Souls of the Faultless

Souls of the Faultless

Creature — Spirit

Defender (This creature can't attack.)

Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

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Set Rarity
Guildpact (GPT) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Souls of the Faultless Discussion

Lanzo493 on Pay-to-Play

2 weeks ago

Some of the cards you're running you may run into problems with as you test your deck out. Gifted Aetherborn is great in formats like standard, but in Commander it's harder to make use of a small creature that doesn't impact life totals very much. Perimeter Captain has the same issue. If someone is attacking you, it's probably because they have the advantage in the combat step so blocking once with your defenders before they die won't help a lot. Wall of Essence and Souls of the Faultless have the same issue, although out of all of them the souls of the faultless seems like the best if you were to keep one. Serra Avatar can be chump blocked and you have no way to reliable give her lifelink, so she's a big card that doesn't do much. Student of Warfare really doesn't seem to fit the lifegain theme of your deck. Axis of Mortality doesn't seem to fit your deck either. If your deck is working right, you will have the highest life total. So why change it with someone else? And there isn't much advantage to swapping opponent life totals either. Fatal Push just doesn't cut it in a format like commander with big finishers. Same with Summary Judgment. I'd take out Cradle of Vitality as well since your deck mostly about triggering small incidental pieces of lifegains and not huge swings of it.

I suggest removing these cards just so you can have more lands. A good rule of hand I use for commander is that you run 32 lands + 1 land for each color + 1 land for your commander's converted mana cost. For you, that'd be 36 lands. This is very flexible, btw. I would suggest Rogue's Passage being one of those lands because your commander can get very big. You can just kill somebody with those 21 points of commander damage if you'd like. Two other great cards are Bloodchief Ascension and Phyrexian Processor. They seem to work well with your deck. Just make sure to have another 4 mana to at least activate the processor once before it's destroyed.

Barbarian_Sun_Pope on Teysa Envoy of F*cking

1 month ago

Appears you'd want to win with either life drain and/or swinging with Teysa. keeping that in mind I would suggest adding some card draw. Black has some decent cheap card draw such as Sign in Blood, Night's Whisper, or Read the Bones. The life drain in your deck should offset any life you pay for the draw. Speaking of life drain, Souls of the Faultless should deter your opponent from attacking and stall until you get Teysa on the field. It also works nicely with Deathbringer Liege and reveilark.

If you don't feel like waiting for Teysa, I would suggest Holy Mantle, Spirit Mantle, or Spare from Evil to give Teysa like protection to other creatures. After you land Teysa, you can clone her with Helm of the Host for even more ways to abuse Teysa (or any other creature in your deck). Hope this helps.

Sarkhan420X on Help Needed with WB Vampire ...

8 months ago

are you really having trouble "getting" creatures out? or do you mean you have trouble "keeping" creatures out because your opponent has removal?

definitely take out Nykthos, Shrine to Nyx . its really just for mono colored decks. also, turn 8 is horrifically slow in modern.

get rid of the enchantments. in modern, 5 mana is too expensive for a card that doesn't have some sort of immediate impact on the game state.

Hero's Downfall is inefficient. 3 mana is generally too much mana for a removal spell. Fatal Push and Path to Exile are really good removal spells.

Chalice of Life  Flip is also inefficient given how little reliable lifegain you have.

Souls of the Faultless should be taken out since its not a vampire.

Vampire Nocturnus would be better than Bloodline Keeper  Flip or Sanctum Seeker in the 4-drop slot.

Forerunner of the Legion is painfully slow in modern, and Vampire Nighthawk would be way better as a 3-drop.

wallisface on

8 months ago

Vampire Nighthawk is a great card for getting in damage as well as taking lives.

Gatekeeper of Malakir is a fantastic card in that it kills a threat and acts as a body.

Probably also get the full playset of Vampire Cutthroat , and Souls of the Faultless .

For what i’d remove:

  • drop all your enchantments, they’re too high a cmc to be useful.

  • drop Fumigate... you’re a creature based deck, if you’re having to board wipe you’re in a whole lot of trouble.

  • drop Call the Gatewatch, it’s kindof clumsy and you’re not likely to have 6 lands to cast your planeswalkers until turn 8 anyway, which is quite late. You have alright odds by this stage of having already drawn on naturally.

  • personally i’d also drop the planeswalkers, though i understand if you want to keep em. If you do ditch them (and the cards above), you’ll be able to go to 22 lands i reckon

Guffawkle on Big chair boi & his chair

1 year ago

Isochron Scepter seems out of place because you only have seven cards it works with. I think Worn Powerstone is too slow, instead I would run some talismans (Talisman of Progress). I would only keep Torpor Orb if you decide to make this deck more control heavy. An Ulamog, the Infinite Gyre to stop mill seems good in place of Commit. I would try to get nonbasic lands so you don't end up mana screwed. Shocks and fetches are ideal but if you don't want to spend that much, life-gain taplands and others should suffice.

Cards I like for this deck:

Austere Command, Vindicate, Killing Wave, Toxic Deluge, Karlov of the Ghost Council, Vona, Butcher of Magan, Kambal, Consul of Allocation, Souls of the Faultless, Drogskol Reaver, Tainted Sigil, Well of Lost Dreams, Venser's Journal, Polluted Bonds, Moat, Sphere of Safety, Bojuka Bog, Glacial Chasm

The deck looks good though, hope it really polishes up!

Darth_Savage on A Blood Bond- (B/W life combo deck)

1 year ago

Not sure if Cliffhaven Vampire offers as much as you might hope, since the rules state: "The ability triggers just once for each life-gaining event, no matter how much life is gained." While you do need card draw, I'm fairly sure Night's Whisper or Phyrexian Arena are a better fit than Dawn of Hope, if you really want additional enchantments to help Blood-Cursed Knight I'd suggest Pillory of the Sleepless.

If the object is to stay alive while you build the combo then Souls of the Faultless might be of help, certainly it's on them. You also might be able to use Soul Spike (don't cast it use the exile clause) and Athreos, God of Passage. On the flip side if you wanted an alternative win condition then Divinity of Pride, Chalice of Life  Flip or even Lone Rider  Flip might have a place.

Hope this helps, good luck brewing your deck.

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