Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Browse Alters View at Gatherer

Trade

Have (1) GeminiSpartanX
Want (3) Aethos528 , davcris911 , LeftyRoadster

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Stasis Snare occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Stasis Snare Discussion

Darth_Savage on Rider Life Gains

1 month ago

Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.

Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...

I hope this helps, good luck brewing your deck.

Sorin_Markov_1947 on 4 Color Midrange (non blue)

1 month ago

Although Dreadbore is the best removal in Pioneer, the mana requirements will be hard to meet in a four-color deck, especially on turn two. Same with Abrupt Decay . I'd recommend the enchantment-based removal like Stasis Snare or Conclave Tribunal , and/or Declaration in Stone , Fatal Push , Cast Down . Any of those are fine removal spells, and easier to meet mana-wise.

Next, some mass removal is in order. In a midrange deck, you need something to counteract the faster decks that spot removal can't deal with. Settle the Wreckage is amazing, and if you need more Flame Sweep can do the job too. Don't put all of these cards in; find what works best and what ratio of spot removal/mass removal works best for your deck.

And then the last thing I have that's more obvious is your sideboard. It seems more like a maybeboard to me. I'll be honest, sideboards really aren't my strength. Look at some other decks that share colors with yours, and find cards that are good against decks that you aren't, or that are good against popular archetypes.

Argy on Azorius humans in Pioneer

1 month ago

People often seem to skimp on lands.

For this build I wouldn't go lower than 23.

We've been using Ixalan's Binding in StuBi's deck, rather then Stasis Snare , and it's proven very effective.

I actually think that Search for Azcanta  Flip would be better in this deck than Smuggler's Copter - just don't flip it.

Finally, I have no idea where you'd put these, but Always Watching makes a deck like this sing.

Azeworai on G/W/x enchantress modern PRIMER

2 months ago

If I may, I'd recommend Circle of Protection: Red for the sideboard. 'Tis horrendously effective against burn strategies in a way with both creatures and spells, as well as being cheaper than Story Circle .

The deck seems to be focused against creature-based decks, being fraught with specific cards against them. In note of this, Overwhelming Splendor may be a bit high on the mana curve.

Deafening Silence also seems to juxtapose the current build. With plenty of one-of silver bullet cards, perhaps Idyllic Tutor could hold that plan together? This would also allow for a very diverse sideboard plan. A couple of Commune with the Gods couldn't hurt, either.

A singular Plains could be of aid if you run into someone playing Blood Moon . Journey to Nowhere is quite effective removal that is also on-theme. On Thin Ice could help if you had snow basics, too.

Heroic Intervention in the sideboard could help against Fracturing Gust or spells of the sort.

Dosan the Falling Leaf could help against control decks. This enchantment build seems to have absolutely no instant speed interaction, so Stasis Snare could be great, or Cast Out for planeswalkers.

Courser of Kruphix could be solid life-gain and card filtering, as well as a blocker.

Seal of Primordium could be okay, but maybe not. Worship would be fun.

'Tis all, my friend. Happy enchanting.

Cyb3rguerrill0 on Sliver Hivemind

3 months ago

May I suggest the following?: Counterspell Negate Swan Song Delay as for the counters. They're just a must have in a blue controllish scenario when you want to avoid any trouble until you have your commander out. But they're also useful in the later stages of the game when you want to "nope" the key/finisher cards of your opponent(s). Blue is also known for it's draw power: Mystic Remora (the more affordable) and Rhystic Study both really shine in MP sessions.

White has also some nice control enchantments like: Oblivion Ring

, Banishing Light , Hieromancer's Cage , Stasis Snare or Suspension Field . I suggest to add one or two, to exile the biggest threat IF necessary (I'm looking at you generic Eldrazi with anihilator 4) You have 38 creatures in the deck. With Patriarch's Bidding you already have an excellent ressurection option IF ever needed (with this creature stock) so maybe taking out Lifeline and adding some ramp like Arcane Signet , Fellwar Stone , Coalition Relic or even Herald's Horn to reduce the mana cost of your slivers. Aggro decks (naturally) tend to attract more attention on the table. You also want to protect yourself from massive board-wipes with maybe Teferi's Protection , Boros Charm or Heroic Intervention . But use them yourself Planar Cleansing , Phyrexian Rebirth or Merciless Eviction should be some nice sideboard add's when facing maybe goblin's or vampires (also very aggro tribes) I'd rather run (target) permanent removals: Assassin's Trophy , Generous Gift , Beast Within than tutors (but this is a very personal choice) because your commander already is tutoring up all the other needs. Maybe add one more land tutor. Skyshroud Claim for example. first sliver could cascade you a massive amount of creatures in just one big scoop. A must have. Also maybe reduce the amount of the +/+ Slivers to get some room for the more necessary ramp and control you need to stabilize your game. I hope this helps to stabilize your gameplan. HF

PurePwnage on Mono-White Prison

3 months ago

ZendikariWol, thanks for the feedback. I have played this deck at 3 FNM's and so far the results have been okay (much to be desired). Surprisingly enough I typically win game one so long as there isn't too much counter-magic or hand disruption. Unfortunately, games two and three with each match have been a bit dicey because that's when all of the surgical's, trophies, and counter magic tends to rear its evil head. I do agree with your opinion about replacing Stasis Snare with Journey to Nowhere . The idea was to leverage the double white against Nyx for the additional devotion. I have been lucky enough to play against humans on several occasions and so long as my opponent doesn't cast Thraben early on its an extremely fun matchup.

ZendikariWol on Mono-White Prison

3 months ago

Silkwrap and Journey to Nowhere are both capable of putting down any creature in modern; is flash worth the increased mana cost of Stasis Snare ? I know it's just one but that one can be costly at times. Also, a little consistency would be nice- if you don't get an opening hand with Ghostly Prison and you're facing off against humans, that's baaad news. In fact, I could see a lot of scenarios where humans beats you through a prison. Something else that dissuades attacks and isn't 5 mana would be a prudent choice?

Idk, you're the one actually playtesting, what's your experience?

blfngl on Lyra Dawnbringer EDH

5 months ago

Those cards seem fine, but it does nothing against creatures with static effects ( Blood Artist for example)). It really depends on what you play against, but personall I'd prefer something like Seal Away or Stasis Snare over those.

Load more