Evra, Halcyon Witness

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Evra, Halcyon Witness

Legendary Creature — Avatar

Lifelink

: Exchange your life total with Evra, Halcyon Witness's power.

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Evra, Halcyon Witness Discussion

The7thBobba on Wait... What deck is this?

1 week ago

looks unbelievably mean! well done :P It's probably not a very competitive suggestion - but I find that Evra, Halcyon Witness works incredibly well within a soulsisters deck :) stay frosty!

hydrothermia on knights of United Benalia

2 weeks ago

This would fall under a Casual or a Modern format from some of the cards you have. It shouldn't be too hard to turn it into a Standard deck since you predominately do have Dominaria cards here.

As far as some suggestions are concerned, I'd drop Evra, Halcyon Witness for Josu Vess, Lich Knight. Lich's Mastery in your sideboard doesn't really go with this deck. Vicious Offering wouldn't be a bad choice allowing you to kill a number of other creatures that can get in your way. A Detection Tower can be a nice addition if you run across hexproof abilities. Invoke the Divine is good for artifacts and enchantments. Blackblade Reforged or Forebear's Blade could replace Sword of War and Peace to direct it to the Standard format.

VincentVonVeltschmerz on Historic

1 month ago

Love it, I'd definitely add more threat cards like Heroes' Podium and up the count of threatening legendary creatures like Evra, Halcyon Witness, Medomai the Ageless or Jazal Goldmane who are especially good with flash cause then people can't see them coming

Also definitely add Honor-Worn Shaku

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+[%22Legendary%22]+![%22Artifact%22]+![%22Land%22]&color=+![R]+![G]+![B]

Ishai, Ojutai Dragonspeaker, Kami of the Crescent Moon, Lena, Selfless Champion, Linvala, the Preserver, Meishin, the Mind Cage, Michiko Konda, Truth Seeker (really nice with flash), Odric, Lunarch Marshal, Rune-Tail, Kitsune Ascendant, Teferi, Mage of Zhalfir, Thada Adel, Acquisitor, Yosei, the Morning Star

Kilrane on Life of the Party

3 months ago

plasmor99 I don't know if this deck suffers from a lack of enchantments as they are over >20% of my non-land cards. I'd love to have Moat but that is way, way out of my budget. I'll probably never own a copy. If anything I'd have to go with the baby Magus of the Moat. Thank you for the critique of my deck it has made it a lot more sustainable in the late game. The first card that I notice is under performing is getting replaced with Mana Tithe.

TheRedGoat I don't mind being a prison deck with life gain shenanigans I think that'd be pretty sweet. We're lacking a control player in our meta. Evra, Halcyon Witness would be crazy good. I'll have to figure out what to take out and maybe put in some stuff like Rogue's Passage. Commander damage isn't "rare" but most people rely upon comboing out. Congregate was added because of the prevalence of tokens in my meta.

TheRedGoat on Life of the Party

3 months ago

Okay, so in a multiplayer game, as a mono white player you have to default a bit to being the prison/hate bear player. The more casually you play, then the less of that you need, but in any case it is good to remember that you always will want more time in order to win (hence the prison and hate bear cards).

So saying, I would first and foremost recommend less Caged Sun and more Burnished Hart cards, because the land search will help be your "card draw" where you wouldn't otherwise have it. This is not to say other forms of mana ramp are not worth playing, but less dead draw lands often works out just as well.

Additionally, gaining life and having a massive pool of health is a powerful barrier to dying, however, Congregate will not save you from a commander damage or infect alpha strike like Holy Day will. If your play group doesn't do that, then you're probably okay, but even then I'd recommend playing more interactive removal.

Lastly, if you want to make space for it, the recent Evra, Halcyon Witness does make a worthy win condition within a life gain build. Though I'm unsure of where to cut space in your current build.

golgarigirl on mono white stuff

4 months ago

You mentioned wanting to go for life gain as the deck's theme. If I were doing mono-white, I'd probably go with Evra, Halcyon Witness just because I like living dangerously! Otherwise, green/white or white/black are probably your strongest options, though now just about all colors have potential. Some I would consider, depending on which colors you want to play, include Trostani, Selesnya's Voice, Karlov of the Ghost Council, Licia, Sanguine Tribune, and Treva, the Renewer.

onehitterquiter on Bad Luck Brion

4 months ago

How bout Evra, Halcyon Witness? Mirage Mirror, Crested Sunmare, and Angelic Accord might also interest you :) +1

cdkime on Evra, Halcyon Witness Understanding

4 months ago

It all depends on timing.

The "Combat Phase" is broken down into a couple different steps:

  1. Beginning of combat stage. The main stage is over now, and you declares who will be the defending player(s). The active player (the player whose turn it is) gets priority--this means they can cast instant speed effects. Once they pass priority (i.e. decline to cast a spell), the opponents can cast spells. (I'm going to refer to this as Get/Pass priority to save some words).

  2. Declare Attacks Step - you declare which creatures you will use to attack. You then get/pass priority.

  3. Declare Blockers Step - your opponent declares who will block. You then get/pass priority. You then get/pass priority.

  4. Combat Damage Step(s) (there might be multiple, if creatures with first/double/triple/last strike are in play). Combat damage is assigned. You then get/pass priority.

  5. End of Combat Step: You get/pass priority, abilities that trigger at the end of combat occur and effects that last until the end of combat ends. All creatures are removed from combat.

I know that's a lot, but it is necessary for answering your question.

For your first question: If your opponent plays the instant prior to step 4, you will be killed. This is the most likely situation. In step 4, combat damage is assigned first, before spells can be cast. As such, your Evra will deal damage, you will gain life, then your opponent will have the chance to cast their instant (if they yet live).

For your second example, you would be activating Evra, Halcyon Witness's ability when you gain priority in step 3. Since you've moved past the declaring blockers part, your opponent can no longer declare new blockers. However, you have not moved onto the damage stage yet (4). The ability will resolve before damage is dealt--Evra would deal 20 damage (unless otherwise removed).

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