Obzedat, Ghost Council
Legendary Creature — Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat, Ghost Council. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
|Want (4)||Wingstar22 , deaddanster , SaltyCaptain , sdebeer|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Gatecrash (GTC)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Obzedat, Ghost Council occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Obzedat, Ghost Council Discussion
2 weeks ago
1 month ago
It’s funny because when Obzedat, Ghost Council was standard I believe it saw the most play of any of the guild leaders because it fit into a midrange shell next to Restoration Angel and Thragtusk as a one or two of.
Otherwise I would say I like Trostani, Selesnya's Voice the best for my style. She’s not playable in modern though for anything useful, since that’s what forum this is in.
Aurelia, the Warleader’s extra combat step is super useful...But she’s a bit expensive for modern.
Isperia, Supreme Judge - meh.
Jarad, Golgari Lich Lord is a nice combo piece, but easily disrupted.
Prime Speaker Zegana is super useful in casual commander, but totally over costed for modern. She’s just not a big enough threat to cost that much.
Rakdos is powerful, like PhyrexianWombat said, but if you are talking about Modern, it’s too much work I think to get him online.
Is that all of them???
1 month ago
Of all of them, Borborygmos Enraged is probably the closest to playable in Modern.
enpc on Orzhov Blink
2 months ago
As pointed out, any of the Ghost Councils will do decently as commadners, though it will be rather slow. The big issue with stuff like Obzedat, Ghost Council is that to take full advantge of hte ability you want to be able to bounce it multiple times per turn (or preferably an infinite amount) and white just does not have the level of support required for that. The closest card you have is Eldrazi Displacer but you still need to generate infinite colourless mana first. And typically most white/black decks that want to abuse ETB are going to do it via graveyard looping effects, not exile.
At the end of the day, adding blue will give you the best bang for buck if you're wanting to build a blink deck. But it's also important to ask yourself "what is the purpose of blinking for the deck?" Are you actually planning to use it to cycle cards like Gray Merchant of Asphodel to win, or are you still wanting to turn sideways and just abuse blinking for ETB value? this will dictate not only your commander but help you pick what cards you end up running in the 99.
2 months ago
Triad of fates is slow but you can make it work if you want to. There are a number of good untap effects and cards like Illusionist's Bracers.
Another option is to run a commander that you want to blink instead of a commander that blinks other creatures. Ghost Council of Orzhova and Obzedat, Ghost Council are both solid choices. I like the first one more as it becomes an aristocrat/blink and can be done once for each player at the table instead of only once per your turn.
If you are not opposed to adding a color Aminatou, the Fateshifter is crazy strong. Unlike triad you don't need enablers for her and it stays on your original idea of blinking things in the deck and opens more blinky options.
3 months ago
Sweet list, only critique is you should have Whip of Erebos in here that way you can mill or discard Obzedat, Ghost Council then bring it back with whip and the Obzedat trigger will save it from the whip trigger. Whip also gives Obzedat lifelink. In that same vain Jace, Vryn's Prodigy Flip would help both to enable getting obzedat into the bin, and as a backup target for whip since if you get the flip trigger it exiles into a walker and ignores the end of turn whip trigger.
4 months ago
@Whirlwind_2100 — So I realized after asking you about Sorin that he wasn't even in the deck! (Sorin, Lord of Innistrad is currently in the deck, but Solemn Visitor was in the Maybeboard.) That said, I agree with your assessment of him and removed him from the Maybeboard. I also took out Vampire Nighthawk and several other cards, and upgraded some existing cards with better options.
@multimedia — Thank you for the long and thought-out comment! The funny thing is that a couple of your suggestions are things I had already realized, but hadn't had the time to deal with yet. For instance, I already planned for Heartless Summoning to go — like you said, it's a "non-bo" with my token generators. Same with Obzedat, Ghost Council — it amounts to very slow life drain. And I knew I needed more ramp and improved board wipes.
I do have a few follow-up questions for you, since you said that you are willing to offer more advice:
You're suggesting taking out almost all of the equipment for buffing Teysa, because "equipping to Teysa is unrealistic". Could you explain what you mean? If it's simply a matter of surviving enough turns to generate enough mana to both cast and equip her, then that isn't an issue. It's not a high power meta, with games generally lasting well beyond Turn 10. In a previous comment, I posted a couple of the other decks that Teysa has to regularly face, and they are hardly fully-optimized themselves. Or were you thinking something else besides mana cost?
If I remove the equipment buffs for Teysa, then what would you say are the deck's current finisher(s) / win-con(s)? Although I agree with you that this deck shouldn't be a fully Voltron deck, it's so easy to get commander damage through with her that, thus far, Teysa herself has been my main finisher, so I like to say that the deck has a Voltron sub-theme. If she's not the finisher, then what is?
Currently, it's usually just my wife and I playing, as we haven't found a playgroup in our new town yet. Since it's 1v1, is it more advisable to keep the hand disruption like Despise in the deck? Or would you still recommend removing it for some of the other spells you suggested? (I do agree on cutting Brain Maggot , though, as it's always been too easy for the opponent to get their card back.)
Finally, RE: Hushbringer , you cite my lack of creatures with ETB/LTB effects as the reason to run it. (Indeed, only Sun Titan has a meaningful ETB effect.) However, I was considering building this deck closer to Judgmental Eyes (Teysa) [[Primer]], which features a lot more creatures, sac outlets, and things that want creatures to die, hence being more of an Aristocrats build. Do you think that's a good direction? Or is a creature-less / -lite version of the deck better?
4 months ago
Cute idea! I should do this with my group!
Some worthy includes: Azor's Elocutors (22cents), Droning Bureaucrats (5cents), the Offering cycle of cards (~$1.50 each), Obzedat, Ghost Council (50cents), Trusted Advisor (5 cents, can let you get more uses of Graft and more energy counters), Dawnbreak Reclaimer (55cents), Guided Passage ($1.75 but the ultimate politics card), Rags//Riches (17 cents), sorry can't figure out how to format that one for tapped out to be happy.
Hope this helps!