Karlov of the Ghost Council
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Karlov of the Ghost Council

Legendary Creature — Spirit Advisor

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.

Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

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wallisface on

1 year ago

Some thoughts:

  • Karlov of the Ghost Council isn’t modern legal.

  • your mana curve is a but high. Modern decks typically can’t justify running more than 3-4 cards costing 4-or-more mana, you’ve got a whopping 14. This going to lead to some really slow/clumsy turns. Lower that curve!

  • The high mana curve will also be made a lot worse by you having nothing to do on turn 1, meaning you’re always starting a full turn behind your opponent (a really dangerous place to be). You should really be aiming to have at least 8 cards costing 1 mana.

Wufankitt on Elas il-Kor, Sadistic Pilgrim ft. Lurrus EDH

1 year ago

just curious as to why Karlov of the Ghost Council isn't on this list?

ladypickleton on Oloro's Gambit

2 years ago

There are some great possibilities here I never considered and others that just remind me what is out there and need to get.

Archaeomancer's Map would be a game changer in these colors and top of my list to modify my own haha.

When initially learning to brew a deck I went for higher CMC cards but now I focus on 1-4 CMC especially when editing and taking out things that don't seem to be working. Other things on my list to use from here: Karlov of the Ghost Council Cleric Class Lone Rider  Flip "don't mind this 2 drop haha" Voice of the Blessed Crested Sunmare (would be fun; probably also a target but omg if they leave it alone...) Paradise Plume (i think this would work especially well if there is a lot of overlap in the colors of your playgroup or playing 1v1)

Suggests: Bolas's Citadel (only because it's fun; it's also a huge target and the price of those cards can add up quickly) & Divinity of Pride (big hits, many lifegain) & Evil Twin or any other copy effect can be useful tactically taking out threats with it's ability but if they let you have Oloro out, you can copy it, sacrifice the real one and send it to the command zone and get double life-gain triggers. On that last note I have seen people instead of building towards pillowfort going for effects to abuse upkeep triggers ala: Paradox Haze with Golden Urn and Copy Enchantment and creatures like Deep-Sea Kraken and Indulgent Tormentor and Jhoira's Timebug and other supports like Clockspinning and can abuse it even more with Strionic Resonator or Mirrormade and similar effects. I like that idea because a lot of those pieces are useful just on their own but synergize quite well.

Good luck!! Thank you for the tag (:

Massacar on A Teysa-tiful Death

2 years ago

I saw that you're trying to keep this on a budget, so absolutely ignore as much of this as necessary.

Elenda, the Dusk Rose, Suture Priest, Karlov of the Ghost Council, Phyrexian Tower, Altar of Dementia, Phyrexian Altar, Pawn of Ulamog, Vito, Thorn of the Dusk Rose, Nykthos, Shrine to Nyx, Nether Traitor, Ravenous Chupacabra, Brought Back, Tragic Slip

There's really a lot you can do, so I will leave it here for now.

No matter what you decide to do, I highly recommend cutting Temple of the False God and replacing it with almost any other land, even just another basic. That card is a dead land for the first 4 turns of the game and I personally feel that it's more productive to have something more reliable.

SynergyBuild on Highlander 2.0 (Feedback Welcome)

2 years ago

Sadly your commander and deck need to fit for the companion to work, which is why currently only a few commanders work with Lurrus, that fit both Lurrus into the color identity and fit the commander into Lurrus's companion requirement, namely the following:

Killian, Ink Duelist, Karlov of the Ghost Council, Ayli, Eternal Pilgrim, and Will the Wise all work on their own, as well as the following partner variants in Miara, Thorn of the Glade with any of the following: Livio, Oathsworn Sentinel, Keleth, Sunmane Familiar, and Akiri, Line-Slinger, or the variation from the new Friends Forever when pairing specifically Will the Wise with Lucas, the Sharpshooter.

plakjekaas on Mulato & Kulato, Partner Companions

2 years ago

Sorry to burst your bubble, but their companion criteria exclude each other from being in the deck. If Mulato is the companion, Kulato isn't allowed in the deck and vice versa. Commanders themselves aren't excluded from the companion criteria, that's why Lurrus of the Dream-Den can only be a companion for Ayli, Eternal Pilgrim, Karlov of the Ghost Council or Killian, Ink Duelist.

So running one as a commander, or even just in the 99, means that the other is not allowed as a companion.

Jabberjaw46 on Oloro

2 years ago

Authority of the Consuls slows opponents and helps your lifegain strategy

Fumigate is a good wipe for life gain, I would replace your Realm-Cloaked Giant

Witch of the Moors

Serra Ascendant

Karlov of the Ghost Council

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