|Commander / EDH||Legal|
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Souls of the Faultless
Creature — Spirit
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Souls of the Faultless Discussion
1 week ago
My first suggestion is to limit the deck down to 60 cards. I know it can be hard to decide exactly what to take out, my entire playgroup (myself included) had trouble with this when we all started as well. It just helps increasing the odds of drawing the cards you need most to win the game.
Personally, with the average converted mana cost (CMC) of your spells I think 22-24 lands should do it.
With all the one copy of's you have in here I would say to have more multiple copies of the spells you need most and are the best for your deck type.
Lastly, I have a few cards off the top of my head that work well with B/W lifegain style decks(Which was actually the first type of deck I made years ago).
Souls of the Faultless, this card is an excellent way to stall the board so you can suck away your opponent's life.
Ajani's Pridemate, this guy is a solid 2/2 for two mana that keeps on building as you gain life.
Wall of Limbs, this is certainly not as good as the other defender creature I suggested or even an outstanding card, it is just one that I used back in the day that I really liked. Same thing as Pridemate, it will keep building, but this guy can be sacrificed and help win the game. It's ability is pretty costly, so I would suggest if you have multiple copies of it and want to use the ability to have about 24 lands.
Blood Artist, he is one of my favorite vampires. If you can find a sac outlet (something that lets you sac your own creatures like Carrion Feeder) he can be triggered a lot, along with some graveyard return spells you can get your boys and girls back into play.
There are also some better kill spells you could use, one like Doom Blade since it costs one less than Murder. Unless you have a lot of black in your playgroup. Another solid kill-spell is Go for the Throat.
I believe the format for this deck is
With all this said, this is YOUR deck, I'm just trying to help. You build it how you want. I hope I was some help, best of luck and welcome to the MTG community, friend.
1 month ago
Kambal, Consul of Allocation,Authority of the Consuls,Cliffhaven Vampire,Crypt Ghast,Drana's Emissary,Polluted Bonds,Retreat to Hagra,Rhox Faithmender,Sanguine Bond, Souls of the Faultless and I couldn't think of anything in blue.
2 months ago
Pretty much what PickleNutz said. Souls of the Faultless is not a bad card, but ultimately does nothing here. I could see a possible build with Souls of the Faultless, Promise of Bunrei and Devouring Greed.
2 months ago
Malchi, none of those cards are terribly expensive, but if you want budget cards that have similar effects, try Ajani's Presence, Raise the Alarm, Day of Judgment, Gather the Townsfolk, Spirit Bonds, Timely Reinforcements, and Beckon Apparition are a few I can think of.
Souls of the Faultless just isn't that great of a card for a win strategy, it can't attack, cost 3 mana, doesn't affect the board when played, and can be mostly ignored by your opponent.
2 months ago
Hi fellowsI was thinking to make a new BW deck (without exort) and your spirit build are my prefered choice right now, looks really fun with Promise of Bunrei (I am in love with that art). But there are some cards like Selfless Spirit or Bontu's Last Reckoning that are a bit expensive to me. Do you think I can use Souls of the Faultless in here? It's not a token but still a spirit. What other cool spirit cards would you use in a spirit deck? Even though it gets less competitive
2 months ago
I've actually been toying with the idea of cutting all my enchants down to one each, save Phyrexian Arena, which I'd keep at three...then dropping four Diabolic Tutor and two Diabolic Revelation in. Then I could tutor for the revelation and use it to pull whole combos into my hand. Perhaps I could cut the keyrunes in favor of two Souls of the Faultless? Also, I'm thinking of swapping Teysa, Envoy of Ghosts with Elesh Norn, Grand Cenobite, and dropping two of the Vizkopa Guildmage (since I only need one to combo, and I could tutor for it) in favor of two Phyrexian Obliterator. What do you think?
And thanks for the help, by the way. :)
2 months ago
Hey, cool deck idea! It looks like Souls of the Faultless might be a nice addition, especially with Athreos as your commander.
4 months ago
Hey thanks again, I really appreciate the help!
So when I goldfish test this deck, it kills on turn seven pretty consistently. Does that sound right? Is it too slow? Oddly enough, it seems like there's potential for it to kill faster with a live opponent, because of situational effects / passive abilities like Athreos, God of Passage, Souls of the Faultless, and Pillory of the Sleepless. Getting Sanguine bond into play really makes a big difference as well. The one thing I'm noticing is that it might have slightly too many removal spells and slightly too few fast creatures... but maybe that's a consideration for the sideboard? Hopefully I'll get a chance to playtest it soon and (life)gain some more insight.