Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Iconic Masters (IMA) Common
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Emerge Unscathed Discussion

Jackfrost23 on Budget Devotion: Now With A White Splash!

1 week ago

Arena and Thoughtseize are to expensive and i find Sign in Blood better than arena anyways. I don't see any good reason for adding Emerge Unscathed to the deck.

Valengeta on Budget Devotion: Now With A White Splash!

2 weeks ago

Looking good! Although I'm not sure Souls is that great on this kind of deck. I would switch it with something like Emerge Unscathed to either protect your creatures or make them unblockable or Anguished Unmaking to target pesky permanents or Thoughtseize as mentioned above. Also I would drop Liliana, the Last Hope for Phyrexian Arena.

So idealy -3 Souls and -1 Liliana for +3 Thoughtseize +1 Phyrexian Arena or split it +2 +2 each or another combination of different cards

Azeworai on White Supremacy

2 weeks ago

So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.

Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.

Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.

Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.

So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.

Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.

Lastly, a Plains could be a Kor Haven, for it defends and produces mana.

That shall be all from me. May fortune betide!

Valengeta on Gain life, lose friends

3 weeks ago

Looking better now! I still have one doubt about Acrobatic Maneuver. You don't have anything with ETB effects, so is it just for protecting your creatures against removal? If so I think you're better off using Emerge Unscathed. IMO the flickering just for triggering Soul Warden and Auriok Champion isn't worth the 3 Mana, even if you draw a card

Icbrgr on Mardu Reanimator

1 month ago

This looks pretty awesome maybe Emerge Unscathed would be helpful for both dodging spot removal and evasion?

libraryjoy on Your Deck Tickles

1 month ago

I would maybe drop 2x Indestructibility and 2x Darksteel Plate (or 2x Inviolability) for more land. Your curve is too high. Instead of Holy Day, I would go with Brave the Elements or Emerge Unscathed. You have a lot of combat defense, but could probably use a way to protect your creatures from unseen threats (like exile) or get them through.

Icbrgr on sideboard for bw tribal (modern)

1 month ago

I would say because you have an aggressive game plan i would put in cards in your sideboard that focus on evasion/attacking and preventing removal over shutting down an opponents deck/plan... Emerge Unscathed is pretty great in all of these categories.... Ensnaring Bridge is something that can stop you from attacking/slow you down so artifact removal of any kind its worth considering....Glaring Spotlight is also great for getting some of your own removal to work on thing like Geist of Saint Traft and or just enable easy damage to end the game.

tabbs33 on colossus hammer

2 months ago

Ross Merriam played a very similar list on SCG's stream/YouTube channel a few months ago. Keep in mind, this was before the Companion nerf, so running Lurrus isn't as big of a benefit.

As Mundian suggested, Magnetic Theft is a solid inclusion. Also Stoneforge Mystic for fetching your equipments so you don't have to have as many of them in your main. This will give you more slots for things like Giver of Runes, Spellskite, Apostle's Blessing/Emerge Unscathed/etc., to protect your creatures from removal. Swiftblade Vindicator is also another great, cheap creature with double strike and trample.

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