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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Oathbreaker | Legal |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Ob Nixilis of the Black Oath
Planeswalker — Nixilis
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
-2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
-8: You gain an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your Commander.















ProspectiveGIS on
Make Everything Hurt
3 months ago
TheForsakenOne Thank you.
I removed Ob Nixilis of the Black Oath and Gonti's Machinations, and added back in Peer into the Abyss, good suggestions. Made a fair amount of changes as well, mostly to help ramp mana and lands.
TheForsakenOne on
Make Everything Hurt
3 months ago
I'd replace one of the Soul Warden effects with Guide of Souls, since it's got a better statline and gives you energy that can be turned into +1/+1 counters and flying. Sure it doesn't do any creature like they do but I think the tradeoff is worth it.
Ob Nixilis of the Black Oath is just bad. It's too much mana for not enough impact and there are just better things you could be doing. And Gonti's Machinations just doesn't do enough despite its low mana investment. I'd recommend cutting them both for more ramp, you've got a lot of 4 drops that you'd love to get out a turn earlier.
Peer into the Abyss should definitely be added in from the maybeboard. With your commander out you're going to gain a shit ton of life and kill multiple players. If you add more ramp like my earlier suggestion then it'll be a lot more feasible to hit that 7 mana number.
tindolos on
Masters of Evil - Upgrade
1 year ago
Initial upgrades
Out
- Ashad, the Lone Cyberman
- The Master, Mesmerist
- The Master, Gallifrey's End
- The Master, Multiplied
- The Master, Formed Anew
- Vislor Turlough
- Rassilon, the War President
- The Beast, Deathless Prince
- The Rani
- The Cyber-Controller
- Vashta Nerada
- The Flood of Mars
- Renegade Silent
- Midnight Crusader Shuttle
- The Sound of Drums
- The Toymaker's Trap
- Propaganda
- Time Reaper
- Gallifrey Council Chamber
- Zygon Infiltrator
- Sontaran General
- Great Intelligence's Plan
- Cybermat
- Clockwork Droid
- Don't Blink
- Day of the Moon
- Solemn Simulacrum
- Cybership
- Temple of the False God
In
- Spear Spewer
- Thermo-Alchemist
- Unruly Catapult
- Nettle Drone
- Lobber Crew
- Creeping Bloodsucker
- Plague Spitter
- Spawn of Mayhem
- Quakebringer
- Loyal Subordinate
- Twilight Prophet
- Stormfist Crusader
- Tectonic Giant
- Cryptolith Fragment Flip
- Descent into Avernus
- Maestros Charm
- Protection Racket
- Ob Nixilis of the Black Oath
- Leechridden Swamp
- Rankle, Master of Pranks
- Kroxa, Titan of Death's Hunger
- Court of Ambition
- Ob Nixilis, the Adversary
- Angrath, the Flame-Chained
- Strionic Resonator
- Lithoform Engine
- Talisman of Creativity
- Rakdos Signet
- Fellwar Stone
TypicalTimmy on
Sword of a Tribal Deck
1 year ago
I am considering trying to make room for Jeska, Thrice Reborn as well as Ob Nixilis of the Black Oath.
The items Jeska carry would be debatable, for sure, however the actual definition of a sword does match what she is carrying. It may be a ceremonial or magical item, sure, but it does fit the actual definition of a sword.
As for Ob Nixilis, he does actually have a sword, it's just covered by the loyalty text boxes.
Jeska would serve as a very quick finisher. She does not need to last more than a turn. Even if I am only taking out 1 opponent, that is more than enough to warrant her slot in the deck. Considering the nature of Voltron, she will always enter the battlefield with at least 1 loyalty counter - likely many more.
As for Ob Nixilis, just as with the 3 cards that give me lifelink, he does help me get back small amounts of life here and there. Although we all know the more important aspect of him is his -2. I could land a 5/5 flyer and equip it using a lot of my treasure tokens. That would be an incredibly big attacker with evasion. If I am able to get to his emblem, I could also always sacrifice my Commander to get a ton of life and cards immediately, if need be.
TypicalTimmy on League of Supervillans
1 year ago
If you are making an eternal league of BBEGs, I feel like saturating the deck in variations of Bolas will only serve to detract from the overall theme of the deck.
I would suggest you set a hard limit to 1 iteration per baddie, and choose the one that makes the most sense for the deck. It doesn't need to be the "best" or "most powerful", but the one that makes the most sense. For example, Tezzeret has eight Planeswalker cards. As you build your deck, maybe you see card draw is lacking. Therefore, Tezzeret, Artifice Master and his 0 ability would be a prime choice. But, maybe you actually have plenty of draw and very limited ramp. That would mean Tezzeret the Schemer and his +1 are infinitely more useful.
So my suggestion, as someone who has build decks like this before, is this: Decide upfront how many representations you want. 10 is a nice starting choice, but this is also only 10% of the deck. That means the majority of the time, during the majority of your games, you'll only land 1 or 2 each. 12 gets up there, and 15 usually means you'll land 2 or 3 per game. But you don't want to overly saturate your deck and end up with a fist full of nothing, either.
So set a limit, maybe 15 cards. Then start by building the rest of the deck first. Get your removal, interactions, draw and protection out of the way.
Look to see what you have left, and of those 15 or whatever you've decided upon, use the best iteration of each baddie to fill in your gaps. For example, maybe you find that your interaction is slightly limited. Ob Nixilis, the Hate-Twisted gives you removal options. Partnered with Nicol Bolas, Dragon-God, this gives you a substantial amount of threat assessment.
Maybe however you have plenty of removal, but what you really struggle with is flyers. Hard to protect yourself and other Planeswalkers if someone can just fly straight over your defenses. Therefore, Ob Nixilis of the Black Oath is a prime choice with his ability to create 5/5 Demon tokens with flying.
As I said, build the deck first and use your baddies to fill in your gaps. ^_^
At least, as a Timmy, that's how I'd construct it. :D
TypicalTimmy on
Sword of a Tribal Deck
2 years ago
I've been wanting to add Planeswalkers, but unfortunately with just 2 creatures at my disposal, these are not easy to protect. That being said, I did find two that are perfect for this deck. Three, actually.
As an honorary mention, Angrath, Captain of Chaos works for the deck. His text mentions the word "creature", he gives my Commanders menace which is hugely helpful, and yes there is a sword in the artwork. If you look at the Eternal in the background to the left, you see it wielding what appears to be the Khopesh. We can see the full sized artwork here. However, there is room for argument that his is not a stylized or angled Khopesh, and instead another weapon - the Mace-Axe, which can be seen depicted here, in two versions: #5 and #8. Because this leaves room for argument, Angrath won't be making the deck.
Someone who can make the cut and dramatically act as a wincon for the deck is Jeska, Thrice Reborn. Her 0 can cause an TKO. Suppose for example I am up against an opponent who is playing Golgari, and my Commander happens to have protection from black and green with either Sword of Feast and Famine as well as some other buffs. To land 21 damage, he or she needs a minimum power of 7. That is very easily done with this deck. So Jeska immediately becomes a wincon. (Also, her initial loyalty is equal to the number of times I've cast my Commander this game, and I happen to have two of them ;3)
Lastly, Ob Nixilis of the Black Oath fulfills the requirement of padding my boardstate with his 5/5 Demons with flying. Likewise, he also regains me approximately 3 life each turn, helping off-set the life I lose whenever I cast my spells. His full artwork can be seen here, showing that he is in fact holding a sword.
Lastly, there is powerful synergy between Nixilis and Jeska, because I can target his 5/5 Demon with flying and beat face for a respectable 15 damage if all else fails.
DemonDragonJ on What is Wrong with Effects …
2 years ago
Mark Rosewater has stated that the extort mechanic is problematic because it becomes more powerful in games with more players, and, while no employee of WotC has explicitly stated that this is the reason for which mass life drain spells no longer scale up with the number of players drained, I suspect that that is, indeed, the reason.
However, I fail to see why that is a problem, because, if a player has more opponents, it will only make sense for certain effects to increase in scale proportionally with the number of players. Compare Ob Nixilis of the Black Oath's first ability to that of Lampad of Death's Vigil; the former is superior to than the latter in every way, since the player can theoretically gain more life from it, whereas the latter is fixed in how much life it can grant. In a game with four, or even more, players, gaining 1 life is inconsequential, but gaining life equal to the total life lost will help a player remain competitive. The fact that WotC printed cards with the undaunted mechanic shows that they still do care about effects scaling with the number of players in the game, so I wonder why they are being selective about it.
What does everyone else say about this? What is wrong with effects that become more powerful in games with more players?
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