|Commander / EDH||Legal|
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Creature — Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Goblin Assassin Discussion
3 weeks ago
Hello Kilolord, found your Deck here and would make suggestions - if you like it, take it as Inspiration.
- I dont like Manarocks there Cmc is higher than 3+. Its slows you and makes just colorless Mana.
- You use many Abilitys/Cards for pumping up your Goblins, maybe to many - i prefer to make more and more Goblins, faster and faster to overrun my Opponents in my Build. Maybe its possible for you to use more Haste-Enabler/Stuff to untap your Commander and cut Pump-Options. But its just my suggestion :).
- I see many Cards in this Deck there are funny but more useless for reaching a Win. ( Dark-Dweller Oracle , Goblin Assassin , Helm of the Host and Pyromancer's Goggles
- Maybe you want play Cards like: Goblin War Strike , Massive Raid , Mob Justice ?
If you want take a look on my Build: [Commander/CEDH] KRENKO, Boss Mob
4 months ago
Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.
Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.
Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).
Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.
Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.
Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.
4 months ago
Cyfer Glad to hear it went so well!
I love Frenzy, and I don't even have Orrery or Gauntlet to power through it. I can't name a time I didn't go at least 3 cards deep each time.
Yeah Animosity is kill-on-sight for my playgroup, and Raid Bombardment with it now that I've shown them what little it takes to get the ball rolling with my deck.
My playgroup has an oppressive super friends deck, and lots of planeswalker heavy decks, so the amount of planeswalker hate is huge. I didn't even run Daretti for a long time because I was only ever getting to use his ability once most of the time. I'm not sure that I've ever been able to ulti any planeswalker, in any of my decks, so I just ran fewer and fewer of them. I think Chandra TOD is probably the second best planeswalker we can run, besides that new Jaya.
As for your Goblin Wizard comment, I felt the same way about never really having dead cards, I really worked hard to get it to a point where I can play everything I draw and have it impact the battlefield in some manner, so cutting cards right now is exhausting trying to pick things. What I realized though, is that none of my cuts are drastic, so they can't make the deck bad all of a sudden, it can just make it play different, so now that is why I cut cards (unless strictly better versions of something come out). I cut and re-add cards all the time ( Goblin Assassin for instance) not because it sucks, but because I got to play it a few times and now I want to run something else for a bit. I would say my actual deck is probably somewhere near 120 cards that all get rotated out, but what you see here is the core. It's also why I update the decklist so much, so I can give people insight into the different ways you could build out the deck, but what the core kind of needs to be.
7 months ago
Hello dude, I have a Krenko list with a primer [cEDH] Krenko Combo [Primer] that you might be able to pull some ideas from.
There are three ways to build Krenko, each more scary than the last. First is a straight tribal build where you stick all your favourite gobbos. The second is a more focussed build where you want cards that synergise. The third is a combo build with control elements. I have been playing Krenko for a few years and my deck evolved over time through these three builds.
You look like your somewhere around 2. I would definitely put in Goblin King , Blood Moon and Goblin Sharpshooter . To fit these in, I would pull Goblin Assassin , Goblin Diplomats and Voracious Dragon .
7 months ago
I would run basic mountains as they are far cheaper. Tarfire also works well with the goblin tutors.
There are many jank.. I mean... Sweet budget goblins out there:
8 months ago
In light of recent events, made a few changes.
Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.
Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.
Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.
Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.
Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.
10 months ago
Chancellor of the Forge out for Goblin Goliath. Chancellor has higher burst potential, but only if you already have a good boardstate. The 1/1 at the beginning of the game is negligible, and you always have to hardcast it. Goliath can be freecast off of a Goblin Lackey, Warren Instigator, or Moggcatcher. It is also a huge, un-boltable body, with a nicely costed, repeatable damage doubler tied to it. Just all around a great card for EDH.
Anvil of Bogardan out for Legion Warboss. While I liked the draw of the Anvil, always pitching a card was rough without recursion, but moreso than that skipping the discard phase means everyone has no max hand size. This ended up being a huge liability. Warboss isn't great, but it's a steady token generator that is pretty cheap. The choice was pretty much between him or Goblin Assassin, and I'm not ready to put Assassin back in yet, as the coin flipping draws 10x more hate than the removal actually does.
Goblin Assassin occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%