Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Iconic Masters (IMA)||Common|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Emerge Unscathed Discussion
1 week ago
2 weeks ago
Looking good! Although I'm not sure Souls is that great on this kind of deck. I would switch it with something like Emerge Unscathed to either protect your creatures or make them unblockable or Anguished Unmaking to target pesky permanents or Thoughtseize as mentioned above. Also I would drop Liliana, the Last Hope for Phyrexian Arena.
So idealy -3 Souls and -1 Liliana for +3 Thoughtseize +1 Phyrexian Arena or split it +2 +2 each or another combination of different cards
2 weeks ago
So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.
Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.
Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.
That shall be all from me. May fortune betide!
3 weeks ago
Looking better now! I still have one doubt about Acrobatic Maneuver. You don't have anything with ETB effects, so is it just for protecting your creatures against removal? If so I think you're better off using Emerge Unscathed. IMO the flickering just for triggering Soul Warden and Auriok Champion isn't worth the 3 Mana, even if you draw a card
1 month ago
This looks pretty awesome maybe Emerge Unscathed would be helpful for both dodging spot removal and evasion?
1 month ago
I would maybe drop 2x Indestructibility and 2x Darksteel Plate (or 2x Inviolability) for more land. Your curve is too high. Instead of Holy Day, I would go with Brave the Elements or Emerge Unscathed. You have a lot of combat defense, but could probably use a way to protect your creatures from unseen threats (like exile) or get them through.
1 month ago
I would say because you have an aggressive game plan i would put in cards in your sideboard that focus on evasion/attacking and preventing removal over shutting down an opponents deck/plan... Emerge Unscathed is pretty great in all of these categories.... Ensnaring Bridge is something that can stop you from attacking/slow you down so artifact removal of any kind its worth considering....Glaring Spotlight is also great for getting some of your own removal to work on thing like Geist of Saint Traft and or just enable easy damage to end the game.
2 months ago
Ross Merriam played a very similar list on SCG's stream/YouTube channel a few months ago. Keep in mind, this was before the Companion nerf, so running Lurrus isn't as big of a benefit.
As Mundian suggested, Magnetic Theft is a solid inclusion. Also Stoneforge Mystic for fetching your equipments so you don't have to have as many of them in your main. This will give you more slots for things like Giver of Runes, Spellskite, Apostle's Blessing/Emerge Unscathed/etc., to protect your creatures from removal. Swiftblade Vindicator is also another great, cheap creature with double strike and trample.