Stasis Snare

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Stasis Snare Discussion

Murphy77 on Kittens Play

2 days ago

My bad - I seem to have a mental block when it comes to Cast Out and keep thinking of it as a Stasis Snare with flash

Dr_Jay on UW Draw-Go Control

1 week ago

To be honest, I would prefer some more Draw-Go elements here. Instead of a Supreme Verdict, how would you feel about Settle the Wreckage? It seems like it would be a solid play in the deck. Instead of Detention Sphere, maybe something like Condemn or even Stasis Snare? Instant speed is really important to Draw-Go. I am a big fan of some of the flash birds as well, I.E. Vendilion Clique, Nimble Obstructionist. Either way, I love Draw-Go, so keep on with it!

Hobbez9186 on Hanuhkkah Miricle

1 month ago

You could do it right away, but it's better if you wait a few turns. It isn't meant to drop sooner because of starting with 0 counters, it's just meant to come online immediately when you do it. This means you could play pretty much whatever you want for the first 6 turns and then drop both on turn 7 for smooth sailing after that. It shouldn't take many turns to drain out your opponent so you can spend your first turns doing other things. You could also play the Oil without Solemnity to give yourself time to wind it down if that's better, and just discard Solemnity if you don't need it. Chances are pretty good your opponent's deck will include Energy, Positive, or Negative counters in some way, so it still can be relevant. If it doesn't work it can just be boarded. Perhaps it makes more sense to use it in the sideboard instead, not sure, but coming in with the surprise on turn 7 is the main strategy with that combo and spending the first 6 turns killing things and putting Faith/Orrery down.

Either way, its just another option when building around the combo. I still prefer the green version since it has fewer picky situations and I've been able to play it for a while now on MTGO and it works. The Courier is cool for red, and it has the most options for cheap burn and spot removal so that definitely works too and probably has the best chances to win the early game. It's unfortunate that white lost Stasis Snare and the new cards cost 4. It certainly feels slower and has fewer secondary win conditions, but still fun to mess around with.

hwagner on First Dino Deck 3 color

1 month ago

Most notably you have way to many 1 and 2 ofs. To increase your decks consistency you should play 3-4 copies of each of your best cards. For example you should have 4 Regisaur Alpha and 4 Ripjaw Raptor. Those are the best dinos in the deck and will generably be your win conditions. I would remove the expensive dinos like Goring Ceratops and Verdant Sun's Avatar, they are just too slow. I do feel 1 Gishath is acceptable though. You can also reduce the number of mana dorks, Drover of the Mighty is the best mana dork and should be a 4 of. To help reduce the number of cards in the deck you should move the conditionally good cards to the sideboard. Im referring to Rampaging Ferocidon, Deathgorge Scavenger, Ashes of the Abhorrent, Shapers' Sanctuary and Forsake the Worldly. Also Vanquisher's Banner isnt necessary, your dinos are already big and the card draw element is expensive for standard.

Also Stasis Snare is no longer Standard Legal! Hope this helps!

LVL_666 on Return to Slivers EDH

1 month ago

Did someone say SLIVERS?! OOOOH I always love to look at and provide suggestions for a Sliver deck. Is there anything specific you wanted help on? As a suggestion, creating a detailed deck description helps the reader as they can get a better feel for the deck and the wincons you intended to build in the deck.

So, the commander you have chosen is one of the two options for a distinctly Aggro wincon. Therefore, I infer you want some card suggestions that will help further that potential wincon along. Here are some thoughts off the top of my head:

  • Lands: Maybe consider the Mirage Fetchlands because just like the proper fetches, they also interact with the other typed lands in your deck. But besides that, I think that you have a very good landbase for your deck.

  • Creatures: Swap in Magma Sliver for Constricting Sliver or Diffusion Sliver: So, Magma contributes quite heavily to your deck's aggressive game play style. Sure, Crystalline Sliver may cause issues here with Magma's ability, but you have options to temporarily remove it from play. Constricting Sliver is not a very well balanced/optimized creature in general- let alone sliver. Six for a 3/3 with a temporary Stasis Snare attached to it is just not worth it. Diffusion Sliver is actually pretty good, but only when you have multiple copies of said sliver. EDH just simply isn't it's format - if an opponent wanted to, they could easily afford the paltry extra mana to target one of your broodlings. It's a waste of a slot.

JeskaiM4n on Green White Centaur Hoard

1 month ago

This deck is not anywhere Standard legal, please correct the format :D

And against fliers Clip Wings works, but Path to Exile is best removal spell you can play. Stasis Snare or Immolating Glare are ok budget options.

Ryjo on Which cards are you going ...

2 months ago

I'm going to miss Stasis Snare the most. It could hit just about any creature, could remove creatures with indestructible, and the flash was just icing on the cake. Being able to snare Ormendahl, Profane Prince  Flip after flipping was so satisfying.

ExtraEasy on Red White Angels (Modern)

2 months ago

xyr0s, Qolorful, landofMordorand Unlife,

Thanks loads for your responses. Ive made most changes you guys have suggested and your feedback is making starting a modern deck way less scary. Im going to play test the new list with the long sideboard and see where that takes me.

Changes:

-Path to Exile for Stasis Snare, Thanks Xyr0s

-Lightning Bolt for Galvanic Bombardment, Xyr0s

-Anger of the Gods for Kozilek's Return, Qolorful

-sideboard is all a mess thanks to LandofMordor, im planning on throwing lots in there and culling down in play testing.

-lands have been swapped out for more untapped entry thanks to Unlife.

A few things:

-Im going to keep Geier Reach Sanitarium and give it a chance before turfing it.

-Id love to find space for an Authority of the Consuls or two

-Im hesitant of adding more creatures into the deck but i think Linvala, Keeper of Silence is great inclusion into the sideboard.

Thanks for your help so far, im really looking forward to playing this deck!

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