Sheoldred

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The True Scriptures  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Sheoldred

Legendary Creature — Phyrexian Praetor

Menace

When Sheoldred enters the battlefield each opponent sacrifices a nontoken creature or planeswalker.

: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate this ability only as a sorcery and only if an opponent as eight or more cards in their graveyard.

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Yesterday on What happens if you turn …

5 days ago

Arena-specific question. I don't think I have the cards to test it RN.

Reezug, the Bonecobbler can turn both sides of a MDFC creature into an artefact. I've done this before with a Sheoldred  Flip which I paid to flip over into an artefact that didn't do anything. I've also seen it happen to a Grist, Voracious Larva  Flip which transformed into an artefact with loyalty abilities.

What happens if you turn a Blex, Vexing Pest  Flip into an artefact card and then cast Search for Blex  Flip?

capwner on No Pain no Gain

2 months ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

Belfore on Pestilence of Phyrexia

3 months ago

strong textAny price cap per card cause Vorinclex, Monstrous Raider is a bit pricey but fits very well into your deck. You might also consider Evolution Sage and also doing a text search on the gatherer for infect. You might also consider Skithiryx, the Blight Dragon, Sheoldred  Flip, and Phyrexian Reclamation. that is just for starters.

Yesterday on Can Saga cards that are …

4 months ago

I was playing on Arena and had my Reezug, the Bonecobbler reanimate a Sheoldred  Flip.

I then foolishly activated Sheoldred's ability to exile itself and return transformed as an artifact with lore abilities, which didn't put any counters on itself because it wasn't a Saga. So it didn't do anything.

Now, I'm not 100% on this following part. Arena normally greys out text that isn't currently applicable to the permanent it's printed on. For example, a Sheoldred that is an artifact and not a creature has its creature stat line greyed out. I think it also has its menace ability greyed out. And I think that the backside of the card did not have its lore abilities greyed out, implying that they would still work if they were triggered somehow. I think.

Regardless, my question is, would that nonenchantment artifact The True Scriptures  Flip (perpetualised or otherwise) trigger its abilities if a lore counter were put onto it via Nesting Grounds or somethibg like that?

DemonDragonJ on Are Free Spells Becoming Too …

5 months ago

wallisface, I am lamenting that because I fear that this may be a new trend: first, there was Sheoldred  Flip, then, there was Rakdos, Patron of Chaos, and, now, there is this flare cycle, so I am worried that all sacrifice effects in the future, either voluntary or involuntary, may specify non-token permanents, which completely invalidates the purpose of token decks to produce disposable cannon fodder; Demand Answers gives me hope that the previous cards are rare exceptions, but I noticed that it specifies sacrificing an artifact, not a creature, and, until recently, it was far easier to generate creature tokens than artifact tokens, and also easier to reanimate creatures than artifacts, but we have already discussed this issue, so there is no need to discuss it, any further.

griffstick on Restrictions to make commanders interesting?

6 months ago

I've been keeping up on magic online playing brawl and that's because I don't have time raising to kids under 2 yrs old to leave the house for several hours to play magic. So what do I suggest?

I'm a mono black player at heart. And playing brawl has really shown me a wide range of cmdrs and its easy to build with every card at your disposal.

Sheoldred  Flip was the most fun for a newer mono black cmdr but your opponents might find it to be very oppressive as it's focus is getting cards to the graveyard by making players discard and mill. Meanwhile kill spells to put more creatures in the graveyard. Plus killing Sheoldred  Flip only allows you to recast her allowing you to kill another creature on etb. So spells that bring her back immediately like Undying Evil do work here.

For mono black historic brawl I like Kalitas, Traitor of Ghet. Now I know how this isn't a card that you missed on your hiatus but maybe this is one worth looking into. Make a control shell and smash with kalitas. Have a few backup win cons.

Outside of mono black I like

That's what I got.

wallisface on Why Do Recent Sacrifice Effects …

9 months ago

DemonDragonJ Sounds like your opponent was "better prepared" ;)

Some thoughts on that interaction:

  • This could have been played around by having another expendable nontoken creature in play. "Disposable troops" don't have to come in the form of tokens.

  • Sheoldred  Flips effect is supposed to be removing a creature of value, not just some useless lacky. If the cards etb were worse, your opponent could conceivably just be running something like Ravenous Chupacabra instead.

  • Note that as Sheoldred  Flip lets the opponent choose what is being sacrificed (as opposed to targeting something), the effect is still incredibly weak/niche compared to most other forms of destruction. There's no reason to make the effect weaker.

  • Every strategy should have counterplay to it. The fact that your opponent had counterplay to what you were doing is just a sign of the format being interactive.

In this scenario your tokens are still as-valid as they were previously - you haven't lost any of them. Producing tokens is still a strong effect for chump-blocking, or go-wide attacks. They are still perfectly serviceable as " cannon fodder" - just not in every conceivable situation... there's going to be times like this one where the opponent can circumvent the token horde.

DemonDragonJ on Why Do Recent Sacrifice Effects …

9 months ago

wallisface, last weekend, I was using my Ghired, Conclave Exile deck, and another player summoned Sheoldred  Flip, which forced me to sacrifice a non-token creature, despite the fact that I had numerous tokens at that time, which is the entire purpose for having tokens, to protect creatures that cannot be replaced as easily, which is also a valid tactic in real-world warfare; to have large numbers of easily disposable troops to protect the important people.

I feel that, by specifying "non-token" creatures in forced sacrifice effects, WotC is entirely nullifying the strategy of producing tokens; why would a player want to produce tokens if they cannot use them as cannon fodder?

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