Ethereal Absolution

Ethereal Absolution

Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get-1/-1.

: Exile target card from an opponent’s graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

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Set Rarity
Ravnica Allegiance (RNA) Rare

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Tokens

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Ethereal Absolution occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.12%

Ethereal Absolution Discussion

MrBoombastic on Garruk Lifelink

5 days ago

Hi there!

  • You seemingly have a lot of cards that have some lifegain, but don't do much for your plan in the long run, i.e. Light of Hope, Consecrate / Consume and Revitalize. Ajani's Pridemate and Bloodthirsty Aerialist want continuous ways to gain life, which is best achieved with early lifelink creatures such as Alseid of Life's Bounty and Speaker of the Heavens - the last of which also cares about you gaining life.

  • Another lifegain card that works well with Garruk, Cursed Huntsman is Tolsimir, Friend to Wolves, as every wolf gains you 3 life and may fight something, if needed.

  • Luminous Broodmoth is a strong card, but it usually wants sac outlets to really shine and it adds no synergy to the lifegain theme.

  • Ethereal Absolution is another juicy card, but again, it has no synergy and often times doesn't impact the board enough for a 6-drop.

  • I get that you want as many lifegain triggers as possible, but playing a ton of lands that enter tapped might make the deck too slow. Having a good mana base and strong synergy between your spells should be sufficient. I'd swap them for shock lands, unless you're running on a budget.

  • Having an avg. cmc of almost 3.5, you normally want 1-2 more lands for the sake of consistency, or lower the curve.

Honestly, most of the good lifegain cards are in white right now, so using that as a base and "splashing" the other colors in would probably be the way to go.

Hope that helps. Good luck with the deck!

Hi_diddly_ho_neighbor on Doom Plane Enchantress

3 months ago

Man, I don't know why, but I absolutely love the Elesh Norn, Grand Cenobite + Living Plane combo, and that is coming from someone who usually frowns upon land destruction. It's just a shame that Living Plane is so ridiculously expensive...

Have you considered Natural Affinity as a secondary Living Plane? I get your reasoning for not running Nature's Revolt, and the downside is that this is only a one shot effect, but it's 1 mana cheaper than Living Plane, it can be done at instant speed, and you only really need to assemble the combo pieces once to close out the game anyways.

Also, I am surprised not to see Ethereal Absolution in here. Is it just that the other options are stronger?

+1 from me

xSKINCOLLECTORx on General Kudro of Drannith

3 months ago

Emeria Shepherd, Bounty Agent, Righteous Aura. Ethereal Absolution and Increasing Devotion seem like cut-able cards. i would also try to fit in Hanweir Garrison. and if you add in a Cartel Aristocrat or Viscera Seer you have an infinite combo with Sun Titan + Fiend Hunter

MrBoombastic on Humans Have Come! (For Better or Worse)

3 months ago

Hi there!

A few cards I'd take out for better/stronger alternatives:

Cards that can be put in instead:

  • Giant Killer It is an early tapping creature, that doubles as removal.

  • Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.

  • Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.

  • Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.

  • Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.

  • Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.

  • Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.

  • Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.

  • General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.

  • Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.

There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.

Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).

Good luck brewing.

Jackrow on Living Death

4 months ago

UPDATE 1.1

Here's some change I do on my deck:

  • Skullclamp -> Seal of the Guildpact : Seal of the Guildpact have too much high CMC for the value that I can gain with it, so I change with something that will make me draw a lot more cards (mostly because of Teysa's doubling trigger).
  • Scheming Symmetry -> Tome of the Guildpact: Tome of the Guildpact has too much high CMC to draw a card sometimes and tap for one mana, so I prefer to use a tutor that can give me an opportunity to do some politic with someone.
  • Leonin Relic-Warder -> Solemn Simulacrum: I have a lot of card that make me draw a card of make me more mana, do I decide to put an infinite combo piece in this deck.
  • Animate Dead -> Ethereal Absolution: Ethereal Absolution has a high CMC only to buff a little bit my creature (and so to ruin skullclamp potential) nd to make a 1/1 spirit. I choose to put an infitie combo piece that will help me sometimes.
  • Swords to Plowshares > Unmake : It's more effective!
  • Generous Gift > Mortify : I can choose a permanent, so I'm not restrict to choose a creature or an enchantment.
  • Idyllic Tutor > Altar's Reap : I highly prefer tutoring than drawing cards. Plus, Idyllic Tutor is not so expensive and I can choose an enchantment that will make me win easier!
  • Living Death > Entreat the Dead: I will try Living Death (hey, that's my deck name!), seeing if this card will help me a lot. If it's not the case, I will change it with Entreat the Dead.
  • Astral Cornucopia -> Orzhov Signet : I want to have an artifact that will make me a lot of mana, and Astral Cornucopia is something that I really want to try!
  • Crypt Ghast -> Dutiful Attendant: Crypt Ghast will help me ramping my deck if I need some manas, but I keep in mind Dutiful Attendant in case I see a place for him.

A big thanks to multimedia for the tips!

Meachman on Teysa Karlov the Aristocrat

4 months ago

Teysa, Orzhov Scion could be a nice fit in here with all the afterlife you have, and then with all your tokens, Ethereal Absolution has some potential. And then Elenda, the Dusk Rose is just made for this deck.

Abyssal Gatekeeper is the equivalent of a Merciless Executioner but for death triggers. Ancient Stone Idol makes two beefy tokens on death. Cavalier of Night is nice removal and double revival on its own death.

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