|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
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Flash (You may cast this spell at any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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|Have (13)||DudeMan1031 , PTsmitty , MoJoMiXuP , DrPopular , golgarigirl , GeminiSpartanX , pskinn01 , gildan_bladeborn , jhTheMan99 , philktoken8998 , H@nktheTank , Jimmytwofist , HardShift37|
Stasis Snare Discussion
2 days ago
For your Sideboard I would take out Fumigate, Kozilek's Return and Linvala and put in Stasis Snare. It's that good.
If you don't want to just put that card in you also add some Cataclysmic Gearhulk.
2 days ago
Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.
Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.
I could see going
-1 Ruinous Path
+2 Stasis Snare
Something like that. Then try and make room for a couple Renegade Map? Idk.
Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.
Any way I'll try some of your suggestions and let you know what I think. Thanks!
3 days ago
3 days ago
The greatest advantage of Mono White Tokens is that it can be all-out aggro.
Since you won't be using the Black cards from BW Tokens, you could take advantage of the biggest (and kinda only) advantage in going Mono-White: go aggro.
There's also the possibility for Soul Warden and get some life out of it too.
3 days ago
What you're trying to do here is build around Odric, Lunarch Marshal, don't do that, the guy's bad. You can either take this deck 2 different ways; A midrange big-white deck featuring Gisela, the Broken Blade, Thalia's Lancers, etc... Or a low to the ground human aggro deck.
I recommend the latter, given that you're on a budget I'll try and keep the cards I'm suggesting cheap: Run playsets of the following; Expedition Envoy, Town Gossipmonger Flip, Thraben Inspector, Toolcraft Exemplar (Not a human but has a lot of synergy with the deck), Thalia's Lieutenant, Stasis Snare, Aethersphere Harvester (I know it's expensive but the lifegain really keeps you in longer games and aggro matchups). Other non playsets; 2/3 Always Watching , 2/3 Thalia, Heretic Cathar, 1 Fleetwheel Cruiser and maybe 2 Bygone Bishop. Lands should be 21-23 Plains depending on how the curve works out, taplands when running a low to the ground deck can be damaging to the manabase.
Mono-white isn't strong currently, don't expect this deck to be god-like or tier 1 deck beatable but in my opinion it will work out a lot better than your current deck.
p.s. I'm a control player, take my suggestion with a grain of salt, just thought I'd comment on something since I never normally do.
3 days ago
This deck already runs Nebelgast Herald.
3 days ago
4 days ago
Usually decks that demand a lot of mana use this instead of mana dorks because they don't get an easy removal (although you might need to be careful with your enchanting choices not to get Ghost Quarter'd away). Plus, slamming a lot of enchantments instead of creatures will help you against Anger of the Gods, Firespout or sweepers in general.
I think you focused too much on the more recent Sets (theros, Khans, etc)... Try to dig past the recent sets.
In general, i think you could replace these slots: Feat of resistance, gods willing, solidarity of heroes, wildwood rebirth and brave the sands with more efficient cards...
Lets assume you change the way you ramp and adopt the way i suggested, with less mana dorks and more enchantments. Then this would mean you'd be able to run Day of Judgment or Wrath of God to kill everything in sight to mess with your opponent. Sure you'd have your mana dorks removed, but against an aggro deck you'd get ahead because you'd take more valeu out of the global destruction and yet get to keep your enchantments. Also, you'd be cleaning the way for your incoming Hidras.
Also, you could run something like Primal Command and be able to choose which Hidra to pick. Also, with a more efficient ramp you could add something like Harmonize. Or maybe an alternate kill condition with Wolfbriar Elemental (ramping him for 10 mana would give you a total of 6 2/2 tokens plus his 4/4 body).
You may need a sideboard too. There are some cheap awesome cards that can really wreck people up. Say you are facing an Emrakul, the Aeons Torn... One cheap and easy way to get rid of it would be a simple Oblivion Ring or even a Day of Judgment as I mentioned before. Now, an opposing Ulamog, the Ceaseless Hunger might not be hit by destruction, but oblivion ring still gets him... as well as Condemn, Journey to Nowhere or Stasis Snare. Oblivion ring gets most troublesome stuff in general, even planeswalkers.
Lastly, against counderspells, a cheap good choice is a simple Silence before you cast anything.
Take care man, I wish you luck :)