Sorin, Vengeful Bloodlord
Legendary Planeswalker — Sorin
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
-X: Return target creature with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Printings View all
|Secret Lair (SLD)||Rare|
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sorin, Vengeful Bloodlord Discussion
2 days ago
Jackfrost23 the deck is not updated (right now I'm testing it with Sorin, Vengeful Bloodlord) but I don't think it fits the meta although it has potential and I still have fun with it every now and then. I think it fights well against some lurrus decks but there are soo many variants.
1 week ago
hey Naksu, I really like the deck! But another good card that works well with Heliod is Sorin, Vengeful Bloodlord, which gives all your creatures lifelink as long as it's your turn, during which, I assume, is when most of the counter action happens. You won't need to pay for Heliod's ability on your turn to give the rest of your creatures lifelink. This one is just a suggestion, don't worry. Maybe add some more blink spells, or make a sideboard to put them in, because that is a main function of this deck (right?). I am making this deck on MTGArena (but I am saving up a bunch of packs for wildcards and other mythics in this), so i'll comment on how well it works when I build it.
3 weeks ago
Daretti, Scrap Savant is my favorite planeswalker in the deck, to be honest. His + is exactly what the deck wants, and I run a ton of artifacts. My playgroup knows how important blowing a haste-giving pair of boots, a combat-protecting Conqueror's Flail, or a combat-enabling sword off of Alesha can be, so that happens a lot. Being able to trade in a useless late-game mana rock for an equipment (especially if I accidentally milled it myself) is way more relevant in my build than I initially thought. I have never used his ultimate...just flipping back and forth between the first two abilities is too good.
Sorin, Vengeful Bloodlord has only seen a few games, but I've been happy so far. I can take a fair beating when I'm slow to set up, or just off of some of the cards I run, and the incidental lifegain is nice. Paired with the backup reanimation, I'm happy to continue testing him, but he's by no means the staple Daretti is.
3 weeks ago
golgarigirl how do you like Daretti, Scrap Savant and Sorin, Vengeful Bloodlord in your build, and do you feel like one is more used/impactful than the other? I think I have both cards in my collection. I think Daretti a bit more for the Looting and recurring all my cheap artifacts.
Right now I have ~16 cards in the deck that I categorize as Yard Filling, which is compromised of ~2-3 Self-Mill, 7 Discard/Looting, and 5 Sac Outlets. I tried to make as many of these effects as repeatable as possible.
1 month ago
In terms of competitive play Heliod, Sun-Crowned + Walking Ballista is considered the strongest life-gain combo (its a bit on the expensive side though). As seen here https://tappedout.net/mtg-decks/im-walking-on-sunshine/ For your win condition Vizkopa Guildmage can situationally be cheaper than Sanguine Bond.
While there isn't much combat in competitive EDH, the 2 creatures that stick out to me are Serra Ascendant and Tymna the Weaver. Building on their styles of life-gain Serra Ascendant could easily be parred with Divinity of Pride, Resplendent Angel and Felidar Sovereign. Tymna the Weaver is an incredibly oppressive draw engine that synergizes with token-esk strategies. In modern, there is a fringe deck generally referred to as Soul Sisters that uses Soul Warden and Soul's Attendant in conjunction with small creatures to generate life gain triggers. With this, you can draw cards with Mentor of the Meek, Skullclamp, Dawn of Hope and Alhammarret's Archive. Other notable synergies include: Ajani's Pridemate, Angel of Vitality and Archangel of Thune.
Here are some recourses I use to build decks:
2 months ago
Well, here's how I would do this deck (since I already did!): Karlov's Tithes
Jokes aside, here's what I would do with your current list:
For the lands, I would just turn them into basics. I'm sorry if I gave the impression you should actually cut lands, what I meant was run different lands in those slots. In a two color deck like this, fixing shouldn't really be an issue often, if ever.
Specifically, I would put in three Plains and two Swamp to keep your lands balanced. In addition, I might add maybe two more lands bringing your total to 35. You might be able to get away with 33, but that is a little light for my personal tastes.
Looking at what you want to add, we need to make 12 cuts (which is a lot) but here's what I would cut (starting with the easiest cuts and getting murkier as we go):
Armillary Sphere - This fixes your colors, but doesn't ramp you. I would personally run any other ramp over this.
Fountain of Renewal - I get where you're coming from with this; however, it is just too slow.
Tablet of the Guilds - The issue with this one is how many spells you are going to cast. Orzhov doesn't ramp super well, you're probably going to be casting one, maybe two spells per turn, making this ever so slightly better than Fountain of Renewal.
Spirit Loop - I also see where you are going with this. For an aura it's not bad, but I also don't think it is as impactful as some of our adds
Orzhov Cluestone - Just an okay rock. I usually avoid ramp that costs more than two mana
Sorin, Vengeful Bloodlord - His effect is not bad; however, you will rarely have sufficient boardstate to protect him, in my opinion.
Heliod's Intervention - I like the versatility and instant speed of this. I considered it for my own deck at one point. Unfortunately in EDH you can't run everything so sometimes you have to cut decent cards to make room for more decent cards!
2 months ago
Ok multimedia - work is done, time for some brewin'!
For $25 you can make big upgrades to the manabase.
I added all of those, but unsure what to remove. If I had to swap out 4 other lands:
Consider a few more low CMC creatures who have interaction with Karlov?
- Suture Priest - This was a hard cut for me as it does combo really well with Sanguine Bond and Exquisite Blood, what do you suggest removing in its place?
- Mother of Runes - Decided to cut this based on having other protection but happy to hear suggestions
- Vizkopa Guildmage - He's part of my combo/loop category there, but again had to trim one card from all areas to keep it balanced.
- Ayli, Eternal Pilgrim - At first I was going to skip her, but as you mentioned below with Phyrexian Reclamation, she's OP with her ability to Sac Karlov + exile non-land permanents. Suggestions on what to remove to fit her in? (She's on Maybeboard right now)
Walking Ballista with Heliod, Sun-Crowned and Phyrexian Reclamation is a combo with cards that are individually better vs Exquisite Blood
Hmmmm I am on the fence here too. I did have Ballista, and took it to cut some costs, and I see that if Exquisite is out, it has so much value and can trigger so many times in EDH. Do you have some good scenarios outside of those two cards? And what would come out for it if I wanted to keep both eventually? I can see how it can just pop-off and get huge though...
Phyrexian Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone.
Agreed, I actually didn't know you can opt to let your Commander hit the Graveyard, so I have added Phyrexian Reclamation but not sure what I can remove to fit it in? Gotta remember that Sorin, Vengeful Bloodlord has a similar ability to retrieve from Graveyards too. One other thing I added which I need feedback on is combining Curse of Fool's Wisdom with Geier Reach Sanitarium - If this isn't worth it, it saves 2 card slots. For now I just removed a swamp.
Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel.
This one of the ones I do see value in, but I feel like it will overly complicate the deck and the mechanic doesn't appeal to me as much. I might bench this as a future upgrade or potential modification for now, and try use it with Krrik's Phyrexian mana ability, Aetherflux and Serra Ascendant.
Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.
Swords to Plowshares - although I see how it can be useful, I think the removals I have work better. Is there a way to use this with Karlov but bounce him to anywhere EXCEPT exile?
Generous Gift - I already have cheap removals, so I might pass here unless there's other ways I can save some $?
I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?
I would LOVE this! That's the hardest part!
2 months ago
Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!
Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.
However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).
Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.
Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.
Best of luck in your games!