Batwing Brume

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if (White) was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if (Black) was spent to play Batwing Brume. (Do both if (White)(Black) was spent.)

Crow_Umbra on How do dual mana symbols …

3 weeks ago

Yes, you can use Crypt Ghast in a Tergrid deck because the is part of the reminder text for Extort.

Unfortunately something like Batwing Brume would not be able to be played in a Mono White or Mono Black deck.

RiotRunner789 on Favorite EDH Cards

3 months ago

My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.

Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.

White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.

Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.

Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.

Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.

Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.

Blue: Mana Vortex for the slow decent into hell.

Last_Laugh on it costs life to do that

8 months ago

Batwing Brume would be a good answer to punish go-wide decks for attacking.

Ferth on Fog Draw EDH

11 months ago

Thanks KayneMarco. I thought that might be the case with Batwing Brume. I asked a buddy while finding fog cards and was told it was ok. Shoulda googled.

I like the Norn's Annex effect. I didn't think to look for more. Cutting out a fog or two and some of the less important effects like Temple Bell and Helix Pinnacle for more taxes sounds like a good plan.

KayneMarco on Fog Draw EDH

11 months ago

Just an fyi: you can’t legally run Batwing Brume. Also, here’s a list of creatures that give you permanent fog effects that aren’t in your deck:

ZVCKK on Guild Tribal Superfriends

1 year ago

Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.

eliakimras on You can't hurt me

1 year ago

Show them No Mercy!

But seriously, Ghostly Prison, Inkshield, Dawn Charm and Batwing Brume are annoying.

Crow_Umbra on Isshin, the Glorious Strategist

1 year ago

Always happy to see Batwing Brume in a deck. It's an old favorite of mine when I first started playing in college, about 10 years ago.

Isshin is easily my favorite commander, and one I've enjoyed playing a lot the past year. I'm not sure if you were aware, but sadly, Bushido does not work with Isshin's trigger, as Bushido only triggers when the creature blocks or becomes blocked. Ronin Cliffrider, which you already have in you 99, is probably the one most worth keeping, since it can take out opposing creature tokens if they're small enough.

If you decide to remove the Bushido creatures, that does open up some opportunities for more draw/impulse options available to Isshin, like:

  • Idol of Oblivion - More useful if you are running a more creature token heavy strategy.

  • Plumb the Forbidden - is one of my favorite draw pieces, especially in response to board wipes.

  • Tome of Legends - Fairly helpful, & easy enough to get a few more counters on.

  • Commissar Severina Raine - If you aren't opposed to Universes Beyond, she is a slightly worse Skullclamp and is also an excellent finisher for Isshin decks, especially token focused ones.

  • Gruesome Realization - Like a Night's Whisper with a modal option to also soften up an opposing board, especially useful against other token filled board that lack power/toughness modifiers of some kind.

  • Professional Face-Breaker - Is kinda like a budget-ish version of Tymna the Weaver if you squint hard enough. Both reward you for going wide with attacks.

  • Tocasia's Welcome - Another option if you have lots of creature tokens, but could work for you since about 20 of your current creatures are 3cmc or less.

  • Brazen Cannonade - An impulse draw for 2nd main phase after combat.

  • Karazikar, the Eye Tyrant helps keep attackers away from you, and Goads up to 2 creatures per board with Isshin out.

I hope these suggestions are helpful. Let me know if you would like any additional feedback or suggestions. I hope you have fun piloting Isshin, he is a blast.

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