Vona, Butcher of Magan
Legendary Creature — Vampire Knight
, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Vona, Butcher of Magan Discussion
2 weeks ago
All of my proud moments which I performed are in modern (including taking a game off Patrick Sullivan’s Gruul burn deck using a Pili-Pala combo deck). BUT I have some moments I’m very proud of others for pulling off against me.
LGS: playing in a pod of 4 (using my Sharuum the Hegemon deck) with a Purphoros, God of the Forge player. I’m at 17 life with 7 non basic lands in play. I have an infinite ready next time my turn comes around. ON MY UPKEEP I ask if everyone wants me to end the game, or just keep playing and fuck around (some players at my LGS prefer to lose gracefully than the “pity continue”). I even show my hand and demonstrate what the infinite will be. When I move to draw step, the purphoros player responds by Price of Progress + Lightning Bolting me for exactsies. Never have I been so proud of a loss.
That same purphoros player would later go on to beat my Vona, Butcher of Magan deck (it’s a control/resource denial deck, not vamp tribal) using a Daxos of Meletis deck, by resolving Approach of the Second Sun twice.
4 weeks ago
For real though, I'll add her to the sideboard for now. Gonna play a few games today and tweak stuff.
4 weeks ago
Vona, Butcher of Magan is essentially free spot removal in this.
1 month ago
Carte qui serais bonne a premiere vue:
3 months ago
Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.
As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.
Then add three lands, possibly modal spell-lands like Agadeem's Awakening Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.
5 months ago
Wow, that's one hell of a deck description nice work, would love to see the description finished and get a look into all of your card choices reasoning. For now, I just wanted to run some questions past you on your deck.
Is this actually an aggro deck? In your description and discussion, you say it is so, but from personally playing Edgar Markov Aggro strategies I see my goal as building my deck towards the goal of ending the game as quickly as possible. However your deck includes cards like Vona, Butcher of Magan , Drana, Kalastria Bloodchief , Olivia Voldaren , Erebos, God of the Dead , Greed , Anointed Procession , Vanquisher's Banner and all your two mana mana rocks. These cards are cards that do not pay off immediately but accumulate value over time, cards more fitting for midrange or control strategies. I think that Edgar Markov midrange can work, I may not think it is the strongest way to build Edgar Markov, but it can be a fun and powerful way to play the commander. All of this is to say that I wanted to challenge you to think about your card choices, and how they further your intended strategies. I think all the cards I listed are generally powerful cards in commander and can be good inclusions for your commander deck. However, just because a card is strong does not mean it is going to help you achieve your goals.
As an example, in my Edgar Markov List My deck has two main strategies. One, to storm off, this strategy to work I need a large board presence of vampires on turns five and six with select cards integral to the combo to pull it off. My aggressive strategy wants a large board presence of vampires on turn 5-7 with select aggro enablers that allow my opponents to die very quickly. Both of these strategies have the same gaols a large board presence with strong card selection or very efficient card draw in order to attain the strategy. So if I'm evaluating a card like Olivia Voldaren or Vanquisher's Banner I am asking potentially four questions. One, which I will always ask, is this card good? For both of these two cards that are going to be a check yes. Two, does this card help me get a large board presence of Vampires into turns 5-7, this won't be a relevant question to ask of Vanquisher's Banner but for Olivia Voldaren that will be a no. Three, does this card give me the card draw or card selection that I need? For Olivia Voldaren that is a no and for Vanquisher's Banner it can get me cards, but it will be too slow and too late and does not buff vampires enough to make them a kill threat. Lastly, does this card enable my storm or aggro strategies? For both of these cards, the answer is going to be no. Olivia Voldaren is a card for removal and steal so does not enable either and Vanquisher's Banner is an anthem that accumulates long-term value which does not enable either.
Of course, the questions I ask about my own deck are most likely not relevant to your deck. You are the one that has to create and pilot the deck so you are the best person to figure out how you evaluate what cards are a good fit for your deck and what cards are not a good fit for your deck. Maybe for your evaluation of the card choices I asked about they are a great fit for the goals you wish to achieve with the deck. If they are then any of the questions I asked your deck are not very relevant, but still creates the opportunity to clarify in your strategy section more of your overall strategic purpose. I would love to hear personally if you could hone in on the criteria you evaluate cards for your deck on, as I can see from your updates and descriptions you clearly put a lot of thought into your card choices. Would love to hear back from you, and also to get your thoughts on my own decklist in which I posted a link earlier in the post.
7 months ago
personally, I have been wanting to build an aryel commander deck myself, so here are some suggestions: Order of Yawgmoth out, Hero of Bladehold in. reason: hero of bladehold is just better, same mana cost but in white and a lot more impactful, wether it be turn 3 or turn 6 she is still good. Disrupting Scepter out, Shadowspear in. reason: its shadowspear, helps with hexproof and indestructible allowing aryel to blow up stuff
some other good, yet cheap knight cards to include: Drogskol Cavalry , Bloodcrazed Paladin , Belle of the Brawl , Basri's Lieutenant , Kabira Vindicator , Knight of the White Orchid , Knights of the Black Rose , Lena, Selfless Champion , Liliana's Standard Bearer , Livio, Oathsworn Sentinel , Paladin of Atonement , Silverwing Squadron , Vona, Butcher of Magan , etc.
7 months ago
A quick Scryfall search shows the only white or part-white cards that can "destroy target permanent" and are legal in Historic (can't use Brawl because stuff rotates) are Bounty Agent and Vona, Butcher of Magan . Everything else exiles.