Stasis Snare

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon
Promo Set Uncommon

Combos Browse all

Stasis Snare

Enchantment

Flash (You may cast this spell at any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Stasis Snare Discussion

djnewellmit on "Combo" Creativity

14 hours ago

Would Freejam Regent be of enough value in this deck to consider swapping in for one of the angels? With all your Servos, you can cast the Regent using improvise for a pretty good deal.
Also, would you consider Thopter Arrest as a possible substitute for Stasis Snare? The difference between requiring vs could offset the non-instant speed. Although in a meta full of Felidar Guardian + Saheeli Rai decks, the Snare makes a lot of sense.

pumpkinwavy on Jeskai Control NO SAHEELI COMBO

1 day ago

Seconding what BLEATH said. Stasis Snare is great against vehicles and for the combo mirror, as well as being a piece of removal that kills anything unconditionally.

BLEATH on Jeskai Control NO SAHEELI COMBO

1 day ago

Correct me if I'm wrong, but you may need more spot-removal. You have a ton of counterspells which is OK, but unless you curve into your gearhulks 100% you're gonna have a bad time.

Stasis Snare is the first thing that comes to mind.

Scrib.Nibbler on Kari Zev's Armada

1 day ago

Firstly, we need to address your mana base. 17 land is way too low, I'd shoot for about 24. Include a playset of Inspiring Vantage to smooth things out early game, maybe a few copies of Aether Hub.

Moving up the mana ramp, you have no one drops at all. I'd recommend 3-4 each of Toolcraft Exemplar and Thraben Inspector. Good both early and late game, generally. Maybe a few copies of Inventor's Apprentice.

Veteran Motorist is a bomb two drop in Boros colors. Speedway Fanatic and Gearshift Ace are alright.

Renegade Wheelsmith is a good way to open someone up for some damage. I would ditch Caught in the Brights, Hungry Flames, and probably Pia's Revolution in lieu of Harnessed Lightning and possibly Declaration in Stone/Stasis Snare as good removal. I would switch a copy of Kari Zev, Skyship Raider for a copy of Depala, Pilot Exemplar. 3 copies of a legendary is a good rule of thumb.

Ditch Chandra's Revolutionand Demolish. Fleetwheel Cruiser is a good vehicle to slot in, and Start Your Engines is alright. Maybe throw in your Chandra, Torch of Defiance and Heart of Kiran.

Boros colors are very strong in Standard right now, and what you have is the groundwork of a good deck. Happy building.

bprebula on The Airport Controltower

2 days ago

Sideboard:

3 Void Shatter--Out with Spell Shrivel against Delirium.

2 Sphinx of the Final Word--Swap with Linvala, the Preserver in control mirror.

2 Insidious Will--Bring in against burn, Electrostatic Pummeler builds, and similar aggro builds. Might also be useful against certain control match ups with a lot of removal.

2 Summary Dismissal--Auto include against control and Aetherworks Marvel.

1 Stasis Snare--Against WU Flash, creature heavy, ramp, and vehicles.

3 Dispel--Against any kind of removal or control. If against control, go -1 Fumigate and -2 Stasis Snare.

2 Quarantine Field--Your only way to deal with planeswalkers. You may find yourself taking out Dynavolt Towers for these quite often.

All-in-all I think we've made something solid. Keep me posted! :-)

Primusfan42 on Bant Hoomans

3 days ago

You might want to make use of the up-and-coming Renegade Rallier. It plays very well with fetches to either ramp or bring back a creature. If you do decide utilize it, make sure to crack your fetches before casting CoCo if you have something useful in the grave.

Also, why not Declaration in Stone instead of Stasis Snare? It is sorcery-speed, but the answer is more permanent and can hit multiple creatures with a small downside.

Oath of Ajani looks really good with Abzan Falconer; so does Metallic Mimic. I can see why you want to make use of Falconer, but it might need some more support. Oath or Mimic could be the last kick that it needs. If you move Gideon to the mainboard, it will make some awesome synergy because the second ability on Oath will actually matter.

Overall, I like the deck. I run something similar with clues to help fuel the late game. How well has Yisan performed for you? Would he be fine as a one-of, or is two the right number? Your sideboard is really cool. You might want to explain it in the description.

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