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Creature — Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
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Goblin Assassin Discussion
3 weeks ago
Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.
The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.
I think this may be the final version of this deck. I can't really think of any improvements.
1 month ago
I'm thinking about adding a bunch of "flip coin" luck type cards to my goblin/artifact commander deck. What do people think about those sort of cards, and any good combos you've found? I already have Goblin Assassin as part of my deck, and I kinda like the chaotic nature of those flip coins cards - very goblin-like.
1 month ago
I've always been curious about Throne, and have never seen someone play it in person. I need just a little more player damage in the deck, and hitting all opponents is definitely nice, and the damage being dealt at the end of my turn really lowers the number of answers people can have to it. I am replacing Ashnod's mostly because I found myself not casting it a lot, where I will cast Phyrexian Altar every single time I get it. I guess the deck is just becoming more consistent, and I'm not needing to ramp into anything big anymore.
I just recently learned that Rolling Earthquake was actually reprinted in From The Vault: Annihilation and isn't only a $65 card from Master Editions III or P3K. It is going to replace Goblin Assassin for the time being. Assassin might be my favorite goblin in the whole deck, but the amount of hate he draws is just too much. He is insanely powerful, but people will target me for the rest of the game for making them roll and then sac one of their good creatures, where if I did the same thing as a sorcery or did player damage instead the response would be a lot more muted. If I can find a different underperforming card I might put Goblin Assassin back, but maybe only for FNM and not my regularly playgroup.
As always, if you have any suggestion, no matter how weird, speak up! This whole deck was built on stuff that wasn't supposed to work.
3 months ago
Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.
Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.
Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.
Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.
Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.
Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.
Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.
Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.
Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.
Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.
5 months ago
Jhoira is very hard to play imo, but I like my Jhoira deck very much. You can't really put all these funny big chaos spells in that deck though, because you will be killed before one of them resolves or these spells are simply countered (because you let people know in advance what they Need to prepare for). I think I have less than 15 high mana cost cards in the whole deck and the rest is filled with hardcore control with a lot of "free" counterspells, copying and stealing effects...it's strong but not chaos.
I would still go for Norin because such a deck looks innocent and quickly gets hard to disrupt (except that you can't deal with enchantments well in red). Goblin Assassin makes a lot of "fun", especially if you run at least some token producing goblins or Kiki-Jiki, Mirror Breaker
6 months ago
Alkadron: Thanks for all the commenting!
Good catch on the Goblin Assassin, I changed the wording in the primer to show that it affects everyone equally.
My problem with Goblin Pyromancer is more often than not I can get a stronger and permanent effect out of Shared Animosity, for a cheaper casting cost, and I don't have to worry about losing all my Goblins if someone takes out my sac outlet(s) with targeted removal, and I can't remove the Pyromancer before the end of turn. I can see running it for the humor and chaos though.
Again, nice catch on Insult/Injury, I didn't think about doubling the Repercussion damage as well. That's going to be a great combo! I can't wait to try it.
6 months ago
Really well done! I like this a lot. I also run a Ib Halfheart deck, which is super fun. Mine's more... suicide-y? No crucible, I just sac every last one of my lands, drop a haste enabler and a Goblin Pyromancer, and hope no-one Fogs. Yours looks a lot more thought-through.
I have to disagree with your description on two points:
Goblin Pyromancer is outstanding as well as hilarious.
Anyways, good work!
6 months ago
Few cards for Krenko I've found to be pretty handy:
Goblin Assassin: sure he may kill half the tokens that Krenko creates every time you tap, but it also means you're likely to keep your opponent's board clear.
Goblin Chirurgeon: always good to be able to sac a goblin token in order to save carded goblins you have out.
You already have a cards that take advantage of your numbers advantage, but I would suggest Kyren Negotiations to really take advantage of that, especially with Throne of the God-Pharaoh set to come out later this month.