Immortal Servitude

Immortal Servitude


Return each creature card with converted mana cost X from your graveyard to the battlefield.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Immortal Servitude Discussion

Tzefick on The Darkmoor Coven

2 weeks ago

I really like the Shadowborn Apostle concept, so count me interested.

However Enchantments don't tap, with the experimental exception of Flowstone Embrace . I think it wont matter if you remove the tap cost. Pulling out multiple demons already seems very unlikely.

Now, to look at the strength of this card. What does this do better than Shadowborn Apostle ? It just requires creatures and not specifically Apostles to work, which means you can fuel it with tokens. However it costs 4 MV as initial investment and either 5+ turns of sacrificing or 10 MV in costs + 5 creatures to get 5 summoning counters to summon a Demon of MV 5 or less (as most Demons are MV 5+ and a few below which we generally don't care to fetch.)

It would seem this is largely inefficient at summoning Demons. And when you have, you still need to worry about the upkeep sacrifice. Shadowborn Apostle s have the benefit of fetching any Demon regardless of cost, and they are redundant (so you can easily replace them). They are also quite cheap mana-wise, only costing 7 black pips to fetch a Demon, given you have them in hand. The Apostles being redundant and being creatures you can also utilize a slew of cards that synergizes very well with the plan - like Remembrance , Secret Salvage , Immortal Servitude .

I feel like if this is supposed to work instead or in tandem with Apostles, you should make it stronger than it is. As it is, it is very slow and not very powerful in terms of cheating costs.

just an idea Show

Spirits on Undying Persistence

1 month ago

Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

Last couple topics,

I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

Further on Card Advantage (which includes draw):

I know why your doing it and the thought process behind it, but here's an alternative perspective.

Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

Topic Interaction:

Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

Breakaway on Mono Black One Drops

3 months ago

How about Immortal Servitude to bring everything back for 4 mana? It might work better than Aid the Fallen, Call of the Death-Dweller, Forever Young.

ClockworkSwordfish on And Everytime We Touch I Get This Feelin

5 months ago

Deathtouch is a great trick for creature combat, but seeing as most of your critters are quite small, there's no better pairing for it than First Strike! Trading one-for-one every time your creatures are blocked could run you out of resources in a creature-heavy fight, so ensure the fights are only ever one-sided to even the odds. Viridian Claw is probably the cheapest and most reliable option in black, but you could also consider something like Sword of Vengeance for greater combat prowess.

On that note, all of your creatures (other than the Merchant) being three mana or less makes them ripe for cheap reanimation. Little guys die all the time, so you should be prepared to bring them back in the late game. Call of the Death-Dweller can be a two-for-one, but Unearth is only a single mana. Immortal Servitude can get mana-intensive, but six mana to return several of your key creatures to play could really swing a game around!

ClockworkSwordfish on Teysa Karlov’s Double D's

5 months ago

I see you've got a lot of cards that ping your opponents when a creature dies and plenty of guys who make tokens upon death. Perfect fits for Teysa, naturally. But in the late game, you might appreciate a way to bring lots of creatures back - even briefly - as a hard-hitting finisher. Rally the Ancestors, Wake the Dead, Immortal Servitude and Return to the Ranks all fit the bill, especially if you have a sacrifice outlet on hand to immediately turn them all into life-loss. Cauldron of Souls and Pyrrhic Revival are particularly interesting, since you don't mind at all if your creatures come back with zero toughness.

king-saproling on Athreos God of rat Passage (budget deck)

6 months ago

You might like these: Species Specialist, Heirloom Blade, Remembrance, Deathrender, Nezumi Bone-Reader, Circle of Despair, Fanatical Devotion, Etchings of the Chosen, Second Sunrise, Immortal Servitude, Return to the Ranks, Rally the Ancestors, Pitiless Plunderer, Custodi Soulcaller, True Conviction, Cauldron of Souls (this one might seem odd with Athreos, but it actually makes opponents more likely to pay the 3 life. if they don't, the rats will return with a -1 counter, die again, and the opponent will have to pay 3 life again for each rat)

Tzefick on Taborax's Apostles of Despair

7 months ago

Very nice alternative. I must say I think your list of searchable demons is a little thin and not that much utility to get. It appears you mostly have demons that grant card draw in some fashion.

I would probably put in something like Archfiend of Depravity or Pestilence Demon for swarm control. And I do find Archfiend of Despair a very neat tech choice to wallop an opponent out who has taken a bit too much damage. Or Sower of Discord to either dissuade an opponent from attacking into you or to utilize damage against one player to swing against another.

While Reaper from the Abyss is a very nice card that keeps on giving, I find Overseer of the Damned to be a good alternative, as the effect happens immediately and can better be utilized to save your skin or deal with a problematic creature from an opponent.

Also I'm surprised to not see Secret Salvage nor Shirei, Shizo's Caretaker in your list.

All this being said I don't think I'll ever drop the Orzhov variants of Shadowborn Apostle decks.

The amount of value you can get with Black-White is well worth it in my eyes.

Cards like Aven Shrine or Remembrance are easily paying themselves back in short time.

Include cards like Immortal Servitude and Rally the Ancestors and if you're a bit more casual; Angel of Glory's Rise. Even if you only have a small slew of Apostles, you can use them again and again for quite cheap.

Of course there's the palette of removal that is accessible with white; Vindicate, Utter End, Anguished Unmaking. Merciless Eviction is also a favorite along with Austere Command.

And while we're at it, throw in a Smothering Tithe.

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