Oreskos Sun Guide


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common

Combos Browse all

Related Questions

Oreskos Sun Guide

Creature — Cat Monk

Inspired Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.

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Oreskos Sun Guide Discussion

xyr0s on Selesnya deck (first deck)

1 month ago

You also ended up with a 75 card deck. You could remove: Ajani's Pridemate, Archangel of Thune, Oreskos Sun Guide, Soul Warden, and Soul's Attendant. that's 13 cards. Maybe 2 Beast Within too? Then you're down to the regular 60 cards.

And then make a GW soulsisters deck on the side. I can't remember any green cards that interact with your life total, except a bunch that gives you life. But maybe that could be the new home for Renegade Rallier - everything in soulsisters is really cheap, and there are so many nice triggers when you have a creature come into play.

Funkydiscogod on Exalted Vehicles

3 months ago

I remember I was a big fan of Angelic Benediction back in the Alara block standard. It was pretty good at forcing through damage.

Here's an odd thought: what about Oreskos Sun Guide who gains life whenever he crews a vehicle?

pinkhamster on Mitten's Pride

8 months ago

For commander, you don't want to run low power level cards (take out Graceful Cat, Oreskos Sun Guide, Sacred Cat, Skyhunter Prowler, Captain's Claws, Journeyer's Kite, and Ajani's Mantra at least). These cards may be okay early game in modern, but are completely useless in commander. Also, cards that do not help you toward your goal of cats/equipment, should be taken out (Ajani's Chosen, Ajani's Pridemate, Felidar Sovereign).

Okay, now that we've just gotten rid of half your deck, here are some replacements. Coat of Arms, Taj-Nar Swordsmith, Leonin Squire, Sigarda's Aid, Path to Exile, Ajani, Caller of the Pride and White Sun's Zenith. In commander, mana is kind of important, so cards like Sol Ring and Pearl Medallion should not be left out. Also, you might want to change your commander to Kemba, Kha Regent. He has much more synergy with the cat/equipment archetype. Hope this helps!

Korlus on Kitties!!

9 months ago

Terrible cards:





Bad cards:





Fine cards:




Good cards:






You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Hamadyne on How Does A Train Eat?

10 months ago

Cool concept! I'd recommend mainboarding Sky Skiff for a cheap flyer you can crew with Oreskos Sun Guide for consistent life gain.

Happymaster19 on U/B Inspired Vehicles

10 months ago

The more testing I do, the more I realize how insane Kira, Great Glass-Spinner is. Makes it VERY difficult to deal with the board and can allow you to Crew your vehicles in response to things like Kolaghan's Command or Ancient Grudge. I also took the plunge adding White as Oreskos Sun Guide is great at offsetting fetches and Pain Seer. White also means access to Path to Exile.

TheMadRocketeer on White Exiling Unit, for begginers

11 months ago

My suggestion is to look into White Weenie (WW) builds that have been done and look at the high-value creatures and support cards you'll find there. They are often cheap in $ as well as in CMC. Here are a few to get you started.

Suggestions under $1:

  • Elite Vanguard - A definite 4-of in WW decks. All-around value.
  • Mardu Woe-Reaper - Same as above, with a bonus ability.
  • Soldier of the Pantheon - Same as above, with two bonus abilities.
  • Doomed Traveler - If it's killed, it comes back once, better.
  • White Knight - The epitome of white creature value. So solid.
  • Lone Missionary - Life gain is useful, especially against other fast decks. I say "other" because if you go WW, yours will be fast too.
  • Oreskos Sun Guide - Life gain.
  • Ajani's Pridemate - Grows when you gain life.
  • Archetype of Courage - Gives the entire team a great ability and denies it to your opponents.
  • Fabled Hero - Already good, and if you run any creature buffs that target . . .
  • Frontline Medic - Protects the team in battle and can save you from a Fireball.
  • Call To Serve - Creature buff plus evasion.
  • Knighthood - Gives the team a useful ability.
  • Rootborn Defenses - Protects the team.
  • Honorable Mentions over $1:

  • Fiendslayer Paladin - Three great abilities. Marvelous against vampires (which will be running black and/or red).
  • Honor of the Pure - This is super in a WW deck.
  • Journey to Nowhere - Exile-based creature removal.
  • There are a ton of possibilities if you go this route. Good luck with the deck.

    lagotripha on Jeskai Monks

    1 year ago

    Yeah, the spells are definitely efficiency sinks- I'd consider running Abbot of Keral Keep, Oreskos Sun Guide, Jeskai Sage and Shared Animosity. For other fun spell options see Postmortem Lunge, Pulse of the Forge/Sun's Bounty.

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