|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
|Promo Set (000)||Uncommon|
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Flash (You may cast this spell at any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
Price & Acquistion Set Price Alerts
|Have (20)||Tommuz , pskinn01 , Psycheretic , Candyman949 , Mousemke , MoJoMiXuP , philktoken8998 , GeminiSpartanX , DudeMan1031 , rakdos24 , bakeraj4 , PTsmitty , Hootiequack , ajc3527 , DrPopular , Falte , Unlife , darthnuchi , TrackerD , gildan_bladeborn|
|Want (2)||http404error , RedMulligan|
Stasis Snare Discussion
17 hours ago
First, heads up, you have Illusions of Grandeur listed twice, so your deck isn;t currently legal. It will also be a card short once you remove the duplicate if I counted correctly. Here's some thoughts for what you could add in to take that empty spot.
-Steel Golem: Give it away to the creature heavy deck, and they're in a bad spot almost immediately.
-Oblivion Ring: Better for you than most people, because after it has come in and removed something, you can give it away for benefit while you opponent gets an enchantment that now does literally nothing. Same goes for Banishing Light, Detention Sphere, Stasis Snare, and Journey to Nowhere.
-Rust Elemental: Giving your opponent a creature that makes them sacrifice permanents every turn is already good, but the fact that it hurts them and becomes useless when they fail to do so is even better.
2 weeks ago
Ich schreibe dir morgen (oder vielleicht heute Abend, welche Karten ich rausnehmen wrde und warum.
Jetzt scheie ich dich erstmal mit Karten zu, die mir noch dazu einfallen :D
Kram, der mit deiner Strategie zu tun hat (beinhaltet sowohl shit, als auch geile Sachen):Deepwood Ghoul, Ethereal Champion, Glorifier of Dusk, Greed, Hatred, Lurking Evil, Marrow Bats, Martyrs' Tomb, Mischievous Poltergeist, Necrologia, Plague of Vermin, Souldrinker, Tymna the Weaver, Underworld Connections, Yawgmoth's Bargain, Tree of Perdition, Ajani Goldmane, Ajani, Caller of the Pride, Arbiter of Knollridge, Beacon of Immortality, Celestial Mantle, Oketra's Last Mercy, Invincible Hymn, Serra Avatar, Storm Herd, Chalice of Life Flip, Nightmare Lash, Phyrexian Processor, Well of Lost Dreams
Kram, der unabhngig von deiner Strategie gut ist:Soul of Innistrad, Grave Betrayal, Ogre Slumlord, Vengeful Pharaoh, Sudden Spoiling, Painful Quandary, Ophiomancer, Necropolis Regent, Dread, Murder, Royal Assassin, Silence the Believers, Ever After, Ghastly Conscription, Oblivion Ring, Banishing Light, Journey to Nowhere, Stasis Snare, Windborn Muse, Blind Obedience, Prison Term, Aura of Silence, Profound Journey, Comeuppance, Settle the Wreckage , Stalking Leonin, Swiftfoot Boots, Lightning Greaves
Bedenke auerdem, dass du nur 5 Karten haben darfst, die ber 2 Euro kosten und achte besonders beim Basteln auf deine Mana-Kurve (nicht zu viele teure Sachen).
3 weeks ago
3 weeks ago
Mana base needs as much work as you can give it to get that consistency really, the scry lands New Benalia and Temple of Silence are probably super not worth anything otherwise just Nykthos, Shrine to Nyx for the devotion you end up building up, which is probably like $7 at more stores. Enduring Ideal works well with Nykthos and basically once cast, makes winning inevitable, usually, as long as you have enough of a toolbox, and is a personal choice.
I disagree that Blind Obedience is better, but they both are different enough too. Blind Obedience can set off your triggers, and slow non-creature artifacts also.
Porphyry Nodes is probably one of the better overall additions you can make to replace Sol Ring since it's not ever been modern legal, or Ajani's Mantra.
Hand hate is good, Duress, Inquisition of Kozilek, but the combo you are trying to achieve is disrupted by an opponent's Leyline of Sanctity so you need a way to deal with that which you do, just Cast Out is probably better majority of the time to Banishing Light because of cycling and flash, and Stasis Snare for devotion if you go that route, but only hits creatures if you need to, but flash, otherwise Journey to Nowhere can be great.
If any of that ends up being worth too much or too expensive, eh, you'll figure something out.
1 month ago
1 month ago
Such a sweet idea and what a beautiful curve :O Not sure whether light of sanction works how you want it to or not you'll have to check that one. I reckon you should look into mana doublers and more x tokens spells for this deck making it more of a tokens deck at heart. Look at Caged Sun, Gauntlet of Power, Extraplanar Lens and Thought Vessel for additional ramp and Storm Herd and Entreat the Angels for tokens. The deck needs more card draw too and rocks that double as card draw later and produce a reasonable amount of colourless for their cmc are worth running (see Hedron Archive and Mind Stone). I reckon you can cut a bit of single target removal from this deck too Stasis Snare, Arrest and Kor Sanctifiers aren't needed. Vessel of Ephemera is fricking terrible by the way you should drop that. You should play more non-basic land too. Windbrisk Heights, Blighted Steppe, Ghost Quarter and (if you wanna splash out) Emeria, The Sky Ruin would be decent choices. That reminds me Legion's Landing and Cathars' Crusade should be in here too (both of which you own)!
I think you really want to prioritise getting the mono colour mana-doublers for this deck because you really need a lot of mana to pump into making tokens. The lack of card draw and ramp in white are what makes it struggle in commander and you have to do everything you can to counteract this. Really love the deck though its one of a kind don't how you found all this en-kor stuff but its so cool! Hate to say it because I don't wanna take away from daxos but Avacyn, Angel of Hope would be epic in here too... Maybe just print out a proxy and you can switch it between decks if people have a problem with it? :)
1 month ago
Also Stasis Snare is better than oblivion ring because it give more devotion
1 month ago
I like the concept...why Fiend Hunter in the sideboard, though? Why not one of the enchantments that do it? Modern has a TON of creature removal in it, and it'd be really easy to get rid of the Fiend Hunter. Switching to something like Journey to Nowhere, or Silkwrap...or better yet, Stasis Snare. Last one has Flash, so you can even cast it like an instant. There IS some enchantment removal out there, but not nearly as much as there is creature removal.
Just some thoughts.