|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Emerge Unscathed Discussion
2 weeks ago
3 weeks ago
kamarupa Thanks for the feedback.
I do agree about Brave the Elements being overall better since it will allow me for a pretty big swing, however i've chosen Emerge Unscathed exactly because of the rebound. That's important since most of my creatures are overwall weak, and being able to swing a ajani's pridemate or a westvale cult leader twice is usually stronger than swinging my whole board once. It would be pretty strong vs some boardwipe based on damage tho, so it's worth considering.
The basilica is there for the sole reason that generates two mana for one card. I mean, if i remove the basilica, i'll need to add 4 lands in the place of two, and then, remove 2 other cards from the deck to keep the 23 mana on the deck. Also, i'm using it because i don't have the money to buy more expensive lands. What would you suggest to use in it's place that is not expensive?
I did had Cast Down , I removed it from the deck solely because i needed slots for other cards and ended up considering those more important to the deck than the removal (i can still exile stuff with Ayli, Eternal Pilgrim ) What would you take of to put Cast Down ?
3 weeks ago
Since none of your creatures are mono-black, I think Brave the Elements is better than Emerge Unscathed , namely because it will allow for lethal swings, punishing blocks, and shuts down all creature targeting spells for the rest of the turn.
Rest for the Weary would help justify Orzhov Basilica, but really I'd suggest just not using bounce lands except in particular circumstances.
I suggest incorporating some more utility spells - some sort of removal - Cast Down seems popular at the moment, or even just a versatile classic like Oblivion Ring would do the trick. Some sort of draw card is typically very useful. There are lots of options with black, but I think Sign in Blood is among the best.
1 month ago
1 month ago
Yeah, I was thinking as much as anything that a Feather-style combat trick deck with Marisi would be fun. I would really get a kick out of declaring combat, then being left alone because everyone is too loaded up with defenders, then casting some dumb combat trick like Emerge Unscathed & never being countered. Feather would be great in that 99. My buddy busted out his Ghired precon and early-played Marisi in it this wknd. Almost blew an Angus Mackenzie deck apart goading it to no end :)
1 month ago
I think I picture a tempo/weenie build... like combining how merfolk/illusions play with some silver bullet options that white gives.... Remand / Mana Leak and Vapor Snag /Dispell with maybe Rebuff the Wicked / Brave the Elements / Emerge Unscathed ..I mainly advocate for Squadron Hawk for the decks namesake but there certainly is power with the psuedo draw/deckthinning hawks provide.
1 month ago
Here are some tips:
1) Try to keep deck size down to 60
2) Similar to #1, increase the number of four-ofs to increase consistency between games. (Generally, singles are for decks with tutors/heavy card draw. Your deck has neither so it relies the most on your starting hand). I'd consider cards like Cruel Celebrant , Blood Artist , Cordial Vampire
3) Cards like Call to the Feast shouldn't be 4-ofs because of the mana cost. 4-ofs should be cards that are great both early game and late game, and are part of your core strategy. Remember that high CMC cost cards don't need as many copies. For example, a 5 mana card can only be cast as early as turn 5 (fair decks). Therefore by then you'd have gone through 7+5 (Starting hand+5 draws) cards in your deck to have found it.
6) Increase the number of Champion of Dusk . This is because card draw in black/white is very rare and as a 5-mana cost creature, very good to your mana curve. By the time you amass 5 mana you can cast it, hopefully with quite a few vampires on the field. I'd use 3 of them.
6) Drop Ashes of the Abhorrent , it's not good enough. Enchantments/Artifacts here should buff up your creatures or generate creature tokens. (Creature-focused deck)
7) Remove Cliffhaven Vampire . This is because it's a "win-more" card. Here, it requires you to have a certain board state (aka ability to gain life) for it to be useful. As a general rule, higher mana cost investments should be able to turn around a bad situation (board wipe/etc) or require no boardstate when you cast it (aka "good on its own")
8) Remove Kambal, Consul of Allocation . This is because you don't want your strategy to be dependent on your opponent's (unless this is in your sideboard). What if the opponent is playing a creature deck? It'd be pretty useless.
9) Sanguine Bond 's effect is a little redundant here, we already have enough of this effect on the board
10) I'd consider removing Orzhov Basilica because most of the time you're going to need mana on turn two. I'd hate for your lands to be tapped when they come into play.
Emerge Unscathed occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%