|Commander / EDH||Legal|
Printings View all
Combos Browse all
Souls of the Faultless
Creature — Spirit
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Price & Acquistion Set Price Alerts
Souls of the Faultless Discussion
1 month ago
It might be in flavor if you focused on effects gaining you life and losing opponents.
Things that work well for that are) Agent of Masks, Bloodchief Ascension, Campaign of Vengeance, Cliffhaven Vampire, Drana's Emissary, maybe Essence Depleter (depending on your mana rock situation), Exquisite Blood/Sanguine Bond, Exsanguinate, Falkenrath Noble, Infectious Curse, DEFINITELY Kambal, Consul of Allocation, Kaya, Ghost Assassin, Knights of the Black Rose, Ob Nixilis of the Black Oath, Palace Siege, Polluted Bonds, Retreat to Hagra, Scholar of Athreos, Souls of the Faultless, Subversion, Suture Priest, Trespasser's Curse, Twilight Prophet, and Zulaport Cutthroat.
So yeah. Plenty of suggestions there to consider.
2 months ago
cool deck idea, some suggestions: maybe take out Angelic Gift? it doesn't synergize with the lifegain theme, and maybe add Bloodbond Vampire ? although it competes for the 4 drop slot. I also would recommend looking at Survival Cache, Consuming Vapors as they can trigger pridemate multiple times. lastly, maybe Souls of the Faultless ? idk just some ideas.
3 months ago
This reminds me of one of the first decks I ever built, based off an old precon from the original Ravnica era. It's since been updated with some new cards, but it still tries to win by beating down with pumped up fliers while Souls of the Faultless and High Priest of Penance hold down the ground. Here it is if you'd like to look at it for any ideas. It's mostly me trying to abuse Edge of the Divinity to be honest, and isn't super competitive, but good enough for kitchen table magic with newer players.
3 months ago
4 months ago
Given your deck is running all the en-Kor creatures I'm sure your deck would make great use having their abilities redirect damage to creatures like Mogg Maniac, Souls of the Faultless, and Wall of Souls. Other considerations could also be taken for High Priest of Penance and Needletooth Raptor.
Awesome deck. I really like the concept and I hope my suggestions help.
4 months ago
Hooray for a Teysa deck that actually feels Orzhov-y! Too many Teysa (especially the other Teysa) end up feeling like some strange Izzet contraption. This deck feels like an Orzhov deck should, and I like that about it.
However, my biggest complaint against the deck is how mana-hungry it is. With an average CMC of over 4 and a commander that costs a whopping 7, I'd really consider running more ramp/lands. Beckon Apparition, for example, can be cut for something like Vessel of Endless Rest, which will still annoy your reanimator opponents, while generating mana for you to use.
Souls of the Faultless looks like it would be good, but seems like it will get ignored without flying or reach.
Personally, the fact that Sin Collector and Vizkopa Confessor only target one opponent makes me usually want to cut them, because in a typical 4 player game, your average opponent has lost 1/3 of a card, and you've used 1. But if your playgroup is typically on the smaller side, or you know you have problems with a specific combo deck, then they can be used, but Sadistic Sacrament is probably better at that effect.
6 months ago
It is not easy give you a good answer. It is difficult keep your main idea of the deck.
Because a lot of cards are too slow Souls of the Faultless,Death Grasp,Hissing Miasma,Pillory of the Sleepless. Usually is better kill the enemy's creature than keep it on the table.My first step is swap 2xSouls of the Faultless with 2xTidehollow Sculler and 2x Hissing Miasma with Gerrard's Verdict and get little bit more control over your opponent.
Vindicate is beautiful universal card, try keep it. In my opinion is better take out 2x Death Grasp and 2x Pillory of the Sleepless for 4x Path to Exile. Because agrro deck put creature in first round into play and without Path to Exile you have to wait three rounds until you get the third mana and stop it.
6 months ago
I'm not an expert, but here is some general advice that I would have ignored if i'd gotten it when i first started:
- You can't win the game just because you have a lot of life (caveat: unless your deck is designed to do that, e.g. Test of Endurance). This means cards like Angel of Mercy and Angel's Mercy are just "delay" cards - they'll keep you from dying for a turn, but nothing else. You need to be able to win otherwise. That's not to say lifegain is bad (Ajani's Pridemate would eat me if i tried), but lifegain for the sake of lifegain is insufficient.
- Walls are good only if your deck is designed to be strong in lategame. Otherwise they are bad. It took me a long time to learn that. They can't attack, generally don't have any abilities that can win the game, and generally don't even prevent you being attacked (walls like Souls of the Faultless are an exception). Blocking a creature without killing it means it will just swing at you again next turn, and next turn it might have a friend, and now you can only block one of them. So unless the deck is designed to be strong late-game, you can generally replace walls with anything else and be equivalent or better-off.
- Card synergies are important. For example, you have Wingsteed Rider, but there are only two cards in the entire deck that will actually trigger his Heroic ability: Mighty Leap and Marked by Honor. Now, the base creature isn't bad (2/2 flying for 3 is decent/average), so i'm not saying take him out. Just, keep it in mind.
- Whenever you see a card, try to look for or think of interesting interactions. Since you're new, there are a ton of cards you're unaware of, and it's hard to keep everything in mind. For example, Enchanted Evening + War Priest of Thune (if everything is an enchantment, he can kill anything) or Angel's Mercy + Sanguine Bond (you gain 7 life and they lose 7 life).
- Some cards are the same as other cards, but one is just straight-up worse than the other. I can't really think of any examples using your cards, so i'll use these instead: Open Fire is strictly worse than Lightning Strike (3 CMC vs 2), which is itself strictly worse than Lightning Bolt (2 CMC vs 1). And it's not "old cards are worse than new cards", because Open Fire was just created/released, whereas Lightning Strike has been released several times. Just something to keep in mind. Closest example I can think of using your cards aren't straight comparisons, e.g. Angel of Mercy vs Serra Angel.
- This is a good resource: http://gatherer.wizards.com/Pages/Advanced.aspx It has every single card in MTG, and their rulings. It's one of the few sites I know of where the official site is better than most fan sites