Oreskos Sun Guide

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common

Combos Browse all

Related Questions

Oreskos Sun Guide

Creature — Cat Monk

Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.

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Oreskos Sun Guide Discussion

ghostssss on goodtime jesus

2 months ago

teddo101 it was!!! thank you! have made edits to it now. still thinking on it, but we'll see. it helps that i managed to lost a lot of the higher drop cards. weird how much white is in this thing now. Going to eventually add another Ajani, Mentor of Heroes and might switch out Abzan Battle Priest for 2 more Oreskos Sun Guide but playing it's the only way to figure that out, i think.

teddo101 on goodtime jesus

2 months ago

Great deck! It has something fun going on though needs some editing.

Abzan Battle Priest could be your best friend here. Think of him as the start of you mid-game hinge where you start to turn from life gain to attacking. Another hinge here is your Chalice of Life  Flip as it flips to start draining your opponent. What seems to work here is also Ajani's Pridemate, Oreskos Sun Guide, and Ajani, Mentor of Heroes (another one of these in the deck could be great). Feed the Clan from your maybeboard would be good here as well, and maybe think about adding Honor's Reward, Archangel of Thune, and Dromoka's Command (or maybe just sideboard this). In order to make room for these guys though, I would cut most of your green creatures (except, maybe, Ageless Entity, the gods, Bow of Nylea, Search for Tomorrow, and Explosive Vegetation; basically anything that isn't taking advantage of your primary strategy. If you're worried about early game mana, Birds of Paradise could be in your future or a similar one drop.

Hope this is helpful!

xyr0s on Selesnya deck (first deck)

5 months ago

You also ended up with a 75 card deck. You could remove: Ajani's Pridemate, Archangel of Thune, Oreskos Sun Guide, Soul Warden, and Soul's Attendant. that's 13 cards. Maybe 2 Beast Within too? Then you're down to the regular 60 cards.

And then make a GW soulsisters deck on the side. I can't remember any green cards that interact with your life total, except a bunch that gives you life. But maybe that could be the new home for Renegade Rallier - everything in soulsisters is really cheap, and there are so many nice triggers when you have a creature come into play.

Funkydiscogod on Exalted Vehicles

7 months ago

I remember I was a big fan of Angelic Benediction back in the Alara block standard. It was pretty good at forcing through damage.

Here's an odd thought: what about Oreskos Sun Guide who gains life whenever he crews a vehicle?

pinkhamster on Mitten's Pride

1 year ago

For commander, you don't want to run low power level cards (take out Graceful Cat, Oreskos Sun Guide, Sacred Cat, Skyhunter Prowler, Captain's Claws, Journeyer's Kite, and Ajani's Mantra at least). These cards may be okay early game in modern, but are completely useless in commander. Also, cards that do not help you toward your goal of cats/equipment, should be taken out (Ajani's Chosen, Ajani's Pridemate, Felidar Sovereign).

Okay, now that we've just gotten rid of half your deck, here are some replacements. Coat of Arms, Taj-Nar Swordsmith, Leonin Squire, Sigarda's Aid, Path to Exile, Ajani, Caller of the Pride and White Sun's Zenith. In commander, mana is kind of important, so cards like Sol Ring and Pearl Medallion should not be left out. Also, you might want to change your commander to Kemba, Kha Regent. He has much more synergy with the cat/equipment archetype. Hope this helps!

Korlus on Kitties!!

1 year ago

Terrible cards:

Creatures:

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Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Hamadyne on How Does A Train Eat?

1 year ago

Cool concept! I'd recommend mainboarding Sky Skiff for a cheap flyer you can crew with Oreskos Sun Guide for consistent life gain.

Happymaster19 on U/B Inspired Vehicles

1 year ago

The more testing I do, the more I realize how insane Kira, Great Glass-Spinner is. Makes it VERY difficult to deal with the board and can allow you to Crew your vehicles in response to things like Kolaghan's Command or Ancient Grudge. I also took the plunge adding White as Oreskos Sun Guide is great at offsetting fetches and Pain Seer. White also means access to Path to Exile.

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