Return each creature card with converted mana cost X from your graveyard to the battlefield.
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|Commander / EDH||Legal|
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Immortal Servitude Discussion
2 weeks ago
I really like the Shadowborn Apostle concept, so count me interested.
However Enchantments don't tap, with the experimental exception of Flowstone Embrace . I think it wont matter if you remove the tap cost. Pulling out multiple demons already seems very unlikely.
Now, to look at the strength of this card. What does this do better than Shadowborn Apostle ? It just requires creatures and not specifically Apostles to work, which means you can fuel it with tokens. However it costs 4 MV as initial investment and either 5+ turns of sacrificing or 10 MV in costs + 5 creatures to get 5 summoning counters to summon a Demon of MV 5 or less (as most Demons are MV 5+ and a few below which we generally don't care to fetch.)
It would seem this is largely inefficient at summoning Demons. And when you have, you still need to worry about the upkeep sacrifice. Shadowborn Apostle s have the benefit of fetching any Demon regardless of cost, and they are redundant (so you can easily replace them). They are also quite cheap mana-wise, only costing 7 black pips to fetch a Demon, given you have them in hand. The Apostles being redundant and being creatures you can also utilize a slew of cards that synergizes very well with the plan - like Remembrance , Secret Salvage , Immortal Servitude .
I feel like if this is supposed to work instead or in tandem with Apostles, you should make it stronger than it is. As it is, it is very slow and not very powerful in terms of cheating costs.
just an idea Show
The Darkmoor Coven
At the beginning of your upkeep, if you don't control a Demon you lose 4 life and put two Summoning counters on The Darkmoor Coven.
, sacrifice any number of non-Demon creatures: Put a number of Summoning counters on The Darkmoor Coven equal to the mana value of the sacrificed creatures.
Remove X Summoning counters from The Darkmoor Coven: Search your library for a Demon with mana value X or less and put it onto the battlefield, then shuffle your library.
I removed the sacrifice on upkeep as it would clash with the active and basically just force you to use the active to sacrifice your board to get better value. Instead it drains you and provides a passive means to put counters on it. If you already have a Demon the passive generation stops and you have to acquire the counters through actively sacrificing non-Demon creatures.
The first active ability is quite efficient at putting counters on the Coven. At first I had it just sacrifice a single creature to get its mana value in counters, but then it would still be largely inefficient compared to just playing Apostles. And you still have to get creatures with a high MV to get the counters to summon big demons. I was trying to find the good middle ground between being playable in a Shadowborn Apostle deck AND in a non-Apostle deck. As it only counts the MV, it also means sacrificing tokens is worthless - which makes it less broken.
You can only sacrifice non-Demons to avoid that in the face of removal, you just sacrifice your Demons and then summon some more. You can use it to "save" the value of non-Demons you control, but the deck is most likely designed around fetching Demons to do the heavy lifting and win condition so the non-Demons are mostly there as fodder. But nothing is to stop you from running good ETB creatures that can then be sacrificed to fetch powerful combat demons, say a Gray Merchant of Asphodel .
1 month ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
3 months ago
5 months ago
Deathtouch is a great trick for creature combat, but seeing as most of your critters are quite small, there's no better pairing for it than First Strike! Trading one-for-one every time your creatures are blocked could run you out of resources in a creature-heavy fight, so ensure the fights are only ever one-sided to even the odds. Viridian Claw is probably the cheapest and most reliable option in black, but you could also consider something like Sword of Vengeance for greater combat prowess.
On that note, all of your creatures (other than the Merchant) being three mana or less makes them ripe for cheap reanimation. Little guys die all the time, so you should be prepared to bring them back in the late game. Call of the Death-Dweller can be a two-for-one, but Unearth is only a single mana. Immortal Servitude can get mana-intensive, but six mana to return several of your key creatures to play could really swing a game around!
5 months ago
Immortal Servitude in the sideboard?
5 months ago
I see you've got a lot of cards that ping your opponents when a creature dies and plenty of guys who make tokens upon death. Perfect fits for Teysa, naturally. But in the late game, you might appreciate a way to bring lots of creatures back - even briefly - as a hard-hitting finisher. Rally the Ancestors, Wake the Dead, Immortal Servitude and Return to the Ranks all fit the bill, especially if you have a sacrifice outlet on hand to immediately turn them all into life-loss. Cauldron of Souls and Pyrrhic Revival are particularly interesting, since you don't mind at all if your creatures come back with zero toughness.
6 months ago
You might like these: Species Specialist, Heirloom Blade, Remembrance, Deathrender, Nezumi Bone-Reader, Circle of Despair, Fanatical Devotion, Etchings of the Chosen, Second Sunrise, Immortal Servitude, Return to the Ranks, Rally the Ancestors, Pitiless Plunderer, Custodi Soulcaller, True Conviction, Cauldron of Souls (this one might seem odd with Athreos, but it actually makes opponents more likely to pay the 3 life. if they don't, the rats will return with a -1 counter, die again, and the opponent will have to pay 3 life again for each rat)
7 months ago
Very nice alternative. I must say I think your list of searchable demons is a little thin and not that much utility to get. It appears you mostly have demons that grant card draw in some fashion.
I would probably put in something like Archfiend of Depravity or Pestilence Demon for swarm control. And I do find Archfiend of Despair a very neat tech choice to wallop an opponent out who has taken a bit too much damage. Or Sower of Discord to either dissuade an opponent from attacking into you or to utilize damage against one player to swing against another.
While Reaper from the Abyss is a very nice card that keeps on giving, I find Overseer of the Damned to be a good alternative, as the effect happens immediately and can better be utilized to save your skin or deal with a problematic creature from an opponent.
All this being said I don't think I'll ever drop the Orzhov variants of Shadowborn Apostle decks.
The amount of value you can get with Black-White is well worth it in my eyes.
Include cards like Immortal Servitude and Rally the Ancestors and if you're a bit more casual; Angel of Glory's Rise. Even if you only have a small slew of Apostles, you can use them again and again for quite cheap.
And while we're at it, throw in a Smothering Tithe.