Goblin Assassin

Goblin Assassin

Creature — Goblin Assassin

Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.

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Want (2) Kommissar , Grenchorne

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Set Rarity
Legions (LGN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Goblin Assassin occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Goblin Assassin Discussion

SideBae on Krenko, Mob Boss

4 weeks ago

I don't know how mean your meta is, but to take a page from legacy goblins you may want to pack some disruption in the deck. Thorn of Amethyst is a favorite of mine for decks that run 30+ creatures, and you may want to run something like Ruination in addition to your Blood Moon. Trinisphere is good if you want to be a douche. Since you're not running all TOO many artifacts with activated abilities, you could adjust the list to be more conducive to running something like Null Rod. It can be brutal in the right pod.

If you do run Null Rod, it'll turn off your Skullclamp. There are, luckily, non-artifact-based card advantage sources you have access to. Consider Outpost Siege, Experimental Frenzy (maybe), Chandra, Torch of Defiance, Commune with Lava, Wheel of Fortune/Reforge the Soul, Dark-Dweller Oracle, Sensation Gorger, etc. I think you can get away with hating on artifacts without giving up too much. Note that Null Rod does not turn off your Ruby Medallion.

Price of Glory is good. Grafdigger's Cage is arguably the best piece of disruption in EDH right now, and unless I'm missing something it doesn't hurt you at all. I'd definitely run it.

You may want to consider Mass Hysteria instead of Fervor. Being one mana is a big deal, since a quarter of your deck is three-mana and Mass Hysteria will free up t3 to cast a creature. My only reservation is that if you're playing against a mono-green elves strategy, it's not as good a card. 'Course, they frequently run Concordant Crossroads, so it may not matter...

Gamble is a pretty good tutor in mono-red.

Goblin Assassin is a card to consider if you want to go more midrange-y. You can sac the tokens Krenko, Mob Boss makes and effectively have a repeatable edict effect on the table.

You may also want to consider running a few more powerful non-basics. Since you're running Pyroblast, I assume you're in a relatively blue-heavy meta. If you have $50 to blow, Cavern of Souls is a great card. Ancient Tomb is also good, but it's also pricy.

A note on Pyroblast: In mono-red, I think Red Elemental Blast is very, very marginally better. In 99% of cases, it won't matter, but Red Elemental Blast can't get Misdirection-ed or Commandeer-ed onto a non-blue spell. People frequently run Pyroblast over Red Elemental Blast when they run Dack Fayden so that if he ults then they can steal a permanent for {r}. Here, though, I think Red Elemental Blast is technically better. By a tiny, tiny bit.

Faithless Looting gives you a good measure of card-selection. Same with Thrill of Possibility, which is an instant.

Right. That's all I got -- let me know if you have any questions.

Good luck

BuraddoRun on Krenko's Goblin Meat Market

1 month ago

Heh. I love the name and theme of this one. I have a deck with Krenko, Mob Boss in it, though he's not the Commander. That same deck has Goblin Assassin and Thornbite Staff in it as well, and looking at your deck made me realize that with those 3 in play (and some goblin tokens from other cards) I can get an infinite Goblin token generator going (unless I have extremely bad luck), with the added benefit of creature-wiping my opponents! Of course, your deck can do that particular combo much more efficiently than mine can. My deck isn't goblin-themed, but it has a few gobliny things. One card in mine that you may want to consider for your deck is Goblin Offensive, which is another great token generator. Here's my deck if you want to check it out: Tsabo's League of Assassins.

But anyway, your deck looks like a lot of fun! There are tons of awesome goblins in Magic, and Krenko is a solid Commander.

Vimozahr on Krenko

6 months ago

Hello Kilolord, found your Deck here and would make suggestions - if you like it, take it as Inspiration.

  • I dont like Manarocks there Cmc is higher than 3+. Its slows you and makes just colorless Mana.
  • You use many Abilitys/Cards for pumping up your Goblins, maybe to many - i prefer to make more and more Goblins, faster and faster to overrun my Opponents in my Build. Maybe its possible for you to use more Haste-Enabler/Stuff to untap your Commander and cut Pump-Options. But its just my suggestion :).
  • I see many Cards in this Deck there are funny but more useless for reaching a Win. ( Dark-Dweller Oracle , Goblin Assassin , Helm of the Host and Pyromancer's Goggles
  • Maybe you want play Cards like: Goblin War Strike , Massive Raid , Mob Justice ?

If you want take a look on my Build: [Commander/CEDH] KRENKO, Boss Mob

Regarts Vimozahr

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

9 months ago

Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.

Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.

Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).

Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.

Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.

Tectonic Reformation in for Light Up the Stage . Just a stronger potential draw effect period. I'm pretty excited about this card, especially how early it comes down.

Goblin Engineer in for Insult / Injury . Not absolutely sure about this one, as I really like Insult. Maybe if Jaya doesn't work out I will put this back in her place.

Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

10 months ago

Cyfer Glad to hear it went so well!

I love Frenzy, and I don't even have Orrery or Gauntlet to power through it. I can't name a time I didn't go at least 3 cards deep each time.

Yeah Animosity is kill-on-sight for my playgroup, and Raid Bombardment with it now that I've shown them what little it takes to get the ball rolling with my deck.

My playgroup has an oppressive super friends deck, and lots of planeswalker heavy decks, so the amount of planeswalker hate is huge. I didn't even run Daretti for a long time because I was only ever getting to use his ability once most of the time. I'm not sure that I've ever been able to ulti any planeswalker, in any of my decks, so I just ran fewer and fewer of them. I think Chandra TOD is probably the second best planeswalker we can run, besides that new Jaya.

As for your Goblin Wizard comment, I felt the same way about never really having dead cards, I really worked hard to get it to a point where I can play everything I draw and have it impact the battlefield in some manner, so cutting cards right now is exhausting trying to pick things. What I realized though, is that none of my cuts are drastic, so they can't make the deck bad all of a sudden, it can just make it play different, so now that is why I cut cards (unless strictly better versions of something come out). I cut and re-add cards all the time ( Goblin Assassin for instance) not because it sucks, but because I got to play it a few times and now I want to run something else for a bit. I would say my actual deck is probably somewhere near 120 cards that all get rotated out, but what you see here is the core. It's also why I update the decklist so much, so I can give people insight into the different ways you could build out the deck, but what the core kind of needs to be.

mariowen on Krenko, Mob Boss

1 year ago

Hello dude, I have a Krenko list with a primer [cEDH] Krenko Combo [Primer] that you might be able to pull some ideas from.

There are three ways to build Krenko, each more scary than the last. First is a straight tribal build where you stick all your favourite gobbos. The second is a more focussed build where you want cards that synergise. The third is a combo build with control elements. I have been playing Krenko for a few years and my deck evolved over time through these three builds.

You look like your somewhere around 2. I would definitely put in Goblin King , Blood Moon and Goblin Sharpshooter . To fit these in, I would pull Goblin Assassin , Goblin Diplomats and Voracious Dragon .

Happy Krenkin’

simplebricks on Who Gave The Skirks Explosives?!?!!!

1 year ago

Goblin Recruiter , Goblin Matron , and maybe the Krenko look-alike Chancellor of the Forge can work.

I would run basic mountains as they are far cheaper. Tarfire also works well with the goblin tutors.

There are many jank.. I mean... Sweet budget goblins out there:

Tok-Tok, Volcano Born , Skirk Fire Marshal , Goblin Assassin , Volley Veteran ...

Go-wide goblin cards like Beetleback Chief and toke producers like Empty the Warrens would also work well with Krenko.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

In light of recent events, made a few changes.

In

Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.

Light Up the Stage - "Draw" effects like this and Commune with Lava are fantastic effects to pile on, especially as easy as it is to trigger the Spectacle.

Massive Raid - Doubling up on the Goblin War Strike effect because it is very, very potent.

Fervor - Harder to remove than Hammer of Purphoros , and we don't need the artifact count for Mox Opal anymore.

Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.

Out

Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.

Hammer of Purphoros out for Fervor - Harder to remove, don't care about artifact count anymore.

Mycosynth Lattice out for Massive Raid - This was just a temporary troll include, so back to something I've been wanted to add for a while, more pain!

Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.

Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.

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