Stasis Snare

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

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Set Rarity
Battle for Zendikar Uncommon
Promo Set Uncommon

Combos Browse all

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Stasis Snare Discussion

crocs on Double Gearhulk Control

3 days ago

Angel of Sanctions, Aethersquall Ancient, Sphinx of the Final Word and Approach of the Second Sun would all be appropriate alternate wincons for a deck like this. Less prototypical control wincons might include Curator of Mysteries, Glyph Keeper, or Brisela, Voice of Nightmares.

I'd up to the full playset of Glimmer of Genius if you're going to play Confiscation Coup--I mean, why not? I'd consider Pull from Tomorrow over the remaining two copies of Hieroglyphic Illumination for the big grip refills. Cast Out or Stasis Snare would be a good addition to this deck as well.

wfja on Angel Midrange

4 days ago

A lot of great info. I would like to adopt most of your suggestions but will first have to add cards to the shopping list. In particular, I'll look to get my hands on a couple Weathered Wayfarer and a full playset of Path to Exile. Once I get my hands on them, what would you recommend I cut to put them in? Student of Warfare, Celestial Mantle, Sphere of Safety, and Authority of the Consuls have been great additions that have won me games and I'm hesitant to remove them.

Gold Myr seems interesting. I'll definitely try it out. I will cut Heliod, God of the Sun for other cards. Akroma, Angel of Wrath has been worth it so far as an extra body on field, although I'll keep Akroma's Memorial in mind.

Great sideboard help. Rest in Peace, Mirran Crusader, and Stony Silence will definitely get in there, as well as Leyline of Sanctity if and when I can afford it. Is there any reason why you suggested Cast Out over cheaper removal like Banishing Light? Stasis Snare is already present for Flash.

Leatherankh on BW Death and Taxes in Standard

4 days ago

I would replace Stasis Snare in the SB with Cast Out. It costs one more but hits more and is less restrictive on the mana base. I would also try to find a place for Forsake the Worldly, but I'm not sure what you would cut.

Bangenbemburgers on Mono-White Midrange

5 days ago

in your main You should defiantly replace tenacity with some more removal, such as Cast Out,Stasis Snare,orDeclaration in Stone

Emzed on Tokens and Clues

1 week ago

You have so many ways to make use of extra mana, and lots of creatures. Cryptolith Rite would be amazing here, i suggest adding 2-3 copies. It can help you really go over the top by generating a lot of extra mana.
Heroic Intervention, while a cool effect, isn't something i would want more than 1-2 copies of in my maindeck. Keeping up 2 mana is a very real cost, and it doesn't even protect you from Engulf the Shore or Yahenni's Expertise.
Compulsory Rest is an odd choice for a removal spell, since it doesn't really answer creatures with powerful static abilities like Metallic Mimic, Lord of the Accursed, Winding Constrictor or Tireless Tracker. You might want to consider Stasis Snare or Declaration in Stone to replace it.

Errast on Colors of Budget Standard Control

1 week ago

If expensive cards are out of your price range, I'm thinking Azorius has the best chance.

You've got White for Removal and Boardwipes with stuff like Stasis Snare/Cast Out, and Fumigate. I'd recommend Blessed Alliance as well to slow down decks that rely on 1-2 big creatures.

Blue ends up being your card draw and counter engine, with Glimmer of Genius, Disallow/Void Shatter. It likely gives you your win-con in Sphinx of the Final Word as well.

Going to be tough certainly, but I think it's your best choice.

Delta-117 on clayperce

1 week ago

I attended 2 game days, I went 3-1 only losing to a control deck, and omg our match (3 rounds) went on for about an hour and twenty minutes! It determined who of the two of us made top 4. I was playing this hybrid delirium/ +1/+1 counters deck with Walking Ballista, Winding Constrictor etc.

I didn't get all of my cards that I had ordered to replace my former delirium cards all on time so I had to play some different choices, which included things like a Ulvenwald Hydra (Could fetch a Blighted Fen for a last-resort answer to an Ulamog, the Ceaseless Hunger which my deck had a lack of answers for if cast game 1), a Liliana, the Last Hope (as a 1x of since I sold 3/4 of mine), 1x Rhonas the Indomitable, a 1x Liliana, Death's Majesty (which I have to add is a lot of fun with things like Noxious Gearhulk and Verdurous Gearhulk, among a few other things because I was lacking cards.

It was back and forth us asking how many cards the other had in hand because he had Thought-Knot Seers and Harsh Scrutiny, while I had a playset of Transgress the Minds after sideboarding, to him constantly exiling my Kalitas, Traitor of Ghets, Verdurous Gearhulk (only had 2/4 unfortunately for gameday the other 2 were still in the mail) with Declaration in Stones, Stasis Snares and Anguished Unmakings.

Then if that was not enough to slow our matches down, he was playing Authority of the Consuls after sideboarding, as well as Kambal, Consul of Allocation to punish me and all my removal (Had a playset of Fatal Pushes, 3 Never / Returns, and 2 Grasp of Darkness to gain lots of life as well of course from 3x Noxious Gearhulk which he was using on things like my Mindwrack Demon, Verdurous Gearhulk, Ishkanah, Grafwidow among others... I was using 2x Noxious Gearhulk (one main/one side) myself too which was pretty funny. Beyond that he was stealing my stuff with mainboard Gonti, Lord of Luxurys of which he had I think 2-3 of and he managed to beat me with one of my own Kalitas, Traitor of Ghets. Also 2x Demon of Dark Schemes he had which he also used t recur things, but mainly his own, although he did at times kill off my Ishkanah, Grafwidow spider tokens.

That had to be my longest game of magic, I ended up losing 2-1 after drawing 5 lands in a row and him slowly whittling down my health all the while with a Gonti, Lord of Luxury I could not afford to trade one of my creatures with, this was when I already had like 11 mana available which was lame. But I got third place anyways. Despite being long it was a challenging, yet fun match.

The second gameday I went 1-3, the problem is my deck was inconsistent with it being rather a hybrid of two strategies (delirium and counters) since I was lacking some of my much needed +1/+1 related cards. I had to mulligan a lot due to lack of lands showing up despite me using 24 which is fine. I forfeited my last match too someone I know because if I was to win he would lose his chance at top 4 and I already being 1-2 had nothing to gain from winning so I let him advance, he went on to being in the final match for the champion playmat but in round 3 because his opponent had a really, really good opening hand with zombies he just got steamrolled in the third round when they were 1-1. But the one who won is also a friend of mine who never got a gameday mat since he started gamedays in OGW, although he came close with an Aether Revolt one when it was between me and him for the aether revolt champion.

You attend any game days?

Wyrmweird on Obvious WR//XRT high top end

1 week ago

Fri, May 19 FNM 2-3. Losses VS Mardu Vehicles, Jeskai Control, and G/B Snek. Took a game in all the match ups, but all 3 players are more experienced so they side boarded effectively and I ...well, I didn't =p Lost Legacy and hand hate rekt me in 2 games vs Snek.

The 2 wins were VS U/W Drake Haven and Temur Marvel. Completely destroyed the Drake Haven deck and the Marvel deck was a 2-1 win. Vs Marvel By Force, Stasis Snare and Cast Out were great as I predicted in numerous forums arguments.

The areas I need to improve in this deck are: Opening hands/ Mulligans. Which Planes Walkers to side in/out. Human +1 counter priority. What to remove when I add cards from the side board. What to add to make the deck more Midrange. Hanweir Garrison, I'm looking at you.

For the most part, the deck needs to win early because the top deck play later pulls a lot of non-impact cards.

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