Stasis Snare

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon
Promo Set Uncommon

Combos Browse all

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Stasis Snare Discussion

Argeaux on Jeskai Help!

2 days ago

For your Sideboard I would take out Fumigate, Kozilek's Return and Linvala and put in Stasis Snare. It's that good.

If you don't want to just put that card in you also add some Cataclysmic Gearhulk.

myronrocks on Mardu Counterculture (anti meta)

2 days ago

Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.

Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.

I could see going

-1 Declaration in Stone

-1 Harsh Scrutiny

-1 Ruinous Path

-2 Thopter Arrest

Adding

+3 Unlicensed Disintegration

+2 Stasis Snare

Something like that. Then try and make room for a couple Renegade Map? Idk.

Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.

Any way I'll try some of your suggestions and let you know what I think. Thanks!

snarlmkiv on Abzan Humans - Competitive - FNM 3-0

3 days ago

Jwillette72 I don't think so. The goal of this deck is to go fast AND wide. You spread out early game then drop your bombs later on. You have Stasis Snare to keep Torrential Gearhulks in place.

Yuri200X on Budget White Tokens

3 days ago

The greatest advantage of Mono White Tokens is that it can be all-out aggro.

Since you won't be using the Black cards from BW Tokens, you could take advantage of the biggest (and kinda only) advantage in going Mono-White: go aggro.

I recommend you replace creatures (most of them) for token generators such as: Midnight Haunting, Raise the Alarm and Spectral Procession.

And you can also be bold and use Leyline of the Meek and Honor of the Pure.

You could also use Windbrisk Heights to have some kind of card advantage. Also, Hero of Bladehold would go in nicely.

There are also cards such as Shrine of Loyal Legions and Timely Reinforcements that can be used.

There's also the possibility for Soul Warden and get some life out of it too.

And you might like Secure the Wastes, Promise of Bunrei, Martial Coup and Vessel of Ephemera.


Try to leave cards like Oblivion Ring, Stasis Snare or such to the sideboard since it might be a better plan to go all-out aggro.

For more sideboard, there is Disenchant, Blessed Alliance, Path to Exile and Condemn, as well as Pithing Needle/Phyrexian Revoker and Relic of Progenitus.

lstpcobra on Winless mono white sad panda

3 days ago

What you're trying to do here is build around Odric, Lunarch Marshal, don't do that, the guy's bad. You can either take this deck 2 different ways; A midrange big-white deck featuring Gisela, the Broken Blade, Thalia's Lancers, etc... Or a low to the ground human aggro deck.

I recommend the latter, given that you're on a budget I'll try and keep the cards I'm suggesting cheap: Run playsets of the following; Expedition Envoy, Town Gossipmonger  Flip, Thraben Inspector, Toolcraft Exemplar (Not a human but has a lot of synergy with the deck), Thalia's Lieutenant, Stasis Snare, Aethersphere Harvester (I know it's expensive but the lifegain really keeps you in longer games and aggro matchups). Other non playsets; 2/3 Always Watching , 2/3 Thalia, Heretic Cathar, 1 Fleetwheel Cruiser and maybe 2 Bygone Bishop. Lands should be 21-23 Plains depending on how the curve works out, taplands when running a low to the ground deck can be damaging to the manabase.

Mono-white isn't strong currently, don't expect this deck to be god-like or tier 1 deck beatable but in my opinion it will work out a lot better than your current deck.

p.s. I'm a control player, take my suggestion with a grain of salt, just thought I'd comment on something since I never normally do.

Argeaux on Spooky Specters

3 days ago

This deck already runs Nebelgast Herald.

I do second Stasis Snare as it's good for other stuff besides Copy Cat eg. it can shut Gideon, Ally of Zendikar down.

Disfigure on Spooky Specters

3 days ago

I play a similar deck and 4 Stasis Snare is a must against almost any deck, especially saheeli combo. Also Nebelgast Herald has a lot of potential if he sticks.

Yuri200X on Counters

4 days ago

I think there is a more effitient way of ramping early mana:Arbor Elf/Voyaging Satyr+Utopia Sprawl/Fertile Ground/Overgrowth

Usually decks that demand a lot of mana use this instead of mana dorks because they don't get an easy removal (although you might need to be careful with your enchanting choices not to get Ghost Quarter'd away). Plus, slamming a lot of enchantments instead of creatures will help you against Anger of the Gods, Firespout or sweepers in general.

I think you focused too much on the more recent Sets (theros, Khans, etc)... Try to dig past the recent sets.

In general, i think you could replace these slots: Feat of resistance, gods willing, solidarity of heroes, wildwood rebirth and brave the sands with more efficient cards...

Lets assume you change the way you ramp and adopt the way i suggested, with less mana dorks and more enchantments. Then this would mean you'd be able to run Day of Judgment or Wrath of God to kill everything in sight to mess with your opponent. Sure you'd have your mana dorks removed, but against an aggro deck you'd get ahead because you'd take more valeu out of the global destruction and yet get to keep your enchantments. Also, you'd be cleaning the way for your incoming Hidras.

Also, you could run something like Primal Command and be able to choose which Hidra to pick. Also, with a more efficient ramp you could add something like Harmonize. Or maybe an alternate kill condition with Wolfbriar Elemental (ramping him for 10 mana would give you a total of 6 2/2 tokens plus his 4/4 body).

You may need a sideboard too. There are some cheap awesome cards that can really wreck people up. Say you are facing an Emrakul, the Aeons Torn... One cheap and easy way to get rid of it would be a simple Oblivion Ring or even a Day of Judgment as I mentioned before. Now, an opposing Ulamog, the Ceaseless Hunger might not be hit by destruction, but oblivion ring still gets him... as well as Condemn, Journey to Nowhere or Stasis Snare. Oblivion ring gets most troublesome stuff in general, even planeswalkers.

Now lets picture you are facing against affinity, lantern control or Ensnaring Bridge. Some cheap, budget ways to deal with these decks are: Krosan Grip, Creeping Corrosion and Natural State.

Against Enchantments Prison and Aura Hexproof (a.k.a. bogles) you'd like something like Back to Nature or Paraselene.

If you face Dredge or graveyard based decks in general, Tormod's Crypt or Relic of Progenitus can kill them good.

Lastly, against counderspells, a cheap good choice is a simple Silence before you cast anything.

Take care man, I wish you luck :)

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