Jodah, Archmage Eternal

Jodah, Archmage Eternal

Legendary Creature — Human Wizard


You may pay rather than pay the mana cost for spells that you cast.

Start Commander Deck Browse Alters View at Gatherer


Have (3) CompleteWaste , DemMeowsephs , metalmagic
Want (0)

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Jodah, Archmage Eternal Discussion

multimedia on Here there be DRAGONS!

1 day ago

Hey, for your game tomorrow/today from the sideboard add Territory, Vista, Smoldering and the basic lands to the manabase. Later on you can upgrade the manabase, but for now add a complete manabase to the deck list.

If you own Cascading Cataracts I would add it as it's a nice way to make all five colors of mana. Tri lands are much better than Thriving lands if you're going to play other lands beside the Triomes that always ETB tapped. If you have some of the Tri lands my advice is add them replacing the Thriving lands for more color fixing. If you're going to play lands that always ETB tapped then those lands should provide more color fixing.

For the numbers of basic lands I would play more Forest and Mountains than Plains, Islands, Swamps. The order to consider is first Mountains, second Forests, third Swamps, fourth Islands and last is Plains. Forests should be second because they give you access to other colors with green ramp spells.

  • 6x Mountain
  • 5x Forest
  • 2x Swamp
  • 2x Island
  • 2x Plains

Other cards from the sideboard to consider adding main deck:

Sol because it's one of the best sources of ramp in Commander. Golos is ramp with any land and a repeatable mana sink that mimics Ur-Dragon's ability to put a permanent onto the battlefield by instead casting it for free. Bladewing combos with Scion + Teneb. Cards main deck that could be cut for these:

Dragons don't need single card that are anthem effects that pump their power/toughness because Dragons already have high p/t with flying. Dragons who are anthems are fine as a bonus, but I wouldn't play a card that was just a p/t anthem. Rampant is subpar ramp, but if it's all you have then that's fine for now. Boots is a good card, but it's less needed here because you have Greaves.

Consider cutting Utter End for a counterspell, Dovin's Veto or Negate? Not having one counterspell is worst than a second higher mana cost exile spell. If you have Jodah, Archmage Eternal I would add him since he reduces Ur-Dragon's mana cost to five mana.

Good luck with your deck and at your game tomorrow/today.

bjgivesbj on Ramp to Progenitus, What About …

2 days ago

Ramp, Curse, Treasure, Ultimatum, PROGENITUS

Hello. This is my first post on the first commander deck I have ever built.

After peeping the nigh-immovable Progenitus, I knew right away I wanted it as a commander. I'm sure many of you have thought the same. Of course, I did not want to break the bank, so I kept the deck under 60 dollars. Some of the cards I already own, such as Keranos, God of Storms and Chromatic Lantern, so that reduces the deck cost significantly.

Basically, I did some research on EDHREC and Youtube to see what other people were doing with Progenitus on a budget. There were control decks that fog away damage into board wipe then Progenitus. I also found a deck that used curses as well. Many had overlapping cards such as Jodah, Archmage Eternal. I ended up with a deck that has a little of everything. Ramp with treasure tokens and land-fetch into curses and creature-wipe. Of course, I have creatures of my own, but they are sparse. I also make use of about five different Ultimatums in the late game to spice things up a bit and turbo ahead of my opponents. Lastly, two Vraska planeswalkers help out by chipping away at the opponent.

In essence it is a chip-damage control deck. I have played seven or so test hands with the deck and they all seemed too good to be true. It begs the question, does it need to be more stream-lined than it is? Should it focus solely on curses and enchantment synergy? Also, is Niv-Mizzet Reborn pointless since I hardly use any color pairs? If so, how could I enhance Niv-Mizzet's utility by adding cards?

I was so excited i just threw alot of things in here, and it is surprisingly balanced color-wise. Finally do you see any glaringly obvious weaknesses in this deck?

Lightningtow on The Bones To Build Your Tribal Deck

5 days ago

I believe I've met your challenge.

Jodah, Archmage Eternal.

He himself isn't a tribal card, but when you pair him with Morophon, the Boundless, you can drop your creatures for free. That combo is for sure a necessary inclusion in 5-color tribal decks.

Tylord2894 on Fox Offering+Commander tax?

4 weeks ago

The abilities that you are thinking of are probably those like Derevi, Empyrial Tactician and Yuriko, the Tiger's Shadow. Both of these effects put their card onto the battlefield. Since this isn't a cast, the Command Tax doesn't apply. Fox Offering doesn't do this. Rather, any Offering ability just reduces the amount of mana that you have to pay.

The most important distinction here is that Offering applies when you cast your commander. Similarly, the Command Tax applies only when you cast your commander. So, both will apply. The same will go for commanders like Jodah, Archmage Eternal and other commanders that have alternative casting costs. While their ability lets you change what you have to pay, you are still casting them. That's the key detail.

nickcatron94 on Jodah Shrines

1 month ago

Hello RiotRunner789, thank you for your comment! Jodah, Archmage Eternal works pretty good as a commander. Beside the costs reduction, Jodah is also pretty powerful as it is a 4/3 flyer. Although, because of Jodah, Archmage Eternal's ability, opponents tend to destroy this commander whenever they have the chance. Especially in multiplayer games, Jodah, Archmage Eternal was the biggest threat and frequently the target of spot removal. This said, if Jodah is not on the board, the whole game plan becomes a failure.

Gleeock on What is your favorite card/deck …

2 months ago

Ditto on Nekusar, the Mindrazer, because gameclock stuff. I like playing against Jodah, Archmage Eternal because I like unpredictable goodstuff. Brallin, Skyshark Rider  Flip is super fun because I like how wheels wreck up plans. Thantis, the Warweaver is a romping good time. Mogis, God of Slaughter is a great game-clock slug deck that has a lot of equal opportunity destruction.

Barbarian_Sun_Pope on 9-Shrine

3 months ago

Sweet prototype (+1), I've been waiting forever for WOTC to do more with the shrines. Do you think some graveyard recursion would work well here? Cards such as Dance of the Manse, Obzedat's Aid, Eerie Ultimatum, or Primevals' Glorious Rebirth. This is the direction I might try out for a commander build centered around the graveyard with Jodah, Archmage Eternal.

kanokarob on super frainds commander

3 months ago

I've used many over the years, and I've become partial to Jodah, Archmage Eternal. It's nice to be able to Conflux for 5 or drop a Nicol Bolas, Planeswalker early on. Yeah it doesn't make playing Doubling Season any faster, but it can help you play some big bombs to control the board and bait out potential removal before you go for the win.

Load more