case scenario has me ramping it out on turn 3 for 4 colors, that gets me Jodah and, of the 10 cards I will have seen at that point, approximately 3-4 would need to be mana sources and 1 would need to be the Crawler, meaning, at most, I'd have 5-6 cards that I would have approximately 5 mana to cast, but unlikely of 5 colors (assuming I hit my land drop). I also dislike the time it would take to get use out of it a second time via it's own ability. Essentially, it seems solid, but it requires resources I think are better spent on other cards. However, I may still play around with it a bit in testing.

saluma on Oh. My. Gosh

4 weeks ago

Wouldn't Morophon, the Boundless be better as the commander? With Fist of Suns and Jodah, Archmage Eternal in the 99?

Neotrup on Can i cast all my ...

1 month ago

It does allow you to play your dragons for free. Morophon, the Boundless applies a cost reduction that is applied to whatever cost you choose to pay for a spell. Normally, this would be the mana cost, but it could be an alternative cost such as Dash, Evoke, or the one provided by Jodah, Archmage Eternal . Since the alternative cost your choosing to cast with is reduced by it's entire amount, the cost you are left to pay is .

Dreykon on Can i cast all my ...

1 month ago

Building a commander deck and want to know the interaction of these two cards.

So if i have Morophon, the Boundless in play Named Dragons and Jodah, Archmage Eternal are my dragons free to play? If yes what is the proper wording I would use to explain it to my play group.

Demarge on Infinite shapeshifter (( Needs help/Edh Brew))

1 month ago

First I must suggest Fist of Suns for the obvious combo with Morophon, the Boundless , Jodah, Archmage Eternal also does it, essentially you get to cast any card of the chosen creature type on morophon for free.

Now I also suggest running this deck to be heavier green for all the cheap ramp spells you can run for it, this will make the deck more affordable than running all the fetch lands and duals the fetchlands can nab.

Now for cuts, you very likely do not need all of these anthems to make the combo work, hell some like Flowstone Surge actually doesn't work at all, instead you could use cards with transmute like Muddle the Mixture and cantrip draw spells like Ponder to help you find your combo, hell you're in 5 colors and you can just run spells like Diabolic Tutor to help you assemble it as well.

While the shapshifter tribal can be a wonky idea playing 1/1's and 2/2's where their only ability is that they're every creature type isn't really worth running.

If you really want a 2ndary plan, Turntimber Ranger combos with any of your it's all tribal now enchantments by naming ally, then when the ranger or any other creature enters you make as many wolf ally tokens as you want.

austintayshus on Golos Cost Cheater

1 month ago

Fist of Suns or Jodah, Archmage Eternal could be fun in this deck. They can help you cast big cards if they get stuck in your hand.

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Jodah, Archmage Eternal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%